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authorSergeanur <s.anureev@yandex.ua>2021-06-24 20:50:09 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:50:09 +0200
commit74867af2e73b8cbbef97ff9395c3b0b157ec79ee (patch)
treea2a0edab9e9c0db56aec7cd0097562037da4a287 /src/audio/AudioLogic.cpp
parentDon't restart OAL device when switching EAX (diff)
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r--src/audio/AudioLogic.cpp123
1 files changed, 61 insertions, 62 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 19294103..6685a47d 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -727,22 +727,22 @@ const eSfxSample aEngineSounds[][2] = {
bool8 bPlayerJustEnteredCar;
const bool8 hornPatternsArray[8][44] = {
- {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
- false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
- false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
- true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
- true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
- false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
- true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
+ {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
+ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
+ FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE,
+ TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}
};
void cAudioManager::ProcessVehicle(CVehicle* veh)
@@ -1762,6 +1762,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
//soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
+ noGearBox = FALSE;
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
gearSoundLength = 2526;
@@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
}
@@ -1915,7 +1916,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
@@ -3224,19 +3225,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
// m_sQueueSample.m_nCounter = 33;
// m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- // m_sQueueSample.m_bIs2D = false;
+ // m_sQueueSample.m_bIs2D = FALSE;
// m_sQueueSample.m_nReleasingVolumeModificator = 5;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
// m_sQueueSample.m_nLoopCount = 0;
// m_sQueueSample.m_nEmittingVolume = emittingVol;
- // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
// m_sQueueSample.m_fSpeedMultiplier = 6.0f;
// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- // m_sQueueSample.m_bReleasingSoundFlag = false;
+ // m_sQueueSample.m_bReleasingSoundFlag = FALSE;
// m_sQueueSample.m_nReleasingVolumeDivider = 3;
- // m_sQueueSample.m_bReverbFlag = true;
- // m_sQueueSample.m_bRequireReflection = false;
+ // m_sQueueSample.m_bReverbFlag = TRUE;
+ // m_sQueueSample.m_bRequireReflection = FALSE;
// AddSampleToRequestedQueue();
// }
//}
@@ -7776,7 +7776,7 @@ cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
//uint32 sfx;
- //m_bGenericSfx = true;
+ //m_bGenericSfx = TRUE;
//switch(sound) {
//case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
//case SOUND_PED_BULLET_HIT:
@@ -8137,17 +8137,16 @@ cAudioManager::ProcessExtraSounds()
// m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
- // m_sQueueSample.m_bIs2D = false;
+ // m_sQueueSample.m_bIs2D = FALSE;
// m_sQueueSample.m_nLoopCount = 0;
- // m_sQueueSample.m_bReleasingSoundFlag = false;
+ // m_sQueueSample.m_bReleasingSoundFlag = FALSE;
// m_sQueueSample.m_nReleasingVolumeModificator = 4;
// m_sQueueSample.m_fSpeedMultiplier = 3.0f;
// m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
- // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
- // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
- // m_sQueueSample.m_bReverbFlag = true;
+ // SET_LOOP_OFFSETS(SFX_ARCADE)
+ // m_sQueueSample.m_bReverbFlag = TRUE;
// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- // m_sQueueSample.m_bRequireReflection = false;
+ // m_sQueueSample.m_bRequireReflection = FALSE;
// m_sQueueSample.m_nReleasingVolumeDivider = 3;
// AddSampleToRequestedQueue();
// }
@@ -8304,8 +8303,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
// m_sQueueSample.m_nReleasingVolumeModificator = 1;
// m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- // m_sQueueSample.m_bIs2D = false;
- // m_sQueueSample.m_bRequireReflection = false;
+ // m_sQueueSample.m_bIs2D = FALSE;
+ // m_sQueueSample.m_bRequireReflection = FALSE;
// break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -8905,15 +8904,15 @@ cAudioManager::ProcessFrontEnd()
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
- //stereo = true;
+ //stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT;
break;
case SOUND_FRONTEND_ENTER_OR_ADJUST:
- //stereo = true;
+ //stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT;
break;
case SOUND_FRONTEND_BACK:
- //stereo = true;
+ //stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_BACK;
break;
case SOUND_FRONTEND_FAIL:
@@ -11381,7 +11380,7 @@ cAudioManager::ClearMissionAudio(uint8 slot)
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
//SampleManager.StopStreamedFile(slot + 1);
- SampleManager.StopChannel(slot + 29);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
}
@@ -11404,8 +11403,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
case LOADING_STATUS_NOT_LOADED:
//SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
- SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
- SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
+ SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;
break;
@@ -11415,7 +11414,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
- SampleManager.StopChannel(slot + 29);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
//SampleManager.StopStreamedFile(slot + 1);
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
@@ -11436,16 +11435,16 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
if(m_nUserPause)
- // SampleManager.PauseStream(1, slot + 1);
- SampleManager.StopChannel(slot + 29);
+ // SampleManager.PauseStream(TRUE, slot + 1);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
- // SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
+ // SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
- // SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
+ // SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
//else
- SampleManager.SetChannelPan(slot + 29, 63);
- SampleManager.SetChannelVolume(slot + 29, 127);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
//SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
@@ -11461,23 +11460,23 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
- SampleManager.SetChannelPan(slot + 29, pan);
- SampleManager.SetChannelVolume(slot + 29, emittingVol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
}
//SampleManager.StartPreloadedStreamedFile(slot + 1);
- SampleManager.StartChannel(slot + 29);
+ SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
nCheckPlayingDelay[slot] = 30;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
- // m_sMissionAudio.m_bIsMobile[slot] = true;
+ // m_sMissionAudio.m_bIsMobile[slot] = TRUE;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
//SampleManager.StopStreamedFile(slot + 1);
- SampleManager.StopChannel(slot + 29);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
@@ -11488,20 +11487,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
- SampleManager.StopChannel(slot + 29);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
//if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
- if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) {
+ if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
if(m_nUserPause)
- //SampleManager.PauseStream(1, slot + 1);
- SampleManager.StopChannel(slot + 29);
+ //SampleManager.PauseStream(TRUE, slot + 1);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
else
{
- //SampleManager.PauseStream(0, slot + 1);
- //SampleManager.StartChannel(slot + 29);
+ //SampleManager.PauseStream(FALSE, slot + 1);
+ //SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
@@ -11516,8 +11515,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
- SampleManager.SetChannelPan(slot + 29, pan);
- SampleManager.SetChannelVolume(slot + 29, emittingVol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
}
}
@@ -11526,10 +11525,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
- // m_sMissionAudio.m_bIsMobile[slot] = false;
+ // m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
- SampleManager.StopChannel(slot + 29);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
@@ -11537,7 +11536,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
break;
if (nCheckPlayingDelay[slot]--) {
//if (!SampleManager.IsStreamPlaying(slot + 1))
- if (!SampleManager.GetChannelUsedFlag(slot + 29))
+ if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
break;
nCheckPlayingDelay[slot] = 0;
}