summaryrefslogblamecommitdiffstats
path: root/src/control/Script2.cpp
blob: 6f6e89cc2468b479c2c9ba784729e877bcb41bb7 (plain) (tree)





























                           

                              


                                                           



                                               

                                              

                                                                                                     




















                                                                                           


                                             
                                                                                           
                                        
                                                                                     








                                             
                                                                                           
                                        



                                              

                                                                            
                                         







                                                                                                                    
                                                                                           
                                        





                                              

                                                                            
                                         















                                                                                                                  







                                                                                           
                                          

                                             
                                                                                     
                         
                                               


                                              
                                                  

                                            



                                                                                                                   





                                             

                                                                                                     
                                             

                                                       
                                            


                                                                        








                                                                          
                                                                                                                       




                                            
                                                                                                                  
                                             
                                                                                          



                                          
                                                                                                                  
                                                            



                                              
                                                                                                                   
                                             
                                                                                           



                                            
                                                                                                                   
                                                               






















                                                                                                                      
                                                                                                                                          







                                                                                              
                                                                               









                                                                                                            

































                                                                                              


                                             
                                                                                                          




                                             
                                                                                           
                             
                                                                                                                       




                                             
                                                                               
                         
                                                                                                                   




                                    




                                                                                                                   











                                                                                        

                                                                                                                                                                                                                  





                                                                                              












                                                                                                   



                                                     

                                                                                             




                                             
                                                  

                                                                          
                                                                                            




                                             
                                                                                           

                                                                                                
                                                                                                                                                      





                                             
                                                                               

                                                                                                
                                                                                                                                                       






                                             
                                                                                        

                                                                                                
                                                                                                                                                         





                                             
                                                        


                                             
                                                                                     


                                             
                                                                                         



                                             
                                                  


                                                                                                
                                                                                                                                      




                                             
                                                                                    


                                             
                                                                                                          

                             

                                                        
                                             

                                                                                                 
                         
         





                                                         

                                                  







                                                                          

                                                  







                                                                          

                                                  








                                                                          


                                                  

                                   

                                                







                                   

                                                                                                                





                                             
                                                                          





                                                                                                                           
                                          





                                             
                                                                          


                                     

                                                                                            




                                             
                                                                               






                                                                                                                           
                                          





                                             
                                                                               


                                     

                                                                                            




                                             
                                                                                           






                                                               
                                          





                                             
                                                                                           
                                        
                                                                   




                                             
                                                                                        






                                                              
                                          





                                             
                                                                                        

                                        
                                                                  




                                                


                                               

                                                                                        




                                                                                                    
          


                                             
                                                                               
                                    
                                                                                        








                                                                                                    
                                                                                                            

                         


                                             

                                                                                       

                         




                                                        
                                                                                                                                


                                                      
                                                                 


                                              

                                                                          




                                             
                                                                               
                                    
                                                                          




                                             
                                                                                           
                                        
                                                                              




                                             
                                                                                           

                                                                                                
                                                                                                         
                                                   
                                             





                                             
                                                                               

                                                                                                
                                                                                                          
                                                   
                                             





                                             
                                                                                        

                                                                                                
                                                                                                            
                                                   
                                             





                                                
                                                  




                                                                                                 
                                             





                                             
                                                  




                                                                                                
                                             




                                             
                                                                                                    



                                             
                                               























                                                                                      





                                                           


                              
                                                                               

                                                                   

                                                    






                                                       
                                                                                 
                                                                           

                                                            
                                                                                  
                                                                                                

                    
                                                 





                                             

                                                                                                          









                                                                      
                                                                                           
                                        
                                                                                                                   













                                                           
                                                                                           
                                        
                                                                                




                                                 

                                                                                           




                                               
                                                                               







                                                           
                                                                               







                                                                          
                                                                               
                                    
                                                  





                                                                          


                                             
                                                                               
                                    






                                                  

                                  

                                                  












                                                                      
                                                                               




                                                          




































                                                          
                                                                                
                                    
                                                                                                                     




                                             
                                                                               
                                    
                                                                                                                  







                                                                                                                                              








                                                                              
                                                       




                                                                                                            
                                                      


                                                                                                                                                                              




                                             
                                                             


                                             
                                                                






                                               


                                                                                     






                                                             
                                                                               
                                                              
                                                                                     







                                                          
                                                                                        
                                       
                                                            





                                             
                                                                                        
                                       
                                                  






                                                                          
                                                                      




                                             
                                                                               










                                                      
                                                                                                              


                                         
                                








                                                        
                                                                          










                                                      
                                                                                                              












                                                        
                                                                                
                                    
                                                                        





                                             
                                                                                           






                                                                           
                                                                               

                                                  
                                                                                                             




                                                  
                                                                                           

                                                          
                                                                                                            




                                                     
                                                                                        

                                                        
                                                                                                               




                                             
                                                                               
                                    
                                                                                                     




                                             
                                                                                           
                                        
                                                                                                    




                                             
                                                                                        
                                       
                                                                                                       




                                              
                                                                                           
                                        
                                               
                            

                                                                 

                              

                                                                

                              

                                                                

                              

                                                                

                              

                                                                        

                                

                                                                      




                              



                                                                                                              
                    
                                                                                                      








                                                           
                                  

                                                                           




                                                                                      



                                                                                           
                                                                           

                                           
                                                                                                        




                                                    
                                                                               
                                    
                                                                                  






                                                                         
                                                                               
                                    
                                                                             






                                                                         
                                                                               
                                    
                                                                                  






                                                                           
                                                                               
                                    
                                                                             







                                                                           
                                                                               
                                    
                                                                                  







                                                                                   
                                                                               
                                    
                                                                             






                                                                                   
                                                                               
                                    
                                                                                  






                                                                                
                                                                               
                                    
                                                                             






                                                                                
                                                                               
                                    
                                                                                  






                                                                         
                                                                               
                                    
                                                                             






                                                                         
                                                                               
                                    
                                                                                           






                                                                  
                                                                               
                                    
                                                                                           






                                                                               
                                                                               
                                    
                                                                                           








                                                                            
                                                                               
                                    
                                                                                        
                                                        
                                                                      




                                              
                                                                               
                                    
                                                                                           



                                                                    


                                                    
                                                                               
                                    



                                                
                                  

                                                  

                                  

                                                  









                                                                             





                                                                   
                                                                               
                                    
                                                                                  





                                                                  
                                                                               
                                    
                                                                             





                                                                  
                                                                               






                                               
                                                                               

                                                        
                                                                                                       




                                             
                                                                                     





                                                                          
                                                                                                                                                   





                                                                          
                                                                                                                                            





                                                                          
                                                                                                                                                      






                                                                                                                                                

                         


                                             








                                                  
                 


                                                  
                 


                                                  






                                                                                         





                                                
                                  

                                                  

                                  

                                                  

                                  

                                                  






                                                                                        
                                                                                           
                                        
                                                                 





                                                      
                                                                                           
                                        
                                                                    





                                                
                                                                    




                                             
                                                                                           
                                        
                                                
                                                  

                                                                                                                            


                                                   

                                                                                                                     





                                              
                                                                               



                                      


                                              



                                                
                                  

                                                  

                                  

                                                  

                                                              


                                                                                   




                                             
                                                                                 

                         


                                             
                                                                     






                                             
                                                                                           








                                                                      
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CivilianPed.h"
#include "CopPed.h"
#include "Cranes.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "Garages.h"
#include "General.h"
#include "Messages.h"
#include "Pad.h"
#include "PedRoutes.h"
#include "Pools.h"
#include "Population.h"
#include "Radar.h"
#include "Restart.h"
#include "Shadows.h"
#include "User.h"
#include "Wanted.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"

// LCS: file done except TODOs

int8 CRunningScript::ProcessCommands300To399(int32 command)
{
	switch (command) {
	//case COMMAND_SET_CHAR_INVINCIBLE:
	//case COMMAND_SET_PLAYER_INVINCIBLE:
	//case COMMAND_SET_CHAR_GRAPHIC_TYPE:
	//case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
	case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_BUSTED);
		return 0;
	//case COMMAND_STOP_CHAR_DRIVING:
	//case COMMAND_KILL_CHAR:
	//case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
	//case COMMAND_SET_CHAR_OCCUPATION:
	/*
	case COMMAND_CHANGE_CAR_LOCK:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->m_nDoorLock = (eCarLock)GET_INTEGER_PARAM(1);
		return 0;
	}
	case COMMAND_SHAKE_CAM_WITH_POINT:
		CollectParameters(&m_nIp, 4);
		TheCamera.CamShake(GET_INTEGER_PARAM(0) / 1000.0f,
			GET_FLOAT_PARAM(1),
			GET_FLOAT_PARAM(2),
			GET_FLOAT_PARAM(3));
		return 0;
	*/
	case COMMAND_IS_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
		return 0;
	}
	//case COMMAND_IS_CAR_REMAP:
	//case COMMAND_HAS_CAR_JUST_SUNK:
	//case COMMAND_SET_CAR_NO_COLLIDE:
	/*
	case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		float x1 = GET_FLOAT_PARAM(1);
		float y1 = GET_FLOAT_PARAM(2);
		float x2 = GET_FLOAT_PARAM(3);
		float y2 = GET_FLOAT_PARAM(4);
		UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, x2, y2));
		if (GET_INTEGER_PARAM(5))
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		float x1 = GET_FLOAT_PARAM(1);
		float y1 = GET_FLOAT_PARAM(2);
		float z1 = GET_FLOAT_PARAM(3);
		float x2 = GET_FLOAT_PARAM(4);
		float y2 = GET_FLOAT_PARAM(5);
		float z2 = GET_FLOAT_PARAM(6);
		UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (GET_INTEGER_PARAM(7))
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	*/
	//case COMMAND_IS_TRAILER_ATTACHED:
	//case COMMAND_IS_CAR_ON_TRAILER:
	//case COMMAND_HAS_CAR_GOT_WEAPON:
	//case COMMAND_PARK:
	//case COMMAND_HAS_PARK_FINISHED:
	//case COMMAND_KILL_ALL_PASSENGERS:
	//case COMMAND_SET_CAR_BULLETPROOF:
	//case COMMAND_SET_CAR_FLAMEPROOF:
	//case COMMAND_SET_CAR_ROCKETPROOF:
	//case COMMAND_IS_CARBOMB_ACTIVE:
	case COMMAND_GIVE_CAR_ALARM:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->m_nAlarmState = -1;
		return 0;
	}
	//case COMMAND_PUT_CAR_ON_TRAILER:
	case COMMAND_IS_CAR_CRUSHED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasCarBeenCrushed(GET_INTEGER_PARAM(0)));
		return 0;
		//case COMMAND_CREATE_GANG_CAR:
	case COMMAND_CREATE_CAR_GENERATOR:
	{
		CollectParameters(&m_nIp, 12);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z > MAP_Z_LOW_LIMIT)
			pos.z += 0.015f;
		SET_INTEGER_PARAM(0, CTheCarGenerators::CreateCarGenerator(
			pos.x, pos.y, pos.z, GET_FLOAT_PARAM(3),
			GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7),
			GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9), GET_INTEGER_PARAM(10), GET_INTEGER_PARAM(11)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SWITCH_CAR_GENERATOR:
	{
		CollectParameters(&m_nIp, 2);
		CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[GET_INTEGER_PARAM(0)];
		if (GET_INTEGER_PARAM(1) == 0) {
			pCarGen->SwitchOff();
		}
		else if (GET_INTEGER_PARAM(1) <= 100) {
			pCarGen->SwitchOn();
			pCarGen->SetUsesRemaining(GET_INTEGER_PARAM(1));
		}
		else {
			pCarGen->SwitchOn();
		}
		return 0;
	}
	/*
	case COMMAND_ADD_PAGER_MESSAGE:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CUserDisplay::Pager.AddMessage(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	*/
	case COMMAND_DISPLAY_ONSCREEN_TIMER:
	{
		uint16 offset = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.AddClock(offset, nil, GET_INTEGER_PARAM(0) != 0);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_TIMER:
	{
		uint16 offset = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CUserDisplay::OnscnTimer.ClearClock(offset);
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER:
	{
		uint16 counter = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.AddCounter(counter, GET_INTEGER_PARAM(0), nil, 0);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_COUNTER:
	{
		uint16 counter = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		CUserDisplay::OnscnTimer.ClearCounter(counter);
		return 0;
	}
	case COMMAND_SET_ZONE_CAR_INFO:
	{
		char label[12];
		int16 gangDensities[NUM_GANGS] = { 0 };
		int i;

		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		for (i = 0; i < NUM_GANGS; i++)
			gangDensities[i] = ScriptParams[i + 2];
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		for (int i = 0; i < NUM_GANGS; i++) {
			if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1)
				debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label);
		}
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZoneCarInfo(zone, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(11), gangDensities);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	//case COMMAND_IS_CHAR_IN_GANG_ZONE:
	case COMMAND_IS_CHAR_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
		if (zone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
		return 0;
	}
	case COMMAND_SET_CAR_DENSITY:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		m_nIp += 8;
		CollectParameters(&m_nIp, 2);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_SET_PED_DENSITY:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		TheCamera.TakeControl(nil, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		if (pVehicle)
			TheCamera.TakeControl(pVehicle, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		if (pPed)
			TheCamera.TakeControl(pPed, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_RESTORE_CAMERA:
		TheCamera.Restore();
		return 0;
		/*
		case COMMAND_SHAKE_PAD:
			CPad::GetPad(GET_INTEGER_PARAM(0))->StartShake(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
			return 0;
		*/
	case COMMAND_SET_ZONE_PED_INFO:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZonePedInfo(zone, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3),
				GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9), GET_INTEGER_PARAM(10), GET_INTEGER_PARAM(11));
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_SET_TIME_SCALE:
		CollectParameters(&m_nIp, 1);
		CTimer::SetTimeScale(GET_FLOAT_PARAM(0));
		return 0;
		/*
		case COMMAND_IS_CAR_IN_AIR:
		{
			CollectParameters(&m_nIp, 1);
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
			script_assert(pVehicle && pVehicle->IsCar());
			CAutomobile* pCar = (CAutomobile*)pVehicle;
			UpdateCompareFlag(pCar->GetAllWheelsOffGround());
			return 0;
		}
		*/
	case COMMAND_SET_FIXED_CAMERA_POSITION:
	{
		CollectParameters(&m_nIp, 6);
		TheCamera.SetCamPositionForFixedMode(
			CVector(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)),
			CVector(GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5)));
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		TheCamera.TakeControlNoEntity(pos, GET_INTEGER_PARAM(3), CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_CAR, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_CHAR, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_OBJECT, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_REMOVE_BLIP:
		CollectParameters(&m_nIp, 1);
		CRadar::ClearBlip(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_CHANGE_BLIP_COLOUR:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipColour(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
		return 0;
	case COMMAND_DIM_BLIP:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipBrightness(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
		return 0;
	case COMMAND_ADD_BLIP_FOR_COORD_OLD:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		SET_INTEGER_PARAM(0, CRadar::SetCoordBlip(BLIP_COORD, pos, GET_INTEGER_PARAM(3), (eBlipDisplay)GET_INTEGER_PARAM(4)));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_SCALE:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipScale(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
		return 0;
	case COMMAND_SET_FADING_COLOUR:
		CollectParameters(&m_nIp, 3);
		TheCamera.SetFadeColour(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	case COMMAND_DO_FADE:
	{
		// unknown empty call on PS2, not mobile
		CollectParameters(&m_nIp, 2);
		float fFadeTime = GET_INTEGER_PARAM(0);
		TheCamera.Fade(fFadeTime > 2 ? fFadeTime / 1000.0f : 0.0f, GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_GET_FADING_STATUS:
		UpdateCompareFlag(TheCamera.GetFading());
		return 0;
	case COMMAND_ADD_HOSPITAL_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		float angle = GET_FLOAT_PARAM(3);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddHospitalRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_ADD_POLICE_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		float angle = GET_FLOAT_PARAM(3);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddPoliceRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_OVERRIDE_NEXT_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = GET_VECTOR_PARAM(0);
		float angle = GET_FLOAT_PARAM(3);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::OverrideNextRestart(pos, angle);
		return 0;
	}
	/*
	case COMMAND_DRAW_SHADOW:
	{
		CollectParameters(&m_nIp, 10);
		CVector pos = GET_VECTOR_PARAM(1);
		float angle = GET_FLOAT_PARAM(4);
		float length = GET_FLOAT_PARAM(5);
		float x, y;
		if (angle != 0.0f){
			y = Cos(angle) * length;
			x = Sin(angle) * length;
		}else{
			y = length;
			x = 0.0f;
		}
		float frontX = -x;
		float frontY = y;
		float sideX = y;
		float sideY = x;
		CShadows::StoreShadowToBeRendered(GET_INTEGER_PARAM(0), &pos, frontX, frontY, sideX, sideY,
			GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9));
		return 0;
	}
	*/
	case COMMAND_GET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		angle = RADTODEG(angle);
		if (angle < 0.0f)
			angle += 360.0f;
		if (angle > 360.0f)
			angle -= 360.0f;
		SET_FLOAT_PARAM(0, angle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		if (pPed->bInVehicle)
			return 0;
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(GET_FLOAT_PARAM(1));
		pPed->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
		return 0;
	}
	case COMMAND_GET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		angle = RADTODEG(angle);
		if (angle < 0.0f)
			angle += 360.0f;
		if (angle > 360.0f)
			angle -= 360.0f;
		SET_FLOAT_PARAM(0, angle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		if (pPed->bInVehicle)
			return 0;
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(GET_FLOAT_PARAM(1));
		pPed->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
		return 0;
	}
	case COMMAND_GET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		float angle = pVehicle->GetForward().Heading();
		angle = RADTODEG(angle);
		if (angle < 0.0f)
			angle += 360.0f;
		if (angle > 360.0f)
			angle -= 360.0f;
		SET_FLOAT_PARAM(0, angle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		pVehicle->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
		return 0;
	}
	case COMMAND_GET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		float angle = pObject->GetForward().Heading();
		angle = RADTODEG(angle);
		if (angle < 0.0f)
			angle += 360.0f;
		if (angle > 360.0f)
			angle -= 360.0f;
		SET_FLOAT_PARAM(0, angle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CWorld::Remove(pObject);
		pObject->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		CWorld::Add(pObject);
		return 0;
	}
	case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	/*
	case COMMAND_IS_CHAR_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
		script_assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	*/
	case COMMAND_SET_PLAYER_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_SET_CHAR_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		pPed->SetAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	//case COMMAND_SET_CAR_AMMO:
	//case COMMAND_LOAD_CAMERA_SPLINE:
	//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
	//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
	case COMMAND_DECLARE_MISSION_FLAG:
		CTheScripts::OnAMissionFlag = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
		return 0;
	case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
		return 0;
		//case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
	case COMMAND_IS_PLAYER_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		UpdateCompareFlag(pPed->m_fHealth > GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_IS_CHAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		UpdateCompareFlag(pPed->m_fHealth > GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_IS_CAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_fHealth > GET_INTEGER_PARAM(1));
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CAR, GET_INTEGER_PARAM(0), 0, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CHAR, GET_INTEGER_PARAM(0), 1, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, GET_INTEGER_PARAM(0), 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = GET_VECTOR_PARAM(0);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		SET_INTEGER_PARAM(0, handle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_DISPLAY:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipDisplay(GET_INTEGER_PARAM(0), (eBlipDisplay)GET_INTEGER_PARAM(1));
		return 0;
	case COMMAND_ADD_ONE_OFF_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		switch (GET_INTEGER_PARAM(3)) {
		case SCRIPT_SOUND_PART_MISSION_COMPLETE:
			DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_3:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_2:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_1:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_GO:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
			return 0;
		case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON:
			DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0);
			return 0;
		case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED:
			DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0);
			return 0;
		case SCRIPT_SOUND_IMRAN_ARM_BOMB:
			DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
			return 0;
		case 0x46: // TODO
			DMAudio.PlayFrontEndSound(0xC4, 0);
			return 0;
		case 0x47: // TODO
			DMAudio.PlayFrontEndSound(0xCD, 0);
			return 0;
		default:
			break;
		}
		if (!DMAudio.IsAudioInitialised()) // LCS doesn't have it. Why?
			return 0;
		cAudioScriptObject* obj = new cAudioScriptObject();
		obj->Posn = GET_VECTOR_PARAM(0);
		obj->AudioId = GET_INTEGER_PARAM(3);
		obj->AudioEntity = AEHANDLE_NONE;
		DMAudio.CreateOneShotScriptObject(obj);
		return 0;
	}
	case COMMAND_ADD_CONTINUOUS_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		if (DMAudio.IsAudioInitialised()) {  // LCS doesn't have it. Why?
			cAudioScriptObject* obj = new cAudioScriptObject();
			obj->Posn = GET_VECTOR_PARAM(0);
			obj->AudioId = GET_INTEGER_PARAM(3);
			obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
			SET_INTEGER_PARAM(0, CPools::GetAudioScriptObjectPool()->GetIndex(obj));
		}
		else
			SET_INTEGER_PARAM(0, -1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SOUND:
	{
		CollectParameters(&m_nIp, 1);
		cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		if (!obj) {
			debug("REMOVE_SOUND - Sound doesn't exist\n");
			return 0;
		}
		DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
		delete obj;
		return 0;
	}
	case COMMAND_IS_CAR_STUCK_ON_ROOF:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(GET_INTEGER_PARAM(0)));
		return 0;
	}
	default:
		script_assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands400To499(int32 command)
{
	switch (command) {
	case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CTheScripts::UpsideDownCars.AddCarToCheck(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CTheScripts::UpsideDownCars.RemoveCarFromCheck(GET_INTEGER_PARAM(0));
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVector pos = GET_VECTOR_PARAM(1);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		float infX = GET_FLOAT_PARAM(1);
		float infY = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(1);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(2);
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
		PlayerInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
		CharInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
		CarInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CAR_2D:
	case COMMAND_LOCATE_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		LocateCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_GIVE_WEAPON_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_GIVE_WEAPON_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)));
		if (pPed->bInVehicle && pPed->m_pMyVehicle)
			pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
		return 0;
	}
	//case COMMAND_GIVE_WEAPON_TO_CAR:
	case COMMAND_SET_PLAYER_CONTROL:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
		if (FindPlayerPed()) {
			if (FindPlayerPed()->GetPedState() != PED_JUMP) {
				FindPlayerPed()->bIsLanding = false;
				FindPlayerPed()->bIsInTheAir = false;
			}
			FindPlayerPed()->RestoreHeadingRate();
		}
		if (GET_INTEGER_PARAM(1)) {
			pPlayer->MakePlayerSafe(false);
			if (FindPlayerPed()->GetStatus() != PED_DRIVING && !FindPlayerPed()->m_attachedTo) {
				// FindPlayerPed()->SetIdleAndResetAnim(); // TODO!
			}
		}
		else {
			pPlayer->MakePlayerSafe(true);
			if (FindPlayerPed()->GetPedState() > PED_STATES_NO_AI && FindPlayerPed()->GetPedState() != PED_DRIVING && TheCamera.GetScreenFadeStatus() == FADE_2) {
				// FindPlayerPed()->SetIdleAndResetAnim(); // TODO!
			}
		}
		return 0;
	}
	case COMMAND_FORCE_WEATHER:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeather(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_FORCE_WEATHER_NOW:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeatherNow(GET_INTEGER_PARAM(0));
		return 0;
	case COMMAND_RELEASE_WEATHER:
		CWeather::ReleaseWeather();
		return 0;
	case COMMAND_SET_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
			if (pPed->m_weapons[i].m_eWeaponType == GET_INTEGER_PARAM(1))
				pPed->m_nSelectedWepSlot = i;
		}
		return 0;
	}
	case COMMAND_SET_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
			if (pPed->m_weapons[i].m_eWeaponType == GET_INTEGER_PARAM(1))
				pPed->SetCurrentWeapon(i);
		}
		return 0;
	}
	//case COMMAND_SET_CURRENT_CAR_WEAPON:
	case COMMAND_GET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		SET_VECTOR_PARAM(0, pObject->GetPosition());
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CVector pos = GET_VECTOR_PARAM(1);
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pObject->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
		return 0;
	}
	case COMMAND_GET_GAME_TIMER:
		SET_INTEGER_PARAM(0, CTimer::GetTimeInMilliseconds());
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_TURN_CHAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2));
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle) {
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_TURN_PLAYER_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2));
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle) {
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_STORE_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
		script_assert(pPed);
		SET_INTEGER_PARAM(0, pPed->m_pWanted->GetWantedLevel());
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CAR_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
		return 0;
	}
	case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		CTheScripts::CleanUpThisPed(pPed);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		CTheScripts::CleanUpThisVehicle(pVehicle);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
		return 0;
	}
	case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		CTheScripts::CleanUpThisObject(pObject);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pObject);
		CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_CREATE_CHAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		switch (GET_INTEGER_PARAM(2)) {
		case MI_COP:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
				SET_INTEGER_PARAM(2, COP_STREET);
			break;
		case MI_SWAT:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
				SET_INTEGER_PARAM(2, COP_SWAT);
			break;
		case MI_FBI:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
				SET_INTEGER_PARAM(2, COP_FBI);
			break;
		case MI_ARMY:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
				SET_INTEGER_PARAM(2, COP_ARMY);
			break;
		case MI_MEDIC:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY)
				SET_INTEGER_PARAM(2, PEDTYPE_EMERGENCY);
			break;
		case MI_FIREMAN:
			if (GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
				SET_INTEGER_PARAM(2, PEDTYPE_FIREMAN);
			break;
		default:
			break;
		}
		CPed* pPed;
		if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)GET_INTEGER_PARAM(2));
		else if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(GET_INTEGER_PARAM(2));
		else
			pPed = new CCivilianPed((ePedType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		CPopulation::ms_nTotalMissionPeds++;
		CWorld::Add(pPed);
		if (GET_INTEGER_PARAM(3) >= 0)
			pVehicle->AddPassenger(pPed, GET_INTEGER_PARAM(3));
		else
			pVehicle->AddPassenger(pPed);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pPed->SetPedState(PED_DRIVING);
		pPed->bUsesCollision = false;
		pPed->AddInCarAnims(pVehicle, false);
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
	//case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
	case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pObject);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		float infX = GET_FLOAT_PARAM(1);
		float infY = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(1);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(2);
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
	//case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
	//case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
	case COMMAND_SET_CHAR_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_SET_PLAYER_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_LEAVE_GROUP:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->ClearLeader();
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
		return 0;
	}
	case COMMAND_ADD_ROUTE_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CRouteNode::AddRoutePoint(GET_INTEGER_PARAM(0), GET_VECTOR_PARAM(1));
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) - 1, GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1); // 1
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_SWITCH_ROADS_ON:
	{
		CollectParameters(&m_nIp, 6);
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float infZ = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		float supZ = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(0);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(1);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(5);
			supZ = GET_FLOAT_PARAM(2);
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
		return 0;
	}
	case COMMAND_SWITCH_ROADS_OFF:
	{
		CollectParameters(&m_nIp, 6);
		float infX = GET_FLOAT_PARAM(0);
		float infY = GET_FLOAT_PARAM(1);
		float infZ = GET_FLOAT_PARAM(2);
		float supX = GET_FLOAT_PARAM(3);
		float supY = GET_FLOAT_PARAM(4);
		float supZ = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(3);
			supX = GET_FLOAT_PARAM(0);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(4);
			supY = GET_FLOAT_PARAM(1);
		}
		if (infZ > supZ) {
			infZ = GET_FLOAT_PARAM(5);
			supZ = GET_FLOAT_PARAM(2);
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		SET_INTEGER_PARAM(0, pVehicle->m_nNumPassengers);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		SET_INTEGER_PARAM(0, pVehicle->m_nNumMaxPassengers);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
	{
		CollectParameters(&m_nIp, 1);
		CCarCtrl::CarDensityMultiplier = GET_FLOAT_PARAM(0);
		return 0;
	}
	case COMMAND_SET_CAR_HEAVY:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		if (GET_INTEGER_PARAM(1) != 0) {
			pVehicle->bIsHeavy = true;
			pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass; // TODO: tHandlingData::GetMass()
			pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass; // TODO: tHandlingData::GetTurnMass()
		}
		else {
			pVehicle->bIsHeavy = false;
			pVehicle->m_fMass = pVehicle->pHandling->fMass; // TODO: tHandlingData::GetMass()
			pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass; // TODO: tHandlingData::GetTurnMass()
		}
		return 0;
	}
	case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pPed);
		pPed->m_fearFlags = 0;
		return 0;
	}
	case COMMAND_ACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = GET_FLOAT_PARAM(2);
		float infY = GET_FLOAT_PARAM(3);
		float supX = GET_FLOAT_PARAM(4);
		float supY = GET_FLOAT_PARAM(5);
		if (infX > supX) {
			infX = GET_FLOAT_PARAM(4);
			supX = GET_FLOAT_PARAM(2);
		}
		if (infY > supY) {
			infY = GET_FLOAT_PARAM(5);
			supY = GET_FLOAT_PARAM(3);
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			GET_FLOAT_PARAM(6), GET_FLOAT_PARAM(7), GET_FLOAT_PARAM(8),
			DEGTORAD(GET_FLOAT_PARAM(9)), false, false,
			GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
		return 0;
	}
	case COMMAND_DEACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 2);
		CCranes::DeActivateCrane(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
		return 0;
	}
	case COMMAND_SET_MAX_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CWanted::SetMaximumWantedLevel(GET_INTEGER_PARAM(0));
		return 0;
	}
	//case COMMAND_SAVE_VAR_INT:
	//case COMMAND_SAVE_VAR_FLOAT:
	case COMMAND_IS_CAR_IN_AIR_PROPER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
		script_assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
		return 0;
	}
	default:
		script_assert(0);
	}
	return -1;
}