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authoraap <aap@papnet.eu>2021-01-13 13:01:11 +0100
committeraap <aap@papnet.eu>2021-01-13 13:01:11 +0100
commit7c3e43aa2ed659a84a83a50a6d55d36b6ae614ba (patch)
tree62ec5661820665488efe4b68bc915bc5370aa00c /src/core/Camera.cpp
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r--src/core/Camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index b46bd2da..7a831068 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2212,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
@@ -2293,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
}
#endif
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice