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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dx9effect.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to 'sdk/dx8sdk/Include/d3dx9effect.h')
-rw-r--r-- | sdk/dx8sdk/Include/d3dx9effect.h | 781 |
1 files changed, 0 insertions, 781 deletions
diff --git a/sdk/dx8sdk/Include/d3dx9effect.h b/sdk/dx8sdk/Include/d3dx9effect.h deleted file mode 100644 index 3359a1d5..00000000 --- a/sdk/dx8sdk/Include/d3dx9effect.h +++ /dev/null @@ -1,781 +0,0 @@ - -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// -// File: d3dx9effect.h -// Content: D3DX effect types and Shaders -// -////////////////////////////////////////////////////////////////////////////// - -#include "d3dx9.h" - -#ifndef __D3DX9EFFECT_H__ -#define __D3DX9EFFECT_H__ - - -//---------------------------------------------------------------------------- -// D3DXFX_DONOTSAVESTATE -// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag -// is specified, device state is not saved or restored in Begin/End. -// D3DXFX_DONOTSAVESHADERSTATE -// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag -// is specified, shader device state is not saved or restored in Begin/End. -// This includes pixel/vertex shaders and shader constants -// D3DXFX_DONOTSAVESAMPLERSTATE -// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag -// is specified, sampler device state is not saved or restored in Begin/End. -//---------------------------------------------------------------------------- - -#define D3DXFX_DONOTSAVESTATE (1 << 0) -#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) -#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) - - -//---------------------------------------------------------------------------- -// D3DX_PARAMETER_SHARED -// Indicates that the value of a parameter will be shared with all effects -// which share the same namespace. Changing the value in one effect will -// change it in all. -// -// D3DX_PARAMETER_LITERAL -// Indicates that the value of this parameter can be treated as literal. -// Literal parameters can be marked when the effect is compiled, and their -// cannot be changed after the effect is compiled. Shared parameters cannot -// be literal. -//---------------------------------------------------------------------------- - -#define D3DX_PARAMETER_SHARED (1 << 0) -#define D3DX_PARAMETER_LITERAL (1 << 1) -#define D3DX_PARAMETER_ANNOTATION (1 << 2) - - -//---------------------------------------------------------------------------- -// D3DXEFFECT_DESC: -//---------------------------------------------------------------------------- - -typedef struct _D3DXEFFECT_DESC -{ - LPCSTR Creator; // Creator string - UINT Parameters; // Number of parameters - UINT Techniques; // Number of techniques - UINT Functions; // Number of function entrypoints - -} D3DXEFFECT_DESC; - - -//---------------------------------------------------------------------------- -// D3DXPARAMETER_DESC: -//---------------------------------------------------------------------------- - -typedef struct _D3DXPARAMETER_DESC -{ - LPCSTR Name; // Parameter name - LPCSTR Semantic; // Parameter semantic - D3DXPARAMETER_CLASS Class; // Class - D3DXPARAMETER_TYPE Type; // Component type - UINT Rows; // Number of rows - UINT Columns; // Number of columns - UINT Elements; // Number of array elements - UINT Annotations; // Number of annotations - UINT StructMembers; // Number of structure member sub-parameters - DWORD Flags; // D3DX_PARAMETER_* flags - UINT Bytes; // Parameter size, in bytes - -} D3DXPARAMETER_DESC; - - -//---------------------------------------------------------------------------- -// D3DXTECHNIQUE_DESC: -//---------------------------------------------------------------------------- - -typedef struct _D3DXTECHNIQUE_DESC -{ - LPCSTR Name; // Technique name - UINT Passes; // Number of passes - UINT Annotations; // Number of annotations - -} D3DXTECHNIQUE_DESC; - - -//---------------------------------------------------------------------------- -// D3DXPASS_DESC: -//---------------------------------------------------------------------------- - -typedef struct _D3DXPASS_DESC -{ - LPCSTR Name; // Pass name - UINT Annotations; // Number of annotations - - CONST DWORD *pVertexShaderFunction; // Vertex shader function - CONST DWORD *pPixelShaderFunction; // Pixel shader function - -} D3DXPASS_DESC; - - -//---------------------------------------------------------------------------- -// D3DXFUNCTION_DESC: -//---------------------------------------------------------------------------- - -typedef struct _D3DXFUNCTION_DESC -{ - LPCSTR Name; // Function name - UINT Annotations; // Number of annotations - -} D3DXFUNCTION_DESC; - - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXEffectPool /////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXEffectPool ID3DXEffectPool; -typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL; - -// {9537AB04-3250-412e-8213-FCD2F8677933} -DEFINE_GUID(IID_ID3DXEffectPool, -0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); - - -#undef INTERFACE -#define INTERFACE ID3DXEffectPool - -DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // No public methods -}; - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXBaseEffect /////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXBaseEffect ID3DXBaseEffect; -typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT; - -// {3B7A6FFB-3A69-46d7-BC01-A6B2AD4C2BB0} -DEFINE_GUID(IID_ID3DXBaseEffect, -0x3b7a6ffb, 0x3a69, 0x46d7, 0xbc, 0x1, 0xa6, 0xb2, 0xad, 0x4c, 0x2b, 0xb0); - - -#undef INTERFACE -#define INTERFACE ID3DXBaseEffect - -DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Descs - STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; - STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; - STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; - STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; - STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; - - // Handle operations - STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; - - // Get/Set Parameters - STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; - STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; - STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; - STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; - STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; - STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; - STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; - STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; - STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; - STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; - STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; - STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; - STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; - STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; - STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; - STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; - STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; - STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; - STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; - STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; - STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; - STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; - STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; - STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; - - //Set Range of an Array to pass to device - //Useful for sending only a subrange of an array down to the device - STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; - -}; - - -//---------------------------------------------------------------------------- -// ID3DXEffectStateManager: -// ------------------------ -// This is a user implemented interface that can be used to manage device -// state changes made by an Effect. -//---------------------------------------------------------------------------- - -typedef interface ID3DXEffectStateManager ID3DXEffectStateManager; -typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; - -// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE} -DEFINE_GUID(IID_ID3DXEffectStateManager, -0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); - -#undef INTERFACE -#define INTERFACE ID3DXEffectStateManager - -DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) -{ - // The user must correctly implement QueryInterface, AddRef, and Release. - - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // The following methods are called by the Effect when it wants to make - // the corresponding device call. Note that: - // 1. Users manage the state and are therefore responsible for making the - // the corresponding device calls themselves inside their callbacks. - // 2. Effects pay attention to the return values of the callbacks, and so - // users must pay attention to what they return in their callbacks. - - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE; - STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE; - STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; - STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; - STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE; - STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; - STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE; - STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; - STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; - STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; - STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE; - STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; - STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; - STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; -}; - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXEffect /////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXEffect ID3DXEffect; -typedef interface ID3DXEffect *LPD3DXEFFECT; - -// {0F0DCC9F-6152-4117-A933-FFAC29C43AA4} -DEFINE_GUID(IID_ID3DXEffect, -0xf0dcc9f, 0x6152, 0x4117, 0xa9, 0x33, 0xff, 0xac, 0x29, 0xc4, 0x3a, 0xa4); - -#undef INTERFACE -#define INTERFACE ID3DXEffect - -DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) -{ - // ID3DXBaseEffect - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Descs - STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; - STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; - STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; - STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; - STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; - - // Handle operations - STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; - - // Get/Set Parameters - STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; - STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; - STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; - STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; - STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; - STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; - STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; - STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; - STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; - STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; - STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; - STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; - STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; - STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; - STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; - STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; - STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; - STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; - STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; - STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; - STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; - STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; - STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; - STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; - - //Set Range of an Array to pass to device - //Usefull for sending only a subrange of an array down to the device - STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; - // ID3DXBaseEffect - - - // Pool - STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE; - - // Selecting and setting a technique - STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; - STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; - STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; - STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE; - STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE; - - // Using current technique - // Begin starts active technique - // BeginPass begins a pass - // CommitChanges updates changes to any set calls in the pass. This should be called before - // any DrawPrimitive call to d3d - // EndPass ends a pass - // End ends active technique - STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; - STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE; - STDMETHOD(CommitChanges)(THIS) PURE; - STDMETHOD(EndPass)(THIS) PURE; - STDMETHOD(End)(THIS) PURE; - - // Managing D3D Device - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; - - // Logging device calls - STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE; - STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE; - - // Parameter blocks - STDMETHOD(BeginParameterBlock)(THIS) PURE; - STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; - STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; - - // Cloning - STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE; -}; - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXEffectCompiler /////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXEffectCompiler ID3DXEffectCompiler; -typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; - -// {15A709EB-5A8E-40a0-86A9-0C024124339B} -DEFINE_GUID(IID_ID3DXEffectCompiler, -0x15a709eb, 0x5a8e, 0x40a0, 0x86, 0xa9, 0xc, 0x2, 0x41, 0x24, 0x33, 0x9b); - - -#undef INTERFACE -#define INTERFACE ID3DXEffectCompiler - -DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) -{ - // ID3DXBaseEffect - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Descs - STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; - STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; - STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; - STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; - STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; - - // Handle operations - STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; - STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; - STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; - - // Get/Set Parameters - STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; - STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; - STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; - STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; - STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; - STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; - STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; - STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; - STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; - STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; - STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; - STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; - STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; - STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; - STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; - STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; - STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; - STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; - STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; - STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; - STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; - STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; - STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; - STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; - - //Set Range of an Array to pass to device - //Usefull for sending only a subrange of an array down to the device - STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; - // ID3DXBaseEffect - - // Parameter sharing, specialization, and information - STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE; - STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE; - - // Compilation - STDMETHOD(CompileEffect)(THIS_ DWORD Flags, - LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE; - - STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags, - LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE; -}; - - -////////////////////////////////////////////////////////////////////////////// -// APIs ////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -//---------------------------------------------------------------------------- -// D3DXCreateEffectPool: -// --------------------- -// Creates an effect pool. Pools are used for sharing parameters between -// multiple effects. For all effects within a pool, shared parameters of the -// same name all share the same value. -// -// Parameters: -// ppPool -// Returns the created pool. -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXCreateEffectPool( - LPD3DXEFFECTPOOL* ppPool); - - -//---------------------------------------------------------------------------- -// D3DXCreateEffect: -// ----------------- -// Creates an effect from an ascii or binary effect description. -// -// Parameters: -// pDevice -// Pointer of the device on which to create the effect -// pSrcFile -// Name of the file containing the effect description -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module -// pSrcData -// Pointer to effect description -// SrcDataSize -// Size of the effect description in bytes -// pDefines -// Optional NULL-terminated array of preprocessor macro definitions. -// pInclude -// Optional interface pointer to use for handling #include directives. -// If this parameter is NULL, #includes will be honored when compiling -// from file, and will error when compiling from resource or memory. -// pPool -// Pointer to ID3DXEffectPool object to use for shared parameters. -// If NULL, no parameters will be shared. -// ppEffect -// Returns a buffer containing created effect. -// ppCompilationErrors -// Returns a buffer containing any error messages which occurred during -// compile. Or NULL if you do not care about the error messages. -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXCreateEffectFromFileA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTPOOL pPool, - LPD3DXEFFECT* ppEffect, - LPD3DXBUFFER* ppCompilationErrors); - -HRESULT WINAPI - D3DXCreateEffectFromFileW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTPOOL pPool, - LPD3DXEFFECT* ppEffect, - LPD3DXBUFFER* ppCompilationErrors); - -#ifdef UNICODE -#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW -#else -#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA -#endif - - -HRESULT WINAPI - D3DXCreateEffectFromResourceA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTPOOL pPool, - LPD3DXEFFECT* ppEffect, - LPD3DXBUFFER* ppCompilationErrors); - -HRESULT WINAPI - D3DXCreateEffectFromResourceW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTPOOL pPool, - LPD3DXEFFECT* ppEffect, - LPD3DXBUFFER* ppCompilationErrors); - -#ifdef UNICODE -#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW -#else -#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA -#endif - - -HRESULT WINAPI - D3DXCreateEffect( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataLen, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTPOOL pPool, - LPD3DXEFFECT* ppEffect, - LPD3DXBUFFER* ppCompilationErrors); - - - -//---------------------------------------------------------------------------- -// D3DXCreateEffectCompiler: -// ------------------------- -// Creates an effect from an ascii or binary effect description. -// -// Parameters: -// pSrcFile -// Name of the file containing the effect description -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module -// pSrcData -// Pointer to effect description -// SrcDataSize -// Size of the effect description in bytes -// pDefines -// Optional NULL-terminated array of preprocessor macro definitions. -// pInclude -// Optional interface pointer to use for handling #include directives. -// If this parameter is NULL, #includes will be honored when compiling -// from file, and will error when compiling from resource or memory. -// pPool -// Pointer to ID3DXEffectPool object to use for shared parameters. -// If NULL, no parameters will be shared. -// ppCompiler -// Returns a buffer containing created effect compiler. -// ppParseErrors -// Returns a buffer containing any error messages which occurred during -// parse. Or NULL if you do not care about the error messages. -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXCreateEffectCompilerFromFileA( - LPCSTR pSrcFile, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTCOMPILER* ppCompiler, - LPD3DXBUFFER* ppParseErrors); - -HRESULT WINAPI - D3DXCreateEffectCompilerFromFileW( - LPCWSTR pSrcFile, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTCOMPILER* ppCompiler, - LPD3DXBUFFER* ppParseErrors); - -#ifdef UNICODE -#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW -#else -#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA -#endif - - -HRESULT WINAPI - D3DXCreateEffectCompilerFromResourceA( - HMODULE hSrcModule, - LPCSTR pSrcResource, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTCOMPILER* ppCompiler, - LPD3DXBUFFER* ppParseErrors); - -HRESULT WINAPI - D3DXCreateEffectCompilerFromResourceW( - HMODULE hSrcModule, - LPCWSTR pSrcResource, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTCOMPILER* ppCompiler, - LPD3DXBUFFER* ppParseErrors); - -#ifdef UNICODE -#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW -#else -#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA -#endif - - -HRESULT WINAPI - D3DXCreateEffectCompiler( - LPCSTR pSrcData, - UINT SrcDataLen, - CONST D3DXMACRO* pDefines, - LPD3DXINCLUDE pInclude, - DWORD Flags, - LPD3DXEFFECTCOMPILER* ppCompiler, - LPD3DXBUFFER* ppParseErrors); - -//---------------------------------------------------------------------------- -// D3DXDisassembleEffect: -// ----------------------- -// -// Parameters: -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXDisassembleEffect( - LPD3DXEFFECT pEffect, - BOOL EnableColorCode, - LPD3DXBUFFER *ppDisassembly); - - - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX9EFFECT_H__ - - |