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author | Roman Masanin <36927roma@gmail.com> | 2020-10-03 00:52:37 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-10-03 00:52:37 +0200 |
commit | 55d94c99b8ef758b7a1016734dbfc6acba5c7e7d (patch) | |
tree | b838285cbdeae5e390a0bdf3dbd552ce3c1c7130 /src/audio/AudioManager.h | |
parent | fix ternary operator (diff) | |
parent | Merge pull request #737 from theR4K/miamiDev (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 90 |
1 files changed, 43 insertions, 47 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0b9dd4f7..267260c5 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -181,6 +181,7 @@ public: uint8 m_nActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; + int8 field_6; float m_fSpeedOfSound; bool m_bTimerJustReset; int32 m_nTimer; @@ -235,31 +236,29 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioSamplePlaying(uint8 slot) const;// { return m_sMissionAudio.m_nPlayStatus == 1; } + bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } bool ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool notLooping); //done - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); - - void CalculateDistance(bool &condition, float dist); //done - bool CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(uint8 slot); - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); + void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddReflectionsToRequestedQueue(); // done + void AddReleasingSounds(); // done + void AddSampleToRequestedQueue(); // done + void AgeCrimes(); // done (inlined in vc) + + void CalculateDistance(bool &condition, float dist); // done + bool CheckForAnAudioFileOnCD() const; // done + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done void DestroyAllGameCreatedEntities(); - void DestroyEntity(int32 id); + void DestroyEntity(int32 id); //done (inlined in vc) void DoPoliceRadioCrackle(); // functions returning talk sfx, @@ -271,46 +270,44 @@ public: char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; - int8 AutoDetect3DProviders() const; + int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; //done + float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus(uint8 slot) const; + uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; + uint8 GetNum3DProvidersAvailable() const; // done int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; //done + bool HasAirBrakes(int32 model) const; // done - void Initialise(); + void Initialise(); // done void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); + void InterrogateAudioEntities(); // done bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(uint8 slot); - bool IsMP3RadioChannelAvailable() const; + bool IsMP3RadioChannelAvailable() const; // done bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; - void PlayLoadedMissionAudio(uint8 slot); - void PlayOneShot(int32 index, int16 sound, float vol); + void PlayLoadedMissionAudio(uint8 slot); // done + void PlayOneShot(int32 index, int16 sound, float vol); // done void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; //done - void PlayerJustLeftCar() const; //done + void PlayerJustGotInCar() const; // done + void PlayerJustLeftCar() const; // done void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); //done - void PreInitialiseGameSpecificSetup() const; //done - void PreloadMissionAudio(uint8 slot, Const char *name); - void PreTerminateGameSpecificShutdown(); //done + void PostTerminateGameSpecificShutdown(); // done + void PreInitialiseGameSpecificSetup() const; // done + void PreloadMissionAudio(uint8 slot, Const char *name); // done + void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); + void ProcessActiveQueues(); //done bool ProcessAirBrakes(cVehicleParams *params); bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); @@ -375,11 +372,10 @@ public: void ProcessExtraSounds(); //done int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); - void ReportCrime(int32 crime, const CVector *pos); + void ReacquireDigitalHandle() const; // done + void ReleaseDigitalHandle() const; // done + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done + void ReportCrime(int32 crime, const CVector *pos); // done void ResetAudioLogicTimers(uint32 timer); void ResetPoliceRadio(); void ResetTimers(uint32 time); @@ -394,7 +390,7 @@ public: void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetMP3BoostVolume(uint8 volume) const; - void SetEntityStatus(int32 id, uint8 status); + void SetEntityStatus(int32 id, uint8 status); //done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; |