#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "Bike.h"
#include "CarCtrl.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Fire.h"
#include "Frontend.h"
#include "Garages.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
#include "Population.h"
#include "Pools.h"
#include "Record.h"
#include "Remote.h"
#include "Restart.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "Weather.h"
#include "Zones.h"
#include "main.h"
// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC
// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
#if GTA_VERSION <= GTA3_PS2_160
char tmp[48];
#endif
switch (command) {
//case COMMAND_FLASH_RADAR_BLIP:
case COMMAND_IS_CHAR_IN_CONTROL:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->IsPedInControl());
return 0;
}
case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
CollectParameters(&m_nIp, 1);
CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
return 0;
case COMMAND_CLEAR_SMALL_PRINTS:
CMessages::ClearSmallMessagesOnly();
return 0;
case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
return 0;
case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_CAN_PLAYER_START_MISSION:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPlayerPed);
UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
return 0;
}
case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
{
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY);
#endif
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
pPlayerInfo->MakePlayerSafe(true);
CCutsceneMgr::StartCutsceneProcessing();
return 0;
}
case COMMAND_USE_TEXT_COMMANDS:
CollectParameters(&m_nIp, 1);
CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
return 0;
case COMMAND_SET_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_CAR_COLOURS:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
ScriptParams[0] = pVehicle->m_currentColour1;
ScriptParams[1] = pVehicle->m_currentColour2;
StoreParameters(&m_nIp, 2);
return 0;
}
case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
CollectParameters(&m_nIp, 1);
CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
if (!ScriptParams[0])
CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
return 0;
case COMMAND_SET_CAR_CAN_BE_DAMAGED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
if (!ScriptParams[1])
pVehicle->ExtinguishCarFire();
return 0;
}
//case COMMAND_MAKE_PLAYER_UNSAFE:
case COMMAND_LOAD_COLLISION:
{
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
ISLAND_LOADING_IS(LOW)
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
}
CCollision::SortOutCollisionAfterLoad();
ISLAND_LOADING_ISNT(HIGH)
{
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
}
CTimer::Update();
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
ScriptParams[0] = CObject::nBodyCastHealth;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CHARS_CHATTING:
{
CollectParameters(&m_nIp, 3);
CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pPed1 && pPed2);
pPed1->SetChat(pPed2, ScriptParams[2]);
pPed2->SetChat(pPed1, ScriptParams[2]);
return 0;
}
//case COMMAND_MAKE_PLAYER_SAFE:
case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
case COMMAND_REGISTER_4X4_ONE_TIME:
CollectParameters(&m_nIp, 1);
CStats::Register4x4OneTime(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_4X4_TWO_TIME:
CollectParameters(&m_nIp, 1);
CStats::Register4x4TwoTime(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_4X4_THREE_TIME:
CollectParameters(&m_nIp, 1);
CStats::Register4x4ThreeTime(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_4X4_MAYHEM_TIME:
CollectParameters(&m_nIp, 1);
CStats::Register4x4MayhemTime(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_LIFE_SAVED:
CStats::AnotherLifeSavedWithAmbulance();
return 0;
case COMMAND_REGISTER_CRIMINAL_CAUGHT:
CStats::AnotherCriminalCaught();
return 0;
case COMMAND_REGISTER_AMBULANCE_LEVEL:
CollectParameters(&m_nIp, 1);
CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_FIRE_EXTINGUISHED:
CStats::AnotherFireExtinguished();
return 0;
case COMMAND_TURN_PHONE_ON:
CollectParameters(&m_nIp, 1);
gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
return 0;
case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
CollectParameters(&m_nIp, 1);
CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_DEFUSE_BOMB_TIME:
CollectParameters(&m_nIp, 1);
CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]);
return 0;
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
return 0;
case COMMAND_BLOW_UP_RC_BUGGY:
CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy();
return 0;
case COMMAND_REMOVE_CAR_FROM_CHASE:
CollectParameters(&m_nIp, 1);
CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
return 0;
case COMMAND_IS_FRENCH_GAME:
UpdateCompareFlag(CGame::frenchGame);
return 0;
case COMMAND_IS_GERMAN_GAME:
UpdateCompareFlag(CGame::germanGame);
return 0;
case COMMAND_CLEAR_MISSION_AUDIO:
DMAudio.ClearMissionAudio();
return 0;
case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
return 0;
case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
return 0;
case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
CollectParameters(&m_nIp, 2);
CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
if (ScriptParams[1])
pPed->m_pNextPathNode = nil;
pPed->bUsePedNodeSeek = !!ScriptParams[1];
return 0;
}
case COMMAND_SWITCH_VEHICLE_WEAPONS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bGunSwitchedOff = !ScriptParams[1];
return 0;
}
case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
return 0;
case COMMAND_SET_FREE_HEALTH_CARE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
return 0;
case COMMAND_IS_CAR_DOOR_CLOSED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
return 0;
}
case COMMAND_LOAD_AND_LAUNCH_MISSION:
return 0;
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
missionRetryScriptIndex = ScriptParams[0];
if (missionRetryScriptIndex == 19)
CStats::LastMissionPassedName[0] = '\0';
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
int handle = CTheScripts::OpenScript();
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
CFileMgr::Seek(handle, offset, 0);
CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
CFileMgr::CloseFile(handle);
CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
pObject->bDrawLast = !!ScriptParams[1];
return 0;
}
case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
else
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
else
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REGISTER_KILL_FRENZY_PASSED:
CStats::AnotherKillFrenzyPassed();
return 0;
case COMMAND_SET_CHAR_SAY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
switch (ScriptParams[1]) {
case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
pPed->Say(SOUND_PED_FLEE_RUN);
break;
case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
pPed->Say(SOUND_PED_FLEE_RUN);
break;
case SCRIPT_SOUND_SWAT_PED_SHOUT:
pPed->Say(SOUND_PED_PURSUIT_SWAT);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_1:
pPed->Say(SOUND_AMMUNATION_WELCOME_1);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_2:
pPed->Say(SOUND_AMMUNATION_WELCOME_2);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_3:
pPed->Say(SOUND_AMMUNATION_WELCOME_3);
break;
default:
break;
}
return 0;
}
case COMMAND_SET_NEAR_CLIP:
CollectParameters(&m_nIp, 1);
TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
return 0;
case COMMAND_SET_RADIO_CHANNEL:
CollectParameters(&m_nIp, 2);
DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverrideHospitalLevel = ScriptParams[0];
return 0;
case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverridePoliceStationLevel = ScriptParams[0];
return 0;
case COMMAND_FORCE_RAIN:
CollectParameters(&m_nIp, 1);
CWeather::bScriptsForceRain = !!ScriptParams[0];
return 0;
case COMMAND_DOES_GARAGE_CONTAIN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pVehicle);
UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
return 0;
}
case COMMAND_SET_CAR_TRACTION:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float fTraction = *(float*)&ScriptParams[1];
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
// this is certainly not a boat, trane, heli or plane field
((CBike*)pVehicle)->m_fTraction = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
#ifdef USE_MEASUREMENTS_IN_METERS
UpdateCompareFlag(true);
#else
UpdateCompareFlag(false);
#endif
return 0;
case COMMAND_CONVERT_METRES_TO_FEET:
{
CollectParameters(&m_nIp, 1);
float fMeterValue = *(float*)&ScriptParams[0];
float fFeetValue = fMeterValue / METERS_IN_FOOT;
*(float*)&ScriptParams[0] = fFeetValue;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
return 0;
}
case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pPed);
// not implemented
return 0;
}
case COMMAND_IS_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
return 0;
case COMMAND_CLEAR_AREA_OF_CHARS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberMissions(ScriptParams[0]);
return 0;
case COMMAND_CONVERT_METRES_TO_FEET_INT:
CollectParameters(&m_nIp, 1);
ScriptParams[0] *= FEET_IN_METER;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_REGISTER_FASTEST_TIME:
CollectParameters(&m_nIp, 2);
CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_REGISTER_HIGHEST_SCORE:
CollectParameters(&m_nIp, 2);
CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
return 0;
//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
return 0;
}
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bChrisCriminal = !!ScriptParams[1];
return 0;
}
case COMMAND_START_CREDITS:
CCredits::Start();
return 0;
case COMMAND_STOP_CREDITS:
CCredits::Stop();
return 0;
case COMMAND_ARE_CREDITS_FINISHED:
UpdateCompareFlag(CCredits::AreCreditsDone());
return 0;
case COMMAND_CREATE_SINGLE_PARTICLE:
CollectParameters(&m_nIp, 8);
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
return 0;
}
case COMMAND_GET_CHASE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_START_BOAT_FOAM_ANIMATION:
CSpecialParticleStuff::StartBoatFoamAnimation();
return 0;
case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
return 0;
}
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
return 0;
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0]) {
CGame::playingIntro = true;
CStreaming::RemoveCurrentZonesModels();
} else {
CGame::playingIntro = false;
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
int mi;
CModelInfo::GetModelInfo("bridgefukb", &mi);
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
return 0;
case COMMAND_SET_PLAYER_HOOKER:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1] < 0) {
pPlayerInfo->m_pHooker = nil;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
} else {
CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pHooker);
pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
}
return 0;
}
case COMMAND_PLAY_END_OF_GAME_TUNE:
DMAudio.PlayPreloadedCutSceneMusic();
return 0;
case COMMAND_STOP_END_OF_GAME_TUNE:
DMAudio.StopCutSceneMusic();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return 0;
case COMMAND_GET_CAR_MODEL:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
ScriptParams[0] = pVehicle->GetModelIndex();
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pVehicle);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
return 0;
}
case COMMAND_SET_SCRIPT_FIRE_AUDIO:
CollectParameters(&m_nIp, 2);
gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
return 0;
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bNoCriticalHits = (ScriptParams[0] == 0);
return 0;
}
case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pVehicle);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
return 0;
}
case COMMAND_IS_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
case COMMAND_IS_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
#if GTA_VERSION > GTA3_PS2_160
default:
script_assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char tmp[48];
switch (command) {
#endif
case COMMAND_LOAD_COLLISION_WITH_SCREEN:
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
ISLAND_LOADING_IS(LOW)
{
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
}
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
ISLAND_LOADING_IS(LOW)
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
}
CCollision::SortOutCollisionAfterLoad();
ISLAND_LOADING_ISNT(HIGH)
CStreaming::RequestIslands(CGame::currLevel);
ISLAND_LOADING_IS(LOW)
CStreaming::RequestBigBuildings(CGame::currLevel);
ISLAND_LOADING_ISNT(HIGH)
CStreaming::LoadAllRequestedModels(true);
ISLAND_LOADING_IS(LOW)
DMAudio.SetEffectsFadeVol(127);
}
CTimer::Update();
return 0;
case COMMAND_LOAD_SPLASH_SCREEN:
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
tmp[i] = tolower(tmp[i]);
m_nIp += 8;
LoadSplash(tmp);
return 0;
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bMoreResistantToDamage = ScriptParams[1];
return 0;
}
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
return 0;
}
case COMMAND_LOAD_END_OF_GAME_TUNE:
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
printf("Start preload end of game audio\n");
DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
printf("End preload end of game audio\n");
return 0;
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0;
#if GTA_VERSION > GTA3_PS2_160
// These are "beta" VC commands (with bugs)
case COMMAND_SET_OBJECT_ROTATION:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
CWorld::Remove(pObject);
pObject->SetOrientation(
DEGTORAD(*(float*)&ScriptParams[1]),
DEGTORAD(*(float*)&ScriptParams[2]),
DEGTORAD(*(float*)&ScriptParams[3]));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsPed());
return 0;
}
case COMMAND_IS_PLAYER_TARGETTING_CHAR:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed);
return 0;
}
case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
script_assert(pTestedObject);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
return 0;
}
case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
{
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
tmp[i] = tolower(tmp[i]);
m_nIp += 8;
CRunningScript* pScript = CTheScripts::pActiveScripts;
while (pScript) {
CRunningScript* pNext = pScript->next;
if (strcmp(pScript->m_abScriptName, tmp) == 0) {
pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts);
pScript->AddScriptToList(&CTheScripts::pIdleScripts);
}
pScript = pNext;
}
return 0;
}
case COMMAND_DISPLAY_TEXT_WITH_NUMBER:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
CollectParameters(&m_nIp, 1);
CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
CollectParameters(&m_nIp, 2);
CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
case COMMAND_FAIL_CURRENT_MISSION:
CTheScripts::FailCurrentMission = 2;
return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float range = *(float*)&ScriptParams[3];
int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (pClosestEntity && pClosestEntity->IsDummy()) {
CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity);
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (pClosestEntity->IsDummy())
pClosestEntity = nil;
}
if (pClosestEntity) {
script_assert(pClosestEntity->IsObject());
CObject* pObject = (CObject*)pClosestEntity;
pObject->ObjectCreatedBy = MISSION_OBJECT;
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
} else {
ScriptParams[0] = -1;
}
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
{
CollectParameters(&m_nIp, 5);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector offset = *(CVector*)&ScriptParams[2];
CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
return 0;
}
case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
if (pVehicle->pDriver) {
pVehicle->pDriver->bScriptObjectiveCompleted = false;
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
{
if (pVehicle->pPassengers[i]) {
pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
}
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
// empty implementation
return 0;
case COMMAND_DETACH_CHAR_FROM_CAR:
// empty implementation
return 0;
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->m_lastWepDam = -1;
return 0;
}
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
pVehicle->m_nLastWeaponDamage = -1;
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float x2 = *(float*)&ScriptParams[2];
float y2 = *(float*)&ScriptParams[3];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pVehicle);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
return 0;
}
case COMMAND_GET_DRIVER_OF_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CPed* pDriver = pVehicle->pDriver;
if (pDriver)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
else
ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_NUMBER_OF_FOLLOWERS:
{
CollectParameters(&m_nIp, 1);
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pLeader);
int total = 0;
int i = CPools::GetPedPool()->GetSize();
while (--i) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (pPed->m_leader == pLeader)
total++;
}
ScriptParams[0] = total;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
return 0;
}
case COMMAND_GET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
LocateCharObjectCommand(command, &m_nIp);
return 0;
case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_STOP:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_IS_CHAR_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
return 0;
}
case COMMAND_LOCATE_SNIPER_BULLET_2D:
case COMMAND_LOCATE_SNIPER_BULLET_3D:
LocateSniperBulletCommand(command, &m_nIp);
return 0;
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_PLAYER_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
return 0;
}
case COMMAND_IS_CHAR_LYING_DOWN:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->bFallenDown);
return 0;
}
case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
int pedtype = ScriptParams[1];
bool can = false;
for (int i = 0; i < pPed->m_numNearPeds; i++) {
CPed* pTestPed = pPed->m_nearPeds[i];
if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed))
can = true;
}
UpdateCompareFlag(can);
return 0;
}
case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
#else
CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0];
#endif
return 0;
#endif
#if GTA_VERSION < GTA3_PC_11
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
#else
CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0];
#endif
return 0;
#endif
default:
script_assert(0);
}
return -1;
}