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#pragma once
#define DEFAULT_SKIN_NAME "$$\"\""
class CPlayerSkin
{
static int m_txdSlot;
public:
static void Initialise();
static void Shutdown();
static RwTexture *GetSkinTexture(const char *texName);
static void BeginFrontendSkinEdit();
static void EndFrontendSkinEdit();
static void RenderFrontendSkinEdit();
};
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