summaryrefslogblamecommitdiffstats
path: root/src/control/Script7.cpp
blob: 6dd6e2817283aeac4b8317ef5a66b87ce1d8eb9d (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15














                           
                   

















                       

                              






                                                                            
                                                               





                                                                           
                                                               





                                                                            
                                                               





                                                                           
                                                               





                                                                            
                                                                





                                                                           
                                                                





                                                                            
                                                                





                                                                           
                                                                




                                             
                                                                               
                                    


                                                                                                  







                                               

                                                                                                          




                                                    


                                                                                    






                                             
                                                                                           
                                        
                                                                             






                                                                           

                                                                            











                                                                  
                                                                                           
                                        
                                                               




                                                  
                                                                        




                                                
                                                                                          





                                             
                                                                                               









                                                     
                                                                               
                                    
                                                                                     








                                                                                    
                                                                               
                                    

                                                                                                           





                                                
                                                                               











                                                           
                                                                               
                                    
                                                                                     







                                                                     







                                                           





                                                 
                                                                          










                                                                                                                                                                                                         
                                                  



                                                                                                

                                                                




                                                
                                                                    




                                             
                                                                                                         
                                                                              
                                                                    









                                                  
                                                                                                         






                                                                              
                                                                                                          
                                                                                  
                                                                                                                               




                                              










                                                                                                                                                                  

                                                                          
                                                                                                                                                                  


                                           


                                             
                                                  

                                                                          

                                                                                                                                                                




                                                       
                                                                                          




                                             
                                                                               
                                    
                                                       




                                              
                                                                               
                                    
                                                            




                                                   
                                                                                        
                                       
                                                                     




                                                       
                                                                                        








                                                                            


                                                                    


                                             
                                                                               
                                    
                                                      






                                             
                                                                                           
                                        
                                                                  




                                                    
                                                                                           
                                        
                                                                             




                                             
                                                                                                        






                                                    
                                                                    




                                             
                                                                                   




                                             
                            

                                           
                             









                                                     
                                                                                        
                                                                  









                                                                   
                                                                               
                                    
                                           
                                                
                                                                  


























                                                                                           
                                                                                                                   








                                                                                              
                                                                                                                                                                      















                                                                                  
                                          




                                                         
                                                                               






                                                                      
                                                                                           



                                                                          
          


                                                           
                                                                                        



                                                                         
          


                                                        
                                                                               





                                             


                                                                                                                                                               




                                               
                                                                               
                                    
                                                             





                                                              
                                                                                         
                                                                                                      



                                                                                                     
                                                                                                                                                           




                                              















                                                                                                     




                                             
                                                                                                




                                             
                                                                  





                                             






                                                                                        












                                                                           
                                                                                           
                                         




                                                                        

                      
                                                                        





                                             
                                                                               











                                                                                                                  
                                                                          
                                    
                                                                                                                                      




                                                

                                                                                  




                                                  
                                                                               

                                    

                                           







                                                                  
                                                                          






                                                       
                                                                                                  




                                             
                                                                 




                                             
                                                                                                        






                                                    




                                                                                        





                                                    
                                                                                            





                                                
                                                                                                        







                                                      
                                                                               






                                                                                    
                                                                                        
                                       
                                                                                                    





                                               
                                                                               
                                    
                                                                                                                              





                                                                          




                                                                      














                                                                
                                                                                  
                                       

                                                              











                                                       
                                                  






                                                                                                    
                                                                                                                                                          





                                                    
                                                  






                                                                                                    
                                                                                                                                                                                      





                                             
                                                                                           
                                        

                                                               




                                                   

                                                                                     












                                                                                                                




















































                                                                                                                        

                                       




                                                                                    
                                           
                         
         




                                                   
                                                                               












                                                             
                                                                                                                       







                                                    
                                                                                                                                                                                   




                                                         

                                                                                     










                                                                   
                                                                               
                                    
                                                              




                                                
                                                                  


                                                 
                                                                     




                                                        

                                                                               







                                                  

                                                                                  










                                                             
                                                                      



                                                  
                                                                    


                                             
                                                                   



                                             
                                                                








                                                         
                                                                               
                                    
                                                         




                                             
                                                                               








                                                               



                                                





                                                                                                                                                      
                                                                                                           






                                                                              
                                             





                                             
                                                                                           
                                        
                                                                  




                                             
                                                                          
                                    
                                                      




                                             
                                                                                           











                                                                                                                                             
                                                                 


                                             
                                                                   


                                                    
                                                                     


                                                         
                                                                                               




                                                
                                                                          
                                    
                                                                                           









                                                                               

                                                                                                  





                                                                      
                                                                                                                           









                                                                                   
                                                                               









                                                             
                                                                               
                                    
                                                                 




                                                       
                                                                                                                                                                












                                                                  
                                                                 




                                                   
                                                                               





                                                                                           









                                                                                           


                                             
                                                                                        
                                       

                                                              




                                                     
                                                                             




                                             
                                                                  








                                                

                                                                 



                                            
                                                                   




                                                     
                                                                     



                                             
                                                  


                                                                                                    
                                                                                                                                                       






                                             

                                                                                  




                                                

                                                                                  
                                                                           
                                                  




                                                

                                                                                  
                                                                           
                                                  




                                                  
                                                                                           




















                                                                                                   
                                                                           

                                           
                                                                                                        




                                                     
                                                                                           










                                                                                                   

                                                                           






                                                                                      
                                                                           

                                           
                                                                                                        




                                                            
                                                                               
                                    
                                                                         




                                                       
                                                                          


                                                                                      

                                                                                                                                     

                              
                                                                                             









                                                                                                
                                                                                                         






                                                                              
                                                                                                                        




                                             
                                                                                        
                                       
                                                       





                                               
                                                                               
                                    
                                                                     

















                                                                      
                                                                               






                                                   
                                                                               







                                                                            
                                                                                          
                         

                                        
                                             
                                                                                           

                                    





                                                                                  



                                          



                                                                   
                                                  



                                                                                                

                                                                





                                             
                                                                               






                                                                         
                                                                         




                                                          
                                                                               
                                    
                                           












                                                                 
                                                                                           
                                        
                                           





















                                                                              
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "CarCtrl.h"
#include "ColStore.h"
#include "Coronas.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "Explosion.h"
#include "GameLogic.h"
#include "General.h"
#include "Glass.h"
#include "Fluff.h"
#include "KeyGen.h"
#include "Hud.h"
#include "MBlur.h"
#include "Pad.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Radar.h"
#include "RoadBlocks.h"
#include "Ropes.h"
#include "SetPieces.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timecycle.h"
#include "User.h"
#include "World.h"
#include "Zones.h"

// LCS: file done except TODOs

int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
	switch (command) {
	case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
		return 0;
	}
	case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		SET_INTEGER_PARAM(0, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_eWeaponType);
		SET_INTEGER_PARAM(1, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_nAmmoTotal);
		SET_INTEGER_PARAM(2, CPickups::ModelForWeapon((eWeaponType)GET_INTEGER_PARAM(0)));
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
	{
		CollectParameters(&m_nIp, 5);
		int node1, node2;
		float angle;
		ThePaths.FindNodePairClosestToCoors(GET_VECTOR_PARAM(0), PATH_CAR, &node1, &node2, &angle,
			GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), true, true);
		if (node1 == -1) {
			for (int i = 0; i < 7; i++)
				ScriptParams[i] = 0;
		}
		else {
			SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(node1));
			SET_VECTOR_PARAM(3, ThePaths.FindNodeCoorsForScript(node2));
			SET_FLOAT_PARAM(6, angle);
		}
		StoreParameters(&m_nIp, 7);
		return 0;
	}
	case COMMAND_SET_CAR_FORWARD_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		float speed = GET_FLOAT_PARAM(1) / GAME_SPEED_TO_CARAI_SPEED;
		pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
		if (pVehicle->IsRealHeli() && pVehicle->IsCar())
			((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f;
		return 0;
	}
	case COMMAND_SET_AREA_VISIBLE:
		CollectParameters(&m_nIp, 1);
		CGame::currArea = GET_INTEGER_PARAM(0);
		CStreaming::RemoveBuildingsNotInArea(GET_INTEGER_PARAM(0)); 
		return 0;
	case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::SetCutsceneAnimToLoop(key);
		return 0;
	}
	case COMMAND_MARK_CAR_AS_CONVOY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bPartOfConvoy = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel = 0;
		return 0;
	}
	case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		SET_INTEGER_PARAM(0, CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CREATE_SCRIPT_ROADBLOCK:
	{
		CollectParameters(&m_nIp, 6);
		CRoadBlocks::RegisterScriptRoadBlock(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3));
		return 0;
	}
	case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
	{
		CRoadBlocks::ClearScriptRoadBlocks();
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pTargetPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
		return 0;
	}
	//case COMMAND_IS_PICKUP_IN_ZONE:
	case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVector result = Multiply3x3(pPed->GetMatrix(), GET_VECTOR_PARAM(1)) + pPed->GetPosition();
		SET_VECTOR_PARAM(0, result);
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		bool result = false;
		if (pPed->bHasBeenPhotographed) {
			result = true;
			pPed->bHasBeenPhotographed = false;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pTargetPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed);
		return 0;
	}
	case COMMAND_SWITCH_SECURITY_CAMERA:
	{
		CollectParameters(&m_nIp, 1);
		if (GET_INTEGER_PARAM(0) != 0) {
			// TheCamera.MBlur.? = 3; TODO(LCS)
			CSpecialFX::bVideoCam = true;
		}
		else {
			// TheCamera.MBlur.Reset();
			CSpecialFX::bVideoCam = false;
		}
		return 0;
	}
	//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
	case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
		return 0;
	}
	//case COMMAND_HAS_SONY_CD_BEEN_READ:
	//case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
	case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
		SET_INTEGER_PARAM(0, id);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
		CollectParameters(&m_nIp, 1);
		//CStats::MoneySpentOnFashion(GET_INTEGER_PARAM(0));
		return 0;
		
	case COMMAND_SET_HELI_ORIENTATION:
	{
		CollectParameters(&m_nIp, 2);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		float fAngle = DEGTORAD(GET_FLOAT_PARAM(1) - 90.0f);
		while (fAngle < 0.0f)
			fAngle += TWOPI;
		while (fAngle > TWOPI)
			fAngle -= TWOPI;
		pHeli->SetHeliOrientation(fAngle);
		return 0;
	}
	case COMMAND_CLEAR_HELI_ORIENTATION:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		pHeli->ClearHeliOrientation();
		return 0;
	}
	case COMMAND_PLANE_GOTO_COORDS:
	{
		CollectParameters(&m_nIp, 5);
		CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane());
		pPlane->TellPlaneToGoToCoors(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
		return 0;
	}
	case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1)));
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 1, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1)));
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_DRAW_WEAPONSHOP_CORONA:
	{
		CollectParameters(&m_nIp, 9);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CCoronas::RegisterCorona((uintptr)this + m_nIp, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), 255, pos, -GET_FLOAT_PARAM(3),
			150.0f, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), 1, 0, 0, 0.0f, false, 0.2f);
		return 0;
	}
	case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle::bDisableRemoteDetonationOnContact = (GET_INTEGER_PARAM(0) == 0);
		return 0;
	}
	case COMMAND_FREEZE_CHAR_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bIsFrozen = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_CHAR_DROWNS_IN_WATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bDrownsInWater = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->bUseCollisionRecords = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
		return 0;
	}
	case COMMAND_REMOVE_RC_BUGGY:
	{
		CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
		return 0;
	}
	case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
		UpdateCompareFlag(CWeapon::bPhotographHasBeenTaken);
		return 0;
	case COMMAND_GET_CHAR_ARMOUR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		SET_INTEGER_PARAM(0, pPed->m_fArmour);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_SET_CHAR_ARMOUR:
	case COMMAND_SET_HELI_STABILISER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bHeliMinimumTilt = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->AutoPilot.m_nSwitchDistance = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_POP_CAR_BOOT:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pCar&& pCar->IsCar());
		pCar->PopBoot();
		return 0;
	}
	case COMMAND_SHUT_PLAYER_UP:
	{
		CollectParameters(&m_nIp, 2);
		DMAudio.ShutUpPlayerTalking(!!GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_SET_PLAYER_MOOD:
	{
		CollectParameters(&m_nIp, 3);
		DMAudio.SetPlayersMood(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_REQUEST_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CVector pos;
		pos.x = GET_FLOAT_PARAM(0);
		pos.y = GET_FLOAT_PARAM(1);
		pos.z = 0.0f;
		CColStore::RequestCollision(pos);
		return 0;
	}
	case COMMAND_LOCATE_OBJECT_2D:
	case COMMAND_LOCATE_OBJECT_3D:
		LocateObjectCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_OBJECT_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		UpdateCompareFlag(pObject && pObject->bIsInWater);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
	case COMMAND_IS_OBJECT_IN_AREA_2D:
	case COMMAND_IS_OBJECT_IN_AREA_3D:
		ObjectInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_SET_CHAR_CROUCH:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		if (GET_INTEGER_PARAM(1)) {
			pPed->bIsDucking = true;
			pPed->SetDuck(GET_INTEGER_PARAM(2), true);
		}
		else {
			pPed->ClearDuck(true);
			pPed->bIsDucking = false;
		}
		return 0;
	}
	case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
	{
		char label[12];
		int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
		int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
		int i;

		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++)
			carDensities[i] = ScriptParams[i + 1];
		for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
			boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES];
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZoneCivilianCarInfo(zone, GET_INTEGER_PARAM(0), carDensities, boatDensities);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_REQUEST_ANIMATION:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
		return 0;
	}
	case COMMAND_HAS_ANIMATION_LOADED:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded);
		return 0;
	}
	case COMMAND_REMOVE_ANIMATION:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
		// + empty function on PS2
		return 0;
	}
	case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
		return 0;
	}
	case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
		return 0;
	}
	/*
	case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		pPed->PedShuffle();
		return 0;
	}
	case COMMAND_ATTACH_CHAR_TO_OBJECT:
	{
		CollectParameters(&m_nIp, 8);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->AttachPedToEntity(pObject, GET_VECTOR_PARAM(2), GET_INTEGER_PARAM(5), DEGTORAD(GET_INTEGER_PARAM(6)), (eWeaponType)GET_INTEGER_PARAM(7));
		return 0;
	}
	case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bIsPlayerFriend = GET_INTEGER_PARAM(2);
		return 0;
	}
	//case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
	case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
	{
		char onscreen_str[12];
		//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, 0) - CTheScripts::ScriptSpace;
		CollectParameters(&m_nIp, 2);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(0), onscreen_str, GET_INTEGER_PARAM(1) - 1); // TODO: last params are -1, nil, 0
		return 0;
	}
	case COMMAND_ADD_SET_PIECE:
	{
		CollectParameters(&m_nIp, 13);
		float fTriggerInfX = GET_FLOAT_PARAM(1);
		float fTriggerInfY = GET_FLOAT_PARAM(2);
		float fTriggerSupX = GET_FLOAT_PARAM(3);
		float fTriggerSupY = GET_FLOAT_PARAM(4);
		float fSpawn1X = GET_FLOAT_PARAM(5);
		float fSpawn1Y = GET_FLOAT_PARAM(6);
		float fTarget1X = GET_FLOAT_PARAM(7);
		float fTarget1Y = GET_FLOAT_PARAM(8);
		float fSpawn2X = GET_FLOAT_PARAM(9);
		float fSpawn2Y = GET_FLOAT_PARAM(10);
		float fTarget2X = GET_FLOAT_PARAM(11);
		float fTarget2Y = GET_FLOAT_PARAM(12);
		CSetPieces::AddOne(GET_INTEGER_PARAM(0),
			CVector2D(fTriggerInfX, fTriggerInfY), CVector2D(fTriggerSupX, fTriggerSupY),
			CVector2D(fSpawn1X, fSpawn1Y), CVector2D(fTarget1X, fTarget1Y),
			CVector2D(fSpawn2X, fSpawn2Y), CVector2D(fTarget2X, fTarget2Y));
		return 0;
	}
	case COMMAND_SET_EXTRA_COLOURS:
	{
		CollectParameters(&m_nIp, 2);
		CTimeCycle::StartExtraColour(GET_INTEGER_PARAM(0)-1, GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_CLEAR_EXTRA_COLOURS:
	{
		CollectParameters(&m_nIp, 1);
		CTimeCycle::StopExtraColour(GET_INTEGER_PARAM(0));
		return 0;
	}
	//case COMMAND_CLOSE_CAR_BOOT:
	case COMMAND_GET_WHEELIE_STATS:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		SET_INTEGER_PARAM(0, pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels);
		SET_FLOAT_PARAM(1, pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels);
		SET_INTEGER_PARAM(2, pPlayerInfo->m_nLastTimeSpentOnWheelie);
		SET_FLOAT_PARAM(3, pPlayerInfo->m_nLastDistanceTravelledOnWheelie);
		SET_INTEGER_PARAM(4, pPlayerInfo->m_nLastTimeSpentOnStoppie);
		SET_FLOAT_PARAM(5, pPlayerInfo->m_nLastDistanceTravelledOnStoppie);
		StoreParameters(&m_nIp, 6);
		pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
		pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
		pPlayerInfo->m_nLastTimeSpentOnWheelie = 0;
		pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f;
		pPlayerInfo->m_nLastTimeSpentOnStoppie = 0;
		pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f;
		return 0;
	}
	//case COMMAND_DISARM_CHAR:
	case COMMAND_BURST_CAR_TYRE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		if (pVehicle->IsBike()) {
			if (GET_INTEGER_PARAM(1) == 2)
				SET_INTEGER_PARAM(1, 0);
			else if (GET_INTEGER_PARAM(1) == 3)
				SET_INTEGER_PARAM(1, 1);
			pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true);
		}
		else {
			pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true);
		}
		return 0;
	}
	case COMMAND_IS_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
		return 0;
	}
	case COMMAND_IS_PLAYER_WEARING:
	{
		CollectParameters(&m_nIp, 1);
		char key[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			key[i] = tolower(key[i]);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		UpdateCompareFlag(CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetNameHashKey() == CKeyGen::GetUppercaseKey(key));
		return 0;
	}
	case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayerInfo->m_bDriveByAllowed = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVector pos;
		pos.x = GET_FLOAT_PARAM(1);
		pos.y = GET_FLOAT_PARAM(2);
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_SPRINT_TO_AREA, pos);
		return 0;
	}
	case COMMAND_CREATE_SWAT_ROPE:
	{
		CollectParameters(&m_nIp, 3);
		CRopes::CreateRopeWithSwatComingDown(GET_VECTOR_PARAM(0));
		return 0;
	}
	//case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
	//case COMMAND_GET_NEAREST_TYRE_TO_POINT:
	case COMMAND_SET_CAR_MODEL_COMPONENTS:
	{
		CollectParameters(&m_nIp, 3);
		CVehicleModelInfo::SetComponentsToUse(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_SWITCH_LIFT_CAMERA:
	{
		CollectParameters(&m_nIp, 1);
		CSpecialFX::bLiftCam = GET_INTEGER_PARAM(0) != 0;
		return 0;
	}
	case COMMAND_CLOSE_ALL_CAR_DOORS:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pCar&& pCar->IsCar());
		pCar->CloseAllDoors();
		return 0;
	}
	case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
	{
		CollectParameters(&m_nIp, 4);
		float X1 = GET_FLOAT_PARAM(0);
		float Y1 = GET_FLOAT_PARAM(1);
		float X2 = GET_FLOAT_PARAM(2);
		float Y2 = GET_FLOAT_PARAM(3);
		SET_FLOAT_PARAM(0, (CVector2D(X1, Y1) - CVector2D(X2, Y2)).Magnitude());
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
	{
		CollectParameters(&m_nIp, 6);
		SET_FLOAT_PARAM(0, (GET_VECTOR_PARAM(0) - GET_VECTOR_PARAM(3)).Magnitude());
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pCar && pCar->IsCar());
		pCar->PopBootUsingPhysics();
		return 0;
	}
	//case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
	case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
		return 0;
	}
	case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		return 0;
	}
	//case COMMAND_GET_MAX_WANTED_LEVEL:
	case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3), 4));
		return 0;
	}
	//case COMMAND_PRINT_HELP_WITH_NUMBER:
	case COMMAND_PRINT_HELP_FOREVER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CHud::SetHelpMessage(text, false, true); // + true
		if (text != CHud::gLastPrintForeverString) {
			CHud::gLastPrintForeverString = text;
			DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
		}
		return 0;
	}
	//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
	default:
		script_assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
	switch (command) {
	case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pTarget);
		uint8 flag = 1 << (uint8)GET_INTEGER_PARAM(1);
		if (GET_INTEGER_PARAM(2))
			pTarget->m_gangFlags |= flag;
		else
			pTarget->m_gangFlags &= ~flag;

		return 0;
	}
	case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
		return 0;
	//case COMMAND_IS_MISSION_AUDIO_PLAYING:
	case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		// TheText.Get(key);
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key)); // TODO: gpModelIndices
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		// TheText.Get(key);
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, GET_INTEGER_PARAM(3), 0, false, key)); // TODO: gpModelIndices
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_FREEZE_CAR_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bIsFrozen = GET_INTEGER_PARAM(1);
		pVehicle->bInfiniteMass = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		bool result = false;
		if (pPed) {
			if (pPed->m_lastDamEntity) {
				if (pPed->m_lastDamEntity == pTestedPed)
					result = true;
				if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle)
					result = true;
			}
		}else
			debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n");
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		bool result = false;
		if (pPed) {
			if (pPed->m_lastDamEntity) {
				if (pPed->m_lastDamEntity == pTestedVehicle)
					result = true;
			}
		}
		else
			debug("HAS_CHAR_BEEN_DAMAGED_BY_CAR - Character doesn't exist\n");
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		bool result = false;
		if (pVehicle) {
			if (pVehicle->m_pLastDamageEntity) {
				if (pVehicle->m_pLastDamageEntity == pTestedPed)
					result = true;
				if (pTestedPed->bInVehicle && pVehicle->m_pLastDamageEntity == pTestedPed->m_pMyVehicle)
					result = true;
			}
		}
		else
			debug("HAS_CAR_BEEN_DAMAGED_BY_CHAR - Car doesn't exist\n");
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		bool result = false;
		if (pVehicle) {
			if (pVehicle->m_pLastDamageEntity) {
				if (pVehicle->m_pLastDamageEntity == pTestedVehicle)
					result = true;
			}
		}
		else
			debug("HAS_CAR_BEEN_DAMAGED_BY_CAR - First car doesn't exist\n");
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_GET_RADIO_CHANNEL:
	{
		uint8 radio = DMAudio.GetRadioInCar();
		if (radio < NUM_RADIOS || radio == STREAMED_SOUND_MISSION_COMPLETED)
			SET_INTEGER_PARAM(0, radio);
		else
			SET_INTEGER_PARAM(0, -1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
	//case COMMAND_IS_CAR_DROWNING_IN_WATER:
	case COMMAND_IS_CHAR_DROWNING_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		UpdateCompareFlag(pPed && pPed->bIsDrowning);
		return 0;
	}
	case COMMAND_DISABLE_CUTSCENE_SHADOWS:
	{
		CCutsceneMgr::DisableCutsceneShadows();
		return 0;
	}
	case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
	{
		CollectParameters(&m_nIp, 3);
		
		bool shattered = false;
		if ( CGlass::HasGlassBeenShatteredAtCoors(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)) )
			shattered = true;
		
		UpdateCompareFlag(shattered);
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
	{
		CollectParameters(&m_nIp, 3);
		CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1)), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
	{
		CollectParameters(&m_nIp, 2);
		CObject *obj1 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		CObject *obj2 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));

		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;

		CCutsceneMgr::AttachObjectToFrame(obj1, obj2, key);
		return 0;
	}
	case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bStayInCarOnJack = GET_INTEGER_PARAM(1);
		return 0;
	}
	//case COMMAND_IS_MISSION_AUDIO_LOADING:
	case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
		CollectParameters(&m_nIp, 1);
		CStats::MoneySpentOnWeapons(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
		CollectParameters(&m_nIp, 1);
		//CStats::MoneySpentOnProperty(GET_INTEGER_PARAM(0));
		return 0;
	//case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
	case COMMAND_SET_CHAR_ANSWERING_MOBILE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		if (GET_INTEGER_PARAM(1))
			pPed->SetAnswerMobile();
		else
			pPed->ClearAnswerMobile();
		return 0;
	}
	case COMMAND_SET_PLAYER_DRUNKENNESS:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayerInfo->m_pPed->m_nDrunkenness = GET_INTEGER_PARAM(1);
		pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0;
		if (pPlayerInfo->m_pPed->m_nDrunkenness == 0)
			CMBlur::ClearDrunkBlur();
		return 0;
	}
	//case COMMAND_GET_PLAYER_DRUNKENNESS:
	//case COMMAND_SET_PLAYER_DRUG_LEVEL:
	//case COMMAND_GET_PLAYER_DRUG_LEVEL:
	//case COMMAND_ADD_LOAN_SHARK_VISITS:
	case COMMAND_ADD_STORES_KNOCKED_OFF:
		CollectParameters(&m_nIp, 1);
		//CStats::NumOfStoresKnockedOff(GET_INTEGER_PARAM(0));
		return 0;
	//case COMMAND_ADD_MOVIE_STUNTS:
	case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
		CollectParameters(&m_nIp, 1);
		//CStats::NumOfAssassinations(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_ADD_PIZZAS_DELIVERED:
		CollectParameters(&m_nIp, 1);
		CStats::NumOfPizzasDelivered(GET_INTEGER_PARAM(0));
		return 0;
	//case COMMAND_ADD_GARBAGE_PICKUPS:
	case COMMAND_ADD_ICE_CREAMS_SOLD:
		CollectParameters(&m_nIp, 1);
		CStats::NumOfIceCreamSold(GET_INTEGER_PARAM(0));
		return 0;
	//case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
	//case COMMAND_ADD_SHOOTING_RANGE_RANK:
	//case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
	//case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
	//case COMMAND_SET_LARGEST_GAMBLING_WIN:
	case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bDontFight = !GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_WAIT_STATE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->ClearWaitState();
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
	{
		CollectParameters(&m_nIp, 5);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float supX = GET_FLOAT_PARAM(2);
		float supY = GET_FLOAT_PARAM(3);
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
				continue;
			if (GET_INTEGER_PARAM(4) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(4) >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
		}
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAN_BURST_CAR_TYRES:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bTyresDontBurst = !GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_PLAYER_AUTO_AIM:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		pPed->bDoomAim = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_FIRE_HUNTER_GUN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
			CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
			CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
			gun.FireInstantHit(pVehicle, &worldGunPos);
			gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
			DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
			pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
		}
		return 0;
	}
	case COMMAND_SET_PROPERTY_AS_OWNED:
		CollectParameters(&m_nIp, 1);
		CStats::AddPropertyAsOwned(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_ADD_BLOOD_RING_KILLS:
		CollectParameters(&m_nIp, 1);
		CStats::AddNumBloodRingKills(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
		CollectParameters(&m_nIp, 1);
		CStats::LongestTimeInBloodRing(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
	{
		//CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
		return 0;
	}
	case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		CPhysical* pTestedEntity = pPed;
		if (pPed->bInVehicle && pPed->m_pMyVehicle)
			pTestedEntity = pPed->m_pMyVehicle;
		UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle));
		return 0;
	}
	//case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
	case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
	{
		CollectParameters(&m_nIp, 6);
		CVector d1 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() - GET_VECTOR_PARAM(1);
		CVector d2 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() + GET_VECTOR_PARAM(1);
		int i = CPools::GetPedPool()->GetSize();
		bool result = false;
		while (i--) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (GET_INTEGER_PARAM(4) != pPed->GetModelIndex() && GET_INTEGER_PARAM(5) != pPed->GetModelIndex())
				continue;
			if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
				result = true;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		if (pPed->GetPedState() == PED_FOLLOW_PATH) {
			pPed->RestorePreviousState();
			pPed->ClearFollowPath();
		}
		return 0;
	}
	case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bCanBeShotInVehicle = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)));
		return 0;
	}
	case COMMAND_LOAD_MISSION_TEXT:
	{
		char key[8];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		TheText.LoadMissionText(key);
		return 0;
	}
	case COMMAND_SET_TONIGHTS_EVENT:
	{
		CollectParameters(&m_nIp, 1);
		CScrollBar::TonightsEvent = GET_INTEGER_PARAM(0);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		if (pPed)
			pPed->m_lastDamEntity = nil;
		else
			debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
		return 0;
	}
	case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		if (pVehicle)
			pVehicle->m_pLastDamageEntity = nil;
		else
			debug("CLEAR_CAR_LAST_DAMAGE_ENTITY - Car doesn't exist\n");
		return 0;
	}
	case COMMAND_FREEZE_OBJECT_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->bIsFrozen = GET_INTEGER_PARAM(1);
		pObject->bInfiniteMass = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::bPlayerHasMetDebbieHarry = GET_INTEGER_PARAM(0);
		return 0;
	}
	case COMMAND_SET_RIOT_INTENSITY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::RiotIntensity = GET_INTEGER_PARAM(0);
		return 0;
	}
	//case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
	//case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
	//case COMMAND_REMOVE_WEAPON_FROM_CHAR:
	case COMMAND_SET_UP_TAXI_SHORTCUT:
	{
		CollectParameters(&m_nIp, 8);
		CGameLogic::SetUpShortCut(
			GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3),
			GET_VECTOR_PARAM(4), GET_FLOAT_PARAM(7));
		return 0;
	}
	case COMMAND_CLEAR_TAXI_SHORTCUT:
		CGameLogic::ClearShortCut();
		CGameLogic::RemoveShortCutDropOffPointForMission();
		return 0;
	//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
	//case COMMAND_GET_CLOSEST_WATER_NODE:
	case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
		CollectParameters(&m_nIp, 1);
		CStats::PamphletMissionPassed = GET_INTEGER_PARAM(0);
		return 0;
	case COMMAND_CREATE_CLOTHES_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, GET_INTEGER_PARAM(3))); // TODO: gpModelIndices
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_CHANGE_BLIP_THRESHOLD:
	case COMMAND_MAKE_PLAYER_FIRE_PROOF:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayerInfo->m_bFireproof = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayerInfo->m_nMaxHealth += GET_INTEGER_PARAM(1);
		pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
		CHud::m_ItemToFlash = ITEM_HEALTH;
		return 0;
	}
	case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayerInfo->m_nMaxArmour += GET_INTEGER_PARAM(1);
		pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
		CHud::m_ItemToFlash = ITEM_ARMOUR;
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		CPopulation::ms_nTotalMissionPeds++;
		SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		CPopulation::ms_nTotalMissionPeds++;
		pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		if (GET_INTEGER_PARAM(1) >= 0)
			pVehicle->AddPassenger(pPed, GET_INTEGER_PARAM(1));
		else
			pVehicle->AddPassenger(pPed);

		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pPed->SetPedState(PED_DRIVING);
		SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bIgnoreThreatsBehindObjects = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		if (pPed->bInVehicle) {
			if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
				if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < GET_INTEGER_PARAM(1))
					pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, GET_INTEGER_PARAM(1));
			}
			else {
				pPed->GiveWeapon(WEAPONTYPE_UZI, GET_INTEGER_PARAM(1), true);
				if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
					pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
				pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
			}
		}
		return 0;
	}
	case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		pHeli->bHeliDestroyed = true;
		return 0;
	}
	case COMMAND_ADD_EXPLOSION_NO_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		CExplosion::AddExplosion(nil, nil, (eExplosionType)GET_INTEGER_PARAM(3), GET_VECTOR_PARAM(0), 0, false);
		return 0;
	}
	case COMMAND_SET_OBJECT_AREA_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->m_area = GET_INTEGER_PARAM(1);
		return 0;
	}
	//case COMMAND_WAS_VEHICLE_EVER_POLICE:
	case COMMAND_SET_CHAR_NEVER_TARGETTED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bNeverEverTargetThisPed = GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_LOAD_UNCOMPRESSED_ANIM:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::LoadAnimationUncompressed(key);
		return 0;
	}
	case COMMAND_WAS_CUTSCENE_SKIPPED:
	{
		UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
		return 0;
	}
	case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bCrouchWhenScared = true;
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
			pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
			pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
		return 0;
	}
	case COMMAND_DOES_CHAR_EXIST:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)) != 0);
		return 0;
	case COMMAND_DOES_VEHICLE_EXIST:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		bool bExist = false;
		if (pVehicle) {
			int index = GET_INTEGER_PARAM(0) >> 8;
#ifdef FIX_BUGS
			bExist = (index >= 0 && index < NUMVEHICLES); // epic fail
#else
			bExist = (index > 0 && index < NUMVEHICLES);
#endif
		}
		UpdateCompareFlag(bExist);
		return 0;
	}
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
	case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
		SET_INTEGER_PARAM(0, id);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_STUCK:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
		return 0;
	}
	case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle::bAllTaxisHaveNitro = GET_INTEGER_PARAM(0) != 0;
		return 0;
	}
	case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		if (GET_INTEGER_PARAM(1)) {
			pPed->bKindaStayInSamePlace = true;
			pPed->bStopAndShoot = true;
		}
		else {
			pPed->bKindaStayInSamePlace = false;
			pPed->bStopAndShoot = false;
		}
		pPed->m_nLastPedState = PED_NONE;
		return 0;
	}
	case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		if (GET_INTEGER_PARAM(1)) {
			pVehicle->bIsFrozen = true;
			pVehicle->bInfiniteMass = true;
			if (m_bIsMissionScript) {
				CWorld::Remove(pVehicle);
				pVehicle->bIsStaticWaitingForCollision = true;
				CWorld::Add(pVehicle);
			}
		}
		else {
			pVehicle->bIsFrozen = false;
			pVehicle->bInfiniteMass = false;
		}
		return 0;
	}
	//case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
	//case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
	//case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
	default:
		script_assert(0);
	}
	return -1;
}