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authorSergeanur <s.anureev@yandex.ua>2020-10-25 08:42:24 +0100
committerSergeanur <s.anureev@yandex.ua>2020-10-25 08:42:24 +0100
commit93b318cfdf75b8ca33ee70cbe1afeee851fce27e (patch)
tree08bb69cfaeaa18d94cc5e1a046947375b632911f
parentMessages fix and update librw (diff)
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-rw-r--r--src/audio/AudioLogic.cpp2
-rw-r--r--src/audio/AudioManager.h2
-rw-r--r--src/audio/DMAudio.cpp10
-rw-r--r--src/audio/DMAudio.h10
4 files changed, 12 insertions, 12 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d4ddbda8..c3f969a7 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -4554,7 +4554,7 @@ cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status)
}
void
-cAudioManager::SetPlayersMood(uint8 mood, int32 time)
+cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
{
if (!m_bIsInitialised) return;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d7a744cd..d1a3b3b7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -415,7 +415,7 @@ public:
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
- void SetPlayersMood(uint8 mood, int32 time);
+ void SetPlayersMood(uint8 mood, uint32 time);
#ifdef GTA_PC
// only used in pc
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index ade53d9b..5fb1b81c 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -241,13 +241,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
}
void
-cDMAudio::PlayRadioAnnouncement(uint8 announcement)
+cDMAudio::PlayRadioAnnouncement(uint32 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
-cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
+cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@@ -271,7 +271,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
}
void
-cDMAudio::PreloadCutSceneMusic(uint8 track)
+cDMAudio::PreloadCutSceneMusic(uint32 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
@@ -337,7 +337,7 @@ cDMAudio::SetRadioInCar(uint32 radio)
}
void
-cDMAudio::SetRadioChannel(int8 radio, int32 pos)
+cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
@@ -373,7 +373,7 @@ cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
}
void
-cDMAudio::SetPlayersMood(uint8 mood, int32 time)
+cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
{
return AudioManager.SetPlayersMood(mood, time);
}
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index ef62294e..2c10043f 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -69,15 +69,15 @@ public:
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
- void PlayRadioAnnouncement(uint8 announcement);
- void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
+ void PlayRadioAnnouncement(uint32 announcement);
+ void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
- void PreloadCutSceneMusic(uint8 track);
+ void PreloadCutSceneMusic(uint32 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
@@ -90,14 +90,14 @@ public:
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
- void SetRadioChannel(int8 radio, int32 pos);
+ void SetRadioChannel(uint32 radio, int32 pos);
void SetStartingTrackPositions(uint8 isStartGame);
float *GetListenTimeArray();
uint32 GetFavouriteRadioStation();
int32 GetRadioPosition(uint32 station);
void SetPedTalkingStatus(class CPed *ped, uint8 status);
- void SetPlayersMood(uint8 mood, int32 time);
+ void SetPlayersMood(uint8 mood, uint32 time);
void ShutUpPlayerTalking(uint8 state);
};
extern cDMAudio DMAudio;