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authorSergeanur <s.anureev@yandex.ua>2021-07-28 08:42:24 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-28 08:42:24 +0200
commit92679555b90f4c4afaa7f490b8c418d258231d05 (patch)
tree9b71c4f78bc7247a0c4087c8c3a7480ddb3ec4b0 /src/audio
parentMerge branch 'miami' into lcs (diff)
parentGet rid of audio getters (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioLogic.cpp6
-rw-r--r--src/audio/AudioManager.cpp2
-rw-r--r--src/audio/AudioManager.h4
-rw-r--r--src/audio/MusicManager.cpp18
-rw-r--r--src/audio/sampman_miles.cpp20
-rw-r--r--src/audio/sampman_oal.cpp20
6 files changed, 33 insertions, 37 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 83663449..2a83139e 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3032,7 +3032,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
+ emittingVol = m_anRandomTable[1] % 30 + 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -3827,8 +3827,8 @@ uint8 gJumboVolOffsetPercentage;
void
DoJumboVolOffset()
{
- if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
- gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
+ if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3)))
+ gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60;
}
void
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index d348737a..398224f0 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -674,7 +674,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
- m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
+ m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 28623f95..196144b3 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -251,10 +251,6 @@ public:
~cAudioManager();
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
- int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
- int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; }
bool8 ShouldDuckMissionAudio(uint8 slot);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 855de1d0..7033532c 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -132,23 +132,23 @@ cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
if (IsInitialised()) {
time_t timevalue = time(0);
if (timevalue == -1) {
- pos = AudioManager.GetRandomNumber(0);
+ pos = AudioManager.m_anRandomTable[0];
} else {
tm* pTm = localtime(&timevalue);
if (pTm->tm_sec == 0)
- pTm->tm_sec = AudioManager.GetRandomNumber(0);
+ pTm->tm_sec = AudioManager.m_anRandomTable[0];
if (pTm->tm_min == 0)
- pTm->tm_min = AudioManager.GetRandomNumber(1);
+ pTm->tm_min = AudioManager.m_anRandomTable[1];
if (pTm->tm_hour == 0)
- pTm->tm_hour = AudioManager.GetRandomNumber(2);
+ pTm->tm_hour = AudioManager.m_anRandomTable[2];
if (pTm->tm_mday == 0)
- pTm->tm_mday = AudioManager.GetRandomNumber(3);
+ pTm->tm_mday = AudioManager.m_anRandomTable[3];
if (pTm->tm_mon == 0)
- pTm->tm_mon = AudioManager.GetRandomNumber(4);
+ pTm->tm_mon = AudioManager.m_anRandomTable[4];
if (pTm->tm_year == 0)
- pTm->tm_year = AudioManager.GetRandomNumber(3);
+ pTm->tm_year = AudioManager.m_anRandomTable[3];
if (pTm->tm_wday == 0)
- pTm->tm_wday = AudioManager.GetRandomNumber(2);
+ pTm->tm_wday = AudioManager.m_anRandomTable[2];
pos = pTm->tm_yday
* pTm->tm_wday
* pTm->tm_year
@@ -1171,7 +1171,7 @@ cMusicManager::GetCarTuning()
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
- veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK;
+ veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK;
return veh->m_nRadioStation;
}
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 73d4406d..06aac379 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1383,7 +1383,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
- randval = AudioManager.GetRandomNumber(1);
+ randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@@ -1394,7 +1394,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@@ -1403,7 +1403,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@@ -1732,7 +1732,7 @@ cSampleManager::UpdateReverb(void)
if ( !usingEAX )
return FALSE;
- if ( AudioManager.GetFrameCounter() & 15 )
+ if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
float fRatio = 0.0f;
@@ -1740,13 +1740,13 @@ cSampleManager::UpdateReverb(void)
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
- fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 60d26b7d..473e7ead 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -1107,7 +1107,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
- randval = AudioManager.GetRandomNumber(1);
+ randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@@ -1118,7 +1118,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@@ -1127,7 +1127,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@@ -1470,7 +1470,7 @@ bool8 cSampleManager::UpdateReverb(void)
if ( !usingEAX && !_usingEFX )
return FALSE;
- if ( AudioManager.GetFrameCounter() & 15 )
+ if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
float fRatio = 0.0f;
@@ -1478,13 +1478,13 @@ bool8 cSampleManager::UpdateReverb(void)
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
- fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
- fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST