summaryrefslogblamecommitdiffstats
path: root/src/control/Script4.cpp
blob: 91c45bf2bcd90c87e0a05172b89d4202ebcc722d (plain) (tree)








































                                 
                   
 

                              


                                                                                            
                



                     






                                                           

                                                                               

                                       
                                                                                                  




                                             
                                                                               






                                                                                            
                                                                          






                                                                                            
                                                                                             
                                                                              
                                                                   












                                                                                        



                                                                                                    




                                             
                                                                                           
                                        
                                                                                                               





                                             
                                                                               
                                    
                                                                                                       







                                                               



                                                







                                                                                                                                                      
                                                                                                           









                                                                              
                                                                                                 
                 
                                             


















                                                                                           
                                                                                                           









                                                                                             
                                                                                                 
                 
                                             






                                             
                                                                                      





                                                                                     
                                                                                    
                                                                                                
                                                                                    




                                             
                                                   

                                                                           
                                                  


                                                                                                    
                                                                                                                       





                                             
                                                                                           
                                        
                                                                                          







                                                                
                                                                                           
                                        
                                                                                          






                                                                  
                                                                               




                                                          


                                              
                                                                                                             

                         
          


                                                 

                                                                              




                                             

                                                                              




                                             
                                                                               
                                    
                                                                   





                                              
                                                                                           


                                        
          


                                             
                                                                                           


                                                                       
                                                               

                         

                                             
                                                                     



                                             
                                                                          
                                    
                                                               




                                             
                                                                               
                                    
                                                               

                         


                                             
                                                                                           
                                        
                                                                   

                         


                                              





                                                
                                  

                                                  

                                  

                                                  

                                  

                                                  


                                                                                                                         
                                                                                                                                                 














                                                                   
                                                                                                   





                                                                          

                                                                                                                      










                                                                                                                      

                                                                                                                         





                                                                                                    
                                                                                                                      




                                             
                                                                                                                                   




                                             
                                                                                                                                    




                                             
                                                                                                                        





                                             
                                                                                                                             





                                             
                                                                                                                                      






                                                                                                              
                                                                                                                      




                                                   
                                                                                                                                          





                                             
                                                                                                                                            





                                             
                                                                                                                         

                         
          
                                       

                                                                

                                       

                                                                

                                     

                                                              
                         


                                             
                                                                                        
                                       

                                                   
                                                   
                                                                                            
                                                         
               
                                                                               
     
                                                    












                                                                                                           
                                           






























                                                                                                                                                     
                                                                                        

                                                     

                                                        






                                                                                        



















                                                                                                 
                                           



























                                                                                                                                                     
                                                                               














                                                                              
                                                                                                             




                                                 
                                                                               
                                    
                                                                          









                                                    
                                                                               











                                                                   
                                                                               








                                                 
                                                                         




                                                         
          


                                             





                                                
                                  

                                                  

                                  

                                                  

                                  

                                                  
                 
                                                                                                          


                                                             
          








                                                                                           
                                                                                                          











                                                                                                       
                                         





                                             
                                                  

                                                                                                    
                                                                                                                 






                                                  
                                                                                        
                                       
                                                                                           
                                        
                                                     





                                                                                           
                                                                                        


                                                                                       
                                                                        




                                             
                                                                                      
                                          
                                                                                                                                                      




                                             
                                                                               
                                    
                                                                                              




                                             
                                                           




                                             
                                                            




                                                 
                                                                               
                                    
                                                  














                                                                                        
                                              















                                                                                                                                                                 

                                                                           


                                                                                          
                                                                                                    

                                                                                          


                                                                                                    
                                                                          



                                                                                                                                                                      
                                                                                                                                                                      









                                                                                         
                                                                                                                 















                                                                    
                                                                                                          







                                                                          
                                                  

                                                                          

                                                                                                                                     
















                                                                                                                                                                                    

                                                                                                           


                         


                                             
                                                                               
                                    
                                                                                  



                                                                      


                                             
                                                                               







                                                        
                                                                                        



                                                                                   



                                                                          


                                                                                                                   




                                              



                                                
                                  

                                                  

                                  

                                                  

                                                              


                                                                                   

                         


                                             
                                                                          
                                    
                                                                                           


                                                                            
                                                 




                                             
                                                                               
                                    
                                                                                           


                                                                            
                                                 

                         

                                             
                                                              
                         




                                                                          
                                                                                                                                                                     

                         



                                                                          
                                                                                                                                                                                       

                         
          



                                                                          
                                                                                                                                                                                                         





                                                                          
                                                                                                                                                                                                                           





                                                                          
                                                                                                                                                                                                                                             





                                             
                                                                               
                                    
                                                                                                                              







                                                                             
                                                                          





                                                                            
                                                                                                          

























                                                                                                                
                                                  










                                                                          
                                                                          

                                           
                                                                                                        




                                                
                                                                               










                                                                           
                                                                                                              






                                                                           
                                                                                                            







                                                                           
                                                                                                                







                                                                           
                                                                                                              








                                                                           
                                                                                                                  








                                                                           
                                                                                                                





                                              





                                                
                                  

                                                  

                                  

                                                  

                                  

                                                  







                                                                                                        


                                                
                                                                                                               

                         
          


                                             
                                                                                        
                                       
                                                                                             




                                             
                                                                                        
                                       
                                                                      




                                             
                                                                                           























                                                                                                    
                                                                                                               











                                                                           
                                                                                                                    









                                                                           
                                                                                                                  










                                                                           
                                                                                                                      










                                                                           
                                                                                                                    





                                                           





                                                                     



































                                                                                                                                                    
                                                                                        
                                       
                                                                                               

                         
          



                                                                                                             
                                                                                                                                    
                                                                                                            

                                                                                                                                                                                                     








                                                                                                              

                                                                                                                                                                                                     












                                                                                            
                                                                                     




















                                                                                                                 
          


                                             
                                                                                        
                                       
                                           
















                                                                
                                                                               


                                                                                                      
                                                           






                                                            
                                                                                                              
               
                                                                              
      




                                             
                                                  

                                                                          
                                                                                                  


                                                                    



                                             
                                                                                 



                                             
                                                                                           
                                        
                                                                      

                         
          


                                                

                                                                                                              

                         
          

                                                 

                                                                                                              
                         
                  

                                             

                                                                                                              


                                             

                                                                                                              
                         
                  


                                             
                                                                                           


                                                        
                                                                       


                                                                   
                                                                      





                                                
                                                  

                                                                          

                                                                                     
                             
                                                 
                                         


                                                           


                                                                               

                                                                                                     




                                                  
                                                                               
                                    
                                                                    




                                             
                                                                                           

                                                             
                                                                                                                       




                                              


                                             

                                                                                                                

                         


                                             
                                                  

                                                                          
                                                                                                               






                                                                                           
                                                                                           
                                        
                                                          




                                             
                                                                               
















                                                                                                                   
                                                                                                             


                                                 
                                                                        













                                                 
                                                                                                        



                                             
                                                                                           
                                        
                                                                      



                                             
                                                              


                                             
                                                                   



                                                     





                                              

















                                                                       
                                                                            


                                             
                                                                                


                                             
                                                                                  

















                                                                    
                                                                                                                                                                                  



                                             
                                                                         



                                               
                                                                          







                                                                   
                                                                                             






                                             





                                                
                                  

                                                  

                                  

                                                  

                                  

                                                  





                                                                              
                                                                      



                                             
                                                  

                                                                          
                                                  
                                                                                                        
                                                                                                       




                                             
                                                                      








                                                 
                                                                                
                                    
                                           










                                                                      
                                                                               

                                                                                 
                                                                                   





                                                    
                                                                          

                                                                                 
                                                                                   





                                                 
                                                                                            



                                                        
                                                                                                               



                                                                                                     
                                                                                                



                                                          
                                                                                                               



                                                                                                     
                                                                                                            








                                                    

                                                                                   


















                                                                                              
                                               












                                                 

                                               


                                                 



                                                  







                                                 
                                                 
                                               

                                                




                                                 
                                                 

                                               

                                                 
                                                
                                               
                                              


                                                

                                                
                                                

                                                 
                                                

                                                 
                                                
                                                 
                                                
                                               


                                                 
                                                 



                                                
                                                 

                                               












                                                   
                                                

                                                

                                                 
                                                


                                                

                                                 
                                                



                                                 




















                                                                                                                                                
                                                  

                                                                         
                                                              














                                                                                         

                                             
                                                                            
                         

                                             
                                                                                     



                                                                              


                                             
                                                                                           



                                                        

                                             
                                                                                        



                                             
                                                  




                                  
                                                    









                                             
                                                                                           
                                        
                                                                                                                     




                                             
                                                                                



                                             
                                                                                                         







                                                                                            
                                                                           




                                              
                                                                                                       



                                             
                                                                         



                                                
                                                                                                  




                                                       
                                                  


                                                                                          

                                                                                      





                                                        
                                                                                                                                   
















                                                                          

                                                                                               














                                                                                                                  
                                                                            




                                             
                                                                                                                      
                                                                                                
                                                                                                                                                                               






                                             
                                                                                                                      


                                                                                                                                  
                                             






                                                
                                                                                                                      

                                                                                                                                  

                                                                    





                                                
                                                                       


                                             
                                                                            



                                               
                                                                                                                                        


                                                 
                                                                                                  




                                                
                                                                               




                                                                            
          

                                                  
                                                                                                                                      
                         
          

                                             
                                                                                                                                      


                                
                                             
                                                      



                                                                                          


                                                      
                  




                                                                          
                                                             



                                                 
                                                           





                                 

























































                                                                                                                                                                    

























                                                                                                                                                                              



                                                                    

 

















































































                                                                                                                
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "AnimBlendAssociation.h"
#include "BulletInfo.h"
#include "CarAI.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Cranes.h"
#include "DMAudio.h"
#include "Darkel.h"
#include "Explosion.h"
#include "Fire.h"
#include "Frontend.h"
#include "Garages.h"
#include "General.h"
#include "Heli.h"
#include "Hud.h"
#include "Messages.h"
#include "ParticleObject.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Pools.h"
#include "Population.h"
#include "Radar.h"
#include "Record.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "User.h"
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
#include "Bike.h"
#include "Wanted.h"

// LCS: file done except TODOs

#ifdef FIX_BUGS
static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy)
{
	// TODO?
	return false;
}
#endif

int8 CRunningScript::ProcessCommands800To899(int32 command)
{
	CMatrix tmp_matrix;
	switch (command) {
	case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		CPed* pLeader = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		script_assert(pPed);
		script_assert(pLeader);
		UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
		return 0;
	}
	case COMMAND_EXPLODE_CHAR_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
		return 0;
	}
	case COMMAND_EXPLODE_PLAYER_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
		return 0;
	}
	case COMMAND_ANCHOR_BOAT:
	{
		CollectParameters(&m_nIp, 2);
		CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
		pBoat->m_bIsAnchored = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_ZONE_GROUP:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
		if (zone_id < 0) {
			printf("Couldn't find zone - %s\n", zone);
			return 0;
		}
		while (zone_id >= 0) {
			CTheZones::SetPedGroup(zone_id, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
			zone_id = CTheZones::FindNextZoneByLabelAndReturnIndex(zone, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_START_CAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		SET_INTEGER_PARAM(0, gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_START_CHAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		SET_INTEGER_PARAM(0, gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA:
	{
		CollectParameters(&m_nIp, 5);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float supX = GET_FLOAT_PARAM(2);
		float supY = GET_FLOAT_PARAM(3);
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
				continue;
			if (!pVehicle->bUsesCollision)
				continue;
			if (GET_INTEGER_PARAM(4) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(4) >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
		}
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(zone_id);
		CollectParameters(&m_nIp, 1);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (GET_INTEGER_PARAM(0) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(0) >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
		}
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_HAS_RESPRAY_HAPPENED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasResprayHappened(GET_INTEGER_PARAM(0)));
		return 0;
	}
	case COMMAND_SET_CAMERA_ZOOM:
	{
		CollectParameters(&m_nIp, 1);
		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
			TheCamera.SetZoomValueFollowPedScript(GET_INTEGER_PARAM(0));
		else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
			TheCamera.SetZoomValueCamStringScript(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_CREATE_PICKUP_WITH_AMMO:
	{
		CollectParameters(&m_nIp, 6);
		int16 model = GET_INTEGER_PARAM(0);
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CVector pos = GET_VECTOR_PARAM(3);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, model, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_RAM_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pTarget);
		CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
		return 0;
	}
	/*
	case COMMAND_SET_CAR_BLOCK_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pTarget);
		CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
		return 0;
	}
#ifdef GTA_SCRIPT_COLLECTIVE
	case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
		CollectParameters(&m_nIp, 1);
		CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_CATCH_TRAIN);
		return 0;
#endif
	*/
	case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayer->m_bInfiniteSprint = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_FAST_RELOAD:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
		pPlayer->m_bFastReload = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_BLEEDING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bPedIsBleeding = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	/*
	case COMMAND_SET_CAR_FUNNY_SUSPENSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		// no action
		return 0;
	*/
	case COMMAND_SET_CAR_BIG_WHEELS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bBigWheels = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_FREE_RESPRAYS:
		CollectParameters(&m_nIp, 1);
		CGarages::SetFreeResprays(GET_INTEGER_PARAM(0) != 0);
		return 0;
	case COMMAND_SET_PLAYER_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		pPed->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_SET_CAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_IS_AREA_OCCUPIED:
	{
		CollectParameters(&m_nIp, 11);
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float infZ = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		float supZ = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(0);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(1);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(5);
			supZ = GET_FLOAT_PARAM(2);
		}
		int16 total;
		CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
			!!GET_INTEGER_PARAM(6), !!GET_INTEGER_PARAM(7), !!GET_INTEGER_PARAM(8), !!GET_INTEGER_PARAM(9), !!GET_INTEGER_PARAM(10));
		UpdateCompareFlag(total > 0);
		return 0;
	}
	/*
	case COMMAND_START_DRUG_RUN:
		CPlane::CreateIncomingCesna();
		return 0;
	case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED:
		UpdateCompareFlag(CPlane::HasCesnaLanded());
		return 0;
	case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed());
		return 0;
	case COMMAND_SAVE_PLAYER_FROM_FIRES:
		CollectParameters(&m_nIp, 1);
		gFireManager.ExtinguishPoint(CWorld::Players[GET_INTEGER_PARAM(0)].GetPos(), 3.0f);
		return 0;
	*/
	case COMMAND_DISPLAY_TEXT:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = GET_FLOAT_PARAM(0);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = GET_FLOAT_PARAM(1);
		uint16 len = CMessages::GetWideStringLength(text);
		for (uint16 i = 0; i < len; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
		for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0;
		++CTheScripts::NumberOfIntroTextLinesThisFrame;
		return 0;
	}
	case COMMAND_SET_TEXT_SCALE:
	{
		CollectParameters(&m_nIp, 2);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = GET_FLOAT_PARAM(0);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = GET_FLOAT_PARAM(1);
		return 0;
	}
	case COMMAND_SET_TEXT_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
			CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
		return 0;
	}
	case COMMAND_SET_TEXT_JUSTIFY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_CENTRE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_WRAPX:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = GET_FLOAT_PARAM(0);
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_CENTRE_SIZE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = GET_FLOAT_PARAM(0);
		return 0;
	}
	*/
	case COMMAND_SET_TEXT_BACKGROUND:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
			CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
		return 0;
	}
	case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	*/
	case COMMAND_SET_TEXT_PROPORTIONAL:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_FONT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = GET_INTEGER_PARAM(0);
		return 0;
	}
	*/
	case COMMAND_INDUSTRIAL_PASSED:
		CollectParameters(&m_nIp, 1);
		CStats::IndustrialPassed = GET_INTEGER_PARAM(0);
		return 0;
	case COMMAND_COMMERCIAL_PASSED:
		CollectParameters(&m_nIp, 1);
		CStats::CommercialPassed = GET_INTEGER_PARAM(0);
		return 0;
	case COMMAND_SUBURBAN_PASSED:
		CollectParameters(&m_nIp, 1);
		CStats::SuburbanPassed = GET_INTEGER_PARAM(0);
		return 0;
	case COMMAND_ROTATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		float fx = pObject->GetForward().x;
		float fy = pObject->GetForward().y;
		float heading = LimitAngleOnCircle(
			RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
		float headingTarget = GET_FLOAT_PARAM(1);
#ifdef FIX_BUGS
		float rotateBy = GET_FLOAT_PARAM(2) * CTimer::GetTimeStepFix();
#else
		float rotateBy = GET_FLOAT_PARAM(2);
#endif
		if (headingTarget == heading) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		float angleClockwise = LimitAngleOnCircle(headingTarget - heading);
		float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget);
		float newHeading;
		if (angleClockwise < angleCounterclockwise)
			newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget;
		else
			newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
		bool obstacleInPath = false;
		if (GET_INTEGER_PARAM(3)) {
			CVector pos = pObject->GetPosition();
			tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
			tmp_matrix.GetPosition() += pos;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
				Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
				Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
				Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
				Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->SetHeading(DEGTORAD(newHeading));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_SLIDE_OBJECT:
	{
		CollectParameters(&m_nIp, 8);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CVector pos = pObject->GetPosition();
		CVector posTarget = GET_VECTOR_PARAM(1);
		CVector slideBy = GET_VECTOR_PARAM(4);
#ifdef FIX_BUGS
		// the check is a hack for original script, where some objects are moved
		// via SLIDE_OBJECT instead of SET_OBJECT_POSITION
		// assuming the slide will take exactly one frame, which is true
		// only without accounting time step (which is a bug)
		if (!IsSlideObjectUsedWrongByScript(posTarget, slideBy))
			slideBy *= CTimer::GetTimeStepFix();
#endif
		if (posTarget == pos) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		CVector posDiff = pos - posTarget;
		CVector newPosition;
		if (posDiff.x < 0)
			newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x;
		else
			newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x;
		if (posDiff.y < 0)
			newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y;
		else
			newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y;
		if (posDiff.z < 0)
			newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z;
		else
			newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
		bool obstacleInPath = false;
		if (GET_INTEGER_PARAM(7)) {
			tmp_matrix = pObject->GetMatrix();
			tmp_matrix.GetPosition() = newPosition;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition,
				Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
				Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
				Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
				Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->Teleport(newPosition);
		UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_REMOVE_CHAR_ELEGANTLY:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
			CWorld::RemoveReferencesToDeletedObject(pPed);
			if (pPed->bInVehicle && pPed->m_pMyVehicle)
				CTheScripts::RemoveThisPed(pPed);
			else{
				pPed->CharCreatedBy = RANDOM_CHAR;
				pPed->bRespondsToThreats = true;
				pPed->bScriptObjectiveCompleted = false;
				pPed->ClearLeader();
				--CPopulation::ms_nTotalMissionPeds;
				pPed->bFadeOut = true;
				CWorld::RemoveReferencesToDeletedObject(pPed);
			}
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bKindaStayInSamePlace = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	/*
	case COMMAND_IS_NASTY_GAME:
		UpdateCompareFlag(CGame::nastyGame);
		return 0;
	*/
	case COMMAND_UNDRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		char name[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		pPed->Undress(name);
		return 0;
	}
	case COMMAND_DRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->Dress();
		return 0;
	}
	/*
	case COMMAND_START_CHASE_SCENE:
		CollectParameters(&m_nIp, 1);
		CTimer::Suspend();
		CStreaming::DeleteAllRwObjects();
		CRecordDataForChase::StartChaseScene(GET_FLOAT_PARAM(0));
		CTimer::Resume();
		return 0;
	case COMMAND_STOP_CHASE_SCENE:
		CRecordDataForChase::CleanUpChaseScene();
		return 0;
	*/
	case COMMAND_IS_EXPLOSION_IN_AREA:
	{
		CollectParameters(&m_nIp, 7);
		float infX = GET_FLOAT_PARAM(1);
		float infY = GET_FLOAT_PARAM(2);
		float infZ = GET_FLOAT_PARAM(3);
		float supX = GET_FLOAT_PARAM(4);
		float supY = GET_FLOAT_PARAM(5);
		float supZ = GET_FLOAT_PARAM(6);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(4);
			supX = GET_FLOAT_PARAM(1);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(5);
			supY = GET_FLOAT_PARAM(2);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(6);
			supZ = GET_FLOAT_PARAM(3);
		}
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)GET_INTEGER_PARAM(0),
			infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	/*
	case COMMAND_IS_EXPLOSION_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(zone_id);
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)GET_INTEGER_PARAM(0),
			pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
		return 0;
	}
	case COMMAND_START_DRUG_DROP_OFF:
		CPlane::CreateDropOffCesna();
		return 0;
	case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown());
		return 0;
	case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
	{
		CVector pos = CPlane::FindDropOffCesnaCoordinates();
		SET_VECTOR_PARAM(0, pos);
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CREATE_FLOATING_PACKAGE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
	{
		CollectParameters(&m_nIp, 5);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pVehicle);
		CVector offset = GET_VECTOR_PARAM(2);
		CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
		return 0;
	}
	case COMMAND_MAKE_OBJECT_TARGETTABLE:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
		script_assert(pPlayerPed);
		pPlayerPed->MakeObjectTargettable(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPlayerPed);
		pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->m_fArmour = Clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
		return 0;
	}
	case COMMAND_OPEN_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::OpenGarage(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_CLOSE_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::CloseGarage(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed *pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVector pos = GET_VECTOR_PARAM(1);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPed->bInVehicle){
			if (pPed->m_pMyVehicle->bIsBus)
				pPed->bRenderPedInCar = true;
			if (pPed->m_pMyVehicle->pDriver == pPed){
				pPed->m_pMyVehicle->RemoveDriver();
				pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				pPed->m_pMyVehicle->bEngineOn = false;
				pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
				pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
				pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
			}else{
				pPed->m_pMyVehicle->RemovePassenger(pPed);
			}
			if (pPed->m_vehDoor) {
				eDoors door;
				switch (pPed->m_vehDoor) {
				case CAR_DOOR_LF:
					door = DOOR_FRONT_LEFT;
					break;
				case CAR_DOOR_RF:
					door = DOOR_FRONT_RIGHT;
					break;
				case CAR_DOOR_LR:
					door = DOOR_REAR_LEFT;
					break;
				case CAR_DOOR_RR:
					door = DOOR_REAR_RIGHT;
					break;
				}
				if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR || !pPed->m_pMyVehicle->IsDoorClosed(door)) {
					uint8 flags = 0;
					if (pPed->m_pMyVehicle->IsBike()) {
						if (pPed->m_vehDoor == CAR_DOOR_LF ||
							pPed->m_vehDoor == CAR_DOOR_RF ||
							pPed->m_vehDoor == CAR_WINDSCREEN)
							flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
						else if (pPed->m_vehDoor == CAR_DOOR_LR ||
							pPed->m_vehDoor == CAR_DOOR_RR)
							flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
					}
					else {
						switch (pPed->m_vehDoor) {
						case CAR_DOOR_LF:
							flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
							break;
						case CAR_DOOR_LR:
							flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LR : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
							break;
						case CAR_DOOR_RF:
							flags = CAR_DOOR_FLAG_RF;
							break;
						case CAR_DOOR_RR:
							flags = CAR_DOOR_FLAG_RR;
							break;
						}
					}
					pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
					pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
				}
			}
		}
		pPed->RemoveInCarAnims();
		pPed->bInVehicle = false;
		pPed->m_pMyVehicle = nil;
		pPed->SetPedState(PED_IDLE);
		pPed->m_nLastPedState = PED_NONE;
		pPed->bUsesCollision = true;
		pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPed->ReplaceWeaponWhenExitingVehicle();
		if (pPed->m_pVehicleAnim)
			pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPed->m_pVehicleAnim = nil;
		pPed->RestartNonPartialAnims();
		pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
		pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
		return 0;
	}
	case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float range = GET_FLOAT_PARAM(3);
		int mi = GET_INTEGER_PARAM(4) < 0 ? CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(4)].index : GET_INTEGER_PARAM(4);
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * range;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (pClosestEntity) {
			pClosestEntity->bIsVisible = (GET_INTEGER_PARAM(5) != 0);
			CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, GET_INTEGER_PARAM(5) != 0);
		}
		return 0;
	}
	case COMMAND_HAS_CHAR_SPOTTED_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pTarget);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
		return 0;
	}
	case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
		return 0;
	}
	case COMMAND_START_KILL_FRENZY_HEADSHOT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CDarkel::StartFrenzy((eWeaponType)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2),
			GET_INTEGER_PARAM(3), text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5),
			GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7) != 0, true);
		return 0;
	}
	case COMMAND_ACTIVATE_MILITARY_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = GET_FLOAT_PARAM(2);
		float infY = GET_FLOAT_PARAM(3);
		float supX = GET_FLOAT_PARAM(4);
		float supY = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(4);
			supX = GET_FLOAT_PARAM(2);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(5);
			supY = GET_FLOAT_PARAM(3);
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			GET_FLOAT_PARAM(6), GET_FLOAT_PARAM(7), GET_FLOAT_PARAM(8),
			DEGTORAD(GET_FLOAT_PARAM(9)), false, true,
			GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
		return 0;
	}
	case COMMAND_WARP_PLAYER_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		pPed->RestorePreviousObjective();
		return 0;
	}
	case COMMAND_WARP_CHAR_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		pPed->RestorePreviousObjective();
		return 0;
	}
	case COMMAND_SWITCH_CAR_RADIO:
		CollectParameters(&m_nIp, 1);
		DMAudio.ChangeMusicMode(GET_INTEGER_PARAM(0));
		return 0;
	//case COMMAND_SET_AUDIO_STREAM:
	case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), -1, -1, -1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_WAIT_STATE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil);
		return 0;
	}
	case COMMAND_SET_CAMERA_BEHIND_PLAYER:
		TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
		return 0;
	/*
	case COMMAND_SET_MOTION_BLUR:
		CollectParameters(&m_nIp, 1);
		TheCamera.SetMotionBlur(0, 0, 0, 0, GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_PRINT_STRING_IN_STRING:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageWithString(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), string);
		return 0;
	}
	*/
	case COMMAND_CREATE_RANDOM_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CZoneInfo zoneinfo;
		CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
		int mi;
		ePedType pedtype = PEDTYPE_COP;
		int attempt = 0;
		while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
			mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
			if (CModelInfo::GetModelInfo(mi)->GetRwObject())
				pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
			attempt++;
		}
		if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) {
			mi = MI_MALE01;
			pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
		}
		CPed* ped = new CCivilianPed(pedtype, mi);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		ped->bIsPlayerFriend = false;
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->SetPosition(pos);
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (m_bIsMissionScript)
			ped->bIsStaticWaitingForCollision = true;
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CPopulation::ms_nTotalMissionPeds++;
		SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(ped));
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
		return 0;
	}
	/*
	case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_2_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, nil, nil);
		return 0;
	}
	*/
	case COMMAND_IS_SNIPER_BULLET_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float infZ = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		float supZ = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(0);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(1);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(5);
			supZ = GET_FLOAT_PARAM(2);
		}
		UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	/*
	case COMMAND_GIVE_PLAYER_DETONATOR:
		CGarages::GivePlayerDetonator();
		return 0;
#ifdef GTA_SCRIPT_COLLECTIVE
	case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
		CollectParameters(&m_nIp, 1);
		CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_STEAL_ANY_CAR);
		return 0;
#endif
	*/
	case COMMAND_SET_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->SetMoveSpeed(GET_VECTOR_PARAM(1) * METERS_PER_SECOND_TO_GAME_SPEED);
		return 0;
	}
	case COMMAND_SET_OBJECT_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->bUsesCollision = (GET_INTEGER_PARAM(1) != 0);
		return 0;
	}
	case COMMAND_IS_ICECREAM_JINGLE_ON:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		// Adding this check to correspond to command name.
		// All original game scripts always assume that the vehicle is actually Mr. Whoopee,
		// but maybe there are mods that use it as "is alarm activated"?
		script_assert(pVehicle->GetModelIndex() == MI_MRWHOOP);
		UpdateCompareFlag(pVehicle->m_bSirenOrAlarm);
		return 0;
	}
	default:
		script_assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands900To999(int32 command)
{
	char str[52];
	char onscreen_str[KEY_LENGTH_IN_SCRIPT];
	switch (command) {
	case COMMAND_PRINT_STRING_IN_STRING_NOW:
	{
		wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQWithString(source, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), pstr);
		return 0;
	}
	//case COMMAND_PRINT_STRING_IN_STRING_SOON:
	/*
	case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_5_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, text6);
		return 0;
	}
	case COMMAND_SET_6_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, text6);
		return 0;
	}
	*/
	case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
	{
		CollectParameters(&m_nIp, 6);
		float infX = GET_FLOAT_PARAM(0) - GET_FLOAT_PARAM(3);
		float supX = GET_FLOAT_PARAM(0) + GET_FLOAT_PARAM(3);
		float infY = GET_FLOAT_PARAM(1) - GET_FLOAT_PARAM(4);
		float supY = GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(4);
		float infZ = GET_FLOAT_PARAM(2) - GET_FLOAT_PARAM(5);
		float supZ = GET_FLOAT_PARAM(2) + GET_FLOAT_PARAM(5);
		if (infX > supX) {
			float tmp = infX;
			infX = supX;
			supX = tmp;
		}
		if (infY > supY) {
			float tmp = infY;
			infY = supY;
			supY = tmp;
		}
		if (infZ > supZ) {
			float tmp = infZ;
			infZ = supZ;
			supZ = tmp;
		}
		int16 total;
		CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true);
		UpdateCompareFlag(total > 0);
		return 0;
	}
	case COMMAND_LOAD_ALL_MODELS_NOW:
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Stop();
#endif
		CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
		CTimer::Resume();
#else
		CTimer::Update();
#endif
		return 0;
	case COMMAND_ADD_TO_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		pObject->AddToMoveSpeed(GET_VECTOR_PARAM(1) * METERS_PER_SECOND_TO_GAME_SPEED);
		return 0;
	}
	/*
	case COMMAND_DRAW_SPRITE:
	{
		CollectParameters(&m_nIp, 9);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = GET_INTEGER_PARAM(0) - 1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(2) + GET_FLOAT_PARAM(4));
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8));
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_DRAW_RECT:
	{
		CollectParameters(&m_nIp, 8);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(0) + GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(3));
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7));
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_LOAD_SPRITE:
	{
		CollectParameters(&m_nIp, 1);
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		CTxdStore::PushCurrentTxd();
		CTxdStore::SetCurrentTxd(slot);
		CTheScripts::ScriptSprites[GET_INTEGER_PARAM(0) - 1].SetTexture(str);
		CTxdStore::PopCurrentTxd();
		return 0;
	}
	case COMMAND_LOAD_TEXTURE_DICTIONARY:
	{
		strcpy(str, "models\\");
		strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		strcat(str, ".txd");
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		if (slot == -1)
			slot = CTxdStore::AddTxdSlot("script");
		CTxdStore::LoadTxd(slot, str);
		CTxdStore::AddRef(slot);
		return 0;
	}
	case COMMAND_REMOVE_TEXTURE_DICTIONARY:
	{
		CTheScripts::RemoveScriptTextureDictionary();
		return 0;
	}
	*/
	case COMMAND_SET_OBJECT_DYNAMIC:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		if (GET_INTEGER_PARAM(1)) {
			if (pObject->bIsStatic) {
				pObject->SetIsStatic(false);
				pObject->AddToMovingList();
			}
		}
		else {
			if (!pObject->bIsStatic) {
				pObject->SetIsStatic(true);
				pObject->RemoveFromMovingList();
			}
		}
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_ANIM_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
		if (pAssoc)
			pAssoc->speed = GET_FLOAT_PARAM(1);
		return 0;
	}
	*/
	case COMMAND_PLAY_MISSION_PASSED_TUNE:
	{
		CollectParameters(&m_nIp, 1);
		DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
		DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
#ifndef GTA_PSP
		//DMAudio.SaveAnnouncementsWhenMissionPassedPlayed(); // TODO!
#endif
		return 0;
	}
	case COMMAND_CLEAR_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CWorld::ClearExcitingStuffFromArea(pos, GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
#ifdef GTA_MOBILE
		// CPopulation::ms_blockPedCreationForAFrame = true;
#endif
		return 0;
	}
	case COMMAND_FREEZE_ONSCREEN_TIMER:
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.m_bDisabled = GET_INTEGER_PARAM(0) != 0;
		return 0;
	case COMMAND_SWITCH_CAR_SIREN:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->m_bSirenOrAlarm = GET_INTEGER_PARAM(1) != 0;
		return 0;
	}
	/*
	case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
	{
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
			GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 0, 1);
		return 0;
	}
	*/
	case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
			GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 0, 0);
		return 0;
		/*
	case COMMAND_SWITCH_ROADS_ON_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
			GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 1, 1);
		return 0;
	case COMMAND_SWITCH_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
			GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 1, 0);
		return 0;
		*/
	case COMMAND_SET_CAR_WATERTIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		if (pVehicle->IsBike()) {
			CBike* pBike = (CBike*)pVehicle;
			pBike->bWaterTight = GET_INTEGER_PARAM(1) != 0;
		}
		else if (pVehicle->IsCar()) {
			CAutomobile* pCar = (CAutomobile*)pVehicle;
			pCar->bWaterTight = GET_INTEGER_PARAM(1) != 0;
		}
		return 0;
	}
	case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
	{
		CollectParameters(&m_nIp, 12);
		CVector pos = GET_VECTOR_PARAM(1);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float size = Max(0.0f, GET_FLOAT_PARAM(7));
		eParticleObjectType type = (eParticleObjectType)GET_INTEGER_PARAM(0);
		RwRGBA color;
		if (type == POBJECT_SMOKE_TRAIL){
			color.alpha = -1;
			color.red = GET_INTEGER_PARAM(8);
			color.green = GET_INTEGER_PARAM(9);
			color.blue = GET_INTEGER_PARAM(10);
		}else{
			color.alpha = color.red = color.blue = color.green = 0;
		}
		CVector target = GET_VECTOR_PARAM(4);
		CParticleObject::AddObject(type, pos, target, size, GET_INTEGER_PARAM(11), color, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bDontDragMeOutCar = GET_INTEGER_PARAM(1) != 0;
		return 0;
	}
	case COMMAND_TURN_CAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		const CVector& pos = pVehicle->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2)) + HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		pVehicle->SetHeading(heading);
		return 0;
	}
	case COMMAND_IS_CRANE_LIFTING_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(2));
		UpdateCompareFlag(CCranes::IsThisCarPickedUp(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), pVehicle));
		return 0;
	}
	case COMMAND_DRAW_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, GET_FLOAT_PARAM(3),
			SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
			SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
		return 0;
	}
	case COMMAND_SET_CAR_STATUS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->SetStatus(GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_IS_CHAR_MALE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
		return 0;
	}
	case COMMAND_SCRIPT_NAME:
	{
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
		return 0;
	}
	/*
	case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 3);
		CGarages::ChangeGarageType(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_FIND_DRUG_PLANE_COORDINATES:
		SET_VECTOR_PARAM(0, CPlane::FindDrugPlaneCoordinates());
		StoreParameters(&m_nIp, 3);
		return 0;
	*/
	case COMMAND_SAVE_INT_TO_DEBUG_FILE:
		// TODO: implement something here
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE:
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE:
		return 0;
	case COMMAND_POLICE_RADIO_MESSAGE:
		CollectParameters(&m_nIp, 3);
		DMAudio.PlaySuspectLastSeen(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2));
		return 0;
	case COMMAND_SET_CAR_STRONG:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->bTakeLessDamage = GET_INTEGER_PARAM(1) != 0;
		return 0;
	}
	case COMMAND_REMOVE_ROUTE:
		CollectParameters(&m_nIp, 1);
		CRouteNode::RemoveRoute(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_SWITCH_RUBBISH:
		CollectParameters(&m_nIp, 1);
		CRubbish::SetVisibility(GET_INTEGER_PARAM(0) != 0);
		return 0;
	case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float x1 = GET_FLOAT_PARAM(0);
		float y1 = GET_FLOAT_PARAM(1);
		float z1 = GET_FLOAT_PARAM(2);
		float x2 = GET_FLOAT_PARAM(3);
		float y2 = GET_FLOAT_PARAM(4);
		float z2 = GET_FLOAT_PARAM(5);
		CParticleObject* tmp = CParticleObject::pCloseListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		tmp = CParticleObject::pFarListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		return 0;
	}
	case COMMAND_SWITCH_STREAMING:
		CollectParameters(&m_nIp, 1);
		CStreaming::ms_disableStreaming = GET_INTEGER_PARAM(0) == 0;
		return 0;
	case COMMAND_IS_GARAGE_OPEN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageOpen(GET_INTEGER_PARAM(0)));
		return 0;
	case COMMAND_IS_GARAGE_CLOSED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageClosed(GET_INTEGER_PARAM(0)));
		return 0;
	/*
	case COMMAND_START_CATALINA_HELI:
		CHeli::StartCatalinaFlyBy();
		return 0;
	case COMMAND_CATALINA_HELI_TAKE_OFF:
		CHeli::CatalinaTakeOff();
		return 0;
	case COMMAND_REMOVE_CATALINA_HELI:
		CHeli::RemoveCatalinaHeli();
		return 0;
	case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
		return 0;
	*/
	case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
	{
		CollectParameters(&m_nIp, 6);
		CTheScripts::SwapNearestBuildingModel(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
		return 0;
	}
	case COMMAND_SWITCH_WORLD_PROCESSING:
		CollectParameters(&m_nIp, 1);
		CWorld::bProcessCutsceneOnly = GET_INTEGER_PARAM(0) == 0;
		return 0;
	case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		pPed->ClearWeapons();
		return 0;
	}
	/*
	case COMMAND_GRAB_CATALINA_HELI:
	{
		CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
		SET_INTEGER_PARAM(0, pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_CLEAR_AREA_OF_CARS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float infZ = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		float supZ = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(0);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(1);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(5);
			supZ = GET_FLOAT_PARAM(2);
		}
		CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_SET_ROTATING_GARAGE_DOOR:
		CollectParameters(&m_nIp, 1);
		CGarages::SetGarageDoorToRotate(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_ADD_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = GET_FLOAT_PARAM(3);
		CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SPHERE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::RemoveScriptSphere(GET_INTEGER_PARAM(0));
		return 0;
	/*
	case COMMAND_CATALINA_HELI_FLY_AWAY:
		CHeli::MakeCatalinaHeliFlyAway();
		return 0;
	*/
	case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		if (GET_INTEGER_PARAM(1)) {
			pPed->m_pWanted->m_bIgnoredByEveryone = true;
			CWorld::StopAllLawEnforcersInTheirTracks();
		}
		else {
			pPed->m_pWanted->m_bIgnoredByEveryone = false;
		}
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(GET_INTEGER_PARAM(0)));
		return 0;
	*/
	case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
	{
		uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CollectParameters(&m_nIp, 1);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
	{
		uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CollectParameters(&m_nIp, 1);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(0), onscreen_str, 0, -1, nil, 0);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
	{
		CollectParameters(&m_nIp, 4);
		if (CCarCtrl::NumRandomCars >= 30)
			return 0;
		int attempts;
		int model = -1;
		int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
		for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
			if (model != -1)
				break;
			model = CStreaming::ms_vehiclesLoaded[index];
			if (model == -1)
				continue;
			if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
				switch (model) {
				case MI_LANDSTAL:
				case MI_LINERUN:
				case MI_RIO:
				case MI_FIRETRUCK:
				case MI_TRASH:
				case MI_STRETCH:
				case MI_VOODOO:
				case MI_MULE:
				case MI_AMBULAN:
				case MI_FBICAR:
				case MI_MRWHOOP:
				case MI_BFINJECT:
				case MI_HEARSE:
				case MI_HUNTER:
				case MI_POLICE:
				case MI_ENFORCER:
				case MI_SECURICA:
				case MI_PREDATOR:
				case MI_BUS:
				case MI_RHINO:
				case MI_BARRACKS:
				case MI_CUBAN:
				case MI_CHOPPER:
				case MI_ANGEL:
				case MI_COACH:
				case MI_RCBANDIT:
				case MI_PACKER:
				case MI_SENTXS:
				case MI_SQUALO:
				case MI_SEASPAR:
				case MI_PIZZABOY:
				case MI_NOODLEBOY:
				case MI_ANGEL2:
				case MI_SANCHEZ2:
				case MI_GANGBUR:
				case MI_AIRTRAIN:
				case MI_DEADDODO:
				case MI_SPEEDER:
				case MI_REEFER:
				case MI_TROPIC:
				case MI_FLATBED:
				case MI_YANKEE:
				case MI_CADDY:
				case MI_BORGNINE:
				case MI_TOPFUN:
				case MI_CAMPVAN:
				case MI_BALLOT:
				case MI_SKIMMER:
				case MI_RCBARON:
				case MI_RCRAIDER:
				case MI_SPARROW:
				case MI_PATRIOT:
				case MI_LOVEFIST:
				case MI_COASTG:
				case MI_DINGHY:
				case MI_HERMES:
				case MI_SABRETUR:
				case MI_PHEONIX:
				case MI_WALTON:
				case MI_COMET:
				case MI_DELUXO:
				case MI_BURRITO:
				case MI_SPAND:
				case MI_MARQUIS:
				case MI_BAGGAGE:
				case MI_KAUFMAN:
				case MI_MAVERICK:
				case MI_VCNMAV:
				case MI_RANCHER:
				case MI_FBIRANCH:
				case MI_JETMAX:
				case MI_HOTRING:
				case MI_SANDKING:
				case MI_BLISTAC:
				case MI_POLMAV:
				case MI_BOXVILLE:
				case MI_BENSON:
				case MI_MESA:
				case MI_RCGOBLIN:
				case MI_HOTRINA:
				case MI_HOTRINB:
				case MI_BLOODRA:
				case MI_BLOODRB:
				case MI_VICECHEE:
				case MI_CABBIE:
				case MI_MAFIA:
					model = -1;
					break;
				case MI_IDAHO:
				case MI_STINGER:
				case MI_PEREN:
				case MI_SENTINEL:
				case MI_MANANA:
				case MI_INFERNUS:
				case MI_PONY:
				case MI_CHEETAH:
				case MI_MOONBEAM:
				case MI_ESPERANT:
				case MI_TAXI:
				case MI_WASHING:
				case MI_BOBCAT:
				case MI_BANSHEE:
				case MI_STALLION:
				case MI_RUMPO:
				case MI_ADMIRAL:
				case MI_PCJ600:
				case MI_FAGGIO:
				case MI_FREEWAY:
				case MI_GLENDALE:
				case MI_OCEANIC:
				case MI_SANCHEZ:
				case MI_SABRE:
				case MI_REGINA:
				case MI_VIRGO:
				case MI_GREENWOO:
					break;
				default:
					printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
					model = -1;
					break;
				}
			}
			else
				model = -1;
			if (++index >= 50)
				index = 0;
		}
		if (model == -1)
			return 0;
		CVehicle* car;
		if (CModelInfo::IsBikeModel(model)) {
			car = new CBike(model, RANDOM_VEHICLE);
			((CBike*)(car))->bIsStanding = true;
		}
		else
			car = new CAutomobile(model, RANDOM_VEHICLE);
		CVector pos = GET_VECTOR_PARAM(0);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->SetPosition(pos);
		car->SetHeading(DEGTORAD(GET_FLOAT_PARAM(3)));
		CTheScripts::ClearSpaceForMissionEntity(pos, car);
		car->SetStatus(STATUS_ABANDONED);
		car->bIsLocked = false;
		car->bIsCarParkVehicle = true;
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		car->AutoPilot.m_nTempAction = TEMPACT_NONE;
		car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
		car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
		car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
		car->bEngineOn = false;
		car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CWorld::Add(car);
		return 0;
	}
	case COMMAND_IS_COLLISION_IN_MEMORY:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGame::currLevel == GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_SET_WANTED_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = GET_FLOAT_PARAM(0);
		return 0;
	case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
		TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
		return 0;
	case COMMAND_IS_CAR_VISIBLY_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsDamaged);
		return 0;
	}
	case COMMAND_DOES_OBJECT_EXIST:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)));
		return 0;
	case COMMAND_LOAD_SCENE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Stop();
#endif
		CStreaming::LoadSceneCollision(pos);
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Update();
#endif
		return 0;
	}
	case COMMAND_ADD_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CTheScripts::StuckCars.AddCarToCheck(GET_INTEGER_PARAM(0), GET_FLOAT_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_REMOVE_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::StuckCars.RemoveCarFromCheck(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_IS_CAR_STUCK:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(GET_INTEGER_PARAM(0)));
		return 0;
	case COMMAND_LOAD_MISSION_AUDIO:
	{
		CollectParameters(&m_nIp, 1);
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		DMAudio.PreloadMissionAudio(GET_INTEGER_PARAM(0) - 1, str);
		return 0;
	}
	case COMMAND_HAS_MISSION_AUDIO_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(GET_INTEGER_PARAM(0) - 1) == 1);
		return 0;
	}
	case COMMAND_PLAY_MISSION_AUDIO:
		CollectParameters(&m_nIp, 1);
		DMAudio.PlayLoadedMissionAudio(GET_INTEGER_PARAM(0) - 1);
		return 0;
	case COMMAND_HAS_MISSION_AUDIO_FINISHED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(GET_INTEGER_PARAM(0) - 1));
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(node));
		SET_FLOAT_PARAM(3, ThePaths.FindNodeOrientationForCarPlacement(node));
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
	{
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1));
		return 0;
	}
	case COMMAND_CLEAR_THIS_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisPrint(text);
		return 0;
	}
	case COMMAND_CLEAR_THIS_BIG_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisBigPrint(text);
		return 0;
	}
	case COMMAND_SET_MISSION_AUDIO_POSITION:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(1);
		DMAudio.SetMissionAudioLocation(GET_INTEGER_PARAM(0) - 1, pos.x, pos.y, pos.z);
		return 0;
	}
	case COMMAND_ACTIVATE_SAVE_MENU:
	{
		CStats::SafeHouseVisits++;
		FrontEndMenuManager.m_bActivateSaveMenu = true;
		FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
		return 0;
	}
	case COMMAND_HAS_SAVE_GAME_FINISHED:
		UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
		return 0;
	case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::SetLeaveCameraForThisGarage(GET_INTEGER_PARAM(0));
		return 0;
	/*
	case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_ADD_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(handle, GET_INTEGER_PARAM(1));
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_SET_PED_DENSITY_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		CPopulation::PedDensityMultiplier = GET_FLOAT_PARAM(0);
		return 0;
	case COMMAND_FORCE_RANDOM_PED_TYPE:
		CollectParameters(&m_nIp, 1);
		CPopulation::m_AllRandomPedsThisType = GET_INTEGER_PARAM(0);
		return 0;
	/*
	case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = GET_INTEGER_PARAM(0) != 0;
		return 0;
	*/
	case COMMAND_GET_COLLECTABLE1S_COLLECTED:
		SET_INTEGER_PARAM(0, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
		return 0;
	}
	/*
	case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = GET_INTEGER_PARAM(0) != 0;
		return 0;
	*/
	case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = GET_INTEGER_PARAM(0) != 0;
		return 0;
	case COMMAND_PRINT_HELP:
	{
		/* maybe will be useful? TODO
		if (CCamera::m_bUseMouse3rdPerson && (
			strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
			strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
			strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C") == 0 ||
			strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D") == 0)) {
			m_nIp += KEY_LENGTH_IN_SCRIPT;
			return 0;
		}
		*/
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CHud::SetHelpMessage(text, false);
		return 0;
	}
	case COMMAND_CLEAR_HELP:
		//CHud::gLastPrintForeverString = false; TODO
		CHud::SetHelpMessage(nil, false);
		return 0;
	case COMMAND_FLASH_HUD_OBJECT:
		CollectParameters(&m_nIp, 1);
		CHud::m_ItemToFlash = GET_INTEGER_PARAM(0);
		return 0;
	default:
		script_assert(0);
	}
	return -1;
}

int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
	if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
		ScriptSphereArray[index].m_Index = 1;
	else
		ScriptSphereArray[index].m_Index++;
	return (uint16)index | ScriptSphereArray[index].m_Index << 16;
}

int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
{
	if (index == -1)
		return -1;
	uint16 check = (uint32)index >> 16;
	uint16 array_idx = index & (0xFFFF);
	script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
	if (check != ScriptSphereArray[array_idx].m_Index)
		return -1;
	return array_idx;
}

void CTheScripts::DrawScriptSpheres()
{
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (ScriptSphereArray[i].m_bInUse)
			C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
				SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
	}
}

int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
{
	int16 i = 0;
	for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (!ScriptSphereArray[i].m_bInUse)
			break;
	}
#ifdef FIX_BUGS
	if (i == MAX_NUM_SCRIPT_SPHERES)
		return -1;
#endif
	ScriptSphereArray[i].m_bInUse = true;
	ScriptSphereArray[i].m_Id = id;
	ScriptSphereArray[i].m_vecCenter = pos;
	ScriptSphereArray[i].m_fRadius = radius;
	return GetNewUniqueScriptSphereIndex(i);
}

void CTheScripts::RemoveScriptSphere(int32 index)
{
	index = GetActualScriptSphereIndex(index);
	if (index == -1)
		return;
	ScriptSphereArray[index].m_bInUse = false;
	ScriptSphereArray[index].m_Id = 0;
}

void CTheScripts::SwapNearestBuildingModel(float x, float y, float z, float radius, int mi1, int mi2)
{
	CVector pos(x, y, z);
	if (pos.z <= MAP_Z_LOW_LIMIT)
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
	if (mi1 < 0)
		mi1 = CTheScripts::UsedObjectArray[-mi1].index;
	if (mi2 < 0)
		mi2 = CTheScripts::UsedObjectArray[-mi2].index;
	int16 total;
	CEntity* apEntities[16];
	CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
	if (total == 0)
		CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
	if (total == 0)
		CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
	CEntity* pClosestEntity = nil;
	float min_dist = 2.0f * radius;
	for (int i = 0; i < total; i++) {
		float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
		if (dist < min_dist) {
			min_dist = dist;
			pClosestEntity = apEntities[i];
		}
	}
	CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
	if (pReplacedBuilding) {
		pReplacedBuilding->ReplaceWithNewModel(mi2);
		AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
	}
}

void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_BUILDING_SWAPS && !found) {
		if (BuildingSwapArray[i].m_pBuilding == pBuilding)
			found = true;
		else
			i++;
	}
	if (found) {
		if (BuildingSwapArray[i].m_nOldModel == new_model) {
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
		else {
			BuildingSwapArray[i].m_nNewModel = new_model;
		}
	}
	else {
		i = 0;
		while (i < MAX_NUM_BUILDING_SWAPS && !found) {
			if (BuildingSwapArray[i].m_pBuilding == nil)
				found = true;
			else
				i++;
		}
		if (found) {
			BuildingSwapArray[i].m_pBuilding = pBuilding;
			BuildingSwapArray[i].m_nNewModel = new_model;
			BuildingSwapArray[i].m_nOldModel = old_model;
		}
	}
}

void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
		if (InvisibilitySettingArray[i] == pEntity)
			found = true;
		else
			i++;
	}
	if (found) {
		if (remove)
			InvisibilitySettingArray[i] = nil;
	}
	else if (!remove) {
		i = 0;
		while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
			if (InvisibilitySettingArray[i] == nil)
				found = true;
			else
				i++;
		}
		if (found)
			InvisibilitySettingArray[i] = pEntity;
	}
}

void CTheScripts::UndoBuildingSwaps()
{
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		if (BuildingSwapArray[i].m_pBuilding) {
			BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
	}
}

void CTheScripts::UndoEntityInvisibilitySettings()
{
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		if (InvisibilitySettingArray[i]) {
			InvisibilitySettingArray[i]->bIsVisible = true;
			InvisibilitySettingArray[i] = nil;
		}
	}
}