#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
#include <shlobj.h>
#include <basetsd.h>
#include <mmsystem.h>
#include <regstr.h>
#include <shellapi.h>
#include <windowsx.h>
DWORD _dwOperatingSystemVersion;
#include "resource.h"
#else
long _dwOperatingSystemVersion;
#ifndef __SWITCH__
#ifndef __APPLE__
#include <sys/sysinfo.h>
#else
#include <mach/mach_host.h>
#include <sys/sysctl.h>
#endif
#endif
#include <errno.h>
#include <locale.h>
#include <signal.h>
#include <stddef.h>
#endif
#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
#include <stdio.h>
#include "rwcore.h"
#include "skeleton.h"
#include "platform.h"
#include "crossplatform.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
#include "Pad.h"
#include "Timer.h"
#include "DMAudio.h"
#include "ControllerConfig.h"
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
#include "MemoryCard.h"
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
#include "MemoryMgr.h"
// This is defined on project-level, via premake5 or cmake
#ifdef GET_KEYBOARD_INPUT_FROM_X11
#include <X11/Xlib.h>
#include <X11/XKBlib.h>
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3native.h>
#endif
#ifdef _WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#endif
#define MAX_SUBSYSTEMS (16)
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
static RwBool WindowIconified = FALSE;
static RwBool WindowFocused = TRUE;
static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
static RwBool useDefault;
// What is that for anyway?
#ifndef IMPROVED_VIDEOMODE
static RwBool defaultFullscreenRes = TRUE;
#else
static RwBool defaultFullscreenRes = FALSE;
static RwInt32 bestWndMode = -1;
#endif
static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
#ifdef DETECT_JOYSTICK_MENU
char gSelectedJoystickName[128] = "";
#endif
/*
*****************************************************************************
*/
void _psCreateFolder(const char *path)
{
#ifdef _WIN32
HANDLE hfle = CreateFile(path, GENERIC_READ,
FILE_SHARE_READ,
nil,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
nil);
if ( hfle == INVALID_HANDLE_VALUE )
CreateDirectory(path, nil);
else
CloseHandle(hfle);
#else
struct stat info;
char fullpath[PATH_MAX];
realpath(path, fullpath);
if (lstat(fullpath, &info) != 0) {
if (errno == ENOENT || (errno != EACCES && !S_ISDIR(info.st_mode))) {
mkdir(fullpath, 0755);
}
}
#endif
}
/*
*****************************************************************************
*/
const char *_psGetUserFilesFolder()
{
#if defined USE_MY_DOCUMENTS && defined _WIN32
HKEY hKey = NULL;
static CHAR szUserFiles[256];
if ( RegOpenKeyEx(HKEY_CURRENT_USER,
REGSTR_PATH_SPECIAL_FOLDERS,
REG_OPTION_RESERVED,
KEY_READ,
&hKey) == ERROR_SUCCESS )
{
DWORD KeyType;
DWORD KeycbData = sizeof(szUserFiles);
if ( RegQueryValueEx(hKey,
"Personal",
NULL,
&KeyType,
(LPBYTE)szUserFiles,
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
RegCloseKey(hKey);
}
strcpy(szUserFiles, "data");
return szUserFiles;
#else
static char szUserFiles[256];
strcpy(szUserFiles, "userfiles");
_psCreateFolder(szUserFiles);
return szUserFiles;
#endif
}
/*
*****************************************************************************
*/
RwBool
psCameraBeginUpdate(RwCamera *camera)
{
if ( !RwCameraBeginUpdate(Scene.camera) )
{
ForegroundApp = FALSE;
RsEventHandler(rsACTIVATE, (void *)FALSE);
return FALSE;
}
return TRUE;
}
/*
*****************************************************************************
*/
void
psCameraShowRaster(RwCamera *camera)
{
#ifdef LEGACY_MENU_OPTIONS
if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive)
#else
if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive)
#endif
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
return;
}
/*
*****************************************************************************
*/
RwImage *
psGrabScreen(RwCamera *pCamera)
{
#ifndef LIBRW
RwRaster *pRaster = RwCameraGetRaster(pCamera);
if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
RwImageAllocatePixels(pImage);
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
#else
rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
image->removeMask();
if(image)
return image;
#endif
return nil;
}
/*
*****************************************************************************
*/
#ifdef _WIN32
#pragma comment( lib, "Winmm.lib" ) // Needed for time
RwUInt32
psTimer(void)
{
RwUInt32 time;
TIMECAPS TimeCaps;
timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
timeBeginPeriod(TimeCaps.wPeriodMin);
time = (RwUInt32) timeGetTime();
timeEndPeriod(TimeCaps.wPeriodMin);
return time;
}
#else
double
psTimer(void)
{
struct timespec start;
#if defined(CLOCK_MONOTONIC_RAW)
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
#elif defined(CLOCK_MONOTONIC_FAST)
clock_gettime(CLOCK_MONOTONIC_FAST, &start);
#else
clock_gettime(CLOCK_MONOTONIC, &start);
#endif
return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0;
}
#endif
/*
*****************************************************************************
*/
void
psMouseSetPos(RwV2d *pos)
{
glfwSetCursorPos(PSGLOBAL(window), pos->x, pos->y);
PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
return;
}
/*
*****************************************************************************
*/
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
return &memFuncs;
#else
return nil;
#endif
}
/*
*****************************************************************************
*/
RwBool
psInstallFileSystem(void)
{
return (TRUE);
}
/*
*****************************************************************************
*/
RwBool
psNativeTextureSupport(void)
{
return true;
}
/*
*****************************************************************************
*/
#ifdef UNDER_CE
#define CMDSTR LPWSTR
#else
#define CMDSTR LPSTR
#endif
/*
*****************************************************************************
*/
#ifdef __SWITCH__
static HidVibrationValue SwitchVibrationValues[2];
static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2];
static HidVibrationDeviceHandle SwitchVibrationDeviceGC;
static PadState SwitchPad;
static Result HidInitializationResult[2];
static Result HidInitializationGCResult;
static void _psInitializeVibration()
{
HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
if(R_FAILED(HidInitializationResult[0])) {
printf("Failed to initialize VibrationDevice for Handheld Mode\n");
}
HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl);
if(R_FAILED(HidInitializationResult[1])) {
printf("Failed to initialize VibrationDevice for Detached Mode\n");
}
HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc);
if(R_FAILED(HidInitializationResult[1])) {
printf("Failed to initialize VibrationDevice for GC Mode\n");
}
SwitchVibrationValues[0].freq_low = 160.0f;
SwitchVibrationValues[0].freq_high = 320.0f;
padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl);
padInitializeDefault(&SwitchPad);
}
static void _psHandleVibration()
{
padUpdate(&SwitchPad);
uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1;
if(R_SUCCEEDED(HidInitializationResult[target_device])) {
CPad* pad = CPad::GetPad(0);
// value conversion based on SDL2 switch port
SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f;
SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f;
SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f;
if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds())
pad->ShakeDur = 0;
else
pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds();
if (pad->ShakeDur == 0) pad->ShakeFreq = 0;
if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) {
// gamecube rumble
hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop);
}
memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue));
hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2);
}
}
#else
static void _psInitializeVibration() {}
static void _psHandleVibration() {}
#endif
/*
*****************************************************************************
*/
RwBool
psInitialize(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
PsGlobal.cursorIsInWindow = FALSE;
WindowFocused = TRUE;
WindowIconified = FALSE;
PsGlobal.joy1id = -1;
PsGlobal.joy2id = -1;
CFileMgr::Initialise();
#ifdef PS2_MENU
CPad::Initialise();
CPad::GetPad(0)->Mode = 0;
CGame::frenchGame = false;
CGame::germanGame = false;
CGame::nastyGame = true;
CMenuManager::m_PrefsAllowNastyGame = true;
#ifndef _WIN32
// Mandatory for Linux(Unix? Posix?) to set lang. to environment lang.
setlocale(LC_ALL, "");
char *systemLang, *keyboardLang;
systemLang = setlocale (LC_ALL, NULL);
keyboardLang = setlocale (LC_CTYPE, NULL);
short lang;
lang = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH :
!strncmp(systemLang, "de_",3) ? LANG_GERMAN :
!strncmp(systemLang, "en_",3) ? LANG_ENGLISH :
!strncmp(systemLang, "it_",3) ? LANG_ITALIAN :
!strncmp(systemLang, "es_",3) ? LANG_SPANISH :
LANG_OTHER;
#else
WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
#endif
if ( lang == LANG_ITALIAN )
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
else if ( lang == LANG_SPANISH )
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
else if ( lang == LANG_GERMAN )
{
CGame::germanGame = true;
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
}
else if ( lang == LANG_FRENCH )
{
CGame::frenchGame = true;
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
}
else
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
TheMemoryCard.Init();
#else
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#endif
_psInitializeVibration();
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
#ifdef _WIN32
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&verInfo);
_dwOperatingSystemVersion = OS_WIN95;
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
if ( verInfo.dwMajorVersion == 4 )
{
debug("Operating System is WinNT\n");
_dwOperatingSystemVersion = OS_WINNT;
}
else if ( verInfo.dwMajorVersion == 5 )
{
debug("Operating System is Win2000\n");
_dwOperatingSystemVersion = OS_WIN2000;
}
else if ( verInfo.dwMajorVersion > 5 )
{
debug("Operating System is WinXP or greater\n");
_dwOperatingSystemVersion = OS_WINXP;
}
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
}
else
{
debug("Operating System is Win95\n");
_dwOperatingSystemVersion = OS_WIN95;
}
}
#else
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
#ifndef PS2_MENU
FrontEndMenuManager.LoadSettings();
#endif
#ifdef _WIN32
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
_dwMemAvailPhys = memstats.dwAvailPhys;
debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys);
#elif defined (__APPLE__)
uint64_t size = 0;
uint64_t page_size = 0;
size_t uint64_len = sizeof(uint64_t);
size_t ull_len = sizeof(unsigned long long);
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
vm_statistics_data_t vm_stat;
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
debug("Physical memory size %llu\n", _dwMemAvailPhys);
debug("Available physical memory %llu\n", size);
#elif defined (__SWITCH__)
svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0);
debug("Physical memory size %llu\n", _dwMemAvailPhys);
#else
#ifndef __APPLE__
struct sysinfo systemInfo;
sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram;
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
#else
uint64_t size = 0;
uint64_t page_size = 0;
size_t uint64_len = sizeof(uint64_t);
size_t ull_len = sizeof(unsigned long long);
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
vm_statistics_data_t vm_stat;
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
debug("Physical memory size %llu\n", _dwMemAvailPhys);
debug("Available physical memory %llu\n", size);
#endif
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
TheText.Unload();
return TRUE;
}
/*
*****************************************************************************
*/
void
psTerminate(void)
{
return;
}
/*
*****************************************************************************
*/
static RwChar **_VMList;
RwInt32 _psGetNumVideModes()
{
return RwEngineGetNumVideoModes();
}
/*
*****************************************************************************
*/
RwBool _psFreeVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
numModes = _psGetNumVideModes();
if ( _VMList == nil )
return TRUE;
for ( i = 0; i < numModes; i++ )
{
RwFree(_VMList[i]);
}
RwFree(_VMList);
_VMList = nil;
return TRUE;
}
/*
*****************************************************************************
*/
RwChar **_psGetVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
if ( _VMList != nil )
{
return _VMList;
}
numModes = RwEngineGetNumVideoModes();
_VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
for ( i = 0; i < numModes; i++ )
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, i);
if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
{
_VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
rwsprintf(_VMList[i],"%d X %d X %d", vm.width, vm.height, vm.depth);
}
else
_VMList[i] = nil;
}
return _VMList;
}
/*
*****************************************************************************
*/
void _psSelectScreenVM(RwInt32 videoMode)
{
RwTexDictionarySetCurrent( nil );
FrontEndMenuManager.UnloadTextures();
if (!_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode))
{
RsGlobal.quit = TRUE;
printf("ERROR: Failed to select new screen resolution\n");
}
else
FrontEndMenuManager.LoadAllTextures();
}
/*
*****************************************************************************
*/
RwBool IsForegroundApp()
{
return !!ForegroundApp;
}
/*
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
ASSERT(d3d != nil);
UINT refreshRate = INT_MAX;
D3DFORMAT format;
if ( depth == 32 )
format = D3DFMT_X8R8G8B8;
else if ( depth == 24 )
format = D3DFMT_R8G8B8;
else
format = D3DFMT_R5G6B5;
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
for ( UINT i = 0; i < modeCount; i++ )
{
D3DDISPLAYMODE mode;
d3d->EnumAdapterModes(GcurSel, i, &mode);
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 )
return 0;
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
#ifdef FIX_BUGS
d3d->Release();
#endif
if ( refreshRate == -1 )
return -1;
return refreshRate;
}
*/
/*
*****************************************************************************
*/
RwBool
psSelectDevice()
{
RwVideoMode vm;
RwInt32 subSysNum;
RwInt32 AutoRenderer = 0;
RwBool modeFound = FALSE;
if ( !useDefault )
{
GnumSubSystems = RwEngineGetNumSubSystems();
if ( !GnumSubSystems )
{
return FALSE;
}
/* Just to be sure ... */
GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
/* Get the names of all the sub systems */
for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
{
RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
}
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
if (!RwEngineSetSubSystem(GcurSel))
{
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
{
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
}
else
{
#ifdef DEFAULT_NATIVE_RESOLUTION
// get the native video mode
HDC hDevice = GetDC(NULL);
int w = GetDeviceCaps(hDevice, HORZRES);
int h = GetDeviceCaps(hDevice, VERTRES);
int d = GetDeviceCaps(hDevice, BITSPIXEL);
#else
const int w = 640;
const int h = 480;
const int d = 16;
#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != w
|| vm.height != h
|| vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
printf("WARNING: Cannot find 640x480 video mode, selecting device cancelled\n");
return FALSE;
#endif
}
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
FrontEndMenuManager.m_nPrefsWidth = mode->width;
FrontEndMenuManager.m_nPrefsHeight = mode->height;
FrontEndMenuManager.m_nPrefsDepth = 32;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestFsMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)){
bestWndMode = GcurSelVM;
} else {
// try the largest one that isn't larger than what we wanted
if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestFsMode = GcurSelVM;
}
}
}
if(bestFsMode < 0){
printf("WARNING: Cannot find desired video mode, selecting device cancelled\n");
return FALSE;
}
GcurSelVM = bestFsMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if (FrontEndMenuManager.m_nPrefsWindowed)
GcurSelVM = bestWndMode;
// Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
#ifndef PS2_MENU
FrontEndMenuManager.m_nCurrOption = 0;
#endif
/* Set up the video mode and set the apps window
* dimensions to match */
if (!RwEngineSetVideoMode(GcurSelVM))
{
return FALSE;
}
/*
TODO
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
if ( refresh != (UINT)-1 )
{
debug("refresh %d", refresh);
RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
}
}
*/
#ifndef IMPROVED_VIDEOMODE
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
}
#else
RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight;
RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight;
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif
return TRUE;
}
#ifndef GET_KEYBOARD_INPUT_FROM_X11
void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
#endif
void resizeCB(GLFWwindow* window, int width, int height);
void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
void cursorCB(GLFWwindow* window, double xpos, double ypos);
void cursorEnterCB(GLFWwindow* window, int entered);
void windowFocusCB(GLFWwindow* window, int focused);
void windowIconifyCB(GLFWwindow* window, int iconified);
void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
{
#ifndef DETECT_JOYSTICK_MENU
return false;
#else
if (glfwJoystickIsGamepad(i))
return false;
const char* joyname = glfwGetJoystickName(i);
if (gSelectedJoystickName[0] != '\0' &&
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
return false;
return true;
#endif
}
void _InputInitialiseJoys()
{
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
// Load our gamepad mappings.
#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
if (f) {
fseek(f, 0, SEEK_END);
size_t fsize = ftell(f);
fseek(f, 0, SEEK_SET);
char *db = (char*)malloc(fsize + 1);
if (fread(db, 1, fsize, f) == fsize) {
db[fsize] = '\0';
if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
} else
Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
free(db);
fclose(f);
} else
printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from reVC/gamefiles to GTA: Vice City directory. Some gamepads may not be recognized.\n");
#undef SDL_GAMEPAD_DB_PATH
// But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
if (EnvControlConfig != nil) {
glfwUpdateGamepadMappings(EnvControlConfig);
}
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = i;
else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = i;
else
break;
}
}
if (PSGLOBAL(joy1id) != -1) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
#ifdef DETECT_JOYSTICK_MENU
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
#endif
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
}
int lastCursorMode = GLFW_CURSOR_HIDDEN;
long _InputInitialiseMouse(bool exclusive)
{
// Disabled = keep cursor centered and hide
lastCursorMode = exclusive ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, lastCursorMode);
return 0;
}
void _InputShutdownMouse()
{
// Not needed
}
// Not "needs exclusive" on GLFW, but more like "needs to change mode"
bool _InputMouseNeedsExclusive()
{
// That was the cause of infamous mouse bug on Win.
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
// If windowed, free the cursor on menu(where this func. is called and DISABLED-HIDDEN transition is done accordingly)
// If it's fullscreen, be sure that it didn't stuck on HIDDEN.
return !(vm.flags & rwVIDEOMODEEXCLUSIVE) || lastCursorMode == GLFW_CURSOR_HIDDEN;
}
void psPostRWinit(void)
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
#ifndef IGNORE_MOUSE_KEYBOARD
#ifndef GET_KEYBOARD_INPUT_FROM_X11
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
#endif
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
#endif
glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
glfwSetJoystickCallback(joysChangeCB);
_InputInitialiseJoys();
_InputInitialiseMouse(false);
if(!(vm.flags & rwVIDEOMODEEXCLUSIVE))
glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight);
// Make sure all keys are released
CPad::GetPad(0)->Clear(true);
CPad::GetPad(1)->Clear(true);
}
/*
*****************************************************************************
*/
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
{
RwInitialised = FALSE;
RsEventHandler(rsRWTERMINATE, nil);
GcurSel = subSystem;
GcurSelVM = videoMode;
useDefault = TRUE;
if ( RsEventHandler(rsRWINITIALIZE, &openParams) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
useDefault = FALSE;
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
psPostRWinit();
return TRUE;
}
/*
*****************************************************************************
*/
static RwChar **
CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
{
RwInt32 numArgs = 0;
RwBool inArg, inString;
RwInt32 i, len;
RwChar *res, *str, **aptr;
len = strlen(cmdLine);
/*
* Count the number of arguments...
*/
inString = FALSE;
inArg = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
inArg = FALSE;
numArgs++;
}
}
else if( !inArg )
{
inArg = TRUE;
}
}
/*
* Allocate memory for result...
*/
res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
str = res + sizeof(RwChar *) * numArgs;
aptr = (RwChar **)res;
strcpy(str, cmdLine);
/*
* Walk through cmdLine again this time setting pointer to each arg...
*/
inArg = FALSE;
inString = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
if( str[i-1] == '"' )
{
str[i-1] = '\0';
}
else
{
str[i] = '\0';
}
inArg = FALSE;
}
}
else if( !inArg && cmdLine[i] != '"' )
{
inArg = TRUE;
*aptr++ = &str[i];
}
}
*argCount = numArgs;
return (RwChar **)res;
}
/*
*****************************************************************************
*/
void InitialiseLanguage()
{
#ifndef _WIN32
// Mandatory for Linux(Unix? Posix?) to set lang. to environment lang.
setlocale(LC_ALL, "");
char *systemLang, *keyboardLang;
systemLang = setlocale (LC_ALL, NULL);
keyboardLang = setlocale (LC_CTYPE, NULL);
short primUserLCID, primSystemLCID;
primUserLCID = primSystemLCID = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH :
!strncmp(systemLang, "de_",3) ? LANG_GERMAN :
!strncmp(systemLang, "en_",3) ? LANG_ENGLISH :
!strncmp(systemLang, "it_",3) ? LANG_ITALIAN :
!strncmp(systemLang, "es_",3) ? LANG_SPANISH :
LANG_OTHER;
short primLayout = !strncmp(keyboardLang, "fr_",3) ? LANG_FRENCH : (!strncmp(keyboardLang, "de_",3) ? LANG_GERMAN : LANG_ENGLISH);
short subUserLCID, subSystemLCID;
subUserLCID = subSystemLCID = !strncmp(systemLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER;
short subLayout = !strncmp(keyboardLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER;
#else
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
#endif
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
if ( primUserLCID == LANG_FRENCH
|| primSystemLCID == LANG_FRENCH
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
if ( subUserLCID == SUBLANG_ENGLISH_AUS
|| subSystemLCID == SUBLANG_ENGLISH_AUS
|| subLayout == SUBLANG_ENGLISH_AUS )
CGame::noProstitutes = true;
#ifdef NASTY_GAME
CGame::nastyGame = true;
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
int32 lang;
switch ( primSystemLCID )
{
case LANG_GERMAN:
{
lang = LANG_GERMAN;
break;
}
case LANG_FRENCH:
{
lang = LANG_FRENCH;
break;
}
case LANG_SPANISH:
{
lang = LANG_SPANISH;
break;
}
case LANG_ITALIAN:
{
lang = LANG_ITALIAN;
break;
}
default:
{
lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
break;
}
}
FrontEndMenuManager.OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
break;
}
default:
{
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
break;
}
}
#ifndef _WIN32
// TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems??
setlocale(LC_CTYPE, "C");
setlocale(LC_COLLATE, "C");
setlocale(LC_NUMERIC, "C");
#endif
TheText.Unload();
TheText.Load();
}
/*
*****************************************************************************
*/
void HandleExit()
{
#ifdef _WIN32
MSG message;
while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
RsGlobal.quit = TRUE;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
#else
// We now handle terminate message always, why handle on some cases?
return;
#endif
}
#ifndef _WIN32
void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
RsGlobal.quit = TRUE;
}
#ifdef FLUSHABLE_STREAMING
void dummyHandler(int sig){
// Don't kill the app pls
}
#endif
#endif
void resizeCB(GLFWwindow* window, int width, int height) {
/*
* Handle event to ensure window contents are displayed during re-size
* as this can be disabled by the user, then if there is not enough
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
// TODO fix artifacts of resizing with mouse
RsGlobal.maximumHeight = height;
RsGlobal.maximumWidth = width;
r.x = 0;
r.y = 0;
r.w = width;
r.h = height;
RsEventHandler(rsCAMERASIZE, &r);
}
// glfwSetWindowPos(window, 0, 0);
}
void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
PSGLOBAL(mouseWheel) = yoffset;
}
bool lshiftStatus = false;
bool rshiftStatus = false;
#ifndef GET_KEYBOARD_INPUT_FROM_X11
int keymap[GLFW_KEY_LAST + 1];
static void
initkeymap(void)
{
int i;
for (i = 0; i < GLFW_KEY_LAST + 1; i++)
keymap[i] = rsNULL;
keymap[GLFW_KEY_SPACE] = ' ';
keymap[GLFW_KEY_APOSTROPHE] = '\'';
keymap[GLFW_KEY_COMMA] = ',';
keymap[GLFW_KEY_MINUS] = '-';
keymap[GLFW_KEY_PERIOD] = '.';
keymap[GLFW_KEY_SLASH] = '/';
keymap[GLFW_KEY_0] = '0';
keymap[GLFW_KEY_1] = '1';
keymap[GLFW_KEY_2] = '2';
keymap[GLFW_KEY_3] = '3';
keymap[GLFW_KEY_4] = '4';
keymap[GLFW_KEY_5] = '5';
keymap[GLFW_KEY_6] = '6';
keymap[GLFW_KEY_7] = '7';
keymap[GLFW_KEY_8] = '8';
keymap[GLFW_KEY_9] = '9';
keymap[GLFW_KEY_SEMICOLON] = ';';
keymap[GLFW_KEY_EQUAL] = '=';
keymap[GLFW_KEY_A] = 'A';
keymap[GLFW_KEY_B] = 'B';
keymap[GLFW_KEY_C] = 'C';
keymap[GLFW_KEY_D] = 'D';
keymap[GLFW_KEY_E] = 'E';
keymap[GLFW_KEY_F] = 'F';
keymap[GLFW_KEY_G] = 'G';
keymap[GLFW_KEY_H] = 'H';
keymap[GLFW_KEY_I] = 'I';
keymap[GLFW_KEY_J] = 'J';
keymap[GLFW_KEY_K] = 'K';
keymap[GLFW_KEY_L] = 'L';
keymap[GLFW_KEY_M] = 'M';
keymap[GLFW_KEY_N] = 'N';
keymap[GLFW_KEY_O] = 'O';
keymap[GLFW_KEY_P] = 'P';
keymap[GLFW_KEY_Q] = 'Q';
keymap[GLFW_KEY_R] = 'R';
keymap[GLFW_KEY_S] = 'S';
keymap[GLFW_KEY_T] = 'T';
keymap[GLFW_KEY_U] = 'U';
keymap[GLFW_KEY_V] = 'V';
keymap[GLFW_KEY_W] = 'W';
keymap[GLFW_KEY_X] = 'X';
keymap[GLFW_KEY_Y] = 'Y';
keymap[GLFW_KEY_Z] = 'Z';
keymap[GLFW_KEY_LEFT_BRACKET] = '[';
keymap[GLFW_KEY_BACKSLASH] = '\\';
keymap[GLFW_KEY_RIGHT_BRACKET] = ']';
keymap[GLFW_KEY_GRAVE_ACCENT] = '`';
keymap[GLFW_KEY_ESCAPE] = rsESC;
keymap[GLFW_KEY_ENTER] = rsENTER;
keymap[GLFW_KEY_TAB] = rsTAB;
keymap[GLFW_KEY_BACKSPACE] = rsBACKSP;
keymap[GLFW_KEY_INSERT] = rsINS;
keymap[GLFW_KEY_DELETE] = rsDEL;
keymap[GLFW_KEY_RIGHT] = rsRIGHT;
keymap[GLFW_KEY_LEFT] = rsLEFT;
keymap[GLFW_KEY_DOWN] = rsDOWN;
keymap[GLFW_KEY_UP] = rsUP;
keymap[GLFW_KEY_PAGE_UP] = rsPGUP;
keymap[GLFW_KEY_PAGE_DOWN] = rsPGDN;
keymap[GLFW_KEY_HOME] = rsHOME;
keymap[GLFW_KEY_END] = rsEND;
keymap[GLFW_KEY_CAPS_LOCK] = rsCAPSLK;
keymap[GLFW_KEY_SCROLL_LOCK] = rsSCROLL;
keymap[GLFW_KEY_NUM_LOCK] = rsNUMLOCK;
keymap[GLFW_KEY_PRINT_SCREEN] = rsNULL;
keymap[GLFW_KEY_PAUSE] = rsPAUSE;
keymap[GLFW_KEY_F1] = rsF1;
keymap[GLFW_KEY_F2] = rsF2;
keymap[GLFW_KEY_F3] = rsF3;
keymap[GLFW_KEY_F4] = rsF4;
keymap[GLFW_KEY_F5] = rsF5;
keymap[GLFW_KEY_F6] = rsF6;
keymap[GLFW_KEY_F7] = rsF7;
keymap[GLFW_KEY_F8] = rsF8;
keymap[GLFW_KEY_F9] = rsF9;
keymap[GLFW_KEY_F10] = rsF10;
keymap[GLFW_KEY_F11] = rsF11;
keymap[GLFW_KEY_F12] = rsF12;
keymap[GLFW_KEY_F13] = rsNULL;
keymap[GLFW_KEY_F14] = rsNULL;
keymap[GLFW_KEY_F15] = rsNULL;
keymap[GLFW_KEY_F16] = rsNULL;
keymap[GLFW_KEY_F17] = rsNULL;
keymap[GLFW_KEY_F18] = rsNULL;
keymap[GLFW_KEY_F19] = rsNULL;
keymap[GLFW_KEY_F20] = rsNULL;
keymap[GLFW_KEY_F21] = rsNULL;
keymap[GLFW_KEY_F22] = rsNULL;
keymap[GLFW_KEY_F23] = rsNULL;
keymap[GLFW_KEY_F24] = rsNULL;
keymap[GLFW_KEY_F25] = rsNULL;
keymap[GLFW_KEY_KP_0] = rsPADINS;
keymap[GLFW_KEY_KP_1] = rsPADEND;
keymap[GLFW_KEY_KP_2] = rsPADDOWN;
keymap[GLFW_KEY_KP_3] = rsPADPGDN;
keymap[GLFW_KEY_KP_4] = rsPADLEFT;
keymap[GLFW_KEY_KP_5] = rsPAD5;
keymap[GLFW_KEY_KP_6] = rsPADRIGHT;
keymap[GLFW_KEY_KP_7] = rsPADHOME;
keymap[GLFW_KEY_KP_8] = rsPADUP;
keymap[GLFW_KEY_KP_9] = rsPADPGUP;
keymap[GLFW_KEY_KP_DECIMAL] = rsPADDEL;
keymap[GLFW_KEY_KP_DIVIDE] = rsDIVIDE;
keymap[GLFW_KEY_KP_MULTIPLY] = rsTIMES;
keymap[GLFW_KEY_KP_SUBTRACT] = rsMINUS;
keymap[GLFW_KEY_KP_ADD] = rsPLUS;
keymap[GLFW_KEY_KP_ENTER] = rsPADENTER;
keymap[GLFW_KEY_KP_EQUAL] = rsNULL;
keymap[GLFW_KEY_LEFT_SHIFT] = rsLSHIFT;
keymap[GLFW_KEY_LEFT_CONTROL] = rsLCTRL;
keymap[GLFW_KEY_LEFT_ALT] = rsLALT;
keymap[GLFW_KEY_LEFT_SUPER] = rsLWIN;
keymap[GLFW_KEY_RIGHT_SHIFT] = rsRSHIFT;
keymap[GLFW_KEY_RIGHT_CONTROL] = rsRCTRL;
keymap[GLFW_KEY_RIGHT_ALT] = rsRALT;
keymap[GLFW_KEY_RIGHT_SUPER] = rsRWIN;
keymap[GLFW_KEY_MENU] = rsNULL;
}
void
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) {
RsKeyCodes ks = (RsKeyCodes)keymap[key];
if (key == GLFW_KEY_LEFT_SHIFT)
lshiftStatus = action != GLFW_RELEASE;
if (key == GLFW_KEY_RIGHT_SHIFT)
rshiftStatus = action != GLFW_RELEASE;
if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks);
else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks);
}
}
#else
uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff
bool keyStates[512];
uint32 keyCodeToKeymapIndex[256]; // cache for physical keys
#define KEY_MAP_OFFSET (0xff00 - 256)
static void
initkeymap(void)
{
Display *display = glfwGetX11Display();
int i;
for (i = 0; i < ARRAY_SIZE(keymap); i++)
keymap[i] = rsNULL;
// You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen)
// Right hand side of assigments should always be uppercase counterpart of character
keymap[XK_space] = ' ';
keymap[XK_apostrophe] = '\'';
keymap[XK_ampersand] = '&';
keymap[XK_percent] = '%';
keymap[XK_dollar] = '$';
keymap[XK_comma] = ',';
keymap[XK_minus] = '-';
keymap[XK_period] = '.';
keymap[XK_slash] = '/';
keymap[XK_question] = '?';
keymap[XK_exclam] = '!';
keymap[XK_quotedbl] = '"';
keymap[XK_colon] = ':';
keymap[XK_semicolon] = ';';
keymap[XK_equal] = '=';
keymap[XK_bracketleft] = '[';
keymap[XK_backslash] = '\\';
keymap[XK_bracketright] = ']';
keymap[XK_grave] = '`';
keymap[XK_0] = '0';
keymap[XK_1] = '1';
keymap[XK_2] = '2';
keymap[XK_3] = '3';
keymap[XK_4] = '4';
keymap[XK_5] = '5';
keymap[XK_6] = '6';
keymap[XK_7] = '7';
keymap[XK_8] = '8';
keymap[XK_9] = '9';
keymap[XK_a] = 'A';
keymap[XK_b] = 'B';
keymap[XK_c] = 'C';
keymap[XK_d] = 'D';
keymap[XK_e] = 'E';
keymap[XK_f] = 'F';
keymap[XK_g] = 'G';
keymap[XK_h] = 'H';
keymap[XK_i] = 'I';
keymap[XK_I] = 'I'; // Turkish I problem
keymap[XK_j] = 'J';
keymap[XK_k] = 'K';
keymap[XK_l] = 'L';
keymap[XK_m] = 'M';
keymap[XK_n] = 'N';
keymap[XK_o] = 'O';
keymap[XK_p] = 'P';
keymap[XK_q] = 'Q';
keymap[XK_r] = 'R';
keymap[XK_s] = 'S';
keymap[XK_t] = 'T';
keymap[XK_u] = 'U';
keymap[XK_v] = 'V';
keymap[XK_w] = 'W';
keymap[XK_x] = 'X';
keymap[XK_y] = 'Y';
keymap[XK_z] = 'Z';
// Some of regional but ASCII characters that GTA supports
keymap[XK_agrave] = 0x00c0;
keymap[XK_aacute] = 0x00c1;
keymap[XK_acircumflex] = 0x00c2;
keymap[XK_adiaeresis] = 0x00c4;
keymap[XK_ae] = 0x00c6;
keymap[XK_egrave] = 0x00c8;
keymap[XK_eacute] = 0x00c9;
keymap[XK_ecircumflex] = 0x00ca;
keymap[XK_ediaeresis] = 0x00cb;
keymap[XK_igrave] = 0x00cc;
keymap[XK_iacute] = 0x00cd;
keymap[XK_icircumflex] = 0x00ce;
keymap[XK_idiaeresis] = 0x00cf;
keymap[XK_ccedilla] = 0x00c7;
keymap[XK_odiaeresis] = 0x00d6;
keymap[XK_udiaeresis] = 0x00dc;
// These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed
keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC;
keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER;
keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB;
keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP;
keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS;
keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL;
keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT;
keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT;
keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN;
keymap[XK_Up - KEY_MAP_OFFSET] = rsUP;
keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP;
keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN;
keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME;
keymap[XK_End - KEY_MAP_OFFSET] = rsEND;
keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK;
keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL;
keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK;
keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE;
keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1;
keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2;
keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3;
keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4;
keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5;
keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6;
keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7;
keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8;
keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9;
keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10;
keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11;
keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12;
keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS;
keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND;
keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN;
keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN;
keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT;
keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5;
keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT;
keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME;
keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP;
keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP;
keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS;
keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND;
keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN;
keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN;
keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT;
keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5;
keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT;
keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME;
keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP;
keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP;
keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL;
keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE;
keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES;
keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS;
keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS;
keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER;
keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL;
keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT;
keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL;
keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT;
keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN;
keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT;
keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL;
keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT;
keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN;
keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL;
// Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame
// KeyCode is always in [0,255], and represents a physical key
int min_keycode, max_keycode, keysyms_per_keycode;
KeySym *keymap, *origkeymap;
char *keyboardLang = setlocale (LC_CTYPE, NULL);
setlocale(LC_CTYPE, "");
XDisplayKeycodes(display, &min_keycode, &max_keycode);
origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode);
keymap = origkeymap;
for (int i = min_keycode; i <= max_keycode; i++) {
int j, lastKeysym;
lastKeysym = keysyms_per_keycode - 1;
while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol))
lastKeysym--;
for (j = 0; j <= lastKeysym; j++) {
KeySym ks = keymap[j];
if (ks == NoSymbol)
continue;
if (ks < 256) {
keyCodeToKeymapIndex[i] = ks;
break;
} else if (ks >= 0xff00 && ks < 0xffff) {
keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET;
break;
}
}
keymap += keysyms_per_keycode;
}
XFree(origkeymap);
setlocale(LC_CTYPE, keyboardLang);
}
#undef KEY_MAP_OFFSET
void checkKeyPresses()
{
Display *display = glfwGetX11Display();
char keys[32];
XQueryKeymap(display, keys);
for (int i = 0; i < sizeof(keys); i++) {
for (int j = 0; j < 8; j++) {
KeyCode keycode = 8 * i + j;
uint32 keymapIndex = keyCodeToKeymapIndex[keycode];
if (keymapIndex != 0) {
int rsCode = keymap[keymapIndex];
if (rsCode == rsNULL)
continue;
bool pressed = WindowFocused && !!(keys[i] & (1 << j));
// idk why R* does that
if (rsCode == rsLSHIFT)
lshiftStatus = pressed;
else if (rsCode == rsRSHIFT)
rshiftStatus = pressed;
if (keyStates[keymapIndex] != pressed) {
if (pressed) {
RsKeyboardEventHandler(rsKEYDOWN, &rsCode);
} else {
RsKeyboardEventHandler(rsKEYUP, &rsCode);
}
}
keyStates[keymapIndex] = pressed;
}
}
}
}
#endif
// R* calls that in ControllerConfig, idk why
void
_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
RsKeyboardEventHandler(lshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsLSHIFT));
RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
}
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
if (!FrontEndMenuManager.m_bMenuActive)
return;
int winw, winh;
glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
}
void
cursorEnterCB(GLFWwindow* window, int entered) {
PSGLOBAL(cursorIsInWindow) = !!entered;
}
void
windowFocusCB(GLFWwindow* window, int focused) {
WindowFocused = !!focused;
}
void
windowIconifyCB(GLFWwindow* window, int iconified) {
WindowIconified = !!iconified;
}
/*
*****************************************************************************
*/
#ifdef _WIN32
int PASCAL
WinMain(HINSTANCE instance,
HINSTANCE prevInstance __RWUNUSED__,
CMDSTR cmdLine,
int cmdShow)
{
RwInt32 argc;
RwChar** argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
#ifndef MASTER
if (strstr(cmdLine, "-console"))
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
#else
int
main(int argc, char *argv[])
{
#endif
RwV2d pos;
RwInt32 i;
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
#if !defined(_WIN32) && !defined(__SWITCH__)
struct sigaction act;
act.sa_sigaction = terminateHandler;
act.sa_flags = SA_SIGINFO;
sigaction(SIGTERM, &act, NULL);
#ifdef FLUSHABLE_STREAMING
struct sigaction sa;
sigemptyset(&sa.sa_mask);
sa.sa_handler = dummyHandler;
sa.sa_flags = 0;
sigaction(SIGUSR1, &sa, NULL);
#endif
#endif
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
{
return FALSE;
}
#ifdef _WIN32
/*
* Get proper command line params, cmdLine passed to us does not
* work properly under all circumstances...
*/
cmdLine = GetCommandLine();
/*
* Parse command line into standard (argv, argc) parameters...
*/
argv = CommandLineToArgv(cmdLine, &argc);
/*
* Parse command line parameters (except program name) one at
* a time BEFORE RenderWare initialization...
*/
#endif
for(i=1; i<argc; i++)
{
RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
}
/*
* Parameters to be used in RwEngineOpen / rsRWINITIALISE event
*/
openParams.width = RsGlobal.maximumWidth;
openParams.height = RsGlobal.maximumHeight;
openParams.windowtitle = RsGlobal.appName;
openParams.window = &PSGLOBAL(window);
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
/*
* Initialize the 3D (RenderWare) components of the app...
*/
if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, &openParams) )
{
RsEventHandler(rsTERMINATE, nil);
return 0;
}
#ifdef _WIN32
HWND wnd = glfwGetWin32Window(PSGLOBAL(window));
HICON icon = LoadIcon(instance, MAKEINTRESOURCE(IDI_MAIN_ICON));
SendMessage(wnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
SendMessage(wnd, WM_SETICON, ICON_SMALL, (LPARAM)icon);
#endif
psPostRWinit();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
// glfwSetWindowPos(PSGLOBAL(window), 0, 0);
/*
* Parse command line parameters (except program name) one at
* a time AFTER RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsCOMMANDLINE, argv[i]);
}
/*
* Force a camera resize event...
*/
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
}
#ifdef _WIN32
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE);
STICKYKEYS SavedStickyKeys;
SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
STICKYKEYS NewStickyKeys;
NewStickyKeys.cbSize = sizeof(STICKYKEYS);
NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
#endif
{
CFileMgr::SetDirMyDocuments();
#ifdef LOAD_INI_SETTINGS
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
// so we can add new joy bindings **on top of** stored bindings.
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
#endif
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
CFileMgr::CloseFile(gta3set);
}
CFileMgr::SetDir("");
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
if (connectedPadButtons != 0)
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); // add (connected-saved) amount of new button assignments on top of ours
// these have 2 purposes: creating .ini at the start, and adding newly introduced settings to old .ini at the start
SaveINISettings();
SaveINIControllerSettings();
#endif
}
#ifdef _WIN32
SetErrorMode(SEM_FAILCRITICALERRORS);
#endif
#ifdef PS2_MENU
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
{
LoadingScreen(nil, nil, "loadsc0");
TheText.Unload();
TheText.Load();
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
#endif
initkeymap();
while ( TRUE )
{
RwInitialised = TRUE;
/*
* Set the initial mouse position...
*/
pos.x = RsGlobal.maximumWidth * 0.5f;
pos.y = RsGlobal.maximumHeight * 0.5f;
RsMouseSetPos(&pos);
/*
* Enter the message processing loop...
*/
#ifndef MASTER
if (gbModelViewer) {
// This is TheModelViewer in LCS
LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
}
#endif
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
TheMemoryCard.m_bWantToLoad = false;
CTimer::Update();
while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) && !glfwWindowShouldClose(PSGLOBAL(window)) )
#else
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart && !glfwWindowShouldClose(PSGLOBAL(window)))
#endif
{
glfwPollEvents();
#ifdef GET_KEYBOARD_INPUT_FROM_X11
checkKeyPresses();
#endif
#ifndef MASTER
if (gbModelViewer) {
// This is TheModelViewerCore in LCS
TheModelViewer();
} else
#endif
if ( ForegroundApp )
{
switch ( gGameState )
{
case GS_START_UP:
{
#ifdef NO_MOVIES
gGameState = GS_INIT_ONCE;
#else
gGameState = GS_INIT_LOGO_MPEG;
#endif
TRACE("gGameState = GS_INIT_ONCE");
break;
}
case GS_INIT_LOGO_MPEG:
{
//if (!startupDeactivate)
// PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
gGameState = GS_LOGO_MPEG;
TRACE("gGameState = GS_LOGO_MPEG;");
break;
}
case GS_LOGO_MPEG:
{
// CPad::UpdatePads();
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_INTRO_MPEG:
{
//#ifndef NO_MOVIES
// CloseClip();
// CoUninitialize();
//#endif
//
// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
// else
// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
gGameState = GS_INTRO_MPEG;
TRACE("gGameState = GS_INTRO_MPEG;");
break;
}
case GS_INTRO_MPEG:
{
// CPad::UpdatePads();
//
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_ONCE:
{
//CoUninitialize();
#ifdef PS2_MENU
extern char version_name[64];
if ( CGame::frenchGame || CGame::germanGame )
LoadingScreen(NULL, version_name, "loadsc24");
else
LoadingScreen(NULL, version_name, "loadsc0");
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
#ifdef PS2_MENU
gGameState = GS_INIT_PLAYING_GAME;
#else
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
#endif
break;
}
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
defaultFullscreenRes = FALSE;
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
}
gGameState = GS_FRONTEND;
TRACE("gGameState = GS_FRONTEND;");
break;
}
case GS_FRONTEND:
{
if(!WindowIconified)
RsEventHandler(rsFRONTENDIDLE, nil);
#ifdef PS2_MENU
if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
#else
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
#endif
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad )
#else
if ( FrontEndMenuManager.m_bWantToLoad )
#endif
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
}
break;
}
#endif
case GS_INIT_PLAYING_GAME:
{
#ifdef PS2_MENU
CGame::Initialise("DATA\\GTA3.DAT");
//LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
{
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
{
CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
TheText.Unload();
TheText.Load();
}
CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
}
#else
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
break;
}
case GS_PLAYING_GAME:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
}
}
}
else
{
if ( RwCameraBeginUpdate(Scene.camera) )
{
RwCameraEndUpdate(Scene.camera);
ForegroundApp = TRUE;
RsEventHandler(rsACTIVATE, (void *)TRUE);
}
}
}
/*
* About to shut down - block resize events again...
*/
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
#ifdef PS2_MENU
if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
break;
#else
if ( !FrontEndMenuManager.m_bWantToRestart )
break;
#endif
CPad::ResetCheats();
CPad::StopPadsShaking();
DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
#ifdef PS2_MENU
CGame::ShutDownForRestart();
#endif
CTimer::Stop();
#ifdef PS2_MENU
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
{
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
{
FrontEndMenuManager.m_bWantToRestart = true;
TheMemoryCard.m_bWantToLoad = true;
}
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
FrontEndMenuManager.m_bWantToRestart = false;
continue;
}
CGame::ShutDown();
CTimer::Stop();
break;
#else
if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
{
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
}
else
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
}
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bWantToRestart = false;
#endif
}
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
DMAudio.Terminate();
_psFreeVideoModeList();
/*
* Tidy up the 3D (RenderWare) components of the application...
*/
RsEventHandler(rsRWTERMINATE, nil);
/*
* Free the platform dependent data...
*/
RsEventHandler(rsTERMINATE, nil);
#ifdef _WIN32
/*
* Free the argv strings...
*/
free(argv);
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SetErrorMode(0);
#endif
return 0;
}
/*
*****************************************************************************
*/
RwV2d leftStickPos;
RwV2d rightStickPos;
void CapturePad(RwInt32 padID)
{
int8 glfwPad = -1;
if( padID == 0 )
glfwPad = PSGLOBAL(joy1id);
else if( padID == 1)
glfwPad = PSGLOBAL(joy2id);
else
assert("invalid padID");
if ( glfwPad == -1 )
return;
int numButtons, numAxes;
const uint8 *buttons = glfwGetJoystickButtons(glfwPad, &numButtons);
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState;
if (ControlsManager.m_bFirstCapture == false) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
} else {
// In case connected gamepad doesn't have L-R trigger axes.
ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
}
ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad;
ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
if (ControlsManager.m_NewState.isGamepad) {
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
// glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
// otherwise if this axis is present, -1 = released, 1 = pressed
if (lt != 0.0f)
ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
if (rt != 0.0f)
ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
}
// TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
ControlsManager.m_bFirstCapture = false;
}
RsPadButtonStatus bs;
bs.padID = padID;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
// And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
if ( glfwPad != -1 ) {
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs);
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
CPad *pad = CPad::GetPad(bs.padID);
if ( Abs(leftStickPos.x) > 0.3f )
pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
if ( Abs(leftStickPos.y) > 0.3f )
pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
if ( Abs(rightStickPos.x) > 0.3f )
pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
if ( Abs(rightStickPos.y) > 0.3f )
pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
}
_psHandleVibration();
return;
}
void joysChangeCB(int jid, int event)
{
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
if (PSGLOBAL(joy1id) == -1) {
PSGLOBAL(joy1id) = jid;
#ifdef DETECT_JOYSTICK_MENU
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
#ifdef LOAD_INI_SETTINGS
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
ControlsManager.InitDefaultControlConfigJoyPad(count);
#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
} else if (event == GLFW_DISCONNECTED) {
if (PSGLOBAL(joy1id) == jid) {
PSGLOBAL(joy1id) = -1;
} else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1;
}
}
#if (defined(_MSC_VER))
int strcasecmp(const char* str1, const char* str2)
{
return _strcmpi(str1, str2);
}
int strncasecmp(const char *str1, const char *str2, size_t len)
{
return _strnicmp(str1, str2, len);
}
#endif
#endif