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authorSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
commitf0890b11122291a22d6a65f349281cf1aed49bd0 (patch)
tree3b418b522c5fd097abac916693e59808ea4f5b4f /src/control/PathFind.cpp
parentMore japanese (diff)
parentRemove little hack (diff)
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Diffstat (limited to 'src/control/PathFind.cpp')
-rw-r--r--src/control/PathFind.cpp291
1 files changed, 226 insertions, 65 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 61cd3d4e..44062b38 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "FileMgr.h" // only needed for empty function
#include "Camera.h"
@@ -12,21 +12,213 @@ bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
-CPathFind &ThePaths = *(CPathFind*)0x8F6754;
-
-WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
+CPathFind ThePaths;
#define MAX_DIST INT16_MAX-1
+#define MIN_PED_ROUTE_DISTANCE 23.8f
// object flags:
// 1 UseInRoadBlock
// 2 east/west road(?)
-CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C;
-CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
+CPathInfoForObject *InfoForTileCars;
+CPathInfoForObject *InfoForTilePeds;
// unused
-CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
-CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
+CTempDetachedNode *DetachedNodesCars;
+CTempDetachedNode *DetachedNodesPeds;
+
+bool
+CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
+{
+ *pointsFound = 0;
+ CVector vecDistance = destination - position;
+ if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
+ return false;
+ CVector vecPos = (position + destination) * 0.5f;
+ CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
+ CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f);
+ const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f;
+ const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f;
+ if (nodeStartX == nodeEndX && nodeStartY == nodeEndY)
+ return false;
+ CPedPathNode pathNodes[40][40];
+ CPedPathNode pathNodesList[416];
+ for (int32 x = 0; x < 40; x++) {
+ for (int32 y = 0; y < 40; y++) {
+ pathNodes[x][y].bBlockade = false;
+ pathNodes[x][y].id = INT16_MAX;
+ pathNodes[x][y].nodeIdX = x;
+ pathNodes[x][y].nodeIdY = y;
+ }
+ }
+ CWorld::AdvanceCurrentScanCode();
+ if (pathType != ROUTE_NO_BLOCKADE) {
+ const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ for (int32 y = nStartY; y <= nEndY; y++) {
+ for (int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos);
+ }
+ }
+ }
+ for (int32 i = 0; i < 416; i++) {
+ pathNodesList[i].prev = nil;
+ pathNodesList[i].next = nil;
+ }
+ CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY];
+ CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY];
+ pEndPathNode->bBlockade = false;
+ pEndPathNode->id = 0;
+ pEndPathNode->prev = nil;
+ pEndPathNode->next = pathNodesList;
+ pathNodesList[0].prev = pEndPathNode;
+ int32 pathNodeIndex = 0;
+ CPedPathNode *pPreviousNode = nil;
+ for (; pathNodeIndex < 414; pathNodeIndex++)
+ {
+ pPreviousNode = pathNodesList[pathNodeIndex].prev;
+ while (pPreviousNode && pPreviousNode != pStartPathNode) {
+ const uint8 nodeIdX = pPreviousNode->nodeIdX;
+ const uint8 nodeIdY = pPreviousNode->nodeIdY;
+ if (nodeIdX > 0) {
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdX < 39) {
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList);
+ pPreviousNode = pPreviousNode->prev;
+ if (!pPreviousNode)
+ break;
+ }
+
+ if (pPreviousNode && pPreviousNode == pStartPathNode)
+ break;
+ }
+ if (pathNodeIndex == 414)
+ return false;
+ CPedPathNode *pPathNode = pStartPathNode;
+ for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) {
+ const uint8 nodeIdX = pPathNode->nodeIdX;
+ const uint8 nodeIdY = pPathNode->nodeIdY;
+ if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY];
+ else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY];
+ else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY - 1];
+ else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY + 1];
+ else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1];
+ else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1];
+ else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1];
+ else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
+ pointPoses[*pointsFound] = vecSectorStartPos;
+ pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
+ pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
+ }
+ return true;
+}
+
+
+void
+CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
+{
+ if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
+ if (pNodeToAdd->id != INT16_MAX)
+ RemoveNodeFromList(pNodeToAdd);
+ AddNodeToList(pNodeToAdd, id, pNodeList);
+ }
+}
+
+void
+CPedPath::RemoveNodeFromList(CPedPathNode *pNode)
+{
+ pNode->next->prev = pNode->prev;
+ if (pNode->prev)
+ pNode->prev->next = pNode->next;
+}
+
+void
+CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList)
+{
+ pNode->prev = pList[index].prev;
+ pNode->next = &pList[index];
+ if (pList[index].prev)
+ pList[index].prev->next = pNode;
+ pList[index].prev = pNode;
+ pNode->id = index;
+}
+
+void
+CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ CPtrNode* listNode = list.first;
+ while (listNode) {
+ CEntity* pEntity = (CEntity*)listNode->item;
+ if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) {
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ AddBlockade(pEntity, pathNodes, pPosition);
+ }
+ listNode = listNode->next;
+ }
+}
+
+void
+CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
+ const float fBoundMaxY = boundingBox.max.y + 0.3f;
+ const float fBoundMinY = boundingBox.min.y - 0.3f;
+ const float fBoundMaxX = boundingBox.max.x + 0.3f;
+ const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fBoundRadius = pEntity->GetBoundRadius();
+ CVector vecBoundCentre;
+ pEntity->GetBoundCentre(vecBoundCentre);
+ if (vecBoundCentre.x + fBoundRadius >= pPosition->x &&
+ vecBoundCentre.y + fBoundRadius >= pPosition->y &&
+ vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
+ vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
+ for (int16 x = 0; x < 40; x++) {
+ const float pointX = x * 0.7f + fDistanceX;
+ for (int16 y = 0; y < 40; y++) {
+ if (!pathNodes[x][y].bBlockade) {
+ const float pointY = y * 0.7f + fDistanceY;
+ CVector2D point(pointX, pointY);
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
+ pathNodes[x][y].bBlockade = true;
+ }
+ }
+ }
+ }
+ }
+}
void
CPathFind::Init(void)
@@ -205,8 +397,8 @@ CPathFind::PreparePathData(void)
numExtern++;
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
- maxX = max(maxX, Abs(InfoForTileCars[k].x));
- maxY = max(maxY, Abs(InfoForTileCars[k].y));
+ maxX = Max(maxX, Abs(InfoForTileCars[k].x));
+ maxY = Max(maxY, Abs(InfoForTileCars[k].y));
}else if(InfoForTileCars[k].type == NodeTypeIntern)
numIntern++;
}
@@ -390,7 +582,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(Abs(dx) < nearestDist){
dy = tempnodes[k].pos.y - CoorsXFormed.y;
if(Abs(dy) < nearestDist){
- nearestDist = max(Abs(dx), Abs(dy));
+ nearestDist = Max(Abs(dx), Abs(dy));
nearestId = k;
}
}
@@ -499,13 +691,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// Find i inside path segment
iseg = 0;
- for(j = max(oldNumPathNodes, i-12); j < i; j++)
+ for(j = Max(oldNumPathNodes, i-12); j < i; j++)
if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
iseg++;
istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
// Add links to other internal nodes
- for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
+ for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
continue;
// N.B.: in every path segment, the externals have to be at the end
@@ -1274,8 +1466,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
targetNode = FindNodeClosestToCoors(target, type, distLimit);
else
targetNode = forcedTargetNode;
- if(targetNode < 0)
- goto fail;
+ if(targetNode < 0) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
// Find start
int numPathsToTry;
@@ -1294,19 +1489,28 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
numPathsToTry = 1;
startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
}
- if(numPathsToTry == 0)
- goto fail;
+ if(numPathsToTry == 0) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
if(startNodeId < 0){
// why only check node 0?
- if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
- goto fail;
+ if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
+ m_pathNodes[targetNode].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
}else{
- if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
- goto fail;
+ if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
}
-
for(i = 0; i < 512; i++)
m_searchNodes[i].next = nil;
AddNodeToList(&m_pathNodes[targetNode], 0);
@@ -1384,11 +1588,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
for(i = 0; i < numNodesToBeCleared; i++)
apNodesToBeCleared[i]->distance = MAX_DIST;
return;
-
-fail:
- *pNumNodes = 0;
- if(pDist)
- *pDist = 100000.0f;
}
static CPathNode *pNodeList[32];
@@ -1574,41 +1773,3 @@ CPathFind::DisplayPathData(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
- InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
- InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP);
- InjectHook(0x42D7E0, &CPathFind::StoreNodeInfoPed, PATCH_JUMP);
- InjectHook(0x42D690, &CPathFind::StoreNodeInfoCar, PATCH_JUMP);
- InjectHook(0x429610, &CPathFind::PreparePathData, PATCH_JUMP);
- InjectHook(0x42B810, &CPathFind::CountFloodFillGroups, PATCH_JUMP);
- InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP);
-
- InjectHook(0x42C990, &CPathFind::CalcRoadDensity, PATCH_JUMP);
- InjectHook(0x42E1B0, &CPathFind::TestForPedTrafficLight, PATCH_JUMP);
- InjectHook(0x42E340, &CPathFind::TestCrossesRoad, PATCH_JUMP);
- InjectHook(0x42CBE0, &CPathFind::AddNodeToList, PATCH_JUMP);
- InjectHook(0x42CBB0, &CPathFind::RemoveNodeFromList, PATCH_JUMP);
- InjectHook(0x42B790, &CPathFind::RemoveBadStartNode, PATCH_JUMP);
- InjectHook(0x42E3B0, &CPathFind::SetLinksBridgeLights, PATCH_JUMP);
- InjectHook(0x42DED0, &CPathFind::SwitchOffNodeAndNeighbours, PATCH_JUMP);
- InjectHook(0x42D960, &CPathFind::SwitchRoadsOffInArea, PATCH_JUMP);
- InjectHook(0x42DA50, &CPathFind::SwitchPedRoadsOffInArea, PATCH_JUMP);
- InjectHook(0x42DB50, &CPathFind::SwitchRoadsInAngledArea, PATCH_JUMP);
- InjectHook(0x42E140, &CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours, PATCH_JUMP);
- InjectHook(0x42DF50, &CPathFind::MarkRoadsBetweenLevelsInArea, PATCH_JUMP);
- InjectHook(0x42E040, &CPathFind::PedMarkRoadsBetweenLevelsInArea, PATCH_JUMP);
- InjectHook(0x42CC30, &CPathFind::FindNodeClosestToCoors, PATCH_JUMP);
- InjectHook(0x42CDC0, &CPathFind::FindNodeClosestToCoorsFavourDirection, PATCH_JUMP);
- InjectHook(0x42CFC0, &CPathFind::FindNodeOrientationForCarPlacement, PATCH_JUMP);
- InjectHook(0x42D060, &CPathFind::FindNodeOrientationForCarPlacementFacingDestination, PATCH_JUMP);
- InjectHook(0x42BF10, &CPathFind::NewGenerateCarCreationCoors, PATCH_JUMP);
- InjectHook(0x42C1E0, &CPathFind::GeneratePedCreationCoors, PATCH_JUMP);
- InjectHook(0x42D2A0, &CPathFind::FindRoadObjectClosestToCoors, PATCH_JUMP);
- InjectHook(0x42B9F0, &CPathFind::FindNextNodeWandering, PATCH_JUMP);
- InjectHook(0x42B040, &CPathFind::DoPathSearch, PATCH_JUMP);
- InjectHook(0x42C8C0, &CPathFind::TestCoorsCloseness, PATCH_JUMP);
- InjectHook(0x42E450, &CPathFind::Save, PATCH_JUMP);
- InjectHook(0x42E550, &CPathFind::Load, PATCH_JUMP);
-ENDPATCHES