From e14252914e9bd4cf7702479b5e0b050b935ba4aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 3 Aug 2020 04:00:12 +0300 Subject: Squeeze performance option, minor fixes Fixes are already in miami --- src/core/Collision.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/Collision.h') diff --git a/src/core/Collision.h b/src/core/Collision.h index d988f0c2..367ffa29 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -4,7 +4,7 @@ #include "Game.h" // for eLevelName // If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. -#ifdef FIX_BUGS +#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE) #define MAX_COLLISION_POINTS 64 #else #define MAX_COLLISION_POINTS 32 -- cgit v1.2.3