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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-27 23:56:42 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-27 23:56:42 +0200 |
commit | 98003d0d41c8355dff7f54708abfd228bd861116 (patch) | |
tree | bb6784476fd2e864fb9df9e609198e7be9ade8d9 /src/audio/AudioManager.h | |
parent | Merge branch 'miami' into lcs (diff) | |
parent | AudioLogic type fixes and reordering (after peds) (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 480f39f9..2f89ea6a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -255,8 +255,8 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } - bool8 ShouldDuckMissionAudio(uint8 slot) const; + bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool8 ShouldDuckMissionAudio(uint8 slot); // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc @@ -392,7 +392,7 @@ public: float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc float GetDistanceSquared(const CVector &v); // inlined in vc int32 GetJumboTaxiFreq(); // inlined in vc - uint8 GetMissionAudioLoadingStatus(uint8 slot) const; + uint8 GetMissionAudioLoadingStatus(uint8 slot); int8 GetMissionScriptPoliceAudioPlayingStatus(); uint8 GetNum3DProvidersAvailable(); uint32 GetPedCommentSfx(CPed *ped, int32 sound); @@ -413,7 +413,7 @@ public: void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code - bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); void PlayLoadedMissionAudio(uint8 slot); void PlayOneShot(int32 index, uint16 sound, float vol); |