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authoreray orçunus <erayorcunus@gmail.com>2020-08-03 03:00:12 +0200
committereray orçunus <erayorcunus@gmail.com>2020-08-03 15:00:32 +0200
commite14252914e9bd4cf7702479b5e0b050b935ba4aa (patch)
treedf42291b9b6745f86097de4d58fc55e6a64b1b8c /src/core/Collision.h
parentMove sdk and eax (diff)
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-rw-r--r--src/core/Collision.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Collision.h b/src/core/Collision.h
index d988f0c2..367ffa29 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -4,7 +4,7 @@
#include "Game.h" // for eLevelName
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
-#ifdef FIX_BUGS
+#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
#define MAX_COLLISION_POINTS 64
#else
#define MAX_COLLISION_POINTS 32