#pragma once
// Index into the PedType array
enum ePedType
{
PEDTYPE_PLAYER1,
PEDTYPE_PLAYER2,
PEDTYPE_PLAYER3,
PEDTYPE_PLAYER4,
PEDTYPE_CIVMALE,
PEDTYPE_CIVFEMALE,
PEDTYPE_COP,
PEDTYPE_GANG1,
PEDTYPE_GANG2,
PEDTYPE_GANG3,
PEDTYPE_GANG4,
PEDTYPE_GANG5, // Security - hardcoded
PEDTYPE_GANG6,
PEDTYPE_GANG7, // Vercetti gang - hardcoded
PEDTYPE_GANG8,
PEDTYPE_GANG9,
PEDTYPE_EMERGENCY,
PEDTYPE_FIREMAN,
PEDTYPE_CRIMINAL,
PEDTYPE_UNUSED1,
PEDTYPE_PROSTITUTE,
PEDTYPE_SPECIAL,
PEDTYPE_UNUSED2,
NUM_PEDTYPES
};
enum
{
PED_FLAG_PLAYER1 = 1 << 0,
PED_FLAG_PLAYER2 = 1 << 1,
PED_FLAG_PLAYER3 = 1 << 2,
PED_FLAG_PLAYER4 = 1 << 3,
PED_FLAG_CIVMALE = 1 << 4,
PED_FLAG_CIVFEMALE = 1 << 5,
PED_FLAG_COP = 1 << 6,
PED_FLAG_GANG1 = 1 << 7,
PED_FLAG_GANG2 = 1 << 8,
PED_FLAG_GANG3 = 1 << 9,
PED_FLAG_GANG4 = 1 << 10,
PED_FLAG_GANG5 = 1 << 11,
PED_FLAG_GANG6 = 1 << 12,
PED_FLAG_GANG7 = 1 << 13,
PED_FLAG_GANG8 = 1 << 14,
PED_FLAG_GANG9 = 1 << 15,
PED_FLAG_EMERGENCY = 1 << 16,
PED_FLAG_PROSTITUTE = 1 << 17,
PED_FLAG_CRIMINAL = 1 << 18,
PED_FLAG_SPECIAL = 1 << 19,
PED_FLAG_GUN = 1 << 20,
PED_FLAG_COP_CAR = 1 << 21,
PED_FLAG_FAST_CAR = 1 << 22,
PED_FLAG_EXPLOSION = 1 << 23,
PED_FLAG_FIREMAN = 1 << 24,
PED_FLAG_DEADPEDS = 1 << 25,
};
class CPedType
{
uint32 m_flag;
float unknown1;
float unknown2;
float unknown3;
float unknown4;
float unknown5;
uint32 m_threats;
uint32 m_avoid;
static CPedType *ms_apPedType[NUM_PEDTYPES];
public:
static void Initialise(void);
static void Shutdown(void);
static void LoadPedData(void);
static ePedType FindPedType(char *type);
static uint32 FindPedFlag(char *type);
static void Save(uint8 *buf, uint32 *size);
static void Load(uint8 *buf, uint32 size);
static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; }
static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; }
static uint32 GetThreats(int type) { return ms_apPedType[type]->m_threats; }
static void SetThreats(int type, uint32 threat) { ms_apPedType[type]->m_threats = threat; }
static void AddThreat(int type, int threat) { ms_apPedType[type]->m_threats |= threat; }
static void RemoveThreat(int type, int threat) { ms_apPedType[type]->m_threats &= ~threat; }
static bool IsThreat(int type, int threat) { return ms_apPedType[type]->m_threats & threat; }
};
VALIDATE_SIZE(CPedType, 0x20);
enum ePedStats
{
PEDSTAT_PLAYER,
PEDSTAT_COP,
PEDSTAT_MEDIC,
PEDSTAT_FIREMAN,
PEDSTAT_GANG1,
PEDSTAT_GANG2,
PEDSTAT_GANG3,
PEDSTAT_GANG4,
PEDSTAT_GANG5,
PEDSTAT_GANG6,
PEDSTAT_GANG7,
PEDSTAT_STREET_GUY,
PEDSTAT_SUIT_GUY,
PEDSTAT_SENSIBLE_GUY,
PEDSTAT_GEEK_GUY,
PEDSTAT_OLD_GUY,
PEDSTAT_TOUGH_GUY,
PEDSTAT_STREET_GIRL,
PEDSTAT_SUIT_GIRL,
PEDSTAT_SENSIBLE_GIRL,
PEDSTAT_GEEK_GIRL,
PEDSTAT_OLD_GIRL,
PEDSTAT_TOUGH_GIRL,
PEDSTAT_TRAMP_MALE,
PEDSTAT_TRAMP_FEMALE,
PEDSTAT_TOURIST,
PEDSTAT_PROSTITUTE,
PEDSTAT_CRIMINAL,
PEDSTAT_BUSKER,
PEDSTAT_TAXIDRIVER,
PEDSTAT_PSYCHO,
PEDSTAT_STEWARD,
PEDSTAT_SPORTSFAN,
PEDSTAT_SHOPPER,
PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
PEDSTAT_COWARD,
NUM_PEDSTATS
};
// flags
enum
{
STAT_PUNCH_ONLY = 1,
STAT_CAN_KNEE_HEAD = 2,
STAT_CAN_KICK = 4,
STAT_CAN_ROUNDHOUSE = 8,
STAT_NO_DIVE = 0x10,
STAT_ONE_HIT_KNOCKDOWN = 0x20,
STAT_SHOPPING_BAGS = 0x40,
STAT_GUN_PANIC = 0x80
};
class CPedStats
{
public:
ePedStats m_type;
char m_name[24];
float m_fleeDistance;
float m_headingChangeRate;
int8 m_fear;
int8 m_temper;
int8 m_lawfulness;
int8 m_sexiness;
float m_attackStrength;
float m_defendWeakness;
int16 m_flags;
static CPedStats *ms_apPedStats[NUM_PEDSTATS];
static void Initialise(void);
static void Shutdown(void);
static void LoadPedStats(void);
static ePedStats GetPedStatType(char *name);
};
VALIDATE_SIZE(CPedStats, 0x34);