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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-04 18:51:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 18:51:56 +0200 |
commit | 3554ec58bb41f322dda5699d6b485b47038debda (patch) | |
tree | 9426c3e7397ec950589d4787c95dfcbf47524a91 /src/core/Game.cpp | |
parent | fixed fog color for librw (diff) | |
parent | GTA_ZONECULL define (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3053c761..0e618c84 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -387,7 +387,9 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -504,7 +506,9 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -537,7 +541,9 @@ void CGame::ReloadIPLs(void) CCranes::InitCranes(); CGarages::Init(); CWorld::RepositionCertainDynamicObjects(); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CRenderer::SortBIGBuildings(); CTimer::Update(); } |