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authoreray orçunus <erayorcunus@gmail.com>2020-07-29 18:32:37 +0200
committereray orçunus <erayorcunus@gmail.com>2020-07-29 18:32:37 +0200
commit0009558fcb0833ccdf2dcaec9d83b0413125fa5f (patch)
tree91a6258d27a8840c9020ccfbe3c1afaa528d3df5 /src/control
parentFix Win32 OAL build (diff)
parentUpdate README.md (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/Pickups.cpp33
1 files changed, 9 insertions, 24 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 32bffa17..eb4843c5 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -700,15 +700,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
const CVector &pos = entity->GetPosition();
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
@@ -759,11 +753,8 @@ CPickups::DoMineEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- red, 0, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
+ false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -781,11 +772,8 @@ CPickups::DoMoneyEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- 0, green, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
+ 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -803,11 +791,8 @@ CPickups::DoCollectableEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- color, color, color,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}