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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-30 20:41:20 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-30 20:41:20 +0200
commitdc12718fc20b2e70fa27653b19dd57f7d141d606 (patch)
tree80667ad887360af7a6ed8d9500e2952d57c61bc0 /src/core/PlayerInfo.cpp
parentMerge remote-tracking branch 'upstream/master' (diff)
parentRename m_phy_flagA80 to bSkipLineCol (diff)
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Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r--src/core/PlayerInfo.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index e92f7568..7dadbf28 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
continue;
car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
@@ -413,7 +413,7 @@ CPlayerInfo::Process(void)
// This condition will always return true, else block was probably WIP Miami code.
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
}
@@ -454,7 +454,7 @@ CPlayerInfo::Process(void)
weAreOnBoat = true;
m_pPed->bOnBoat = true;
#ifdef VC_PED_PORTS
- if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
+ if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
if (carBelow->m_status != STATUS_WRECKED)
#endif
@@ -491,7 +491,7 @@ CPlayerInfo::Process(void)
}
// carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) {
- if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
+ if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
@@ -526,7 +526,7 @@ CPlayerInfo::Process(void)
m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
- FindPlayerVehicle()->m_status = STATUS_PLAYER;
+ FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
}
}