diff options
author | erorcun <erayorcunus@gmail.com> | 2019-10-05 16:08:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-05 16:08:55 +0200 |
commit | a47f78758c86b65fe4f69111a2b5685096148ab7 (patch) | |
tree | ad8198d43e156782930020c1e066f07812b9f45b /src/control | |
parent | Fix warnings (diff) | |
parent | CDarkel, walkaround fix (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Darkel.cpp | 298 | ||||
-rw-r--r-- | src/control/Darkel.h | 10 |
2 files changed, 171 insertions, 137 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 670c10fb..da28faa7 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -2,12 +2,12 @@ #include "patcher.h" #include "main.h" #include "Darkel.h" +#include "PlayerPed.h" #include "Timer.h" #include "DMAudio.h" #include "Population.h" #include "Weapon.h" #include "World.h" -#include "PlayerPed.h" #include "Stats.h" #include "Font.h" #include "Text.h" @@ -19,105 +19,140 @@ int32 &CDarkel::WeaponType = *(int32*)0x9430F0; int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8; int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8; int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; + +/* + * bStandardSoundAndMessages is a completely beta thing, + * makes game handle sounds & messages instead of SCM (just like in GTA2) + * but it's never been used in the game. Has unused sliding text when frenzy completed etc. + */ int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4; -int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0; +uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0; int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34; wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08; -int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) { +uint8 +CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) +{ if (time >= start && time <= end) { if (time >= start + 500) { if (time <= end - 500) return 255; else return 255 * (end - time) / 500; - } - else + } else return 255 * (time - start) / 500; - } - else + } else return 0; } -// This function has been cleaned up from unused stuff. -#if 0 -WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); } -#else -void CDarkel::DrawMessages() +// Screen positions taken from VC +void +CDarkel::DrawMessages() { - bool DisplayTimers = false; - switch (Status) { - case KILLFRENZY_ONGOING: - assert(pStartMessage != nil); - DisplayTimers = true; - break; - case KILLFRENZY_PASSED: - case KILLFRENZY_FAILED: - DisplayTimers = false; - break; - }; - - if (DisplayTimers) { - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetAlignment(ALIGN_RIGHT); - CFont::SetRightJustifyWrap(-SCREEN_WIDTH); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - - float AlignToHUD = SCREEN_SCALE_X(-10.0f); - int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)); - if (CTimer::GetFrameCounter() & 8 || a > 4000) { - sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000); + case KILLFRENZY_ONGOING: + { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f)); + CFont::SetCentreOn(); + CFont::SetPropOn(); + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; + if (CDarkel::bStandardSoundAndMessages) { + if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) { + CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000))); + CFont::SetFontStyle(FONT_BANK); + if (pStartMessage) { + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); + } + } + } else { + if (timePassedSinceStart < 8000) { + CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000))); + CFont::SetFontStyle(FONT_BANK); + if (pStartMessage) { + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); + } + } + } + CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + if (CDarkel::TimeLimit >= 0) { + uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart); + sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000); + AsciiToUnicode(gString, gUString); + if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString); + CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); + } + } + sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0)); AsciiToUnicode(gString, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString); - - CFont::SetColor(CRGBA(150, 100, 255, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); + CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString); + break; } - - if (KillsNeeded <= 0) - KillsNeeded = 0; - - sprintf((char *)gString, "%d", KillsNeeded); - AsciiToUnicode(gString, gUString); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString); - - CFont::SetColor(CRGBA(255, 128, 128, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString); + case KILLFRENZY_PASSED: + { + if (CDarkel::bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; + if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) { + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); + CFont::SetCentreOn(); + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000))); + CFont::SetFontStyle(FONT_BANK); + int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f); + CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3")); + } + } + break; + } + default: + break; } } -#endif -void CDarkel::Init() +void +CDarkel::Init() { Status = KILLFRENZY_NONE; } -int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId) +uint16 +CDarkel::QueryModelsKilledByPlayer(int32 modelId) { return RegisteredKills[modelId]; } -bool CDarkel::FrenzyOnGoing() +bool +CDarkel::FrenzyOnGoing() { return Status == KILLFRENZY_ONGOING; } -eKillFrenzyStatus CDarkel::ReadStatus() +uint16 +CDarkel::ReadStatus() { return Status; } @@ -141,21 +176,24 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he } #endif -void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) +void +CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) { - ++CStats::NumberKillFrenziesPassed; + ++CStats::PeopleKilledByOthers; } -void CDarkel::ResetModelsKilledByPlayer() +void +CDarkel::ResetModelsKilledByPlayer() { - for (int i = 0; i < 200; i++) + for (int i = 0; i < NUMDEFAULTMODELS; i++) RegisteredKills[i] = 0; } #if 0 WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); } #else -void CDarkel::ResetOnPlayerDeath() +void +CDarkel::ResetOnPlayerDeath() { if (Status != KILLFRENZY_ONGOING) return; @@ -164,48 +202,37 @@ void CDarkel::ResetOnPlayerDeath() Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + eWeaponType fixedWeapon; if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - WeaponType = WEAPONTYPE_UZI; - - if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; - CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); - FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); - } - - - CPopulation::m_AllRandomPedsThisType = -1; - Status = KILLFRENZY_FAILED; - TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); - - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - WeaponType = WEAPONTYPE_UZI; + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; - if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; - CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; } if (FindPlayerVehicle()) { - FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); - FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); } } #endif #if 0 -WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); } +WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); } #else -void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) +void +CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { + eWeaponType fixedWeapon; if (weaponType == WEAPONTYPE_UZI_DRIVEBY) - weaponType = WEAPONTYPE_UZI; + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = weaponType; WeaponType = weaponType; Status = KILLFRENZY_ONGOING; @@ -219,8 +246,7 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 if (text == TheText.Get("PAGE_00")) { CDarkel::bProperKillFrenzy = 1; CDarkel::pStartMessage = 0; - } - else + } else bProperKillFrenzy = 0; bStandardSoundAndMessages = standardSound; @@ -229,20 +255,19 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 TimeLimit = time; PreviousTime = time / 1000; - if (weaponType < WEAPONTYPE_TOTALWEAPONS) { - InterruptedWeapon = FindPlayerPed()->m_currentWeapon; - FindPlayerPed()->GiveWeapon(weaponType, 0); - AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; - FindPlayerPed()->GiveWeapon(weaponType, 30000); - FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot); + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + InterruptedWeapon = player->m_currentWeapon; + player->GiveWeapon(fixedWeapon, 0); + AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal; + player->GiveWeapon(fixedWeapon, 30000); + player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon); + player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot); if (FindPlayerVehicle()) { - FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip) - CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; - - FindPlayerPed()->ClearWeaponTarget(); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->ClearWeaponTarget(); } } if (CDarkel::bStandardSoundAndMessages) @@ -250,13 +275,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 } #endif -void CDarkel::Update() +void +CDarkel::Update() { if (Status != KILLFRENZY_ONGOING) return; int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart); if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) { + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime); int32 PrevTime = FrameTime / 1000; @@ -267,24 +294,27 @@ void CDarkel::Update() PreviousTime = PrevTime; } - } - else { + } else { CPopulation::m_AllRandomPedsThisType = -1; Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + eWeaponType fixedWeapon; if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - WeaponType = WEAPONTYPE_UZI; + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; - if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; - CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; } if (FindPlayerVehicle()) { - FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); - FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); } if (bStandardSoundAndMessages) @@ -302,18 +332,22 @@ void CDarkel::Update() FindPlayerPed()->m_pWanted->SetWantedLevel(0); + eWeaponType fixedWeapon; if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - WeaponType = WEAPONTYPE_UZI; + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; - if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; - CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + CPlayerPed* player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; } if (FindPlayerVehicle()) { - FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); - FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); } if (bStandardSoundAndMessages) @@ -322,17 +356,17 @@ void CDarkel::Update() } STARTPATCHES - /*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP); - InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP); - InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP); + InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP); InjectHook(0x420650, CDarkel::Init, PATCH_JUMP); - InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP); + InjectHook(0x420660, CDarkel::Update, PATCH_JUMP); + InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP); InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP); - InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); - InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); - InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP); - InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP); InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP); InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP); - InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/ + InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP); + InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP); + InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP); + InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP); + //InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); + //InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 77a14bb8..0171cd2c 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -26,7 +26,7 @@ private: static int8 &bNeedHeadShot; static int8 &bProperKillFrenzy; static eKillFrenzyStatus &Status; - static int16 *RegisteredKills; + static uint16 (&RegisteredKills)[NUMDEFAULTMODELS]; static int32 &ModelToKill; static int32 &ModelToKill2; static int32 &ModelToKill3; @@ -34,18 +34,18 @@ private: static wchar *pStartMessage; public: - static int32 CalcFade(uint32 time, int32 min, uint32 max); + static uint8 CalcFade(uint32 time, uint32 min, uint32 max); static void DrawMessages(void); static bool FrenzyOnGoing(); static void Init(); - static int16 QueryModelsKilledByPlayer(int32 modelId); - static eKillFrenzyStatus ReadStatus(); + static uint16 QueryModelsKilledByPlayer(int32 modelId); + static uint16 ReadStatus(); static void RegisterCarBlownUpByPlayer(CVehicle *vehicle); static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false); static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype); static void ResetModelsKilledByPlayer(); static void ResetOnPlayerDeath(); - static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void Update(); }; |