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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-03 00:43:12 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-03 00:43:12 +0200
commit926e216dd46bebc104756274a351db215f7d32b2 (patch)
tree464d541362c3483072c481233ef4b2cc331cf133 /src/core/Pad.cpp
parentscript compatibility (diff)
parentFix pad Y axis (diff)
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Diffstat (limited to 'src/core/Pad.cpp')
-rw-r--r--src/core/Pad.cpp156
1 files changed, 98 insertions, 58 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index f4b81cb4..c4c4a69e 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -55,6 +55,10 @@ CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
CMouseControllerState CPad::PCTempMouseControllerState;
+#ifdef DETECT_PAD_INPUT_SWITCH
+bool CPad::IsAffectedByController = false;
+#endif
+
_TODO("gbFastTime");
extern bool gbFastTime;
@@ -325,6 +329,16 @@ void AltDodoCheat(void)
}
#endif
+#ifdef DETECT_PAD_INPUT_SWITCH
+bool
+CControllerState::IsAnyButtonPressed(void)
+{
+ return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
+ !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
+ !!RightShock || !!NetworkTalk;
+}
+#endif
+
void
CControllerState::Clear(void)
{
@@ -1002,7 +1016,7 @@ void CPad::AffectFromXinput(uint32 pad)
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
- PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
+ PCTempJoyState.RightStickY = (int32)(-ry * 128.0f);
}
XINPUT_VIBRATION VibrationState;
@@ -1037,11 +1051,20 @@ void CPad::UpdatePads(void)
#else
CapturePad(0);
#endif
-
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
+ IsAffectedByController = true;
+ else {
+#endif
+ ControlsManager.ClearSimButtonPressCheckers();
+ ControlsManager.AffectPadFromKeyBoard();
+ ControlsManager.AffectPadFromMouse();
- ControlsManager.ClearSimButtonPressCheckers();
- ControlsManager.AffectPadFromKeyBoard();
- ControlsManager.AffectPadFromMouse();
+#ifdef DETECT_PAD_INPUT_SWITCH
+ }
+ if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
+ IsAffectedByController = false;
+#endif
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
@@ -1096,7 +1119,10 @@ void CPad::Update(int16 unk)
void CPad::DoCheats(void)
{
- GetPad(0)->DoCheats(0);
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (IsAffectedByController)
+#endif
+ GetPad(0)->DoCheats(0);
}
void CPad::DoCheats(int16 unk)
@@ -1154,13 +1180,19 @@ CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
+#ifdef DETECT_PAD_INPUT_SWITCH
+#define CURMODE (IsAffectedByController ? Mode : 0)
+#else
+#define CURMODE (Mode)
+#endif
+
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1192,8 +1224,8 @@ int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1225,8 +1257,8 @@ int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1252,8 +1284,8 @@ int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1279,8 +1311,8 @@ int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1313,8 +1345,8 @@ int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1344,7 +1376,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 CPad::GetAnalogueUpDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1409,8 +1441,8 @@ bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1448,8 +1480,8 @@ bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1488,8 +1520,8 @@ bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1515,8 +1547,8 @@ bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1542,8 +1574,8 @@ int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1575,8 +1607,8 @@ int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1613,8 +1645,8 @@ bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1640,8 +1672,8 @@ bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1667,8 +1699,8 @@ int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1700,8 +1732,8 @@ bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1733,8 +1765,8 @@ int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1769,7 +1801,7 @@ int16 CPad::GetAccelerate(void)
bool CPad::CycleCameraModeUpJustDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1793,7 +1825,7 @@ bool CPad::CycleCameraModeUpJustDown(void)
bool CPad::CycleCameraModeDownJustDown(void)
{
- switch ( Mode )
+ switch (CURMODE)
{
case 0:
case 2:
@@ -1819,8 +1851,8 @@ bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
{
@@ -1875,8 +1907,8 @@ bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1902,8 +1934,8 @@ bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -1937,8 +1969,8 @@ bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2092,8 +2124,8 @@ bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2125,8 +2157,8 @@ bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2152,8 +2184,8 @@ bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
- switch ( Mode )
+
+ switch (CURMODE)
{
case 0:
case 1:
@@ -2175,6 +2207,7 @@ bool CPad::SniperZoomOut(void)
return false;
}
+#undef CURMODE
int16 CPad::SniperModeLookLeftRight(void)
{
@@ -2190,6 +2223,9 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
+#ifdef FIX_BUGS
+ axis = -axis;
+#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( Abs(axis) > Abs(dpad) )
@@ -2216,7 +2252,11 @@ int16 CPad::LookAroundLeftRight(void)
int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
-
+
+#ifdef FIX_BUGS
+ axis = -axis;
+#endif
+
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f