From 74867af2e73b8cbbef97ff9395c3b0b157ec79ee Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 24 Jun 2021 21:50:09 +0300 Subject: Fixes --- src/audio/AudioLogic.cpp | 123 +++++++++++++++++++++++------------------------ 1 file changed, 61 insertions(+), 62 deletions(-) (limited to 'src/audio/AudioLogic.cpp') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 19294103..6685a47d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -727,22 +727,22 @@ const eSfxSample aEngineSounds[][2] = { bool8 bPlayerJustEnteredCar; const bool8 hornPatternsArray[8][44] = { - {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false, - false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, - false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, - true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false, - true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true, - false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true, - true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false} + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE} }; void cAudioManager::ProcessVehicle(CVehicle* veh) @@ -1762,6 +1762,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET]; //soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + noGearBox = FALSE; switch (engineSoundType) { case SFX_BANK_PONTIAC: gearSoundLength = 2526; @@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freq /= 2; if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); } @@ -1915,7 +1916,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { @@ -3224,19 +3225,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) // m_sQueueSample.m_nCounter = 33; // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; - // m_sQueueSample.m_bIs2D = false; + // m_sQueueSample.m_bIs2D = FALSE; // m_sQueueSample.m_nReleasingVolumeModificator = 5; // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; // m_sQueueSample.m_nLoopCount = 0; // m_sQueueSample.m_nEmittingVolume = emittingVol; - // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) // m_sQueueSample.m_fSpeedMultiplier = 6.0f; // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - // m_sQueueSample.m_bReleasingSoundFlag = false; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; // m_sQueueSample.m_nReleasingVolumeDivider = 3; - // m_sQueueSample.m_bReverbFlag = true; - // m_sQueueSample.m_bRequireReflection = false; + // m_sQueueSample.m_bReverbFlag = TRUE; + // m_sQueueSample.m_bRequireReflection = FALSE; // AddSampleToRequestedQueue(); // } //} @@ -7776,7 +7776,7 @@ cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; //uint32 sfx; - //m_bGenericSfx = true; + //m_bGenericSfx = TRUE; //switch(sound) { //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; //case SOUND_PED_BULLET_HIT: @@ -8137,17 +8137,16 @@ cAudioManager::ProcessExtraSounds() // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); - // m_sQueueSample.m_bIs2D = false; + // m_sQueueSample.m_bIs2D = FALSE; // m_sQueueSample.m_nLoopCount = 0; - // m_sQueueSample.m_bReleasingSoundFlag = false; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; // m_sQueueSample.m_nReleasingVolumeModificator = 4; // m_sQueueSample.m_fSpeedMultiplier = 3.0f; // m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE); - // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE); - // m_sQueueSample.m_bReverbFlag = true; + // SET_LOOP_OFFSETS(SFX_ARCADE) + // m_sQueueSample.m_bReverbFlag = TRUE; // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - // m_sQueueSample.m_bRequireReflection = false; + // m_sQueueSample.m_bRequireReflection = FALSE; // m_sQueueSample.m_nReleasingVolumeDivider = 3; // AddSampleToRequestedQueue(); // } @@ -8304,8 +8303,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); // m_sQueueSample.m_nReleasingVolumeModificator = 1; // m_sQueueSample.m_fSpeedMultiplier = 2.0f; - // m_sQueueSample.m_bIs2D = false; - // m_sQueueSample.m_bRequireReflection = false; + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_bRequireReflection = FALSE; // break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -8905,15 +8904,15 @@ cAudioManager::ProcessFrontEnd() radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_HIGHLIGHT_OPTION: - //stereo = true; + //stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT; break; case SOUND_FRONTEND_ENTER_OR_ADJUST: - //stereo = true; + //stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT; break; case SOUND_FRONTEND_BACK: - //stereo = true; + //stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_BACK; break; case SOUND_FRONTEND_FAIL: @@ -11381,7 +11380,7 @@ cAudioManager::ClearMissionAudio(uint8 slot) m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; m_sMissionAudio.m_bIsMobile[slot] = FALSE; //SampleManager.StopStreamedFile(slot + 1); - SampleManager.StopChannel(slot + 29); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); } } @@ -11404,8 +11403,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) case LOADING_STATUS_NOT_LOADED: //SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]); - SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); - SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); + SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; @@ -11415,7 +11414,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { ClearMissionAudio(slot); - SampleManager.StopChannel(slot + 29); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); //SampleManager.StopStreamedFile(slot + 1); nFramesForPretendPlaying[slot] = 0; nCheckPlayingDelay[slot] = 0; @@ -11436,16 +11435,16 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]); } else { if(m_nUserPause) - // SampleManager.PauseStream(1, slot + 1); - SampleManager.StopChannel(slot + 29); + // SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); if (m_sMissionAudio.m_bPredefinedProperties[slot]) { //if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) - // SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1); //else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) - // SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1); //else - SampleManager.SetChannelPan(slot + 29, 63); - SampleManager.SetChannelVolume(slot + 29, 127); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127); //SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); } else { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); @@ -11461,23 +11460,23 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetChannelPan(slot + 29, pan); - SampleManager.SetChannelVolume(slot + 29, emittingVol); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } //SampleManager.StartPreloadedStreamedFile(slot + 1); - SampleManager.StartChannel(slot + 29); + SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); } m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; nCheckPlayingDelay[slot] = 30; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = true; + // m_sMissionAudio.m_bIsMobile[slot] = TRUE; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(slot); //SampleManager.StopStreamedFile(slot + 1); - SampleManager.StopChannel(slot + 29); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); break; } if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { @@ -11488,20 +11487,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; //SampleManager.StopStreamedFile(slot + 1); - SampleManager.StopChannel(slot + 29); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } } else if (m_sMissionAudio.m_bIsPlaying[slot]) { //if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { - if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) { + if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) { if(m_nUserPause) - //SampleManager.PauseStream(1, slot + 1); - SampleManager.StopChannel(slot + 29); + //SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); else { - //SampleManager.PauseStream(0, slot + 1); - //SampleManager.StartChannel(slot + 29); + //SampleManager.PauseStream(FALSE, slot + 1); + //SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); if (!m_sMissionAudio.m_bPredefinedProperties[slot]) { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { @@ -11516,8 +11515,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetChannelPan(slot + 29, pan); - SampleManager.SetChannelVolume(slot + 29, emittingVol); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } } @@ -11526,10 +11525,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) } else { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = false; + // m_sMissionAudio.m_bIsMobile[slot] = FALSE; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; //SampleManager.StopStreamedFile(slot + 1); - SampleManager.StopChannel(slot + 29); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } else { @@ -11537,7 +11536,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) break; if (nCheckPlayingDelay[slot]--) { //if (!SampleManager.IsStreamPlaying(slot + 1)) - if (!SampleManager.GetChannelUsedFlag(slot + 29)) + if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1)) break; nCheckPlayingDelay[slot] = 0; } -- cgit v1.2.3