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author | shfil <filip.gawin@zoho.com> | 2020-04-20 19:50:12 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-20 19:50:12 +0200 |
commit | 7794cca429163429e9a4b216d717002ae1034040 (patch) | |
tree | 10f23f0a163b2a7b3011b5570eb9af93010a25a1 /src/core/PlayerInfo.cpp | |
parent | updated librw again (diff) | |
parent | Try to build with mingw (diff) | |
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Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r-- | src/core/PlayerInfo.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 69b8b7bf..e92f7568 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -1,35 +1,35 @@ #include "common.h" -#include "main.h" -#include "PlayerPed.h" -#include "Wanted.h" -#include "PlayerInfo.h" +#include "Automobile.h" +#include "Bridge.h" +#include "Camera.h" +#include "Cranes.h" +#include "Darkel.h" +#include "Explosion.h" #include "Fire.h" #include "Frontend.h" -#include "PlayerSkin.h" -#include "Darkel.h" +#include "General.h" +#include "HandlingMgr.h" #include "Messages.h" -#include "Text.h" -#include "Stats.h" -#include "Remote.h" -#include "World.h" -#include "Replay.h" -#include "Camera.h" #include "Pad.h" +#include "PathFind.h" +#include "PlayerInfo.h" +#include "PlayerPed.h" +#include "PlayerSkin.h" #include "ProjectileInfo.h" -#include "Explosion.h" +#include "Remote.h" +#include "Renderer.h" +#include "Replay.h" #include "Script.h" -#include "Automobile.h" -#include "HandlingMgr.h" -#include "General.h" #include "SpecialFX.h" -#include "Cranes.h" -#include "Bridge.h" +#include "Stats.h" +#include "Streaming.h" +#include "Text.h" +#include "Wanted.h" #include "WaterLevel.h" -#include "PathFind.h" +#include "World.h" #include "ZoneCull.h" -#include "Renderer.h" -#include "Streaming.h" +#include "main.h" void CPlayerInfo::SetPlayerSkin(char *skin) @@ -184,7 +184,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle) m_pPed->bExplosionProof = true; m_pPed->m_bCanBeDamaged = false; ((CPlayerPed*)m_pPed)->ClearAdrenaline(); - CancelPlayerEnteringCars(false); + CancelPlayerEnteringCars(nil); gFireManager.ExtinguishPoint(GetPos(), 4000.0f); CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); CProjectileInfo::RemoveAllProjectiles(); |