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authorerorcun <erayorcunus@gmail.com>2020-11-02 23:43:53 +0100
committerGitHub <noreply@github.com>2020-11-02 23:43:53 +0100
commit770a1f8012faf1963a219786daab6140c3df9c0c (patch)
tree26550912b3dc21256f97afad2957037dd8b4b597 /src/core/Game.cpp
parentFix MemoryCard.cpp (diff)
parentUpdate MenuScreensCustom.cpp (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ef4800c5..83c75d91 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -86,7 +86,6 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
-#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
#include "crossplatform.h"
@@ -314,16 +313,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
-#endif
-#ifdef LOAD_INI_SETTINGS
- LoadINISettings(); // needs frontend options to be loaded
-#endif
return true;
}