#include "common.h"
#include "main.h"
#include "General.h"
#include "Renderer.h"
#include "Camera.h"
#include "Renderer.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "custompipes.h"
#include "Streaming.h"
#include "smallHeap.h"
#include "Leeds.h"
TempIdeData m_sTempIdeData[800];
base::cRelocatableChunkClassInfo CSimpleModelInfo::msClassInfo("CSimpleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CSimpleModelInfo CSimpleModelInfo::msClassInstance;
void
CSimpleModelInfo::DeleteRwObject(void)
{
int i;
RwFrame *f;
if(m_atomics == nil)
return;
if(!gUseChunkFiles){
for(i = 0; i < m_numAtomics; i++)
if(m_atomics[i]){
f = RpAtomicGetFrame(m_atomics[i]);
RpAtomicDestroy(m_atomics[i]);
RwFrameDestroy(f);
m_atomics[i] = nil;
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
}else if(m_chunk){
CStreaming::UnregisterPointer(&m_atomics, 2);
for(i = 0; i < m_numAtomics; i++)
CStreaming::UnregisterAtomic(m_atomics[i], nil);
DeleteChunk();
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
m_atomics = nil;
}
RwObject*
CSimpleModelInfo::CreateInstance(void)
{
RpAtomic *atomic;
if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
RpAtomicSetFrame(atomic, RwFrameCreate());
CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
RwObject*
CSimpleModelInfo::CreateInstance(RwMatrix *matrix)
{
RpAtomic *atomic;
RwFrame *frame;
if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
frame = RwFrameCreate();
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
void
CSimpleModelInfo::Init(void)
{
m_atomics = new RpAtomic*[3];
m_numAtomics = 0;
m_firstDamaged = 0;
m_wetRoadReflection = 0;
m_isDamaged = 0;
m_isBigBuilding = 0;
m_noFade = 0;
m_drawLast = 0;
m_additive = 0;
m_isSubway = 0;
m_ignoreLight = 0;
m_noZwrite = 0;
m_noShadows = 0;
m_ignoreDrawDist = 0;
m_isCodeGlass = 0;
m_isArtistGlass = 0;
m_relatedModel = nil;
}
void
CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
if(m_atomics == nil){
m_atomics = new RpAtomic*[3];
m_atomics[0] = nil;
m_atomics[1] = nil;
m_atomics[2] = nil;
}
m_atomics[n] = atomic;
AddTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(m_ignoreLight)
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT);
/*
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
*/
#ifdef EXTENDED_PIPELINES
if(m_wetRoadReflection)
CustomPipes::AttachGlossPipe(atomic);
else
CustomPipes::AttachWorldPipe(atomic);
#endif
}
void
CSimpleModelInfo::SetLodDistances(float *dist)
{
m_lodDistances[0] = dist[0];
m_lodDistances[1] = dist[1];
m_lodDistances[2] = dist[2];
}
void
CSimpleModelInfo::IncreaseAlpha(void)
{
if(m_alpha >= 0xEF)
m_alpha = 0xFF;
else
m_alpha += 0x10;
}
float
CSimpleModelInfo::GetLodDistance(int i)
{
return m_lodDistances[i] * TheCamera.LODDistMultiplier;
}
float
CSimpleModelInfo::GetNearDistance(void)
{
return m_lodDistances[2] * TheCamera.LODDistMultiplier;
}
float
CSimpleModelInfo::GetLargestLodDistance(void)
{
float d;
if(m_firstDamaged == 0 || m_isDamaged)
d = m_lodDistances[m_numAtomics-1];
else
d = m_lodDistances[m_firstDamaged-1];
return d * TheCamera.LODDistMultiplier;
}
RpAtomic*
CSimpleModelInfo::GetLodAtomic(int n)
{
if(m_atomics == nil || n >= m_numAtomics)
return nil;
return m_atomics[n];
}
RpAtomic*
CSimpleModelInfo::GetLastAtomic(void)
{
if(m_atomics == nil)
return nil;
if(m_firstDamaged == 0 || m_isDamaged)
return m_atomics[m_numAtomics-1];
else
return m_atomics[m_firstDamaged-1];
}
RpAtomic*
CSimpleModelInfo::GetLastAtomic(float dist)
{
int n;
if(m_atomics == nil)
return nil;
if(m_firstDamaged == 0 || m_isDamaged)
n = m_numAtomics-1;
else
n = m_firstDamaged-1;
if(dist < m_lodDistances[n] * TheCamera.LODDistMultiplier)
return m_atomics[n];
return nil;
}
RpAtomic*
CSimpleModelInfo::GetAtomicFromDistance(float dist)
{
int i;
i = 0;
// HACk until we figure out what's going on
if(m_atomics == nil) return nil;
if(m_isDamaged)
i = m_firstDamaged;
for(; i < m_numAtomics; i++)
if(dist < m_lodDistances[i] * TheCamera.LODDistMultiplier)
return m_atomics[i];
return nil;
}
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
// HACk until we figure out what's going on
if(m_atomics == nil) return nil;
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0];
return nil;
}
void
CSimpleModelInfo::FindRelatedModel(void)
{
CBaseModelInfo *mi;
int thisIndex, otherIndex;
// find our own index in temp data
for(thisIndex = 0; thisIndex < ARRAY_SIZE(m_sTempIdeData); thisIndex++){
if(m_sTempIdeData[thisIndex].id == -1)
break;
if(this == CModelInfo::GetModelInfo(m_sTempIdeData[thisIndex].id))
goto found;
}
thisIndex = -1;
found:
#ifdef FIX_BUGS
if(thisIndex == -1)
return;
#endif
for(otherIndex = 0; otherIndex < ARRAY_SIZE(m_sTempIdeData); otherIndex++){
if(m_sTempIdeData[otherIndex].id == -1)
break;
mi = CModelInfo::GetModelInfo(m_sTempIdeData[otherIndex].id);
if(mi && mi != this &&
!CGeneral::faststrcmp(m_sTempIdeData[thisIndex].name+3, m_sTempIdeData[otherIndex].name+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
}
}
}
#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void
CSimpleModelInfo::SetupBigBuilding(void)
{
CSimpleModelInfo *related;
if(m_lodDistances[0] < 0.0f)
m_lodDistances[0] = -m_lodDistances[0]; // what?
else if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
m_isBigBuilding = 1;
FindRelatedModel();
related = GetRelatedModel();
if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
if(m_drawLast){
m_drawLast = false;
debug("%s was draw last\n", GetModelName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;
}
}
void
CSimpleModelInfo::LoadModel(void *atomics, const void *chunk)
{
int i;
m_chunk = (void*)chunk;
m_atomics = (RpAtomic**)atomics;
CStreaming::RegisterPointer(m_chunk, 2, true);
CStreaming::RegisterPointer(m_atomics, 2, true);
for(i = 0; i < m_numAtomics; i++){
LoadResource(m_atomics[i]);
CStreaming::RegisterAtomic(m_atomics[i], nil);
}
}
void
CSimpleModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
CBaseModelInfo::Write(writer);
if(WriteModel(writer))
writer.AddPatch(&m_atomics);
else
m_atomics = nil;
if(m_isBigBuilding)
writer.AddPatch(&m_relatedModel);
}
void*
CSimpleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
{
int i;
if(m_atomics == nil || m_atomics[0] == nil)
return nil;
// remove empty atomics
int numAtomics = 0;
for(i = 0; i < m_numAtomics; i++)
if(m_atomics[i]){
m_atomics[numAtomics] = m_atomics[i];
#ifdef FIX_BUGS
m_lodDistances[numAtomics] = m_lodDistances[i];
#endif
numAtomics++;
}
if(m_firstDamaged){
int firstDam = m_firstDamaged - m_numAtomics + numAtomics;
if(firstDam < numAtomics)
m_firstDamaged = firstDam;
else
m_firstDamaged = 0;
}
m_numAtomics = numAtomics;
// write the actual models
writer.AllocateRaw(m_atomics, m_numAtomics*sizeof(void*), sizeof(void*), false, true);
for(i = 0; m_numAtomics; i++){
writer.AddPatch(&m_atomics[i]);
SaveResource(m_atomics[i], writer);
}
return m_atomics;
}
void
CSimpleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CSimpleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}