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authorSergeanur <s.anureev@yandex.ua>2021-08-12 13:57:16 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-12 13:57:16 +0200
commit92c5cf1877484eb209379da252766d1e9e1c8950 (patch)
tree6ce87dead9991c4106ba23dc94284661906665df /src/audio/AudioManager.cpp
parentWaypoint text fix (diff)
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp203
1 files changed, 129 insertions, 74 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index ad76b73a..fce86915 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -31,7 +31,7 @@ cAudioManager::cAudioManager()
ClearRequestedQueue();
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
- field_4 = 0;
+ m_bDoubleVolume = FALSE;
m_bDynamicAcousticModelingStatus = TRUE;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
@@ -58,11 +58,16 @@ cAudioManager::Initialise()
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if (m_bIsInitialised) {
+#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
+#else
+ {
+ m_nActiveSamples = NUM_CHANNELS_GENERIC;
+#endif
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
@@ -338,14 +343,19 @@ cAudioManager::DestroyAllGameCreatedEntities()
uint8
cAudioManager::GetNum3DProvidersAvailable()
{
+#ifdef EXTERNAL_3D_SOUND
if (m_bIsInitialised)
return SampleManager.GetNum3DProvidersAvailable();
+#endif
return 0;
}
char *
cAudioManager::Get3DProviderName(uint8 id)
{
+#ifndef EXTERNAL_3D_SOUND
+ return nil;
+#else
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
@@ -356,13 +366,16 @@ cAudioManager::Get3DProviderName(uint8 id)
return nil;
#endif
return SampleManager.Get3DProviderName(id);
+#endif
}
int8
cAudioManager::GetCurrent3DProviderIndex()
{
+#ifdef EXTERNAL_3D_SOUND
if (m_bIsInitialised)
return SampleManager.GetCurrent3DProviderIndex();
+#endif
return -1;
}
@@ -370,8 +383,10 @@ cAudioManager::GetCurrent3DProviderIndex()
int8
cAudioManager::AutoDetect3DProviders()
{
+#ifdef EXTERNAL_3D_SOUND
if (m_bIsInitialised)
return SampleManager.AutoDetect3DProviders();
+#endif
return -1;
}
@@ -379,6 +394,9 @@ cAudioManager::AutoDetect3DProviders()
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
+#ifndef EXTERNAL_3D_SOUND
+ return -1;
+#else
if (!m_bIsInitialised)
return -1;
for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
@@ -397,12 +415,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
--m_nActiveSamples;
}
return current;
+#endif
}
void
cAudioManager::SetSpeakerConfig(int32 conf)
{
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetSpeakerConfig(conf);
+#endif
}
bool8
@@ -490,7 +511,7 @@ cAudioManager::ServiceSoundEffects()
ServiceCollisions();
AddReleasingSounds();
ProcessMissionAudio();
-#ifdef GTA_PC
+#ifdef EXTERNAL_3D_SOUND
AdjustSamplesVolume();
#endif
ProcessActiveQueues();
@@ -521,7 +542,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
/ (soundIntensity - newSoundIntensity));
- return Min(127u, newEmittingVolume);
+ return Min(127, newEmittingVolume);
}
void
@@ -530,26 +551,28 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
-static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32
cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
{
- int32 index = Min(63, Abs(int32(vec->y / (dist / 64.f))));
+ int32 index = vec->y / (dist / 64.f);
+ index = Min(63, ABS(index));
if (vec->y > 0.f)
- return Max(0, 63 - PanTable[index]);
+ return Max(0, 63 - (int8)PanTable[index]);
return Min(127, PanTable[index] + 63);
}
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
- int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
+ int32 index = vec->x / (dist / 64.f);
+ index = Min(63, ABS(index));
if (vec->x > 0.f)
- return Max(20, 63 - PanTable[index]);
+ return Max(20, 63 - (int8)PanTable[index]);
return Min(107, PanTable[index] + 63);
}
@@ -698,7 +721,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
@@ -863,40 +886,42 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
- CVector position;
- uint32 freqDivided;
- uint32 loopCount;
- uint8 emittingVol;
- uint8 vol;
- uint8 offset;
- float x;
bool8 flag;
+ float position2;
+ float position1;
+
+ uint32 samplesPerFrame;
+ uint32 samplesToPlay;
+
+#ifdef EXTERNAL_3D_SOUND
+ float x;
+ float usedX;
+ float usedY;
+ float usedZ;
+#endif
+
+ uint8 vol;
+ uint8 emittingVol;
+ CVector position;
+
bool8 missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
}
+
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; j++) {
- if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
-
- if (m_FrameCounter & 1) {
- if (!(j & 1)) {
- flag = FALSE;
- } else {
- flag = TRUE;
- }
- } else if (j & 1) {
- flag = FALSE;
- } else {
- flag = TRUE;
- }
+ if (m_FrameCounter & 1)
+ flag = !!(j & 1);
+ else
+ flag = !(j & 1);
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = TRUE;
@@ -905,7 +930,7 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
- if (!sample.m_nReleasingVolumeDivider)
+ if (sample.m_nReleasingVolumeDivider == 0)
sample.m_nReleasingVolumeDivider = 1;
}
sample.m_bIsProcessed = TRUE;
@@ -913,36 +938,39 @@ cAudioManager::ProcessActiveQueues()
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
- if (field_4) {
- emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
- } else {
- emittingVol = sample.m_nEmittingVolume;
- }
+#ifdef EXTERNAL_3D_SOUND
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume;
+#else
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume;
+#endif
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
+#else
+ SampleManager.SetChannelPan(j, sample.m_nOffset);
+ SampleManager.SetChannelVolume(j, emittingVol);
+#endif
} else {
+ position2 = sample.m_fDistance;
+ position1 = m_asActiveSamples[j].m_fDistance;
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
- sample.m_nFrequency = ComputeDopplerEffectedFrequency(
- sample.m_nFrequency,
- m_asActiveSamples[j].m_fDistance,
- sample.m_fDistance,
- sample.m_fSpeedMultiplier);
-
+ sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
- m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
- SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
+ uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
+ m_asActiveSamples[j].m_nFrequency = freq;
+ SampleManager.SetChannelFrequency(j, freq);
}
+#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
-
- if (field_4) {
- emittingVol = 2 * Min(63, vol);
- } else {
- emittingVol = vol;
- }
+#else
+ if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
+ vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
+#endif
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol;
missionState = FALSE;
- for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
+ for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) {
if (m_sMissionAudio.m_bIsMobile[k]) {
missionState = TRUE;
break;
@@ -955,12 +983,22 @@ cAudioManager::ProcessActiveQueues()
emittingVol = (emittingVol * field_5538) / 127;
}
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
+#else
+ SampleManager.SetChannelVolume(j, emittingVol);
+ m_asActiveSamples[j].m_nVolume = vol;
+#endif
}
TranslateEntity(&sample.m_vecPos, &position);
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
+#else
+ sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
+ SampleManager.SetChannelPan(j, sample.m_nOffset);
+#endif
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break; //continue for i
@@ -980,10 +1018,9 @@ cAudioManager::ProcessActiveQueues()
}
}
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
- tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
- if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
- m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
+ tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) {
sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1;
} else {
@@ -991,24 +1028,28 @@ cAudioManager::ProcessActiveQueues()
uint8 k = (j + field_6) % m_nActiveSamples;
if (!m_asActiveSamples[k].m_bIsProcessed) {
if (sample.m_nLoopCount != 0) {
- freqDivided = sample.m_nFrequency / m_nTimeSpent;
- loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
- if (freqDivided == 0)
+ samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
+ samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
+ if (samplesPerFrame == 0)
continue;
- sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
+ sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1;
}
memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
- if (!m_asActiveSamples[k].m_bIs2D)
+ if (!m_asActiveSamples[k].m_bIs2D) {
TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
- if (field_4) {
- emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
- } else {
- emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
+#ifndef EXTERNAL_3D_SOUND
+ m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
+#endif
}
+#ifdef EXTERNAL_3D_SOUND
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume;
+#else
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
+#endif
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool8 isMobile = FALSE;
- for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
+ for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
if (m_sMissionAudio.m_bIsMobile[l]) {
isMobile = TRUE;
break;
@@ -1021,24 +1062,36 @@ cAudioManager::ProcessActiveQueues()
} else {
vol = (emittingVol * field_5538 / 127);
}
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(k, vol);
+#else
+ SampleManager.SetChannelVolume(j, emittingVol);
+ SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
+#endif
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
+#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[k].m_bIs2D) {
- offset = m_asActiveSamples[k].m_nOffset;
- if (offset == 63) {
+ uint8 offset = m_asActiveSamples[k].m_nOffset;
+ if (offset == 63)
x = 0.0f;
- } else if (offset >= 63) {
+ else if (offset >= 63)
x = (offset - 63) * 1000.0f / 63;
- } else {
+ else
x = -(63 - offset) * 1000.0f / 63; //same like line below
- }
- position = CVector(x, 0.0f, 0.0f);
+ usedX = x;
+ usedY = 0.0f;
+ usedZ = 0.0f;
m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
+ } else {
+ usedX = position.x;
+ usedY = position.y;
+ usedZ = position.z;
}
- SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
+ SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
+#endif
SampleManager.StartChannel(k);
}
m_asActiveSamples[k].m_bIsProcessed = TRUE;
@@ -1074,7 +1127,9 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
+#ifdef EXTERNAL_3D_SOUND
m_asActiveSamples[i].m_nEmittingVolume = 0;
+#endif
m_asActiveSamples[i].m_fDistance = 0.0f;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bLoopEnded = FALSE;
@@ -1112,7 +1167,7 @@ cAudioManager::GenerateIntegerRandomNumberTable()
}
}
-#ifdef GTA_PC
+#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()
{