From 92c5cf1877484eb209379da252766d1e9e1c8950 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 12 Aug 2021 14:57:16 +0300 Subject: Sync audio changes from master --- src/audio/AudioManager.cpp | 203 ++++++++++++++++++++++++++++----------------- 1 file changed, 129 insertions(+), 74 deletions(-) (limited to 'src/audio/AudioManager.cpp') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ad76b73a..fce86915 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -31,7 +31,7 @@ cAudioManager::cAudioManager() ClearRequestedQueue(); ClearActiveSamples(); GenerateIntegerRandomNumberTable(); - field_4 = 0; + m_bDoubleVolume = FALSE; m_bDynamicAcousticModelingStatus = TRUE; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { @@ -58,11 +58,16 @@ cAudioManager::Initialise() PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); if (m_bIsInitialised) { +#ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples <= 1) { Terminate(); } else { --m_nActiveSamples; +#else + { + m_nActiveSamples = NUM_CHANNELS_GENERIC; +#endif PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); @@ -338,14 +343,19 @@ cAudioManager::DestroyAllGameCreatedEntities() uint8 cAudioManager::GetNum3DProvidersAvailable() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); +#endif return 0; } char * cAudioManager::Get3DProviderName(uint8 id) { +#ifndef EXTERNAL_3D_SOUND + return nil; +#else if (!m_bIsInitialised) return nil; #ifdef AUDIO_OAL @@ -356,13 +366,16 @@ cAudioManager::Get3DProviderName(uint8 id) return nil; #endif return SampleManager.Get3DProviderName(id); +#endif } int8 cAudioManager::GetCurrent3DProviderIndex() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); +#endif return -1; } @@ -370,8 +383,10 @@ cAudioManager::GetCurrent3DProviderIndex() int8 cAudioManager::AutoDetect3DProviders() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.AutoDetect3DProviders(); +#endif return -1; } @@ -379,6 +394,9 @@ cAudioManager::AutoDetect3DProviders() int8 cAudioManager::SetCurrent3DProvider(uint8 which) { +#ifndef EXTERNAL_3D_SOUND + return -1; +#else if (!m_bIsInitialised) return -1; for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) @@ -397,12 +415,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which) --m_nActiveSamples; } return current; +#endif } void cAudioManager::SetSpeakerConfig(int32 conf) { +#ifdef EXTERNAL_3D_SOUND SampleManager.SetSpeakerConfig(conf); +#endif } bool8 @@ -490,7 +511,7 @@ cAudioManager::ServiceSoundEffects() ServiceCollisions(); AddReleasingSounds(); ProcessMissionAudio(); -#ifdef GTA_PC +#ifdef EXTERNAL_3D_SOUND AdjustSamplesVolume(); #endif ProcessActiveQueues(); @@ -521,7 +542,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)); - return Min(127u, newEmittingVolume); + return Min(127, newEmittingVolume); } void @@ -530,26 +551,28 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } -static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; int32 cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) { - int32 index = Min(63, Abs(int32(vec->y / (dist / 64.f)))); + int32 index = vec->y / (dist / 64.f); + index = Min(63, ABS(index)); if (vec->y > 0.f) - return Max(0, 63 - PanTable[index]); + return Max(0, 63 - (int8)PanTable[index]); return Min(127, PanTable[index] + 63); } int32 cAudioManager::ComputePan(float dist, CVector *vec) { - int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f)))); + int32 index = vec->x / (dist / 64.f); + index = Min(63, ABS(index)); if (vec->x > 0.f) - return Max(20, 63 - PanTable[index]); + return Max(20, 63 - (int8)PanTable[index]); return Min(107, PanTable[index] + 63); } @@ -698,7 +721,7 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f); if (m_sQueueSample.m_nLoopsRemaining > 3) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > emittingVolume / 16) { @@ -863,40 +886,42 @@ cAudioManager::AddReleasingSounds() void cAudioManager::ProcessActiveQueues() { - CVector position; - uint32 freqDivided; - uint32 loopCount; - uint8 emittingVol; - uint8 vol; - uint8 offset; - float x; bool8 flag; + float position2; + float position1; + + uint32 samplesPerFrame; + uint32 samplesToPlay; + +#ifdef EXTERNAL_3D_SOUND + float x; + float usedX; + float usedY; + float usedZ; +#endif + + uint8 vol; + uint8 emittingVol; + CVector position; + bool8 missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE; m_asActiveSamples[i].m_bIsProcessed = FALSE; } + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { for (int32 j = 0; j < m_nActiveSamples; j++) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { - - if (m_FrameCounter & 1) { - if (!(j & 1)) { - flag = FALSE; - } else { - flag = TRUE; - } - } else if (j & 1) { - flag = FALSE; - } else { - flag = TRUE; - } + if (m_FrameCounter & 1) + flag = !!(j & 1); + else + flag = !(j & 1); if (flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = TRUE; @@ -905,7 +930,7 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } - if (!sample.m_nReleasingVolumeDivider) + if (sample.m_nReleasingVolumeDivider == 0) sample.m_nReleasingVolumeDivider = 1; } sample.m_bIsProcessed = TRUE; @@ -913,36 +938,39 @@ cAudioManager::ProcessActiveQueues() sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { - if (field_4) { - emittingVol = 2 * Min(63, sample.m_nEmittingVolume); - } else { - emittingVol = sample.m_nEmittingVolume; - } +#ifdef EXTERNAL_3D_SOUND + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume; +#else + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume; +#endif SampleManager.SetChannelFrequency(j, sample.m_nFrequency); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelPan(j, sample.m_nOffset); + SampleManager.SetChannelVolume(j, emittingVol); +#endif } else { + position2 = sample.m_fDistance; + position1 = m_asActiveSamples[j].m_fDistance; m_asActiveSamples[j].m_fDistance = sample.m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, - m_asActiveSamples[j].m_fDistance, - sample.m_fDistance, - sample.m_fSpeedMultiplier); - + sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { - m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); - SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); + uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); + m_asActiveSamples[j].m_nFrequency = freq; + SampleManager.SetChannelFrequency(j, freq); } +#ifdef EXTERNAL_3D_SOUND if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - - if (field_4) { - emittingVol = 2 * Min(63, vol); - } else { - emittingVol = vol; - } +#else + if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) { + vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10); +#endif + emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol; missionState = FALSE; - for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { + for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) { if (m_sMissionAudio.m_bIsMobile[k]) { missionState = TRUE; break; @@ -955,12 +983,22 @@ cAudioManager::ProcessActiveQueues() emittingVol = (emittingVol * field_5538) / 127; } +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); m_asActiveSamples[j].m_nEmittingVolume = vol; +#else + SampleManager.SetChannelVolume(j, emittingVol); + m_asActiveSamples[j].m_nVolume = vol; +#endif } TranslateEntity(&sample.m_vecPos, &position); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); +#else + sample.m_nOffset = ComputePan(sample.m_fDistance, &position); + SampleManager.SetChannelPan(j, sample.m_nOffset); +#endif } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); break; //continue for i @@ -980,10 +1018,9 @@ cAudioManager::ProcessActiveQueues() } } for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { + tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) { sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; } else { @@ -991,24 +1028,28 @@ cAudioManager::ProcessActiveQueues() uint8 k = (j + field_6) % m_nActiveSamples; if (!m_asActiveSamples[k].m_bIsProcessed) { if (sample.m_nLoopCount != 0) { - freqDivided = sample.m_nFrequency / m_nTimeSpent; - loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (freqDivided == 0) + samplesPerFrame = sample.m_nFrequency / m_nTimeSpent; + samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (samplesPerFrame == 0) continue; - sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1; + sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1; } memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); - if (!m_asActiveSamples[k].m_bIs2D) + if (!m_asActiveSamples[k].m_bIs2D) { TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); - if (field_4) { - emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume); - } else { - emittingVol = m_asActiveSamples[k].m_nEmittingVolume; +#ifndef EXTERNAL_3D_SOUND + m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position); +#endif } +#ifdef EXTERNAL_3D_SOUND + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume; +#else + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; +#endif if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); bool8 isMobile = FALSE; - for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { + for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { if (m_sMissionAudio.m_bIsMobile[l]) { isMobile = TRUE; break; @@ -1021,24 +1062,36 @@ cAudioManager::ProcessActiveQueues() } else { vol = (emittingVol * field_5538 / 127); } +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(k, vol); +#else + SampleManager.SetChannelVolume(j, emittingVol); + SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); +#endif SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); +#ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[k].m_bIs2D) { - offset = m_asActiveSamples[k].m_nOffset; - if (offset == 63) { + uint8 offset = m_asActiveSamples[k].m_nOffset; + if (offset == 63) x = 0.0f; - } else if (offset >= 63) { + else if (offset >= 63) x = (offset - 63) * 1000.0f / 63; - } else { + else x = -(63 - offset) * 1000.0f / 63; //same like line below - } - position = CVector(x, 0.0f, 0.0f); + usedX = x; + usedY = 0.0f; + usedZ = 0.0f; m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; + } else { + usedX = position.x; + usedY = position.y; + usedZ = position.z; } - SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z); + SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ); SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); +#endif SampleManager.StartChannel(k); } m_asActiveSamples[k].m_bIsProcessed = TRUE; @@ -1074,7 +1127,9 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_nVolume = 0; +#ifdef EXTERNAL_3D_SOUND m_asActiveSamples[i].m_nEmittingVolume = 0; +#endif m_asActiveSamples[i].m_fDistance = 0.0f; m_asActiveSamples[i].m_bIsProcessed = FALSE; m_asActiveSamples[i].m_bLoopEnded = FALSE; @@ -1112,7 +1167,7 @@ cAudioManager::GenerateIntegerRandomNumberTable() } } -#ifdef GTA_PC +#ifdef EXTERNAL_3D_SOUND void cAudioManager::AdjustSamplesVolume() { -- cgit v1.2.3