summaryrefslogblamecommitdiffstats
path: root/src/control/Garages.cpp
blob: 7175d393e6b80ee92988065c7f9c01d4d6fcfcd5 (plain) (tree)
1
2
3
4
5
6
7
8
9
                   
 
                    

                 
                 


                 
                    
                    
                 
                        
                
                     
                         
                
                     
                      

                   
                      
                 

                    
                   
                  
 
                                   
                                 








                                        
                                    
 
         

                           
 
            






                                                            
                                                       

                                                       
                                                      

                                                      
 

                                                    
       



                                             
 
                

                                              
                                            
 
             
                                      
 
                              



                                          
 
                     
                                                   

                                     

                



                                                

                

                                             
 
               

                                            
 

                                                                                               



                                                                                        

  

                                                                                                                        














                                                             
                                                                                                        


                                            














                                                           



                                                                        


                                                                       

 







                                           
















                                                                
                                              


                                                 
                                                




                                                               
                                                                                                                                        





                                                 
                                                                   
                                                
                                                                   

                                                    
                              
                                                       
                                                       
                              
                                                           
                                                           
                                                           

                                                




                                      
                                                      
















                                                                                                                    
                                 
                                                
                                



















                                                   










                                               






























                                                                         
 















                                                                                       
                                               
                                                                                     


                                                                                                         



                                                                                               


                                                                                             


                                         


                              







                                                               
                                                                
                                                                                    



                                                                                                                                            

                                              
                                                                                                                                     


                                                                                                    

                                      







                                                                                                                                                                                    



                                                                                      


                                

                                                                                  
                                                                                                                                                            













                                                                                                           



                                                                      





                                                                                     
                                                                                      
                                                          

                                                                              






                                                                                               
                                                                                                                             


                                                                                                           




                                                                                                                 

                                                                                                           


                                                                                            




                                                                                                                   


                                                                                                                                    
                                                                                                   
      

                                                                       
                                                                                                                           


                                                                                                                                                                 
                                                                                                                                   






                                                                                                            

                                                                                                                                         
                                                                                                                                             






                                                                                                                                                                                                                 
                                                                         
                                                                                                                                                                          

                                                                                            










                                                                                                                                                  



                                                                      

                                
                                                                                                                                                                   
                                                          
                                                                      







                                                                                                           

                                            
                        
                              






                                         

                                                                                              

                                                                                                                                  
                                                                                                    

                                              
                                                                                                                              
                                                                                                                                                                    









                                                                                                

                                                                                  
                                                                                                                                                            

                                                                
                                                                                                            


                                                                                                           

                                                                                           


                                                                                     




                                                                                                                           
                                               










                                                                                                                                                                       
                              
                                                                                                              
     
                                                                           
      











                                                                                                                                                                                                 
                                                      










                                                                                                                                                                                            
                                                      

                                                                                                                                            
                                                      
                                               
                                         




                                                                                                       
                                 
                         
                              
                                
                                                                                                                                                                   
                                                          
                                                                      







                                                                                                           

                                            







                                                                                                                                                                        
                                                                                                                   
                                                                    
                                                                          

                                 



                                                                                                                            
                                                            
                                                                   


                                

                                                                        
                                                                                                                                                            



























                                                                                                                 
                                                                                                                                                                   





                                                                                                           


                                            




                                        


                                  
                                  
                                         




















                                                                                                                            
                                                                                       





                                                                                                                
                         

                                

                                                                        
                                                                                                                                                            












                                                                                                           
                                    



                                                                             
                                                                               














                                                                                                                                                               
                                



                                                                                                                
                                                                                                                                                                   





                                                                                                           


                                            

                              
                 


                                         
                               


                                                            
                                
                                                                                                                                                            









                                                                                                           
                                                                                                                                                                   





                                                                                                           


                                            
                        
                              

                      
                            

















                                                                                                                                                                        

                                                                        
                                                                                                                                                            


























                                                                                                                                        
                                                                                                                                                                   









                                                                                                                              

                                            






                                         
                                                                                                                                                                   





                                                                                                           





                                            






                                                 
                                                                                                                                                            






                                                                                                           
                                                                                                                                                                   





                                                                                                           




                                            



                              


                                  








                                   






                                                                                                                                    
                                                                                                                   



                                                                                            
                                                                  








                                                                                          
                                                                                                                                                                                             

                                                            


                                                                                                           
                                                                                                                                                                                






                                                                                                                    
                                                                                                                
                                                                                                                                                  


                                                                                                                                                                                                  
                                                                                                                                                                                                                


                                                                                                                                                                    


                                                 

                                                                                                                                                          



                                
                                                                                                                                                                                                    





                                                                                                           


                                            














                                                                                                                                                                        

                                                                        
                                                                                                                                                            














                                                                                                           
                                                                                                                                                                   





                                                                                                           


                                            



                              

                                              






























                                                                                                                                                                   

                      

         
 





















                                                                                                                                                               



                                               
                                                                            


                                                          
                                                                

                                                 

                                                                                           
                             


                                                      





                                                             
                                              
 


































                                                               
                             
                    

 

                                                                        


                                                                                                               
                             
                                                      


                                                                                  
                                                                






                                                                       

                                                                                                             
                             
                                                      


                                                                                  
                                                               







                                     








                                                                                                                                                                          











                                                                          


                                                                                                             
                             
                                                      


                                                                                  

                                                     
         
                     



                                                                                
                                                      


                                                                                  
                                                                













                                                                          
                                                               


                                                                                           
                                                             














                                                              
                                                                 


                                                                                       
                                                             














                                                                          
                                                               


                                                                                           
                                                              













                                                                          
                                                                 













                                                                          
                                                                    



                                                                              



                         









                                                                                                                     
                                                                

                                                     
                                      
                                                                              


                                                                                                                                                  




                                                                                                                                                           
                                                                         






                                                                                                                                                               
                                                                         





                                                                                                                                                               
 
                                                                 
                                                                                                         

                 
 
 






















                                                  
                                                                               





                                                                                                
                                                                                     
                 



                                                 
                                                                               





                                                                                                
                                                                                     
                 







                                                                      
                                                                                                           

                                                                  
 








                                                                 


                                                  

                                                   

                                         



                                                   

                                         

                                                   
 

                                                                                  
                                                                                





                                                                                                                     
                                                                                                






                                                                                                                        
                                                                                                  












                                                                                 
                                             





                                                                                  

 























                                                                                    
                                                                                                      






















                                                                                                                            







                                                                            
                                                                                                                  











                                           






                                                                

                                                                             
                                                                                                                                              






                                                                               

                                                                             
                                                                                                                                              






                                                                        


                                                                             
                                                                                                                                                      















                                                                                                                                                    












                                                                                                                       


                                                                 



                                    

                             



                                    












                                                                    
                                 



                                 

                       



                                                                           













                                                                                                   









                                                                                                                                           
                 
         



                                                

 









                                                                                       
                                                                       
                                 


















                                                                                                                  






                                                          







                                                  
                                                                                                       
                                             






                                                        

                                                                      
                                                                     
 





                                              























                                                                        







                                                                                                    


                                                                    





                                                                        

                                                                          
                                        
                                              






























                                                                             
                                                                   
                                                                            
                                                                                                                                   


































                                                                                                          
                              


                                          

                                                                                                  

                                            
                        
                                                                                              

                                            








                                      






                                                                                                                            











                                                                                                                                                      
                                                                   
                                                                                                    













                                                                          
                                                                                                                   


                                                       
                                                                       


                                                                                                   
                                                                      
                                                       









































                                                             










                                               



































                                                             
                                              

                                           


                                        

                                                                        

                                                                           

              

                                                                                                            
         
                                                      
                                           




                                               
                                                                          
                                 
                                                                   
                                                                    

                                                                                                                                                                            









                                                          
                                                                                              



                     
                                                               





                                                    
                                                                   
                                            
                               




                     
                                                           





                                                    
                                                                   














                                                              
                                                                                                          







                                                                                                                                 
                                                                                                          










                                                                                                                                 
              

                                               

                                                                                                                                                                                                                     










                                                           


                                                                   


                                               
                       
 
 
                                                                 














                                                    
                     

 
             

                                            

                                                                                                                                                                                                                             










                                                                


                                                                               













                                                                
                      



                                    
 



                                      
                                      












                                        







                                        
                                      
 
#include "common.h"

#include "Garages.h"
#include "main.h"

#include "Bike.h"
#ifdef FIX_BUGS
#include "Boat.h"
#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"

#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)

#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
#define CRUSHER_CRANE_SPEED (0.005f)

// Prices
#define BOMB_PRICE (500)
#define RESPRAY_PRICE (100)

// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)

#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)

// Time
#define TIME_TO_RESPRAY (2000)
#define TIME_TO_SETUP_BOMB (2000)
#define TIME_TO_CRUSH_CAR (3000)
#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)

// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
#define RESPRAY_CENTERING_COEFFICIENT (0.4f)

// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)

// Collect specific cars stuff
#define REWARD_FOR_FIRST_POLICE_CAR (5000)
#define REWARD_FOR_FIRST_BANK_VAN (5000)
#define MAX_POLICE_CARS_TO_COLLECT (10)
#define MAX_BANK_VANS_TO_COLLECT (10)

// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
#define IMPORT_REWARD (500)
#define IMPORT_ALLCARS_REWARD (20500)

// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN (8)
#define CRUSHER_MIN_REWARD (25)
#define CRUSHER_MAX_REWARD (125)
#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)

// Hideout stuff
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)

// Camera stuff
#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)

const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
	{ MI_LANDSTAL, MI_IDAHO,    MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC  },
	{ MI_SABRE,    MI_VIRGO,    MI_SENTINEL, MI_STRETCH,  MI_WASHING, MI_ADMIRAL  },
	{ MI_CHEETAH,  MI_INFERNUS, MI_BANSHEE,  MI_PHEONIX,  MI_COMET,   MI_STINGER  },
	{ MI_VOODOO,   MI_CUBAN,    MI_CADDY,    MI_BAGGAGE,  MI_MRWHOOP, MI_PIZZABOY }
};

const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?

int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree;
int32 CGarages::CarsCollected;
int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
int32 CGarages::CrushedCarId;
uint32 CGarages::LastTimeHelpMessage;
int32 CGarages::MessageNumberInString;
char CGarages::MessageIDString[MESSAGE_LENGTH];
int32 CGarages::MessageNumberInString2;
uint32 CGarages::MessageStartTime;
uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
int32 CGarages::AudioEntity = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;

void CGarages::Init(void)
{
	CrushedCarId = -1;
	NumGarages = 0;
	MessageEndTime = 0;
	MessageStartTime = 0;
	PlayerInGarage = false;
	BombsAreFree = false;
	CarsCollected = 0;
	BankVansCollected = 0;
	PoliceCarsCollected = 0;
	for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
		CarTypesCollected[i] = 0;
	LastTimeHelpMessage = 0;
	for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
		for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
			aCarsInSafeHouses[i][j].Init();
	}
	AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
	if (AudioEntity >= 0)
		DMAudio.SetEntityStatus(AudioEntity, 1);
}

void CGarages::Shutdown(void)
{
	NumGarages = 0;
	if (AudioEntity < 0)
		return;
	DMAudio.DestroyEntity(AudioEntity);
	AudioEntity = AEHANDLE_NONE;
}

void CGarages::Update(void)
{
	static int GarageToBeTidied = 0;
#ifndef PS2
	if (CReplay::IsPlayingBack())
		return;
#endif
	bCamShouldBeOutisde = false;
	TheCamera.pToGarageWeAreIn = nil;
	TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
	for (int i = 0; i < NUM_GARAGES; i++) {
		if (aGarages[i].IsUsed())
			aGarages[i].Update();
	}
	if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
		return;
	if (++GarageToBeTidied >= NUM_GARAGES)
		GarageToBeTidied = 0;
	if (!aGarages[GarageToBeTidied].IsUsed())
		return;
	if (!aGarages[GarageToBeTidied].IsFar())
		aGarages[GarageToBeTidied].TidyUpGarageClose();
	else
		aGarages[GarageToBeTidied].TidyUpGarage();
}

int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId)
{
	if (NumGarages >= NUM_GARAGES) {
		assert(0);
		return NumGarages++;
	}
	CGarage* pGarage = &aGarages[NumGarages];
	pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
	pGarage->m_fSupX = Max(Max(X1, X2), X3);
	pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
	pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
	pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
	pGarage->m_fInfZ = Z1;
	pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
	pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
	pGarage->m_fSupZ = Z2;
	pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
	pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
	pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
	pGarage->m_vDir1 /= pGarage->m_fDir1Len;
	pGarage->m_vDir2 /= pGarage->m_fDir2Len;
	pGarage->m_pDoor1 = nil;
	pGarage->m_pDoor2 = nil;
	pGarage->m_fDoor1Z = Z1;
	pGarage->m_fDoor2Z = Z1;
	pGarage->m_eGarageType = type;
	pGarage->m_bRecreateDoorOnNextRefresh = false;
	pGarage->m_bRotatedDoor = false;
	pGarage->m_bCameraFollowsPlayer = false;
	pGarage->RefreshDoorPointers(true);
	if (pGarage->m_pDoor1) {
		pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
		pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
		pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
	}
	if (pGarage->m_pDoor2) {
		pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
		pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
		pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
	}
	pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
	pGarage->m_fDoorPos = 0.0f;
	pGarage->m_eGarageState = GS_FULLYCLOSED;
	pGarage->m_nTimeToStartAction = 0;
	pGarage->field_2 = false;
	pGarage->m_nTargetModelIndex = targetId;
	pGarage->field_96 = nil;
	pGarage->m_bCollectedCarsState = 0;
	pGarage->m_bDeactivated = false;
	pGarage->m_bResprayHappened = false;
	switch (type) {
	case GARAGE_MISSION:
	case GARAGE_COLLECTORSITEMS:
	case GARAGE_COLLECTSPECIFICCARS:
	case GARAGE_COLLECTCARS_1:
	case GARAGE_COLLECTCARS_2:
	case GARAGE_COLLECTCARS_3:
	case GARAGE_FORCARTOCOMEOUTOF:
	case GARAGE_60SECONDS:
	case GARAGE_MISSION_KEEPCAR:
	case GARAGE_FOR_SCRIPT_TO_OPEN:
	case GARAGE_HIDEOUT_ONE:
	case GARAGE_HIDEOUT_TWO:
	case GARAGE_HIDEOUT_THREE:
	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
	case GARAGE_COLLECTCARS_4:
	case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
	case GARAGE_HIDEOUT_FOUR:
	case GARAGE_HIDEOUT_FIVE:
	case GARAGE_HIDEOUT_SIX:
	case GARAGE_HIDEOUT_SEVEN:
	case GARAGE_HIDEOUT_EIGHT:
	case GARAGE_HIDEOUT_NINE:
	case GARAGE_HIDEOUT_TEN:
	case GARAGE_HIDEOUT_ELEVEN:
	case GARAGE_HIDEOUT_TWELVE:
		pGarage->m_eGarageState = GS_FULLYCLOSED;
		pGarage->m_fDoorPos = 0.0f;
		break;
	case GARAGE_BOMBSHOP1:
	case GARAGE_BOMBSHOP2:
	case GARAGE_BOMBSHOP3:
	case GARAGE_RESPRAY:
		pGarage->m_eGarageState = GS_OPENED;
		pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
		break;
	case GARAGE_CRUSHER:
		pGarage->m_eGarageState = GS_OPENED;
		pGarage->m_fDoorPos = HALFPI;
		break;
	default:
		assert(false);
	}
	if (type == GARAGE_CRUSHER)
		pGarage->UpdateCrusherAngle();
	else
		pGarage->UpdateDoorsHeight();
	return NumGarages++;
}

void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
{
	CGarage* pGarage = &aGarages[garage];
	pGarage->m_eGarageType = type;
	pGarage->m_nTargetModelIndex = mi;
	pGarage->m_eGarageState = GS_FULLYCLOSED;
}

void CGarage::Update()
{
	if (m_eGarageType != GARAGE_CRUSHER) {
		switch (m_eGarageState) {
		case GS_FULLYCLOSED:
		case GS_OPENED:
		case GS_CLOSING:
		case GS_OPENING:
		case GS_OPENEDCONTAINSCAR:
		case GS_CLOSEDCONTAINSCAR:
			if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
				CVehicle* pVehicle = FindPlayerVehicle();
				if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
					TheCamera.pToGarageWeAreIn = this;
					CGarages::bCamShouldBeOutisde = true;
				}
				if (pVehicle) {
					if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
						TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
					if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
						if (pVehicle->IsWithinArea(
							m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
							m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
							m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
							m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
							TheCamera.pToGarageWeAreIn = this;
							CGarages::bCamShouldBeOutisde = true;
						}
					}
				}
			}
			break;
		default:
			break;
		}
	}
	if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
		return;
	switch (m_eGarageType) {
	case GARAGE_RESPRAY:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsStaticPlayerCarEntirelyInside()) {
				if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
					if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
						m_eGarageState = GS_CLOSING;
						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
					}
					else {
						CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $100 to respray!
						m_eGarageState = GS_OPENEDCONTAINSCAR;
						DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
					}
				}
				else {
					CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
				}
			}
			if (FindPlayerVehicle()) {
				if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
					CWorld::CallOffChaseForArea(
						m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
						m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
						m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
						m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
			}
			break;
		case GS_CLOSING:
			if (FindPlayerVehicle())
				ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				CStats::CheckPointReachedSuccessfully();
			}
			UpdateDoorsHeight();
#ifdef FIX_BUGS
			if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
#else
			if (FindPlayerVehicle())
#endif
				((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
			CWorld::CallOffChaseForArea(
				m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
				m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
				m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
				m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
			break;
		case GS_FULLYCLOSED:
			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
				m_eGarageState = GS_OPENING;
				DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
				bool bTakeMoney = false;
				if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
					bTakeMoney = true;
					FindPlayerPed()->m_pWanted->Suspend();
				}
				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
				bool bChangedColour = false;
#else
				bool bChangedColour;
#endif
				if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
					if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
						bTakeMoney = true;
					FindPlayerVehicle()->m_fHealth = 1000.0f;
					if (FindPlayerVehicle()->IsCar()) {
						((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
						((CAutomobile*)(FindPlayerVehicle()))->Fix();
					}
					else {
						((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
						((CBike*)(FindPlayerVehicle()))->Fix();
					}
					FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
					++CStats::Sprayings;
					if (FindPlayerVehicle()->GetUp().z < 0.0f) {
						FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
						FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
					}
					bChangedColour = false;
#ifdef FIX_BUGS
					if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
#else
					if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
#endif
						uint8 colour1, colour2;
						uint16 attempt;
						FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
						for (attempt = 0; attempt < 10; attempt++) {
							if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
								break;
							FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
						}
						bChangedColour = (attempt < 10);
						FindPlayerVehicle()->m_currentColour1 = colour1;
						FindPlayerVehicle()->m_currentColour2 = colour2;
						if (bChangedColour) {
							for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
								CVector pos;
								pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
								pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
								pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
								CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
							}
						}
					}
					CenterCarInGarage(FindPlayerVehicle());
				}
				if (bTakeMoney) {
					if (!CGarages::RespraysAreFree) {
						CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
						CStats::AutoPaintingBudget += RESPRAY_PRICE;
					}
					CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
				}
				else if (bChangedColour) {
					if (CGeneral::GetRandomTrueFalse())
						CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
					else
						CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
				}
				m_bResprayHappened = true;
			}
			CWorld::CallOffChaseForArea(
				m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
				m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
				m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
				m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENEDCONTAINSCAR;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENEDCONTAINSCAR:
			if (IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENED;
			break;
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_BOMBSHOP1:
	case GARAGE_BOMBSHOP2:
	case GARAGE_BOMBSHOP3:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsStaticPlayerCarEntirelyInside()) {
				if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
					CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
					break;
				}
				if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
					CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
					break;
				}
				m_eGarageState = GS_CLOSING;
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
				}
			break;
		case GS_CLOSING:
			if (FindPlayerVehicle())
				ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			if (m_eGarageType == GARAGE_BOMBSHOP3)
				CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
			break;
		case GS_FULLYCLOSED:
			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
				if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
					switch (m_eGarageType) {
					case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
					case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
					case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
				default: break;
					}
					m_eGarageState = GS_OPENING;
					if (!CGarages::BombsAreFree)
						CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
					if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
						FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
						FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
						if (m_eGarageType == GARAGE_BOMBSHOP3)
							CGarages::GivePlayerDetonator();
						CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
					}
#ifdef DETECT_PAD_INPUT_SWITCH
					int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
					int16 Mode = CPad::GetPad(0)->Mode;
#endif
					switch (m_eGarageType) {
					case GARAGE_BOMBSHOP1:
						switch (Mode) {
						case 0:
						case 1:
						case 2:
							CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
							break;
						case 3:
							CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
							break;
						}
						break;
					case GARAGE_BOMBSHOP2:
						switch (Mode) {
						case 0:
						case 1:
						case 2:
							CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
							break;
						case 3:
							CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
							break;
						}
						break;
					case GARAGE_BOMBSHOP3:
						CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
						break;
				default: break;
					}
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
				else {
					CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
				}
			}
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENEDCONTAINSCAR;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENEDCONTAINSCAR:
			if (IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENED;
			break;
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
			}
		break;
	case GARAGE_MISSION:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
				if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
					m_eGarageState = GS_CLOSING;
					m_bClosingWithoutTargetCar = true;
				}
			}
			else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
				!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = false;
			}
			break;
		case GS_CLOSING:
			if (m_pTarget)
				ThrowCarsNearDoorOutOfGarage(m_pTarget);
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_bClosingWithoutTargetCar)
					m_eGarageState = GS_FULLYCLOSED;
				else {
					if (m_pTarget) {
						m_eGarageState = GS_CLOSEDCONTAINSCAR;
						DestroyVehicleAndDriverAndPassengers(m_pTarget);
						m_pTarget = nil;
					}
					else {
						m_eGarageState = GS_FULLYCLOSED;
					}
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
				if (CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
					m_eGarageState = GS_OPENING;
			}
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_COLLECTSPECIFICCARS:
	case GARAGE_COLLECTCARS_1:
	case GARAGE_COLLECTCARS_2:
	case GARAGE_COLLECTCARS_3:
	case GARAGE_COLLECTCARS_4:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
				Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
				m_eGarageState = GS_CLOSING;
				m_pTarget = nil;
				break;
			}
			if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
				!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
#ifdef FIX_BUGS
				if (!m_pTarget->IsCar() ||
					((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
					((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#else
				if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
					((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#endif
					if (m_pTarget->GetStatus() != STATUS_WRECKED) {
						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
						m_eGarageState = GS_CLOSING;
						TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
					}
				}
			}
			break;
		case GS_CLOSING:
			if (m_pTarget)
				ThrowCarsNearDoorOutOfGarage(m_pTarget);
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_pTarget) {
					MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
					DestroyVehicleAndDriverAndPassengers(m_pTarget);
					m_pTarget = nil;
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() &&
				CalcSmallestDistToGarageDoorSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
					) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
				if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
					if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
						CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
					else
						m_eGarageState = GS_OPENING;
				}
				else {
					if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
						CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
					else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
						CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
				}
			}
			m_pTarget = nil;
			break;
		case GS_OPENING:
			if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FORCARTOCOMEOUTOF:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsGarageEmpty())
				m_eGarageState = GS_CLOSING;
			break;
		case GS_CLOSING:
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			if (!IsGarageEmpty())
				m_eGarageState = GS_OPENING;
			break;
		case GS_FULLYCLOSED:
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_CRUSHER:
		break;
	case GARAGE_MISSION_KEEPCAR:
	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
				!IsAnyOtherCarTouchingGarage(nil)) {
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = true;
			}
			else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = false;
			}
			break;
		case GS_CLOSING:
			if (m_pTarget)
				ThrowCarsNearDoorOutOfGarage(m_pTarget);
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_bClosingWithoutTargetCar)
					m_eGarageState = GS_FULLYCLOSED;
				else {
					if (m_pTarget) {
						m_eGarageState = GS_CLOSEDCONTAINSCAR;
						m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
						m_pTarget = nil;
					}
					else
						m_eGarageState = GS_FULLYCLOSED;
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
				CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
					) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
				m_eGarageState = GS_OPENING;
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_CLOSEDCONTAINSCAR:
			if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
				m_eGarageState = GS_OPENING;
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FOR_SCRIPT_TO_OPEN:
		switch (m_eGarageState) {
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENED:
		//case GS_CLOSING:
		//case GS_FULLYCLOSED:
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
		switch (m_eGarageState) {
		case GS_CLOSING:
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENED:
		//case GS_FULLYCLOSED:
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_HIDEOUT_ONE:
	case GARAGE_HIDEOUT_TWO:
	case GARAGE_HIDEOUT_THREE:
	case GARAGE_HIDEOUT_FOUR:
	case GARAGE_HIDEOUT_FIVE:
	case GARAGE_HIDEOUT_SIX:
	case GARAGE_HIDEOUT_SEVEN:
	case GARAGE_HIDEOUT_EIGHT:
	case GARAGE_HIDEOUT_NINE:
	case GARAGE_HIDEOUT_TEN:
	case GARAGE_HIDEOUT_ELEVEN:
	case GARAGE_HIDEOUT_TWELVE:
		switch (m_eGarageState) {
		case GS_OPENED:
		{
			float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
			// Close car doors either if player is far, or if he is in vehicle and garage is full,
			// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
			if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
				!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
				!IsAnyCarBlockingDoor()))
				m_eGarageState = GS_CLOSING;
			else if (FindPlayerVehicle() &&
				CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
				FindMaxNumStoredCarsForGarage()) {
				m_eGarageState = GS_CLOSING;
			}
			else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
				m_eGarageState = GS_CLOSING;
				RemoveCarsBlockingDoorNotInside();
			}
			break;
		}
		case GS_CLOSING:
			m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (!IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENING;
			else if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				m_eGarageState = GS_FULLYCLOSED;
				StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
		{
			float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
			if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
				distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
				if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
					if (m_pDoor1) {
						if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
							CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
							if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
								CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
								CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
							}
						}
					}
				}
				else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
					m_eGarageState = GS_OPENING;
			}
			break;
		}
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
				if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
					m_eGarageState = GS_CLOSING;
					m_bClosingWithoutTargetCar = true;
				}
			}
			break;
		case GS_CLOSING:
			if (m_pTarget)
				ThrowCarsNearDoorOutOfGarage(m_pTarget);
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
				CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
					) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
				m_eGarageState = GS_OPENING;
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
		//case GARAGE_COLLECTORSITEMS:
		//case GARAGE_60SECONDS:
	case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = false;
			}
		case GS_CLOSING:
			m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
			}
		case GS_FULLYCLOSED:
			break;
		case GS_OPENING:
			m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
			//case GS_OPENEDCONTAINSCAR:
			//case GS_CLOSEDCONTAINSCAR:
			//case GS_AFTERDROPOFF:
		default:
			break;
		}
	default:
		break;
	}
}

void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle || pVehicle == pException)
			continue;
		if (!IsEntityTouching3D(pVehicle))
			continue;
		CColModel* pColModel = pVehicle->GetColModel();
		for (int i = 0; i < pColModel->numSpheres; i++) {
			CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
			float radius = pColModel->spheres[i].radius;
			if (!IsPointInsideGarage(pos, 0.0f)) {
				CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
				vecDirectionAway.Normalise();
				pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
			}
		}
	}
}

bool CGarage::IsStaticPlayerCarEntirelyInside()
{
	if (!FindPlayerVehicle())
		return false;
	if (!FindPlayerVehicle()->IsCar() && !FindPlayerVehicle()->IsBike())
		return false;
	if (FindPlayerPed()->GetPedState() != PED_DRIVING)
		return false;
	if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
		return false;
	CVehicle* pVehicle = FindPlayerVehicle();
	if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
		pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
		return false;
	if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
		Abs(pVehicle->GetSpeed().y) > 0.01f ||
		Abs(pVehicle->GetSpeed().z) > 0.01f)
		return false;
	if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f))
		return false;
	return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}

bool CGarage::IsPointInsideGarage(CVector pos)
{
	// is it IsPointInsideGarage(pos, 0.0f)?
	if (pos.z < m_fInfZ)
		return false;
	if (pos.z > m_fSupZ)
		return false;
	CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
	float dp = DotProduct2D(m_vDir1, vecToTarget);
	if (dp < 0.0f)
		return false;
	if (m_fDir1Len < dp)
		return false;
	dp = DotProduct2D(m_vDir2, vecToTarget);
	if (dp < 0.0f)
		return false;
	if (m_fDir2Len < dp)
		return false;
	return true;
}

bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
{
	if (pos.z < m_fInfZ - m_fMargin)
		return false;
	if (pos.z > m_fSupZ + m_fMargin)
		return false;
	CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
	float dp = DotProduct2D(m_vDir1, vecToTarget);
	if (dp < -m_fMargin)
		return false;
	if (m_fDir1Len + m_fMargin < dp)
		return false;
	dp = DotProduct2D(m_vDir2, vecToTarget);
	if (dp < -m_fMargin)
		return false;
	if (m_fDir2Len + m_fMargin < dp)
		return false;
	return true;
}

bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
{
	if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
		pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
		pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
		return false;
	CColModel* pColModel = pEntity->GetColModel();
	for (int i = 0; i < pColModel->numSpheres; i++) {
		CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
		float radius = pColModel->spheres[i].radius;
		if (!IsPointInsideGarage(pos, fMargin - radius))
			return false;
	}
	return true;
}

bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
	if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
		pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
		return false;
	CColModel* pColModel = pEntity->GetColModel();
	for (int i = 0; i < pColModel->numSpheres; i++) {
		CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
		float radius = pColModel->spheres[i].radius;
		if (IsPointInsideGarage(pos, fMargin + radius))
			return false;
	}
	return true;
}

bool CGarage::IsGarageEmpty()
{
	int16 num;
	CEntity* pEntities[16];
	CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
	if (num <= 0)
		return true;
	for (int i = 0; i < 16; i++) {
		if (IsEntityTouching3D(pEntities[i]))
			return false;
	}
	return true;
}

bool CGarage::IsPlayerOutsideGarage()
{
	if (FindPlayerVehicle())
		return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f);
	return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}

bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
	float radius = pEntity->GetBoundRadius();
	if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
		pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
		pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
		return false;
	CColModel* pColModel = pEntity->GetColModel();
	for (int i = 0; i < pColModel->numSpheres; i++) {
		CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
		radius = pColModel->spheres[i].radius;
		if (IsPointInsideGarage(pos, radius))
			return true;
	}
	return false;
}

bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
{
	CColModel* pColModel = pEntity->GetColModel();
	for (int i = 0; i < pColModel->numSpheres; i++) {
		CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
		float radius = pColModel->spheres[i].radius;
		if (!IsPointInsideGarage(pos, fMargin + radius))
			return true;
	}
	return false;
}

bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle || pVehicle == pException)
			continue;
		if (!IsEntityTouching3D(pVehicle))
			continue;
		CColModel* pColModel = pVehicle->GetColModel();
		for (int i = 0; i < pColModel->numSpheres; i++) {
			CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
			float radius = pColModel->spheres[i].radius;
			if (IsPointInsideGarage(pos, radius))
				return true;
		}
	}
	return false;
}

bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
	uint32 i = CPools::GetPedPool()->GetSize();
	while (i--) {
		CPed* pPed = CPools::GetPedPool()->GetSlot(i);
		if (!pPed || pPed == pException)
			continue;
		if (!IsEntityTouching3D(pPed))
			continue;
		CColModel* pColModel = pException->GetColModel();
		for (int i = 0; i < pColModel->numSpheres; i++) {
			CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
			float radius = pColModel->spheres[i].radius;
			if (IsPointInsideGarage(pos, radius))
				return true;
		}
	}
	return false;
}

bool CGarage::IsAnyCarBlockingDoor()
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle)
			continue;
		if (!IsEntityTouching3D(pVehicle))
			continue;
		CColModel* pColModel = pVehicle->GetColModel();
		for (int i = 0; i < pColModel->numSpheres; i++) {
			CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
			float radius = pColModel->spheres[i].radius;
			if (!IsPointInsideGarage(pos, radius))
				return true;
		}
	}
	return false;
}

int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
{
	int32 total = 0;
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle || pVehicle == pException)
			continue;
		if (IsPointInsideGarage(pVehicle->GetPosition()))
			total++;
	}
	return total;
}

void CGarage::RemoveCarsBlockingDoorNotInside()
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle)
			continue;
		if (!IsEntityTouching3D(pVehicle))
			continue;
		if (!IsPointInsideGarage(pVehicle->GetPosition())) {
			if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
				CWorld::Remove(pVehicle);
				delete pVehicle;
				return; // WHY?
			}
		}
	}
}

void CGarages::PrintMessages()
{
	if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
		CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
		CFont::SetPropOn();
		CFont::SetJustifyOff();
		CFont::SetBackgroundOff();
		CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
		CFont::SetCentreOn();
		CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
		CFont::SetColor(CRGBA(0, 0, 0, 255));

#if defined(PS2) || defined (FIX_BUGS)
		float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
#else
		float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
#endif

		if (MessageNumberInString2 < 0) {
			if (MessageNumberInString < 0) {
				CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));

				CFont::SetColor(CRGBA(27, 89, 130, 255));
				CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
			}
			else {
				CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);

				CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);

				CFont::SetColor(CRGBA(27, 89, 130, 255));
				CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
			}
		}
		else {
			CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
			CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);

			CFont::SetColor(CRGBA(27, 89, 130, 255));
			CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
		}
	}
}

bool CGarages::IsCarSprayable(CVehicle * pVehicle)
{
	switch (pVehicle->GetModelIndex()) {
	case MI_FIRETRUCK:
	case MI_AMBULAN:
	case MI_POLICE:
	case MI_ENFORCER:
	case MI_BUS:
	case MI_RHINO:
	case MI_BARRACKS:
	case MI_DODO:
	case MI_COACH:
		return false;
	default:
		break;
	}
	return true;
}

void CGarage::UpdateDoorsHeight()
{
	RefreshDoorPointers(false);
	if (m_pDoor1) {
		m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
		if (m_bRotatedDoor) {
			CVector pos;
			pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
			pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
			pos.z = m_pDoor1->GetPosition().z;
			m_pDoor1->SetPosition(pos);
			BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
		}
		m_pDoor1->GetMatrix().UpdateRW();
		m_pDoor1->UpdateRwFrame();
	}
	if (m_pDoor2) {
		m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
		if (m_bRotatedDoor) {
			CVector pos;
			pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
			pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
			pos.z = m_pDoor2->GetPosition().z;
			m_pDoor2->SetPosition(pos);
			BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
		}
		m_pDoor2->GetMatrix().UpdateRW();
		m_pDoor2->UpdateRwFrame();
	}
}

void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
{
	float fAngle = -fPosition * HALFPI;
	CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle));
	pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
	pDoor->GetUp() = up;
}

void CGarage::UpdateCrusherAngle()
{
	RefreshDoorPointers(false);
	m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
	m_pDoor2->GetMatrix().UpdateRW();
	m_pDoor2->UpdateRwFrame();
}

void CGarage::UpdateCrusherShake(float X, float Y)
{
	RefreshDoorPointers(false);
	m_pDoor1->GetMatrix().GetPosition().x += X;
	m_pDoor1->GetMatrix().GetPosition().y += Y;
	m_pDoor1->GetMatrix().UpdateRW();
	m_pDoor1->UpdateRwFrame();
	m_pDoor1->GetMatrix().GetPosition().x -= X;
	m_pDoor1->GetMatrix().GetPosition().y -= Y;
	m_pDoor2->GetMatrix().GetPosition().x += X;
	m_pDoor2->GetMatrix().GetPosition().y += Y;
	m_pDoor2->GetMatrix().UpdateRW();
	m_pDoor2->UpdateRwFrame();
	m_pDoor2->GetMatrix().GetPosition().x -= X;
	m_pDoor2->GetMatrix().GetPosition().y -= Y;
}

// This is dumb but there is no way to avoid goto. What was there originally even?
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
{
	bool bNeedToFindDoorEntities = false;
	if (pDoor) {
		if (bIsDummy) {
			if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
				return true;
			if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
				bNeedToFindDoorEntities = true;
			if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
				return true;
		}
		else {
			if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
				return true;
			if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
				bNeedToFindDoorEntities = true;
			if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
				return true;
		}
	}
	return bNeedToFindDoorEntities;
}

void CGarage::RefreshDoorPointers(bool bCreate)
{
	bool bNeedToFindDoorEntities = true;
	if (!bCreate && !m_bRecreateDoorOnNextRefresh)
		bNeedToFindDoorEntities = false;
	m_bRecreateDoorOnNextRefresh = false;
	if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
		bNeedToFindDoorEntities = true;
	if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
		bNeedToFindDoorEntities = true;
	if (bNeedToFindDoorEntities)
		FindDoorsEntities();
}

void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2)
{
	if (strcmp(text, MessageIDString) == 0 &&
		CTimer::GetTimeInMilliseconds() >= MessageStartTime &&
		CTimer::GetTimeInMilliseconds() <= MessageEndTime) {
		if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500)
			return;
		MessageStartTime = CTimer::GetTimeInMilliseconds() - 500;
		MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
	}
	else {
		strcpy(MessageIDString, text);
		MessageStartTime = CTimer::GetTimeInMilliseconds();
		MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
	}
	MessageNumberInString = num1;
	MessageNumberInString2 = num2;
}

void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
{
	assert(garage >= 0 && garage < NUM_GARAGES);
	if (pVehicle) {
		aGarages[garage].m_pTarget = pVehicle;
		aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
		if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
			aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
	}
	else
		aGarages[garage].m_pTarget = nil;
}

bool CGarages::HasCarBeenDroppedOffYet(int16 garage)
{
	return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR;
}

void CGarages::DeActivateGarage(int16 garage)
{
	aGarages[garage].m_bDeactivated = true;
}

void CGarages::ActivateGarage(int16 garage)
{
	aGarages[garage].m_bDeactivated = false;
	if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED)
		aGarages[garage].m_eGarageState = GS_OPENING;
}

int32 CGarages::QueryCarsCollected(int16 garage)
{
	return 0;
}

bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
	return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
}

bool CGarages::IsGarageOpen(int16 garage)
{
	return aGarages[garage].IsOpen();
}

bool CGarages::IsGarageClosed(int16 garage)
{
	return aGarages[garage].IsClosed();
}

bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
{
	return aGarages[garage].m_bCollectedCarsState & BIT(id);
}

bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
	int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
	for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
		if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
			return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
	}
	return false;
}

bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
	int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
	for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
		if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
			return CGarages::CarTypesCollected[ct] & BIT(i);
	}
	return false;
}

bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
	int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
	int index;
	for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
		if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
			break;
	}
	if (index >= TOTAL_COLLECTCARS_CARS)
		return false;
	CGarages::CarTypesCollected[ct] |= BIT(index);
	CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
	for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
		if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
			CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
			return false;
		}
	}
	CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
	CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
	return true;
}

void CGarage::OpenThisGarage()
{
	if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
		m_eGarageState = GS_OPENING;
}

void CGarage::CloseThisGarage()
{
	if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
		m_eGarageState = GS_CLOSING;
}

float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
{
	float distX, distY;
	if (X < m_fInfX)
		distX = m_fInfX - X;
	else if (X > m_fSupX)
		distX = X - m_fSupX;
	else
		distX = 0.0f;
	if (Y < m_fInfY)
		distY = m_fInfY - Y;
	else if (Y > m_fSupY)
		distY = Y - m_fSupY;
	else
		distY = 0.0f;
	return SQR(distX) + SQR(distY);
}

float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y)
{
	float dist1 = 10000000.0f;
	float dist2 = 10000000.0f;
	if (m_pDoor1)
		dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y);
	if (m_pDoor2)
		dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y);
	return Min(dist1, dist2);
}

void CGarage::FindDoorsEntities()
{
	m_pDoor1 = nil;
	m_pDoor2 = nil;
	int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
	int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
	int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
	int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
	assert(xstart <= xend);
	assert(ystart <= yend);

	CWorld::AdvanceCurrentScanCode();

	for (int y = ystart; y <= yend; y++) {
		for (int x = xstart; x <= xend; x++) {
			CSector* s = CWorld::GetSector(x, y);
			FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false);
			FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false);
			FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true);
			FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
		}
	}
	if (m_pDoor1 && m_pDoor2) {
		CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
		CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
		if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
			if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
				m_pDoor1 = m_pDoor2;
				m_bDoor1IsDummy = m_bDoor2IsDummy;
			}
			m_pDoor2 = nil;
			m_bDoor2IsDummy = false;
		}
	}
	if (m_pDoor1)
		m_pDoor1->bUsesCollision = true;
	if (m_pDoor2)
		m_pDoor2->bUsesCollision = true;
}

void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
{
	CPtrNode* node;
	for (node = list.first; node; node = node->next) {
		CEntity* pEntity = (CEntity*)node->item;
		if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
			continue;
		pEntity->m_scanCode = CWorld::GetCurrentScanCode();
		if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
			continue;
		if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
			continue;
		if (!m_pDoor1) {
			m_pDoor1 = pEntity;
			m_bDoor1IsDummy = dummy;
			if (dummy)
				m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
			else
				m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
			continue;
		}
		else {
			m_pDoor2 = pEntity;
			m_bDoor2IsDummy = dummy;
			if (dummy)
				m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
			else
				m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
		}
	}
}

bool CGarages::HasResprayHappened(int16 garage)
{
	bool result = aGarages[garage].m_bResprayHappened;
	aGarages[garage].m_bResprayHappened = false;
	return result;
}

void CGarages::SetGarageDoorToRotate(int16 garage)
{
	if (aGarages[garage].m_bRotatedDoor)
		return;
	aGarages[garage].m_bRotatedDoor = true;
	aGarages[garage].m_fDoorHeight /= 2.0f;
	aGarages[garage].m_fDoorHeight -= 0.1f;
	aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
	aGarages[garage].UpdateDoorsHeight();
}

void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
	aGarages[garage].m_bCameraFollowsPlayer = true;
}

bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar)
{
	return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f);
}

bool CGarages::HasCarBeenCrushed(int32 handle)
{
	return CrushedCarId == handle;
}

void CStoredCar::StoreCar(CVehicle* pVehicle)
{
	m_nModelIndex = pVehicle->GetModelIndex();
	m_vecPos = pVehicle->GetPosition();
	m_vecAngle = pVehicle->GetForward();
	m_nPrimaryColor = pVehicle->m_currentColour1;
	m_nSecondaryColor = pVehicle->m_currentColour2;
	m_nRadioStation = pVehicle->m_nRadioStation;
	m_nVariationA = pVehicle->m_aExtras[0];
	m_nVariationB = pVehicle->m_aExtras[1];
	m_bBulletproof = pVehicle->bBulletProof;
	m_bFireproof = pVehicle->bFireProof;
	m_bExplosionproof = pVehicle->bExplosionProof;
	m_bCollisionproof = pVehicle->bCollisionProof;
	m_bMeleeproof = pVehicle->bMeleeProof;
	if (pVehicle->IsCar())
		m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
}

CVehicle* CStoredCar::RestoreCar()
{
	CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
	if (!CStreaming::HasModelLoaded(m_nModelIndex))
		return nil;
#ifdef FIX_BUGS
	CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex);
	assert(pModelInfo);
	if (pModelInfo->m_numComps != 0)
#endif
	{
		CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
	}
	CVehicle* pVehicle;
	if (CModelInfo::IsBoatModel(m_nModelIndex))
		pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
	else if (CModelInfo::IsBikeModel(m_nModelIndex))
	{
		CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
		pBike->bIsStanding = true;
		pVehicle = pBike;
	}
	else
		pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
	pVehicle->SetPosition(m_vecPos);
	pVehicle->SetStatus(STATUS_ABANDONED);
	pVehicle->GetForward() = m_vecAngle;
	pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
	pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
	pVehicle->pDriver = nil;
	pVehicle->m_currentColour1 = m_nPrimaryColor;
	pVehicle->m_currentColour2 = m_nSecondaryColor;
	pVehicle->m_nRadioStation = m_nRadioStation;
	pVehicle->bFreebies = false;
#ifdef FIX_BUGS
	((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#endif
	pVehicle->bHasBeenOwnedByPlayer = true;
	pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
	pVehicle->bBulletProof = m_bBulletproof;
	pVehicle->bFireProof = m_bFireproof;
	pVehicle->bExplosionProof = m_bExplosionproof;
	pVehicle->bCollisionProof = m_bCollisionproof;
	pVehicle->bMeleeProof = m_bMeleeproof;
	return pVehicle;
}

void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
{
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		aCars[i].Clear();
	int i = CPools::GetVehiclePool()->GetSize();
	int index = 0;
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle)
			continue;
		if (IsPointInsideGarage(pVehicle->GetPosition())) {
			if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
				if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
					aCars[index++].StoreCar(pVehicle);
				CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
				CWorld::Remove(pVehicle);
				delete pVehicle;
			}
		}
	}
	// why?
	for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
		aCars[i].Clear();
}

bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
{
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
		if (aCars[i].HasCar()) {
			CVehicle* pVehicle = aCars[i].RestoreCar();
			if (pVehicle) {
				CWorld::Add(pVehicle);
				aCars[i].Clear();
			}
		}
	}
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
		if (aCars[i].HasCar())
			return false;
	}
	return true;
}

bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
	for (int i = 0; i < NUM_GARAGES; i++) {
		switch (aGarages[i].m_eGarageType) {
		case GARAGE_NONE:
			break;
		case GARAGE_COLLECTCARS_1:
		case GARAGE_COLLECTCARS_2:
		case GARAGE_COLLECTCARS_3:
		case GARAGE_COLLECTCARS_4:
			if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
				return true;
			break;
		default:
			if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
				return true;
			break;
		}
	}
	return false;
}

bool CGarages::CameraShouldBeOutside()
{
	return bCamShouldBeOutisde;
}

void CGarages::GivePlayerDetonator()
{
	FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
	FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}

float CGarages::FindDoorHeightForMI(int32 mi)
{
	return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
}

void CGarage::TidyUpGarage()
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle || !pVehicle->IsCar())
			continue;
		if (IsPointInsideGarage(pVehicle->GetPosition())) {
			if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
				CWorld::Remove(pVehicle);
				delete pVehicle;
			}
		}
	}
}

void CGarage::TidyUpGarageClose()
{
	uint32 i = CPools::GetVehiclePool()->GetSize();
	while (i--) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!pVehicle || !pVehicle->IsCar())
			continue;
		if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
			continue;
		bool bRemove = false;
		if (m_eGarageState != GS_FULLYCLOSED) {
			CColModel* pColModel = pVehicle->GetColModel();
			for (int i = 0; i < pColModel->numSpheres; i++) {
				CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
				float radius = pColModel->spheres[i].radius;
				if (!IsPointInsideGarage(pos, radius))
					bRemove = true;
			}
		}
		else
			bRemove = true;
		if (bRemove) {
			// no MISSION_VEHICLE check???
			CWorld::Remove(pVehicle);
			delete pVehicle;
		}
	}
}

void CGarages::PlayerArrestedOrDied()
{
	static int GarageToBeTidied = 0; // lol
	for (int i = 0; i < NUM_GARAGES; i++) {
		if (aGarages[i].m_eGarageType != GARAGE_NONE)
			aGarages[i].PlayerArrestedOrDied();
	}
	MessageEndTime = 0;
	MessageStartTime = 0;
}

void CGarage::PlayerArrestedOrDied()
{
	switch (m_eGarageType) {
	case GARAGE_MISSION:
	case GARAGE_COLLECTORSITEMS:
	case GARAGE_COLLECTSPECIFICCARS:
	case GARAGE_COLLECTCARS_1:
	case GARAGE_COLLECTCARS_2:
	case GARAGE_COLLECTCARS_3:
	case GARAGE_FORCARTOCOMEOUTOF:
	case GARAGE_60SECONDS:
	case GARAGE_MISSION_KEEPCAR:
	case GARAGE_FOR_SCRIPT_TO_OPEN:
	case GARAGE_HIDEOUT_ONE:
	case GARAGE_HIDEOUT_TWO:
	case GARAGE_HIDEOUT_THREE:
	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
	case GARAGE_COLLECTCARS_4:
	case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
	case GARAGE_HIDEOUT_FOUR:
	case GARAGE_HIDEOUT_FIVE:
	case GARAGE_HIDEOUT_SIX:
	case GARAGE_HIDEOUT_SEVEN:
	case GARAGE_HIDEOUT_EIGHT:
	case GARAGE_HIDEOUT_NINE:
	case GARAGE_HIDEOUT_TEN:
	case GARAGE_HIDEOUT_ELEVEN:
	case GARAGE_HIDEOUT_TWELVE:
		switch (m_eGarageState) {
		case GS_OPENED:
		case GS_CLOSING:
		case GS_OPENING:
			m_eGarageState = GS_CLOSING;
			break;
		default:
			break;
		}
		break;
	case GARAGE_BOMBSHOP1:
	case GARAGE_BOMBSHOP2:
	case GARAGE_BOMBSHOP3:
	case GARAGE_RESPRAY:
	case GARAGE_CRUSHER:
		switch (m_eGarageState) {
		case GS_FULLYCLOSED:
		case GS_CLOSING:
		case GS_OPENING:
			m_eGarageState = GS_OPENING;
			break;
		default:
			break;
		}
		break;
	default:
		break;
	}
}

void CGarage::CenterCarInGarage(CVehicle* pVehicle)
{
	if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
		return;
	if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
		return;
	CVector pos = pVehicle->GetPosition();
	float garageX = GetGarageCenterX();
	float garageY = GetGarageCenterY();
	float offsetX = garageX - pos.x;
	float offsetY = garageY - pos.y;
	float offsetZ = pos.z - pos.z;
	float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
	if (distance < RESPRAY_CENTERING_COEFFICIENT) {
		pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
		pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
	}
	else {
		pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
		pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
	}
	if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
		pVehicle->SetPosition(pos);
}

void CGarages::CloseHideOutGaragesBeforeSave()
{
	for (int i = 0; i < NUM_GARAGES; i++) {
		if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
			continue;
		if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
			aGarages[i].m_eGarageState = GS_FULLYCLOSED;
			aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
			aGarages[i].RemoveCarsBlockingDoorNotInside();
		}
		aGarages[i].m_fDoorPos = 0.0f;
		aGarages[i].UpdateDoorsHeight();
	}
}

int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
{
	int32 total = 0;
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
		total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
	}
	return total;
}

bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
	for (int i = 0; i < NUM_GARAGES; i++) {
		switch (aGarages[i].m_eGarageType) {
		case GARAGE_HIDEOUT_ONE:
		case GARAGE_HIDEOUT_TWO:
		case GARAGE_HIDEOUT_THREE:
			if (aGarages[i].IsPointInsideGarage(point))
				return true;
		default: break;
		}
	}
	return false;
}

bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
	for (int i = 0; i < NUM_GARAGES; i++) {
		switch (aGarages[i].m_eGarageType) {
		case GARAGE_NONE:
			continue;
		default:
			if (aGarages[i].IsPointInsideGarage(point))
				return true;
		}
	}
	return false;
}

void CGarages::SetAllDoorsBackToOriginalHeight()
{
	for (int i = 0; i < NUM_GARAGES; i++) {
		switch (aGarages[i].m_eGarageType) {
		case GARAGE_NONE:
			continue;
		default:
			aGarages[i].RefreshDoorPointers(true);
			if (aGarages[i].m_pDoor1) {
				aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
				if (aGarages[i].m_pDoor1->IsObject())
					((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
				if (aGarages[i].m_bRotatedDoor)
					aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
				aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
				aGarages[i].m_pDoor1->UpdateRwFrame();
			}
			if (aGarages[i].m_pDoor2) {
				aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
				if (aGarages[i].m_pDoor2->IsObject())
					((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
				if (aGarages[i].m_bRotatedDoor)
					aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
				aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
				aGarages[i].m_pDoor2->UpdateRwFrame();
			}
		}
	}
}

// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
INITSAVEBUF
	*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
	CloseHideOutGaragesBeforeSave();
	WriteSaveBuf(buf, NumGarages);
	WriteSaveBuf(buf, (uint32)BombsAreFree);
	WriteSaveBuf(buf, (uint32)RespraysAreFree);
	WriteSaveBuf(buf, CarsCollected);
	WriteSaveBuf(buf, BankVansCollected);
	WriteSaveBuf(buf, PoliceCarsCollected);
	for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
		WriteSaveBuf(buf, CarTypesCollected[i]);
	WriteSaveBuf(buf, LastTimeHelpMessage);
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
		for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
			WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
		}
	}
	for (int i = 0; i < NUM_GARAGES; i++)
		WriteSaveBuf(buf, aGarages[i]);
VALIDATESAVEBUF(*size);
}

const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
{
	m_nModelIndex = other.m_nModelIndex;
	m_vecPos = other.m_vecPos;
	m_vecAngle = other.m_vecAngle;
	m_bBulletproof = other.m_bBulletproof;
	m_bFireproof = other.m_bFireproof;
	m_bExplosionproof = other.m_bExplosionproof;
	m_bCollisionproof = other.m_bCollisionproof;
	m_bMeleeproof = other.m_bMeleeproof;
	m_nPrimaryColor = other.m_nPrimaryColor;
	m_nSecondaryColor = other.m_nSecondaryColor;
	m_nRadioStation = other.m_nRadioStation;
	m_nVariationA = other.m_nVariationA;
	m_nVariationB = other.m_nVariationB;
	m_nCarBombType = other.m_nCarBombType;
	return *this;
}

//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
	assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
	CloseHideOutGaragesBeforeSave();
	NumGarages = ReadSaveBuf<uint32>(buf);
	BombsAreFree = ReadSaveBuf<uint32>(buf);
	RespraysAreFree = ReadSaveBuf<uint32>(buf);
	CarsCollected = ReadSaveBuf<int32>(buf);
	BankVansCollected = ReadSaveBuf<int32>(buf);
	PoliceCarsCollected = ReadSaveBuf<int32>(buf);
	for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
		CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
	LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
		for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
			aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
		}
	}
	for (int i = 0; i < NUM_GARAGES; i++) {
		aGarages[i] = ReadSaveBuf<CGarage>(buf);
		aGarages[i].m_pDoor1 = nil;
		aGarages[i].m_pDoor2 = nil;
		aGarages[i].m_pTarget = nil;
		aGarages[i].field_96 = nil;
		aGarages[i].m_bRecreateDoorOnNextRefresh = true;
		aGarages[i].RefreshDoorPointers(true);
		if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
			aGarages[i].UpdateCrusherAngle();
		else
			aGarages[i].UpdateDoorsHeight();
	}
VALIDATESAVEBUF(size);

	MessageEndTime = 0;
	bCamShouldBeOutisde = false;
	MessageStartTime = 0;
}

bool
CGarages::IsModelIndexADoor(uint32 id)
{
	return id == MI_GARAGEDOOR2 ||
		id == MI_GARAGEDOOR3 ||
		id == MI_GARAGEDOOR4 ||
		id == MI_GARAGEDOOR5 ||
		id == MI_GARAGEDOOR6 ||
		id == MI_GARAGEDOOR7 ||
		id == MI_GARAGEDOOR9 ||
		id == MI_GARAGEDOOR10 ||
		id == MI_GARAGEDOOR11 ||
		id == MI_GARAGEDOOR12 ||
		id == MI_GARAGEDOOR13 ||
		id == MI_GARAGEDOOR14 ||
		id == MI_GARAGEDOOR15 ||
		id == MI_GARAGEDOOR16 ||
		id == MI_GARAGEDOOR18 ||
		id == MI_GARAGEDOOR19 ||
		id == MI_GARAGEDOOR20 ||
		id == MI_GARAGEDOOR21 ||
		id == MI_GARAGEDOOR22 ||
		id == MI_GARAGEDOOR23 ||
		id == MI_GARAGEDOOR24 ||
		id == MI_GARAGEDOOR25 ||
		id == MI_GARAGEDOOR26;
}