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authorFire-Head <Fire-Head@users.noreply.github.com>2020-08-08 17:04:46 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-08-08 17:04:46 +0200
commit265b07a8d95d451647485741970f04237bbcff4c (patch)
tree723258e0a3810ced08b20015343fa112585ef689
parentstatic shadows fix, cutscene shadows switches (diff)
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-rw-r--r--src/peds/Ped.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f1a2742b..4c8a29cc 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2788,13 +2788,10 @@ CPed::SetModelIndex(uint32 mi)
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
-#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
- if (IsClumpSkinned(GetClump())) // condition isn't there in VC
- UpdateRpHAnim();
-#endif
+ UpdateRpHAnim();
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
if (!m_pRTShadow)
{