#include "common.h"
#include "CivilianPed.h"
#include "Phones.h"
#include "General.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "PedAttractor.h"
#include "Object.h"
#include "CarCtrl.h"
#ifndef _WIN32
#include <float.h>
#endif
// --MIAMI: file done except TODOs
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
m_bLookForVacantCars = false;
if (pedtype == PEDTYPE_CRIMINAL)
m_bLookForVacantCars = true;
m_nLookForVacantCarsCounter = 0;
m_bJustStoleACar = false;
m_bStealCarEvenIfThereIsSomeoneInIt = false;
for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) {
uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE + 1);
if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel))
m_nStealWishList[i] = randomCarModel;
else
m_nStealWishList[i] = MI_CHEETAH;
}
m_nAttractorCycleState = 0;
m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
void
CCivilianPed::CivilianAI(void)
{
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
|| !IsPedInControl()) {
if (m_objective == OBJECTIVE_GUARD_SPOT)
return;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
if (m_pedInObjective && m_pedInObjective->IsPlayer())
return;
}
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
return;
ScanForDelayedResponseThreats();
if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
return;
CheckThreatValidity();
uint32 closestThreatFlag = m_threatFlags;
m_threatFlags = 0;
m_threatCheckTimer = 0;
if (closestThreatFlag == PED_FLAG_EXPLOSION) {
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
m_eventOrThreat.x, m_eventOrThreat.y,
GetPosition().x, GetPosition().y);
SetLookFlag(angleToFace, true);
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_GUN) {
SetLookFlag(m_threatEntity, true);
SetLookTimer(500);
}
return;
}
ScanForDelayedResponseThreats();
if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
return;
CheckThreatValidity();
uint32 closestThreatFlag = m_threatFlags;
m_threatFlags = 0;
m_threatCheckTimer = 0;
if (closestThreatFlag == PED_FLAG_GUN) {
if (!m_threatEntity || !m_threatEntity->IsPed())
return;
CPed *threatPed = (CPed*)m_threatEntity;
float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared) {
SetDuck(10000, true);
SetLookFlag(m_threatEntity, false);
SetLookTimer(500);
return;
}
if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
if (m_pedStats->m_temper <= m_pedStats->m_fear) {
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
if (threatDistSqr < sq(30.0f)) {
bMakeFleeScream = true;
SetFindPathAndFlee(m_threatEntity, 10000);
} else {
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
}
}
} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(20.0f)) {
SetMoveState(PEDMOVE_RUN);
bMakeFleeScream = true;
} else {
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(30.0f)) {
SetMoveState(PEDMOVE_RUN);
} else {
SetMoveState(PEDMOVE_WALK);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
} else {
if (threatDistSqr < sq(30.0f)) {
bMakeFleeScream = true;
SetFindPathAndFlee(m_threatEntity, 10000);
SetMoveState(PEDMOVE_SPRINT);
} else {
bMakeFleeScream = false;
SetFindPathAndFlee(m_threatEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
SetLookFlag(m_threatEntity, false);
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(5.0f)) {
SetDuck(10000, true);
} else if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
}
} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
bool investigateDeadPed = true;
CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
if (killerOfDeadPed && killerOfDeadPed->IsPed()) {
CVector killerPos = killerOfDeadPed->GetPosition();
CVector deadPedPos = m_pEventEntity->GetPosition();
if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f))
investigateDeadPed = false;
}
if (investigateDeadPed)
SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
} else {
SetFindPathAndFlee(m_pEventEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
CVector2D eventDistVec = m_eventOrThreat - GetPosition();
float eventDistSqr = eventDistVec.MagnitudeSqr();
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(20.0f)) {
SetDuck(10000, true);
} else if (eventDistSqr < sq(20.0f)) {
bMakeFleeScream = true;
SetFlee(m_eventOrThreat, 2000);
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
m_eventOrThreat.x, m_eventOrThreat.y,
GetPosition().x, GetPosition().y);
SetLookFlag(angleToFace, true);
SetLookTimer(500);
} else if (eventDistSqr < sq(40.0f)) {
if (bGonnaInvestigateEvent) {
if (CharCreatedBy != MISSION_CHAR && !IsGangMember())
SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f);
} else {
float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f);
eventHeading = CGeneral::LimitRadianAngle(eventHeading);
if (eventHeading < 0.0f)
eventHeading = eventHeading + TWOPI;
SetWanderPath(eventHeading / 8.0f);
}
}
} else {
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
}
}
void
CCivilianPed::ProcessControl(void)
{
if (CharCreatedBy == TODO_CHAR)
return;
CPed::ProcessControl();
if (bWasPostponed)
return;
if (DyingOrDead())
return;
GetWeapon()->Update(m_audioEntityId, nil);
switch (m_nPedState) {
case PED_WANDER_RANGE:
case PED_WANDER_PATH:
if (IsVisible())
ScanForInterestingStuff();
break;
case PED_SEEK_ENTITY:
if (!m_pSeekTarget) {
RestorePreviousState();
break;
}
m_vecSeekPos = m_pSeekTarget->GetPosition();
// fall through
case PED_SEEK_POS:
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
} else if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
RestorePreviousState();
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
SetPedState(PED_FACE_PHONE);
}
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
}
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
}
}
}
break;
case PED_FACE_PHONE:
if (FacePhone())
SetPedState(PED_MAKE_CALL);
break;
case PED_MAKE_CALL:
if (MakePhonecall())
SetWanderPath(CGeneral::GetRandomNumber() & 7);
break;
case PED_MUG:
Mug();
break;
case PED_SOLICIT:
Solicit();
break;
case PED_UNKNOWN:
{
int pedsInSameState = 0;
Idle();
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) {
++pedsInSameState;
}
}
if (pedsInSameState < 5) {
for (int j = 0; j < m_numNearPeds; ++j) {
CPed *nearPed = m_nearPeds[j];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
nearPed->m_nPedState = PED_UNKNOWN;
}
}
}
break;
}
case PED_DRIVING:
if (m_nPedType != PEDTYPE_PROSTITUTE)
break;
if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this)
break;
if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) {
if (m_nPedState == PED_DRIVING
&& m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) {
CColPoint foundCol;
CEntity* foundEnt;
CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f,
foundCol, foundEnt, true, false, false, false, false, false, nil);
if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f)
&& foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) {
if (m_pMyVehicle->CarHasRoof()) {
m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass,
GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX);
Say(SOUND_PED_PLAYER_BEFORESEX);
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency;
if (playerSexFrequency >= 350) {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30);
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
}
m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (playerSexFrequency >= 1000 || playerSexFrequency <= 250)
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200;
else
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) {
int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney;
if (playerMoney <= 1) {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1);
}
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
}
break;
default:
break;
}
if (IsPedInControl())
CivilianAI();
if (CharCreatedBy == RANDOM_CHAR) {
EnterVacantNearbyCars();
UseNearbyAttractors();
}
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
}
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
const int32 gFrequencyOfAttractorAttempt = 11;
const float gDistanceToSeekAttractors = 50.0f;
const float gMaxDistanceToAttract = 10.0f;
/* Probably this was inlined */
void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity)
{
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
if (pEffect->type != EFFECT_PED_ATTRACTOR)
continue;
if (!IsAttractedTo(pEffect->pedattr.type))
continue;
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
CPedAttractorManager* pManager = GetPedAttractorManager();
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
pClosestAttractor = pEffect;
pAttractorEntity = pEntity;
minDistance = (pos - GetPosition()).MagnitudeSqr();
}
}
}
}
}
void CCivilianPed::UseNearbyAttractors()
{
if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
return;
if (HasAttractor())
return;
if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
m_nAttractorCycleState++;
return;
}
m_nAttractorCycleState = 0;
if (!IsPedInControl())
return;
if (m_nPedState == PED_FLEE_ENTITY)
return;
float left = GetPosition().x - gDistanceToSeekAttractors;
float right = GetPosition().x + gDistanceToSeekAttractors;
float top = GetPosition().y - gDistanceToSeekAttractors;
float bottom = GetPosition().y + gDistanceToSeekAttractors;
int xstart = Max(0, CWorld::GetSectorIndexX(left));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
int ystart = Max(0, CWorld::GetSectorIndexY(top));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
assert(xstart <= xend);
assert(ystart <= yend);
float minDistance = SQR(gMaxDistanceToAttract);
C2dEffect* pClosestAttractor = nil;
CEntity* pAttractorEntity = nil;
for (int y = ystart; y <= yend; y++) {
for (int x = xstart; x <= xend; x++) {
CSector* s = CWorld::GetSector(x, y);
FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity);
FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity);
}
}
if (pClosestAttractor)
GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
}
bool CCivilianPed::IsAttractedTo(int8 type)
{
switch (type) {
case ATTRACTOR_ATM: return true;
case ATTRACTOR_SEAT: return true;
case ATTRACTOR_STOP: return true;
case ATTRACTOR_PIZZA: return true;
case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
case ATTRACTOR_ICECREAM: return false;
}
return false;
}
void
CCivilianPed::EnterVacantNearbyCars(void)
{
if (!m_bLookForVacantCars)
return;
if (m_bJustStoleACar && bInVehicle && m_carInObjective == m_pMyVehicle) {
m_bJustStoleACar = false;
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 10;
m_pMyVehicle->bEngineOn = true;
} else if (!bHasAlreadyStoleACar) {
if (m_nLookForVacantCarsCounter == 8) {
m_nLookForVacantCarsCounter = 0;
if (IsPedInControl() && m_objective == OBJECTIVE_NONE) {
CVehicle *foundCar = nil;
float closestDist = FLT_MAX;
int minX = CWorld::GetSectorIndexX(GetPosition().x - 10.0f);
if (minX < 0) minX = 0;
int minY = CWorld::GetSectorIndexY(GetPosition().y - 10.0f);
if (minY < 0) minY = 0;
int maxX = CWorld::GetSectorIndexX(GetPosition().x + 10.0f);
if (maxX > NUMSECTORS_X - 1) maxX = NUMSECTORS_X - 1;
int maxY = CWorld::GetSectorIndexY(GetPosition().y + 10.0f);
if (maxY > NUMSECTORS_Y - 1) maxY = NUMSECTORS_Y - 1;
for (int curY = minY; curY <= maxY; curY++) {
for (int curX = minX; curX <= maxX; curX++) {
CSector* sector = CWorld::GetSector(curX, curY);
for (CPtrNode* node = sector->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) {
CVehicle* veh = (CVehicle*)node->item;
if (veh && veh->IsCar()) {
// Looks like PARKED_VEHICLE condition isn't there in Mobile.
if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
if (IsOnStealWishList(veh->GetModelIndex()) && !veh->IsLawEnforcementVehicle()
&& (m_bStealCarEvenIfThereIsSomeoneInIt || !veh->pDriver && !veh->m_nNumPassengers)
&& !veh->m_nNumGettingIn && !veh->m_nGettingInFlags && !veh->m_nGettingOutFlags
&& !veh->m_pCarFire && veh->m_fHealth > 800.0f
&& !veh->IsUpsideDown() && !veh->IsOnItsSide() && veh->CanPedEnterCar()) {
float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr();
if (dist < sq(10.0f) && dist < closestDist && veh->IsClearToDriveAway()) {
foundCar = veh;
closestDist = dist;
}
}
}
}
}
}
}
if (foundCar) {
m_bJustStoleACar = true;
bHasAlreadyStoleACar = true;
CCarCtrl::JoinCarWithRoadSystem(foundCar);
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, foundCar);
SetObjectiveTimer(10000);
}
}
} else {
++m_nLookForVacantCarsCounter;
}
}
}
bool
CCivilianPed::IsOnStealWishList(int32 model)
{
for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) {
if (model == m_nStealWishList[i]) {
return true;
}
}
return false;
}