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authoraap <aap@papnet.eu>2020-05-10 13:08:02 +0200
committeraap <aap@papnet.eu>2020-05-10 13:08:02 +0200
commitf7300c7a27c3f2633419fe73ec2643fc9d4951cf (patch)
tree6483fb404f227882bdaf0979e919adb29887c03d /src/core/AnimViewer.cpp
parentMerge pull request #530 from Nick007J/miami (diff)
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Diffstat (limited to 'src/core/AnimViewer.cpp')
-rw-r--r--src/core/AnimViewer.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 40a8b09e..4092a210 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -368,13 +368,7 @@ CAnimViewer::Update(void)
} else {
// Originally it was GetPad(1)->LeftShoulder2
if (pad->NewState.Triangle) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
- else
-#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(pTarget->GetClump()));
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}