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authorSergeanur <s.anureev@yandex.ua>2021-08-30 08:01:10 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-30 08:01:10 +0200
commit07a13397047d873e621d8674d4b17b30a5c869fc (patch)
tree32d8885b5420334dd42fc9e6bd8875673fa4a023
parentAdd new tSound field (diff)
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-rw-r--r--src/audio/AudioLogic.cpp103
-rw-r--r--src/audio/AudioManager.h1
2 files changed, 100 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index e709a51d..1f8bf981 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -44,6 +44,7 @@
#include "Script.h"
#include "Wanted.h"
#include "KeyGen.h"
+#include "Ferry.h"
void
cAudioManager::PreInitialiseGameSpecificSetup()
@@ -554,6 +555,11 @@ enum
TRAIN_NOISE_NEAR_MAX_DIST = 70,
TRAIN_NOISE_VOLUME = 70,
+ FERRY_NOISE_MAX_DIST = 70,
+ FERRY_NOISE_WATER_VOLUME = 30,
+ FERRY_NOISE_ENGINE_MAX_DIST = 160,
+ FERRY_NOISE_ENGINE_VOLUME = 40,
+
BOAT_ENGINE_MAX_DIST = 90,
BOAT_ENGINE_REEFER_IDLE_VOLUME = 80,
@@ -1084,10 +1090,10 @@ cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessVehicleOneShots(params);
break;
#ifdef GTA_TRAIN
- case VEHICLE_TYPE_TRAIN:
- ProcessTrainNoise(params);
- ProcessVehicleOneShots(params);
- break;
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(params);
+ ProcessVehicleOneShots(params);
+ break;
#endif
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
@@ -1114,6 +1120,10 @@ cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessVehicleOneShots(params);
((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
+ case VEHICLE_TYPE_FERRY:
+ ProcessFerryNoise(params);
+ ProcessVehicleOneShots(params);
+ break;
default:
break;
}
@@ -3726,6 +3736,91 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
return FALSE;
}
#endif
+
+
+bool8
+cAudioManager::ProcessFerryNoise(cVehicleParams& params)
+{
+ CFerry *ferry = (CFerry*)params.m_pVehicle;
+ float volMultipler;
+
+#ifdef FIX_BUGS
+ if (!ferry->IsDocked() && params.m_fDistance < SQR(FERRY_NOISE_ENGINE_MAX_DIST)) {
+#else
+ if (!ferry->IsDocked() && params.m_fDistance < SQR(FERRY_NOISE_MAX_DIST)){
+#endif
+ if (params.m_fVelocityChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+#ifdef FIX_BUGS // most distant sound should go first
+ volMultipler = ((float)SQR(FERRY_NOISE_ENGINE_MAX_DIST) - params.m_fDistance) / (float)SQR(FERRY_NOISE_ENGINE_MAX_DIST);
+ m_sQueueSample.m_nVolume = (FERRY_NOISE_ENGINE_VOLUME * volMultipler);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = 12000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(FERRY_NOISE_ENGINE_VOLUME);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = FERRY_NOISE_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 7;
+ SET_SOUND_REVERB(FALSE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+#endif
+
+ if (params.m_fDistance < SQR(FERRY_NOISE_MAX_DIST)) {
+ volMultipler = ((float)SQR(FERRY_NOISE_MAX_DIST) - params.m_fDistance) / (float)SQR(FERRY_NOISE_MAX_DIST);
+ m_sQueueSample.m_nVolume = (FERRY_NOISE_WATER_VOLUME * volMultipler);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOAT_WATER_LOOP) + (100 * m_sQueueSample.m_nEntityIndex) % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(FERRY_NOISE_WATER_VOLUME);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = FERRY_NOISE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(FALSE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+#ifndef FIX_BUGS
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = 12000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = FERRY_NOISE_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 7;
+ SET_SOUND_REVERB(FALSE);
+ SET_SOUND_REFLECTION(FALSE);
+ m_sQueueSample.m_nVolume = volMultipler * FERRY_NOISE_ENGINE_VOLUME;
+ SET_EMITTING_VOLUME(FERRY_NOISE_ENGINE_VOLUME);
+ AddSampleToRequestedQueue();
+#endif
+ }
+ }
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
bool8
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index e4256996..c5436cc0 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -416,6 +416,7 @@ public:
#ifdef GTA_TRAIN
bool8 ProcessTrainNoise(cVehicleParams &params);
#endif
+ bool8 ProcessFerryNoise(cVehicleParams &params);
bool8 ProcessBoatEngine(cVehicleParams &params);
bool8 ProcessBoatMovingOverWater(cVehicleParams &params);
void ProcessPlane(cVehicleParams &params);