#pragma once
//file done
class CSpecialFX
{
public:
static bool bVideoCam;
static bool bLiftCam;
static bool bSnapShotActive;
static int32 SnapShotFrames;
static void Render(void);
static void Update(void);
static void Init(void);
static void Shutdown(void);
static void AddWeaponStreak(int type);
static void Render2DFXs();
};
class CRegisteredMotionBlurStreak
{
public:
uintptr m_id;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
CVector m_pos1[3];
CVector m_pos2[3];
bool m_isValid[3];
void Update(void);
void Render(void);
};
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void);
static void Update(void);
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void);
};
struct CBulletTrace
{
CVector m_vecStartPos;
CVector m_vecEndPos;
bool m_bInUse;
uint32 m_nCreationTime;
uint32 m_nLifeTime;
float m_fThickness;
uint8 m_fVisibility;
void Update(void);
};
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void);
static void Render(void);
static void Update(void);
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
};
enum
{
MARKERTYPE_0 = 0,
MARKERTYPE_ARROW,
MARKERTYPE_2,
MARKERTYPE_3,
MARKERTYPE_CYLINDER,
NUMMARKERTYPES,
MARKERTYPE_INVALID = 0x101
};
class C3dMarker
{
public:
CMatrix m_Matrix;
RpAtomic *m_pAtomic;
RpMaterial *m_pMaterial;
uint16 m_nType;
bool m_bIsUsed;
bool m_bFindZOnNextPlacement;
uint32 m_nIdentifier;
RwRGBA m_Color;
uint16 m_nPulsePeriod;
int16 m_nRotateRate;
uint32 m_nStartTime;
float m_fPulseFraction;
float m_fStdSize;
float m_fSize;
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
void DeleteMarkerObject();
void Render();
};
class C3dMarkers
{
public:
static void Init();
static void Shutdown();
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void Render();
static void Update();
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
};
enum
{
BRIGHTLIGHT_INVALID,
BRIGHTLIGHT_TRAFFIC_GREEN,
BRIGHTLIGHT_TRAFFIC_YELLOW,
BRIGHTLIGHT_TRAFFIC_RED,
// white
BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_FRONT_SMALL,
BRIGHTLIGHT_FRONT_BIG,
BRIGHTLIGHT_FRONT_TALL,
// red
BRIGHTLIGHT_REAR_LONG,
BRIGHTLIGHT_REAR_SMALL,
BRIGHTLIGHT_REAR_BIG,
BRIGHTLIGHT_REAR_TALL,
BRIGHTLIGHT_SIREN, // unused
BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
class CBrightLight
{
public:
CVector m_pos;
CVector m_up;
CVector m_side;
CVector m_front;
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
class CBrightLights
{
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
static void Init(void);
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
enum
{
SHINYTEXT_WALK = 1,
SHINYTEXT_FLAT
};
class CShinyText
{
public:
CVector m_verts[4];
CVector2D m_texCoords[4];
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
class CMoneyMessage
{
friend class CMoneyMessages;
uint32 m_nTimeRegistered;
CVector m_vecPosition;
wchar m_aText[16];
CRGBA m_Colour;
float m_fSize;
float m_fOpacity;
public:
void Render();
};
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Render();
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
static void StartBoatFoamAnimation(); //not used
static void UpdateBoatFoamAnimation(CMatrix*); //not used
};