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author | majestic <majesticcoding@gmail.com> | 2020-10-08 18:31:57 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-10-08 18:31:57 +0200 |
commit | 9a105016985920105fe27f499fe52818d81c7cae (patch) | |
tree | 3a0901c28b7140f62c371d9287f97e7c6b8858eb /src/audio/AudioManager.h | |
parent | CWaterCreatures (diff) | |
parent | Merge pull request #748 from theR4K/miamiUpstream (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 267260c5..a43b4309 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -257,9 +257,9 @@ public: uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done int32 CreateEntity(eAudioType type, void *entity); // done - void DestroyAllGameCreatedEntities(); - void DestroyEntity(int32 id); //done (inlined in vc) - void DoPoliceRadioCrackle(); + void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil; + void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks + void DoPoliceRadioCrackle(); // done // functions returning talk sfx, // order from GetPedCommentSfx @@ -296,12 +296,12 @@ public: bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; - void PlayLoadedMissionAudio(uint8 slot); // done - void PlayOneShot(int32 index, int16 sound, float vol); // done - void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; // done - void PlayerJustLeftCar() const; // done - void PostInitialiseGameSpecificSetup(); + void PlayLoadedMissionAudio(uint8 slot); // done + void PlayOneShot(int32 index, int16 sound, float vol); // done + void PlaySuspectLastSeen(float x, float y, float z); // + void PlayerJustGotInCar() const; // done + void PlayerJustLeftCar() const; // done + void PostInitialiseGameSpecificSetup(); // void PostTerminateGameSpecificShutdown(); // done void PreInitialiseGameSpecificSetup() const; // done void PreloadMissionAudio(uint8 slot, Const char *name); // done @@ -317,40 +317,40 @@ public: void ProcessBridgeOneShots(); void ProcessBridgeWarning(); #endif - bool ProcessCarBombTick(cVehicleParams *params); //done - void ProcessCesna(cVehicleParams *params); - //void ProcessCrane(); - bool ProcessEngineDamage(cVehicleParams *params); //done - void ProcessEntity(int32 sound); //done - void ProcessExplosions(int32 explosion); - void ProcessFireHydrant(); - void ProcessFires(int32 entity); - void ProcessFrontEnd(); - void ProcessGarages(); - void ProcessCarHeli(cVehicleParams* params); //done - void ProcessVehicleFlatTyre(cVehicleParams* params); //done - void ProcessJumbo(cVehicleParams *); - void ProcessJumboAccel(CPlane *plane); - void ProcessJumboDecel(CPlane *plane); - void ProcessJumboFlying(); - void ProcessJumboLanding(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); - void ProcessJumboTaxi(); - void ProcessLoopingScriptObject(uint8 sound); - void ProcessMissionAudio(); - void ProcessMissionAudioSlot(uint8 slot); - void ProcessModelCarEngine(cVehicleParams *params); - void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *ped); - void ProcessPedOneShots(cPedParams *params); - void ProcessPhysical(int32 id); //done - void ProcessPlane(cVehicleParams *params); //done - void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done - void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams *params); - void ProcessReverb() const; - bool ProcessReverseGear(cVehicleParams *params); //done - void ProcessScriptObject(int32 id); //done + bool ProcessCarBombTick(cVehicleParams *params); // done + void ProcessCesna(cVehicleParams *params); // + //void ProcessCrane(); // + bool ProcessEngineDamage(cVehicleParams *params); // done + void ProcessEntity(int32 sound); // done + void ProcessExplosions(int32 explosion); // done + void ProcessFireHydrant(); // done + void ProcessFires(int32 entity); // + void ProcessFrontEnd(); // + void ProcessGarages(); // + void ProcessCarHeli(cVehicleParams* params); // done + void ProcessVehicleFlatTyre(cVehicleParams* params); // done + void ProcessJumbo(cVehicleParams *); // + void ProcessJumboAccel(CPlane *plane); // + void ProcessJumboDecel(CPlane *plane); // + void ProcessJumboFlying(); // + void ProcessJumboLanding(CPlane *plane); // + void ProcessJumboTakeOff(CPlane *plane); // + void ProcessJumboTaxi(); // + void ProcessLoopingScriptObject(uint8 sound); // + void ProcessMissionAudio(); // + void ProcessMissionAudioSlot(uint8 slot); // + void ProcessModelCarEngine(cVehicleParams *params); // + void ProcessOneShotScriptObject(uint8 sound); // + void ProcessPed(CPhysical *ped); // + void ProcessPedOneShots(cPedParams *params); // + void ProcessPhysical(int32 id); // done + void ProcessPlane(cVehicleParams *params); // done + void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done + void ProcessProjectiles(); // + void ProcessRainOnVehicle(cVehicleParams *params); // + void ProcessReverb() const; // + bool ProcessReverseGear(cVehicleParams *params); // done + void ProcessScriptObject(int32 id); // done void ProcessSpecial(); #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams *params); |