#include "common.h"
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
#include "Clock.h"
#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "Shadows.h"
#include "PointLights.h"
#include "Coronas.h"
#include "SpecialFX.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
#include "Script.h"
#include "Stats.h"
#include "Replay.h"
#include "AnimManager.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "DamageManager.h"
#include "Vehicle.h"
#include "Automobile.h"
#include "Bike.h"
#include "Debug.h"
//--MIAMI: done except for TODOs
// BUGS: bikes get stuck in sand for some reason
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
switch(id){
case MI_ANGEL:
case MI_FREEWAY:
m_bikeAnimType = ASSOCGRP_BIKE_HARLEY;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
m_bikeAnimType = ASSOCGRP_BIKE_VESPA;
break;
case MI_PCJ600:
m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
break;
case MI_SANCHEZ:
m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
break;
default: assert(0 && "invalid bike model ID");
}
m_vehType = VEHICLE_TYPE_BIKE;
m_fFireBlowUpTimer = 0.0f;
m_doingBurnout = 0;
m_bike_flag01 = false;
SetModelIndex(id);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
pBikeHandling = mod_HandlingManager.GetBikePointer((eHandlingId)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_bike_unused1 = 20.0f;
m_bike_unused2 = 0;
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
m_fRearForkLength = 0.0f;
m_fFrontForkY = 0.0;
m_fFrontForkZ = 0.0;
m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle));
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_vecCentreOfMass.z = 0.1f;
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
m_fSteerAngle = 0.0f;
m_fWheelAngle = 0.0f;
m_fLeanLRAngle = 0.0f;
m_fLeanLRAngle2 = 0.0f;
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_fLeanInput = 0.0f;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_pSetOnFireEntity = nil;
m_pBombRigger = nil;
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
bIsBeingPickedUp = false;
bIsStanding = false;
bExtraSpeed = false;
bIsOnFire = false;
m_bike_flag80 = false;
m_fTireTemperature = 0.0f;
m_fBrakeDestabilization = 0.0f;
field_490 = 0;
for(i = 0; i < 2; i++){
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_NORMAL;
m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
m_aWheelSkidmarkBloody[i] = false;
m_aWheelSkidmarkUnk[0] = false;
m_wheelStatus[i] = WHEEL_STATUS_OK;
}
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
}
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = 0;
m_fHeightAboveRoad = 0.0f;
m_fTraction = 1.0f;
CColModel *colModel = mi->GetColModel();
if(colModel->lines == nil){
colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
colModel->numLines = 4;
}
// BUG? this would make more sense in the if above
colModel->lines[0].p0.z = FAKESUSPENSION;
SetupSuspensionLines();
AutoPilot.m_nCarMission = MISSION_NONE;
AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
SetStatus(STATUS_SIMPLE);
bUseCollisionRecords = true;
m_nNumPassengers = 0;
bIsVan = false;
bIsBus = false;
bIsBig = false;
bLowVehicle = false;
bPedPhysics = false;
bLeanMatrixClean = false;
m_leanMatrix = GetMatrix();
}
void
CBike::SetModelIndex(uint32 id)
{
CVehicle::SetModelIndex(id);
SetupModelNodes();
}
#define SAND_SLOWDOWN (0.02f)
CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
float fDAxisX = 1.0f;
float fDAxisXExtra = 100.0f;
float fDAxisY = 1000.0f;
float fInAirXRes = 0.88f;
float fFlySpeedMult = -0.6f;
void
CBike::ProcessControl(void)
{
int i;
float wheelRot;
float acceleration = 0.0f;
bool bBalancedByRider = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale;
bWarnedPeds = false;
bLeanMatrixClean = false;
m_doingBurnout = 0;
bExtraSpeed = false;
bRestingOnPhysical = false;
if(CReplay::IsPlayingBack())
return;
ProcessCarAlarm();
ActivateBombWhenEntered();
CRubbish::StirUp(this);
UpdateClumpAlpha();
AutoPilot.m_bSlowedDownBecauseOfCars = false;
AutoPilot.m_bSlowedDownBecauseOfPeds = false;
switch(GetStatus()){
case STATUS_PLAYER:
bBalancedByRider = true;
bIsBeingPickedUp = false;
if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
if(m_fLeanInput < 0.0f){
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
CVector com = m_vecCentreOfMass;
#ifdef FIX_BUGS
// center of mass has to have world space orientation. unfortunately we can't do wheelies
// at high speed then, flipping y here is like riding south without this fix where wheelies work
com.y = -com.y;
com = Multiply3x3(GetMatrix(), com);
#endif
if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
if(GetModelIndex() == MI_SANCHEZ){
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
force *= 0.7f*m_fGasPedal + 0.3f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
}else{
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
force *= 0.5f*m_fGasPedal + 0.5f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
}
}
}else{
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
CVector com = m_vecCentreOfMass;
#ifdef FIX_BUGS
// see above
com.y = -com.y;
com = Multiply3x3(GetMatrix(), com);
#endif
if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
}
}
PruneReferences();
if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
DoDriveByShootings();
if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
if(m_fGasPedal > 0.3f){
if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
bStuckInSand = true;
parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward();
}
ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass);
}
}
if(CPad::GetPad(0)->WeaponJustDown())
ActivateBomb();
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
bBalancedByRider = true;
break;
case STATUS_SIMPLE:
CCarAI::UpdateCarAI(this);
CPhysical::ProcessControl();
CCarCtrl::UpdateCarOnRails(this);
m_nWheelsOnGround = 2;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 2;
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale);
for(i = 0; i < 2; i++)
m_aWheelRotation[i] += wheelRot;
PlayHornIfNecessary();
ReduceHornCounter();
bVehicleColProcessed = false;
bAudioChangingGear = false;
m_bike_flag80 = false;
// that's all we do for simple vehicles
return;
case STATUS_PHYSICS:
CCarAI::UpdateCarAI(this);
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
bBalancedByRider = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
m_fGasPedal = 0.0f;
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
bIsBeingPickedUp = false;
break;
case STATUS_ABANDONED:
m_fBrakePedal = 0.0f;
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding)
bIsHandbrakeOn = true;
else
bIsHandbrakeOn = false;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
m_fGasPedal = 0.0f;
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}
break;
case STATUS_WRECKED:
m_fBrakePedal = 0.05f;
bIsHandbrakeOn = true;
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bBalancedByRider = false;
m_bike_flag80 = false;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
break;
case STATUS_PLAYER_DISABLED:
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else{
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
}
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bBalancedByRider = true;
m_bike_flag80 = false;
break;
}
if(bIsStanding)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
if(GetStatus() == STATUS_PLAYER){
if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){
fDx = fDAxisXExtra;
if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) &&
GetForward().z > 0.0f)
res.x -= Max(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f);
else
res.x = fInAirXRes;
}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){
fDx = fDAxisXExtra;
if(GetForward().z < 0.0f)
res.x *= Max(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f;
}
}
res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f);
res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
res.x = Pow(res.x, CTimer::GetTimeStep());
res.y = Pow(res.y, CTimer::GetTimeStep());
float turnX = localTurnSpeed.x*(res.x - 1.0f);
float turnY = localTurnSpeed.y*(res.y - 1.0f);
res = -GetUp() * turnY * m_fTurnMass;
ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
res = GetUp() * turnX * m_fTurnMass;
ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
if(GetStatus() != STATUS_PLAYER)
m_vecCentreOfMass = pHandling->CentreOfMass;
}else{
m_vecCentreOfMass = pHandling->CentreOfMass;
m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz;
}
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
if(!bVehicleColProcessed &&
m_vecMoveSpeed.IsZero() &&
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
m_aSuspensionSpringRatioPrev[3] != 1.0f)
makeStatic = true;
if(GetStatus() == STATUS_WRECKED){
moveSpeedLimit = 0.006f;
turnSpeedLimit = 0.0015f;
distanceLimit = 0.015f;
}else{
moveSpeedLimit = 0.003f;
turnSpeedLimit = 0.0009f;
distanceLimit = 0.005f;
}
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
m_fDistanceTravelled < distanceLimit &&
makeStatic){
m_nStaticFrames++;
if(m_nStaticFrames > 10 || makeStatic)
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
if(!makeStatic || m_nStaticFrames > 10)
m_nStaticFrames = 10;
skipPhysics = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}else
m_nStaticFrames = 0;
}
// Postpone
for(i = 0; i < 4; i++)
if(m_aGroundPhysical[i]){
bRestingOnPhysical = true;
if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
bWasPostponed = true;
return;
}
}
if(bRestingOnPhysical){
skipPhysics = false;
m_nStaticFrames = 0;
}
VehicleDamage();
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
bHasHitWall = false;
m_nCollisionRecords = 0;
bHasCollided = false;
bVehicleColProcessed = false;
bAudioChangingGear = false;
m_nDamagePieceType = 0;
m_fDamageImpulse = 0.0f;
m_pDamageEntity = nil;
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
// missing. BUG?
// m_fTireTemperature = 1.0f;
if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f))
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle = m_fLeanLRAngle2;
}
}else{
// This has to be done if ProcessEntityCollision wasn't called
if(!bVehicleColProcessed){
CMatrix mat(GetMatrix());
bIsStuck = false;
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
bHasHitWall = false;
m_fDistanceTravelled = 0.0f;
m_bIsVehicleBeingShifted = false;
bSkipLineCol = false;
ApplyMoveSpeed();
ApplyTurnSpeed();
for(i = 0; CheckCollision() && i < 5; i++){
GetMatrix() = mat;
ApplyMoveSpeed();
ApplyTurnSpeed();
}
bIsInSafePosition = true;
bIsStuck = false;
}
if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
}else{
if(m_fSteerAngle < DEGTORAD(25.0f))
m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep();
}
}
// Lean forward speed up
float savedAirResistance = m_fAirResistance;
if(GetStatus() == STATUS_PLAYER && pDriver){
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
if(assoc && assoc->blendAmount > 0.5f &&
assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
m_fAirResistance *= 0.6f;
if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){
ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward());
bExtraSpeed = true;
}
}
}
CPhysical::ProcessControl();
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
// rescale such that 0.0 is fully compressed and 1.0 is fully extended
m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
}
int rnd = 0;
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
CVector springDirections[4]; // normalized, in model space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING)
m_aSuspensionSpringRatio[i] = 1.0f;
else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
// wheel more bumpy the faster we are
if(i == BIKESUSP_F1 || BIKESUSP_R1)
rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
if(rnd){
m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
}
// get points and directions if spring is compressed
if(m_aSuspensionSpringRatio[i] < 1.0f){
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
springDirections[i].Normalise();
}
}
m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL;
m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false;
// Make springs push up vehicle
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
bias = 1.0f - bias;
if(m_aWheelColPoints[i].normal.z > 0.35f)
ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
else
ApplySpringCollision(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
m_aSuspensionSpringRatio[i], bias);
if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){
if(i < 2)
m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY;
else
m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY;
}else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){
if(i < 2){
m_aWheelSkidmarkType[0] = SKIDMARK_SANDY;
m_aWheelSkidmarkUnk[0] = true;
}else{
m_aWheelSkidmarkType[1] = SKIDMARK_SANDY;
m_aWheelSkidmarkUnk[1] = true;
}
}
}else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
}
}
// Get speed at contact points
for(i = 0; i < 4; i++){
contactSpeeds[i] = GetSpeed(contactPoints[i]);
if(m_aGroundPhysical[i]){
// subtract movement of physical we're standing on
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
#ifndef FIX_BUGS
// this shouldn't be reset because we still need it below
m_aGroundPhysical[i] = nil;
#endif
}
}
CVector normal;
if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){
normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal;
if(normal.z > 0.35f)
springDirections[0] = -normal;
normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal;
if(normal.z > 0.35f)
springDirections[1] = -normal;
}
if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){
normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal;
if(normal.z > 0.35f)
springDirections[2] = -normal;
normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal;
if(normal.z > 0.35f)
springDirections[3] = -normal;
}
// game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f
// dampen springs
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f)
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
springDirections[i], contactPoints[i], contactSpeeds[i]);
// Get speed at contact points again
for(i = 0; i < 4; i++){
contactSpeeds[i] = GetSpeed(contactPoints[i]);
if(m_aGroundPhysical[i]){
// subtract movement of physical we're standing on
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
m_aGroundPhysical[i] = nil;
}
}
bool gripCheat = true;
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!CVehicle::bCheat3)
gripCheat = false;
acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration /= m_fForceMultiplier;
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
// Count how many wheels are touching the ground
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 0;
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
m_nDriveWheelsOnGround = 1;
if(m_nWheelsOnGround == 1)
m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal;
else
m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal;
}
}
if(m_nWheelsOnGround == 0)
m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f);
else{
m_vecAvgSurfaceNormal /= m_nWheelsOnGround;
if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f)
m_vecAvgSurfaceNormal *= -1.0f;
}
// Find contact points for wheel processing
int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
BIKESUSP_F1 : BIKESUSP_F2;
CVector frontContact(0.0f,
colModel->lines[BIKESUSP_F1].p0.y,
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
frontContact = Multiply3x3(GetMatrix(), frontContact);
int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
BIKESUSP_R1 : BIKESUSP_R2;
CVector rearContact(0.0f,
colModel->lines[BIKESUSP_R1].p0.y,
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
rearContact = Multiply3x3(GetMatrix(), rearContact);
float traction = 0.004f * m_fTraction;
traction *= pHandling->fTractionMultiplier / 4.0f;
// Turn wheel
if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
float f;
if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){
CColPoint point;
point.surfaceA = SURFACE_WHEELBASE;
point.surfaceB = SURFACE_TARMAC;
float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
steer *= pBikeHandling->fSlipSteer;
f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
f *= 2.0f;
f = Min(f, 1.0f);
}else{
f = 1.0f;
}
if(GetStatus() != STATUS_PLAYER)
f = 1.0f;
m_fWheelAngle = m_fSteerAngle*f;
}
}else if(m_fWheelAngle < DEGTORAD(20.0f))
m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep();
static float fThrust;
static tWheelState WheelState[2];
CVector initialMoveSpeed = m_vecMoveSpeed;
bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
// Process front wheel - first try
if(!rearWheelsFirst){
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
// Wheel on ground
eBikeWheelSpecial spec;
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
spec = BIKE_WHEELSPEC_0;
else
spec = BIKE_WHEELSPEC_2;
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f));
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
wheelFwd.Normalise();
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
wheelRight.Normalise();
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
float adhesionDestab = 1.0f;
if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
CVector contactSpeed = GetSpeed(frontContact);
ProcessBikeWheel(wheelFwd, wheelRight,
contactSpeed, frontContact,
2, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront, adhesionDestab,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
spec,
m_wheelStatus[BIKEWHEEL_FRONT]);
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
}
// Process rear wheel
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
// Wheel on ground
float rearBrake = brake;
float rearTraction = traction;
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal);
wheelRight.Normalise();
if(bIsHandbrakeOn){
#ifdef FIX_BUGS
// Not sure if this is needed, but brake usually has timestep as a factor
rearBrake = 20000.0f * CTimer::GetTimeStepFix();
#else
rearBrake = 20000.0f;
#endif
m_fTireTemperature = 1.0f;
}else if(m_doingBurnout){
rearBrake = 0.0f;
rearTraction = 0.0f;
ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
}else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){
rearTraction *= m_fTireTemperature;
ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
}
if(fThrust > 0.0f && brake > 0.0f)
brake = 0.0f; // only affects next front wheel. is this intended?
fThrust = acceleration;
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
float adhesionDestab = 1.0f;
if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
CVector contactSpeed = GetSpeed(rearContact);
ProcessBikeWheel(wheelFwd, wheelRight,
contactSpeed, rearContact,
2, fThrust,
rearBrake*brakeBiasRear,
adhesion*tractionBiasRear, adhesionDestab,
BIKEWHEEL_REAR,
&m_aWheelSpeed[BIKEWHEEL_REAR],
&WheelState[BIKEWHEEL_REAR],
BIKE_WHEELSPEC_1,
m_wheelStatus[BIKEWHEEL_REAR]);
if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
if(bIsHandbrakeOn)
m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f)
m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f;
}else{
if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f)
m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f;
}
}
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
}
if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
m_fTireTemperature = 3.0f;
}else if(m_fTireTemperature > 1.0f){
m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
}
// Process front wheel - second try
if(rearWheelsFirst){
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
// Wheel on ground
eBikeWheelSpecial spec;
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
spec = BIKE_WHEELSPEC_0;
else
spec = BIKE_WHEELSPEC_2;
CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f);
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
wheelFwd.Normalise();
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
wheelRight.Normalise();
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
float adhesionDestab = 1.0f;
if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
CVector contactSpeed = GetSpeed(frontContact);
ProcessBikeWheel(wheelFwd, wheelRight,
contactSpeed, frontContact,
2, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront, adhesionDestab,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
spec,
m_wheelStatus[BIKEWHEEL_FRONT]);
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
}
// Process leaning
float idleAngle = 0.0f;
if(pDriver){
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
if(bBalancedByRider || bIsBeingPickedUp){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
if(m_nWheelsOnGround == 0)
lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
else
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
else
lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
}else{
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f);
}else{
float f = Pow(0.95f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f;
}
}
m_fLeanLRAngle = m_fLeanLRAngle2;
// Destabilize steering when braking
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
m_fBrakePedal - m_fGasPedal > 0.9f &&
fwdSpeed > 0.02f &&
!bIsHandbrakeOn){
m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
}else{
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
}
}else
m_fBrakeDestabilization = 0.0f;
// Update wheel positions from suspension
float frontWheelPos = colModel->lines[frontLine].p0.z;
if(m_aSuspensionSpringRatio[frontLine] > 0.0f)
frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine];
m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f;
float rearWheelPos = colModel->lines[rearLine].p0.z;
if(m_aSuspensionSpringRatio[rearLine] > 0.0f)
rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine];
m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f;
for(i = 0; i < 2; i++)
m_aWheelState[i] = WheelState[i];
// never spin when moving backwards
if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
// Process horn
if(GetStatus() != STATUS_PLAYER){
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
ReduceHornCounter();
}else{
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
{
if(Pads[0].GetHorn())
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}
}
}
if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
// Car is on fire
CVector damagePos, fireDir;
// move fire forward if in first person
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()){
damagePos = CVector(0.0f, 1.2f, -0.4f);
fireDir = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f));
}else{
damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_BACKSEAT];
damagePos.z -= 0.3f;
fireDir = CGeneral::GetRandomNumberInRange(0.02025f, 0.09f) * GetRight();
fireDir -= CGeneral::GetRandomNumberInRange(0.02025f, 0.18f) * GetForward();
fireDir.z = CGeneral::GetRandomNumberInRange(0.00225f, 0.018f);
}
damagePos = GetMatrix()*damagePos;
CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, fireDir,
nil, 0.9f);
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
damagePos.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
damagePos.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
damagePos.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, damagePos, CVector(0.0f, 0.0f, 0.0f));
// Blow up car after 5 seconds
m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
if(m_fFireBlowUpTimer > 5000.0f)
BlowUpCar(m_pSetOnFireEntity);
}else
m_fFireBlowUpTimer = 0.0f;
ProcessDelayedExplosion();
// Find out how much to shake the pad depending on suspension and ground surface
float suspShake = 0.0f;
float surfShake = 0.0f;
float speedsq = m_vecMoveSpeed.MagnitudeSqr();
for(i = 0; i < 4; i++){
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
if(suspChange > suspShake)
suspShake = suspChange;
}
}
if(this == FindPlayerVehicle()){
uint8 surf = m_aWheelColPoints[i].surfaceB;
if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
if(surfShake < 0.2f)
surfShake = 0.3f;
}else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
if(surfShake < 0.1f)
surfShake = 0.2f;
}else if(surf == SURFACE_GRASS){
if(surfShake < 0.05f)
surfShake = 0.1f;
}
// BUG: this only observes one of the wheels
TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
}
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatio[i] = 1.0f;
}
// Shake pad
if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
float speed = m_vecMoveSpeed.MagnitudeSqr();
if(speed > sq(0.1f)){
speed = Sqrt(speed);
if(suspShake > 0.0f){
uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
}else{
uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
}
}
}
bVehicleColProcessed = false;
bAudioChangingGear = false;
if(!bWarnedPeds)
CCarCtrl::ScanForPedDanger(this);
if(bInfiniteMass){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
}else if(!skipPhysics &&
(acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
if(Abs(m_vecMoveSpeed.x) < 0.005f &&
Abs(m_vecMoveSpeed.y) < 0.005f &&
Abs(m_vecMoveSpeed.z) < 0.005f){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed.z = 0.0f;
}
}
// Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bBalancedByRider){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
// Wheelie/Stoppie stabilization
if(GetStatus() == STATUS_PLAYER){
if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 &&
!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){
// Wheelie
float wheelie = pBikeHandling->fWheelieAng - GetForward().z;
if(wheelie > 0.15f)
// below wheelie angle
wheelie = Max(0.3f - wheelie, 0.0f);
else if(wheelie < -0.08f)
// above wheelie angle
wheelie = Min(-0.15f - wheelie, 0.0f);
float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie;
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 &&
!(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){
// Stoppie
float stoppie = pBikeHandling->fStoppieAng - GetForward().z;
if(stoppie > 0.15f)
// below stoppie angle
stoppie = Max(0.3f - stoppie, 0.0f);
else if(stoppie < -0.15f)
// above stoppie angle
stoppie = Min(-0.3f - stoppie, 0.0f);
float speed = m_vecMoveSpeed.Magnitude();
float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie;
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
}
}
}
}
void
CBike::Teleport(CVector pos)
{
CWorld::Remove(this);
SetPosition(pos);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
ResetSuspension();
CWorld::Add(this);
}
void
CBike::PreRender(void)
{
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
// Wheel particles
if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
static float smokeSize = 0.2f;
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
nil, smokeSize);
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.0f));
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.05f));
}
}else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
}
// Process lights
// Turn lights on/off
bool shouldLightsBeOn =
CClock::GetHours() > 20 ||
CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
CClock::GetHours() < 7 ||
CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
m_randomSeed/50000.0f < CWeather::Foggyness ||
m_randomSeed/50000.0f < CWeather::WetRoads;
if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
if(GetStatus() == STATUS_ABANDONED){
// Turn off lights on abandoned vehicles only when we they're far away
if(bLightsOn &&
Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
bLightsOn = false;
}else
bLightsOn = shouldLightsBeOn;
}
// Actually render the lights
bool alarmOn = false;
bool alarmOff = false;
if(IsAlarmOn()){
if(CTimer::GetTimeInMilliseconds() & 0x100)
alarmOn = true;
else
alarmOff = true;
}
if(bEngineOn && bLightsOn || alarmOn || alarmOff){
CalculateLeanMatrix();
CVector lookVector = GetPosition() - TheCamera.GetPosition();
float camDist = lookVector.Magnitude();
if(camDist != 0.0f)
lookVector *= 1.0f/camDist;
else
lookVector = CVector(1.0f, 0.0f, 0.0f);
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
// 0.0 if behind car, PI if in front
float angle = Abs(PI/2.0f - Acos(Abs(behindness)));
// Headlight
CMatrix mat;
CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway
mat.SetUnity();
mat.RotateZ(m_fWheelAngle);
mat = m_leanMatrix * mat;
}else
mat = m_leanMatrix;
CVector light = mat * headLightPos;
if(behindness < 0.0f){
// In front of bike
float intensity = -0.5f*behindness + 0.3f;
float size = 1.0f - behindness;
if(behindness < -0.97f && camDist < 30.0f){
// Directly in front and not too far away
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
// Taillight
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
light = m_leanMatrix * tailLightPos;
// Taillight corona
if(behindness > 0.0f){
// Behind car
float intensity = 0.4f*behindness + 0.4f;
float size = (behindness + 1.0f)/2.0f;
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
if(m_fBrakePedal > 0.0f){
intensity += 0.4f;
size += 0.3f;
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
// Light shadows
if(!alarmOff){
CVector pos = GetPosition();
CVector2D fwd(GetForward());
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
20.0f, 1.0f, 1.0f, 1.0f,
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
false);
CVector pos = GetPosition() - 4.0f*GetForward();
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
10.0f, 1.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
else
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
7.0f, 0.6f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
}
}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
// Lights off
CalculateLeanMatrix();
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
CVector light = m_leanMatrix * tailLightPos;
if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
CVector lookVector = GetPosition() - TheCamera.GetPosition();
lookVector.Normalise();
float behindness = DotProduct(lookVector, GetForward());
if(behindness > 0.0f){
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
// braking
CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
// Wheel particles
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
int drawParticles = Abs(fwdSpeed) < 90.0f;
int susp = BIKESUSP_F1;
for(i = 0; i < 2; i++){
if(i == BIKEWHEEL_REAR)
susp = BIKESUSP_R1;
static float speedSq;
// Sparks for friction of burst wheels
if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
(speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
CVector sparkDir = 0.25f*frictionSpeed;
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.04f)
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.16f){
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
}
}else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
(fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
}
}
AddDamagedVehicleParticles();
//TODO(MIAMI): StoreShadowForVehicle once we have it
CMatrix mat;
CVector pos;
CColModel *colModel = mi->GetColModel();
// Wheel rotation
CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
CVector rearWheelFwd = GetForward();
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]);
CVector contactPoint(0.0f,
(colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f,
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale);
CVector contactSpeed = GetSpeed(contactPoint);
// Why is wheel state always normal?
m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]);
CVector contactPoint(0.0f,
(colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f,
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale);
CVector contactSpeed = GetSpeed(contactPoint);
m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
}
// Front fork
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
pos = mat.GetPosition();
RwMatrix rwrot;
// TODO: this looks like some weird ctor we don't have
CMatrix rot;
rot.m_attachment = &rwrot;
rot.SetUnity();
rot.UpdateRW();
// Make rotation matrix with front fork as axis
CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
forkAxis.Normalise(); // as if that's not already the case
CQuaternion quat;
quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle);
quat.Get(rot.m_attachment);
rot.Update();
// Transform fork
mat.SetUnity();
mat = mat * rot;
mat.Translate(pos);
mat.UpdateRW();
if(m_aBikeNodes[BIKE_HANDLEBARS]){
// Transform handle
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS]));
pos = mat.GetPosition();
if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){
mat.SetUnity();
mat = mat * rot;
mat.Translate(pos);
}else
mat.SetTranslate(mat.GetPosition());
mat.UpdateRW();
}
}
// Rear fork
if(m_aBikeNodes[BIKE_FORKS_REAR]){
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
pos = mat.GetPosition();
mat.SetRotate(-Asin(sine), 0.0f, 0.0f);
mat.Translate(pos);
mat.UpdateRW();
}
// Front wheel
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT]));
pos.x = mat.GetPosition().x;
pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ;
float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY;
pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope;
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT]));
else
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]);
mat.Translate(pos);
mat.UpdateRW();
// and mudguard
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD]));
mat.SetTranslateOnly(pos);
mat.UpdateRW();
// Rear wheel
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR]));
pos = mat.GetPosition();
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR]));
else
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]);
mat.Translate(pos);
mat.UpdateRW();
// Chassis
if(m_aBikeNodes[BIKE_CHASSIS]){
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS]));
pos = mat.GetPosition();
pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z);
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
mat.RotateY(m_fLeanLRAngle);
mat.Translate(pos);
mat.UpdateRW();
}
// Exhaust smoke
if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
CVector pos1, pos2, dir;
if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
dir.z = 0.0f;
if(fwdSpeed < 10.0f){
CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
steerFwd = Multiply3x3(GetMatrix(), steerFwd);
float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
dir.x = steerFwd.x * r;
dir.y = steerFwd.y * r;
}else{
dir.x = m_vecMoveSpeed.x;
dir.y = m_vecMoveSpeed.y;
}
bool dblExhaust = false;
pos1 = GetMatrix() * exhaustPos;
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
dblExhaust = true;
pos2 = exhaustPos;
pos2.x = -pos2.x;
pos2 = GetMatrix() * pos2;
}
static float fumesLimit = 2.0f;
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
if(dblExhaust)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
CWeather::Rain == 0.0f){
CVector camDist = GetPosition() - TheCamera.GetPosition();
if(DotProduct(GetForward(), camDist) > 0.0f ||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
if(dblExhaust)
pos1 = 0.5f*pos1 + 0.5f*pos2;
if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT)
pos1 -= 0.2f*GetForward();
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
}
}
}
}
}
}
void
CBike::Render(void)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
mi->SetVehicleColour(m_currentColour1, m_currentColour2);
CEntity::Render();
}
int32
CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int i;
CColModel *colModel;
if(GetStatus() != STATUS_SIMPLE)
bVehicleColProcessed = true;
colModel = GetColModel();
int numWheelCollisions = 0;
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
GetModelIndex() == MI_DODO && ent->IsVehicle())
colModel->numLines = 0;
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
m_aWheelColPoints, m_aSuspensionSpringRatio);
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
if(colModel->numLines){
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
// wheel is touching a physical
if(ent->IsVehicle() || ent->IsObject()){
CPhysical *phys = (CPhysical*)ent;
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
}
}else
colModel->numLines = 4;
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
if(!ent->IsBuilding())
((CPhysical*)ent)->AddCollisionRecord(this);
if(numCollisions > 0)
if(ent->IsBuilding() ||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
bHasHitWall = true;
}
return numCollisions;
}
static int16 nLastControlInput;
static float fMouseCentreRange = 0.35f;
static float fMouseSteerSens = -0.0035f;
static float fMouseCentreMult = 0.975f;
void
CBike::ProcessControlInputs(uint8 pad)
{
float speed = DotProduct(m_vecMoveSpeed, GetForward());
if(CPad::GetPad(pad)->GetExitVehicle())
bIsHandbrakeOn = true;
else
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
// Steer left/right
#ifdef FIX_BUGS
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
nLastControlInput = 2;
if(Abs(m_fSteerInput) < fMouseCentreRange)
m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
// mouse hasn't move, steer with pad like below
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
}else
#endif
{
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
acceleration *= 0.3f;
if(Abs(speed) < 0.01f){
// standing still, go into direction we want
if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){
m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f;
m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f;
m_doingBurnout = 1;
}else{
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
}else{
#if 1
// simpler than the code below
if(speed * acceleration < 0.0f){
// if opposite directions, have to brake first
m_fGasPedal = 0.0f;
m_fBrakePedal = Abs(acceleration);
}else{
// accelerating in same direction we were already going
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
#else
if(speed < 0.0f){
// moving backwards currently
if(acceleration < 0.0f){
// still go backwards
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}else{
// want to go forwards, so brake
m_fGasPedal = 0.0f;
m_fBrakePedal = acceleration;
}
}else{
// moving forwards currently
if(acceleration < 0.0f){
// want to go backwards, so brake
m_fGasPedal = 0.0f;
m_fBrakePedal = -acceleration;
}else{
// still go forwards
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
}
#endif
}
// Actually turn wheels
static float fValue; // why static?
if(m_fSteerInput < 0.0f)
fValue = -sq(m_fSteerInput);
else
fValue = sq(m_fSteerInput);
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
m_fGasPedal = 1.0f;
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
if(CTimer::GetTimeInMilliseconds() & 0x800)
m_fSteerAngle += 0.08f;
else
m_fSteerAngle -= 0.03f;
}
// Brake if player isn't in control
// BUG: game always uses pad 0 here
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
m_fGasPedal = 0.0f;
FindPlayerPed()->KeepAreaAroundPlayerClear();
// slow down car immediately
speed = m_vecMoveSpeed.Magnitude();
if(speed > 0.28f)
m_vecMoveSpeed *= 0.28f/speed;
}
}
void
CBike::ProcessBuoyancy(void)
{
int i;
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
m_vecTurnSpeed *= waterResistance;
if(impulseRatio > 0.8f ||
impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f ||
m_aSuspensionSpringRatio[1] == 1.0f ||
m_aSuspensionSpringRatio[2] == 1.0f ||
m_aSuspensionSpringRatio[3] == 1.0f)){
bIsInWater = true;
bIsDrowning = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
if(pDriver){
pDriver->bIsInWater = true;
if(pDriver->IsPlayer() || !bWaterTight){
if(m_aSuspensionSpringRatio[0] < 1.0f ||
m_aSuspensionSpringRatio[1] < 1.0f ||
m_aSuspensionSpringRatio[2] < 1.0f ||
m_aSuspensionSpringRatio[3] < 1.0f)
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
else
KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false);
}
}
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i]){
pPassengers[i]->bIsInWater = true;
if(pPassengers[i]->IsPlayer() || !bWaterTight){
if(m_aSuspensionSpringRatio[0] < 1.0f ||
m_aSuspensionSpringRatio[1] < 1.0f ||
m_aSuspensionSpringRatio[2] < 1.0f ||
m_aSuspensionSpringRatio[3] < 1.0f)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
else
KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false);
}
}
}else{
bIsInWater = false;
bIsDrowning = false;
}
}else{
bIsInWater = false;
bIsDrowning = false;
bTouchingWater = false;
}
}
void
CBike::DoDriveByShootings(void)
{
CAnimBlendAssociation *anim;
CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
CWeapon *weapon = pDriver->GetWeapon();
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
return;
weapon->Update(pDriver->m_audioEntityId, nil);
bool lookingLeft = false;
bool lookingRight = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.m_bObbeCinematicCarCamOn){
if(CPad::GetPad(0)->GetLookLeft())
lookingLeft = true;
if(CPad::GetPad(0)->GetLookRight())
lookingRight = true;
}else{
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
lookingLeft = true;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
lookingRight = true;
}
if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
if(lookingLeft){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
}else if(lookingRight){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
}else{
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
}
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft, lookingRight);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
}else{
weapon->Reload();
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
}
}
void
CBike::VehicleDamage(void)
{
float impulse = m_fDamageImpulse;
float colSpeed = 800.0f*impulse/m_fMass;
if(GetStatus() == STATUS_PLAYER)
colSpeed *= 0.65f;
else if(VehicleCreatedBy == MISSION_VEHICLE)
colSpeed *= 0.4f;
if(!bCanBeDamaged)
return;
if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
impulse *= 0.5f;
if(bIsStanding && impulse > 20.0f)
bIsStanding = false;
// Inflict damage on the driver and passenger
if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){
float fwd = 0.6f;
if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){
float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f);
if(u < 0.85f)
u = 0.0f;
fwd += 7.0f * SQR(u);
}
float up = 0.05f;
if(GetModelIndex() == MI_SANCHEZ){
fwd *= 0.65f;
up *= 0.75f;
}
float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
damage = 0.0f;
if(damage > 75.0f){
int dir = -10;
if(pDriver){
dir = pDriver->GetLocalDirection(-m_vecDamageNormal);
if(pDriver->m_fHealth > 0.0f)
pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
if(pDriver && pDriver->GetPedState() == PED_DRIVING)
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false);
}
if(pPassengers[0]){
dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal);
if(pPassengers[0]->m_fHealth > 0.0f)
pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING)
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false);
}
}
}
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier;
if(damage > 0.0f){
if(damage > 5.0f &&
pDriver &&
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
((CVehicle*)m_pDamageEntity)->pDriver)
// TODO(MIAMI): enum
pDriver->Say(144);
int oldHealth = m_fHealth;
if(this == FindPlayerVehicle())
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
else if(bTakeLessDamage)
m_fHealth -= damage/12.0f;
else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
m_fHealth -= damage/1.5f;
else
m_fHealth -= damage/4.0f;
if(m_fHealth <= 0.0f && oldHealth > 0)
m_fHealth = 1.0f;
}
}
if(m_fHealth < 250.0f){
// Car is on fire
if(!bIsOnFire){
// Set engine on fire and remember who did this
bIsOnFire = true;
m_fFireBlowUpTimer = 0.0f;
m_pSetOnFireEntity = m_pDamageEntity;
if(m_pSetOnFireEntity)
m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
}
}
}
void
CBike::AddDamagedVehicleParticles(void)
{
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
return;
if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
return;
if(m_fHealth >= 650.0f)
return;
CVector direction = 0.5f*m_vecMoveSpeed;
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
damagePos.z -= 0.4f;
damagePos = GetMatrix()*damagePos;
CalculateLeanMatrix();
if(m_fHealth < 250.0f){
// fire, done in processControl
}else if(m_fHealth < 320.0f){
direction *= 0.2f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
}else if(m_fHealth < 390.0f){
if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
direction *= 0.3f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
}else if(m_fHealth < 460.0f){
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
if(rnd < 10 ||
rnd < 70 && rnd > 25 ||
rnd < 160 && rnd > 100 ||
rnd < 200 && rnd > 175 ||
rnd > 235)
return;
direction.z += 0.05f;
if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
direction = 0.8f*m_vecMoveSpeed;
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
}
}
int32
CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
{
int i;
CVector dir;
static float minSize = 0.02f;
static float maxSize = 0.04f;
static RwRGBA grassCol = { 8, 24, 8, 255 };
static RwRGBA gravelCol = { 64, 64, 64, 255 };
static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA sandCol = { 170, 165, 140, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed &&
colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
return 0;
switch(colpoint->surfaceB){
case SURFACE_GRASS:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
}
return 0;
case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
}
return 1;
case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
}
return 0;
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
if(CTimer::GetFrameCounter() & 2)
return 0;
dir.x = 0.75f*m_vecMoveSpeed.x;
dir.y = 0.75f*m_vecMoveSpeed.y;
for(i = 0; i < 1; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
}
return 0;
default:
if(CWeather::WetRoads > 0.01f){
CParticle::AddParticle(
PARTICLE_WATERSPRAY,
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
return 1;
}
return 0;
}
void
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
{
if(m_aBikeNodes[component] == nil){
printf("BikeNode missing: %d %d\n", GetModelIndex(), component);
return;
}
RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]);
pos = *RwMatrixGetPos(ltm);
}
bool
CBike::IsComponentPresent(int32 component)
{
return m_aBikeNodes[component] != nil;
}
void
CBike::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component]));
CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
mat.Translate(pos);
mat.UpdateRW();
}
bool
CBike::IsDoorReady(eDoors door)
{
return true;
}
bool
CBike::IsDoorFullyOpen(eDoors door)
{
return false;
}
bool
CBike::IsDoorClosed(eDoors door)
{
return false;
}
bool
CBike::IsDoorMissing(eDoors door)
{
return true;
}
void
CBike::RemoveRefsToVehicle(CEntity *ent)
{
int i;
for(i = 0; i < 4; i++)
if(m_aGroundPhysical[i] == ent)
m_aGroundPhysical[i] = nil;
}
void
CBike::BlowUpCar(CEntity *culprit)
{
if(!bCanBeDamaged)
return;
#ifdef FIX_BUGS
// taken from CAutomobile. maybe tweak values?
if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
}
#endif
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
SetStatus(STATUS_WRECKED);
bRenderScorched = true;
m_fHealth = 0.0f;
m_nBombTimer = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
KillPedsInVehicle();
bEngineOn = false;
bLightsOn = false;
ChangeLawEnforcerState(false);
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
CDarkel::RegisterCarBlownUpByPlayer(this);
}
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
RwMatrix *mat = RwMatrixCreate();
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *vehColModel = mi->GetColModel();
colModel->boundingSphere = vehColModel->boundingSphere;
colModel->boundingBox = vehColModel->boundingBox;
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
colModel->numSpheres = 2;
#ifdef FIX_BUGS
RwMatrixDestroy(mat);
#endif
return true;
}
float fBikeBurstForceMult = 0.02f;
float fBikeBurstFallSpeed = 0.3f;
float fBikeBurstFallSpeedPlayer = 0.55f;
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
if(bTyresDontBurst)
return;
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break;
case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break;
}
if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){
m_wheelStatus[wheel] = WHEEL_STATUS_BURST;
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
if(applyForces){
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
// This code checks piece types originally so it is never triggered
// as we have converted them to wheel indices above already.
if(pDriver){
#ifdef FIX_SIGNIFICANT_BUGS
if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
#else
if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
#endif
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
if(speedSq > fBikeBurstFallSpeed &&
(GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
#ifdef FIX_SIGNIFICANT_BUGS
if(wheel == BIKEWHEEL_FRONT){
#else
if(wheel == CAR_PIECE_WHEEL_LF){
#endif
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
if(pPassengers[0])
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
}else
ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
}
}
}
}
}
bool
CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
{
CColPoint colpoint;
CEntity *ent;
colpoint.point = CVector(0.0f, 0.0f, 0.0f);
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CVector seatPos = mi->GetFrontSeatPosn();
if(component == CAR_DOOR_RR || component == CAR_DOOR_LR)
seatPos = mi->m_positions[CAR_POS_BACKSEAT];
if(component == CAR_DOOR_LF || component == CAR_DOOR_LR)
seatPos.x = -seatPos.x;
seatPos = GetMatrix() * seatPos;
CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
if(doorOffset){
CVector off = *doorOffset;
if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
off.x = -off.x;
doorPos += Multiply3x3(GetMatrix(), off);
}
if(GetUp().z < 0.0f){
seatPos.z += 0.5f;
doorPos.z += 0.5f;
}
CVector dist = doorPos - seatPos;
// Removing that makes thiProcessEntityCollisions func. return false for van doors.
doorPos.z += 0.5f;
float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length);
if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
return false;
if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
return false;
if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
return false;
float upperZ = colpoint.point.z;
if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
return false;
if(upperZ != 0.0f && upperZ < colpoint.point.z)
return false;
return true;
}
float
CBike::GetHeightAboveRoad(void)
{
return m_fHeightAboveRoad;
}
void
CBike::PlayCarHorn(void)
{
int r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;
if (m_nCarHornDelay) {
m_nCarHornDelay--;
return;
}
m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
r = m_nCarHornDelay & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
}
}
void
CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
{
AnimationId anim = ANIM_KO_SHOT_FRONT1;
if(ped == nil)
return;
if(!ped->IsPlayer()){
if(bGetBackOn){
if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle &&
!CTheScripts::IsPlayerOnAMission())
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
!CTheScripts::IsPlayerOnAMission())
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
!CTheScripts::IsPlayerOnAMission()){
ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle);
ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8);
}
}else if(ped->m_leader == nil){
if(pDriver == ped)
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this);
else
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this);
}
}
if(ped->IsPed()){
CAnimBlendAssociation *assoc;
for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING);
assoc;
assoc = RpAnimBlendGetNextAssociation(assoc))
assoc->flags |= ASSOC_DELETEFADEDOUT;
}
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
ped->m_vehEnterType = CAR_DOOR_LF;
CPed::PedSetOutCarCB(nil, ped);
ped->SetMoveState(PEDMOVE_STILL);
if(GetUp().z < 0.0f)
ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI));
else
ped->SetHeading(GetForward().Heading());
switch(weapon){
case WEAPONTYPE_UNARMED:
case WEAPONTYPE_UNIDENTIFIED:
ped->m_vecMoveSpeed = m_vecMoveSpeed;
ped->m_pCollidingEntity = this;
anim = NUM_STD_ANIMS;
break;
case WEAPONTYPE_BASEBALLBAT:
default:
switch(direction){
case 0:
anim = ANIM_BIKE_FALL_R;
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
ped->m_pCollidingEntity = this;
break;
case 1:
case 2:
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
anim = ANIM_KO_SPIN_R;
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
}else{
anim = ANIM_KD_LEFT;
ped->m_vecMoveSpeed = m_vecMoveSpeed;
ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
}
// BUG or is it intentionally missing?
//ped->m_pCollidingEntity = this;
break;
case 3:
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
anim = ANIM_KO_SPIN_L;
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
}else{
anim = ANIM_KD_RIGHT;
ped->m_vecMoveSpeed = m_vecMoveSpeed;
ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
}
// BUG or is it intentionally missing?
//ped->m_pCollidingEntity = this;
break;
}
break;
case WEAPONTYPE_DROWNING:{
RwRGBA color;
anim = ANIM_FALL_FALL;
ped->m_vecMoveSpeed *= 0.2f;
ped->m_vecMoveSpeed.z = 0.0f;
ped->m_pCollidingEntity = this;
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed;
float waterZ = 0.0f;
if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false))
splashPos.z = waterZ;
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f),
0.0f, 200, color, true);
break;
}
case WEAPONTYPE_FALL: {
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
ped->m_pCollidingEntity = this;
switch(direction){
case 0: anim = ANIM_KO_SKID_BACK; break;
case 1: anim = ANIM_KD_RIGHT; break;
case 2: anim = ANIM_KO_SKID_FRONT; break;
case 3: anim = ANIM_KD_LEFT; break;
}
if(m_nWheelsOnGround == 0)
ped->bKnockedOffBike = true;
break;
}
case WEAPONTYPE_RAMMEDBYCAR: {
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
static float minForceZ = 8.0f;
static float maxForceZ = 15.0f;
float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
ped->m_pCollidingEntity = this;
switch(direction){
case 0: anim = ANIM_KO_SKID_BACK; break;
case 1: anim = ANIM_KD_RIGHT; break;
case 2: anim = ANIM_KO_SKID_FRONT; break;
case 3: anim = ANIM_KD_LEFT; break;
}
ped->bKnockedOffBike = true;
if(ped->IsPlayer())
ped->Say(SOUND_PED_DAMAGE);
break;
}
}
if(weapon == WEAPONTYPE_DROWNING){
ped->bIsStanding = false;
ped->bWasStanding = false;
ped->bIsInTheAir = true;
ped->bIsInWater = true;
ped->bTouchingWater = true;
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
}else if(weapon != WEAPONTYPE_UNARMED){
if(ped->m_fHealth > 0.0f)
ped->SetFall(1000, anim, 0);
else
ped->SetDie(anim);
ped->bIsStanding = false;
}
CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
if(ent == nil)
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
if(ent == nil)
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
if(ent == nil)
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
if(ent){
CColPoint point;
ent = nil;
if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){
if(ped->m_pMyVehicle == nil){
ped->m_pMyVehicle = this;
ped->PositionPedOutOfCollision();
ped->m_pMyVehicle = nil;
}else
ped->PositionPedOutOfCollision();
}else
ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f));
ped->m_pCollidingEntity = ped->m_pMyVehicle;
ped->bKnockedOffBike = true;
ped->bHeadStuckInCollision = true;
}else if(weapon == WEAPONTYPE_RAMMEDBYCAR){
if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil)
ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f));
}
ped->m_pMyVehicle = nil;
}
void
CBike::PlayHornIfNecessary(void)
{
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
AutoPilot.m_bSlowedDownBecauseOfCars)
PlayCarHorn();
}
void
CBike::ResetSuspension(void)
{
int i;
for(i = 0; i < 2; i++){
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_NORMAL;
}
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
}
}
void
CBike::SetupSuspensionLines(void)
{
int i;
CVector posn;
float suspOffset = 0.0f;
RwFrame *node = nil;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
RwMatrix *mat = RwMatrixCreate();
bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION;
for(i = 0; i < 4; i++){
if(initialized){
posn = colModel->lines[i].p0;
if(i < 2)
posn.z = m_aWheelBasePosition[0];
else
posn.z = m_aWheelBasePosition[1];
}else{
switch(i){
case BIKESUSP_F1:
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
suspOffset = 0.25f*mi->m_wheelScale;
break;
case BIKESUSP_F2:
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
suspOffset = -0.25f*mi->m_wheelScale;
break;
case BIKESUSP_R1:
node = m_aBikeNodes[BIKE_WHEEL_REAR];
suspOffset = 0.25f*mi->m_wheelScale;
break;
case BIKESUSP_R2:
node = m_aBikeNodes[BIKE_WHEEL_REAR];
suspOffset = -0.25f*mi->m_wheelScale;
break;
}
GetRelativeMatrix(mat, node, node);
posn = *RwMatrixGetPos(mat);
if(i == BIKESUSP_F1)
m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z;
else if(i == BIKESUSP_R1){
m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z;
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]);
float dz = posn.z - RwMatrixGetPos(mat)->z;
float dy = posn.y - RwMatrixGetPos(mat)->y;
m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz));
assert(m_fRearForkLength != 0.0f); // we want to divide by this
}
posn.y += suspOffset;
}
// uppermost wheel position
posn.z += pHandling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
if(!initialized){
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]);
m_fFrontForkY = RwMatrixGetPos(mat)->y;
m_fFrontForkZ = RwMatrixGetPos(mat)->z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
- colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
for(i = 0; i < 2; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
#ifdef FIX_BUGS
RwMatrixDestroy(mat);
#endif
}
void
CBike::CalculateLeanMatrix(void)
{
if(bLeanMatrixClean)
return;
CMatrix mat;
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
mat.RotateY(m_fLeanLRAngle);
m_leanMatrix = GetMatrix();
m_leanMatrix = m_leanMatrix * mat;
// place wheel back on ground
m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z;
bLeanMatrixClean = true;
}
void
CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2)
{
CVector &fwd = GetForward();
CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
CVector upWorld = CrossProduct(rightWorld, fwd);
CColModel *colModel = GetColModel();
float onSide = DotProduct(GetUp(), rightWorld);
float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f);
pos = CVector(0.0f, 0.0f, 0.0f);
float y = p2.y - p1.y;
float x = onSide*diff + p2.x + p1.x;
float z = p2.z - p1.z;
pos = x*rightWorld + y*fwd + z*upWorld + GetPosition();
}
void
CBike::Fix(void)
{
bIsDamaged = false;
bIsOnFire = false;
m_wheelStatus[0] = WHEEL_STATUS_OK;
m_wheelStatus[1] = WHEEL_STATUS_OK;
}
void
CBike::SetupModelNodes(void)
{
int i;
for(i = 0; i < BIKE_NUM_NODES; i++)
m_aBikeNodes[i] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes);
}
void
CBike::ReduceHornCounter(void)
{
if(m_nCarHornTimer != 0)
m_nCarHornTimer--;
}