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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
commit7669b97ac64bd77dc0932210f81e4a0def9bfb1b (patch)
tree51c7580701ea00abc769e68d14a83a25b8ebd0cf /src/control/GameLogic.cpp
parentsubmodule (diff)
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r--src/control/GameLogic.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 2af9464c..f4e4fdd4 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -28,6 +28,7 @@
#include "Particle.h"
#include "ColStore.h"
#include "Automobile.h"
+#include "MBlur.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
- //TODO(MIAMI): clear drunk stuff
+ pPlayerPed->m_nDrunkenness = 0;
+ pPlayerPed->m_nFadeDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ pPlayerPed->m_nDrunkCountdown = 0;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire)