#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
#include "Camera.h"
#include "Cranes.h"
#include "DMAudio.h"
#include "Entity.h"
#include "Explosion.h"
#include "Fire.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Placeable.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Projectile.h"
#include "ProjectileInfo.h"
#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
#include "WaterCannon.h"
#include "Weather.h"
#include "ZoneCull.h"
#include "sampman.h"
#include "Bike.h"
#include "WindModifiers.h"
#include "Fluff.h"
#include "Script.h"
#include "Wanted.h"
#ifndef GTA_PS2
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
#ifdef GTA_PS2
BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
#endif // GTA_PS2
BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
}
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
SetEntityStatus(m_nFireAudioEntity, TRUE);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
SetEntityStatus(m_nCollisionEntity, TRUE);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
SetEntityStatus(m_nFrontEndEntity, TRUE);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
SetEntityStatus(m_nProjectileEntity, TRUE);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
SetEntityStatus(m_nWaterCannonEntity, TRUE);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, TRUE);
#ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, TRUE);
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
SetEntityStatus(m_nEscalatorEntity, TRUE);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
SetEntityStatus(m_nExtraSoundsEntity, TRUE);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[0] = FALSE;
m_sMissionAudio.m_bIsPlayed[0] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[0] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
m_sMissionAudio.m_bIsMobile[0] = FALSE;
field_5538 = 127;
m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[1] = FALSE;
m_sMissionAudio.m_bIsPlayed[1] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[1] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
m_sMissionAudio.m_bIsMobile[1] = FALSE;
field_5538 = 127;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
m_bIsPlayerShutUp = FALSE;
m_nPlayerMood = PLAYER_MOOD_CALM;
m_nPlayerMoodTimer = 0;
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
#ifdef GTA_BRIDGE
if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
#endif
if (m_nEscalatorEntity >= 0) {
DestroyEntity(m_nEscalatorEntity);
m_nEscalatorEntity = AEHANDLE_NONE;
}
if (m_nExtraSoundsEntity >= 0) {
DestroyEntity(m_nExtraSoundsEntity);
m_nExtraSoundsEntity = AEHANDLE_NONE;
}
if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;
}
if (m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = AEHANDLE_NONE;
}
if (m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = AEHANDLE_NONE;
}
if (m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = AEHANDLE_NONE;
}
if (m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = AEHANDLE_NONE;
}
if (m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = AEHANDLE_NONE;
}
}
void
cAudioManager::PostTerminateGameSpecificShutdown()
{
;
}
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
if (ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
}
}
}
ClearMissionAudio(0);
ClearMissionAudio(1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
}
void
cAudioManager::ProcessReverb() const
{
#ifdef FIX_BUGS
const uint32 numChannels = NUM_CHANNELS_GENERIC;
#else
const uint32 numChannels = NUM_CHANNELS_GENERIC+1;
#endif
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
#ifndef GTA_PS2
for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, TRUE);
}
#endif
}
}
float
cAudioManager::GetDistanceSquared(const CVector &v) const
{
const CVector &c = TheCamera.GetPosition();
return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
}
void
cAudioManager::CalculateDistance(bool8 &distCalculated, float dist)
{
if (!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
distCalculated = TRUE;
}
}
CVehicle *cAudioManager::FindVehicleOfPlayer()
{
CVehicle* vehicle = FindPlayerVehicle();
CPlayerPed* ped = FindPlayerPed();
if (vehicle == nil && ped != nil) {
CEntity *attachedTo = ped->m_attachedTo;
if (attachedTo && attachedTo->IsVehicle())
vehicle = (CVehicle*)attachedTo;
}
return vehicle;
}
void
cAudioManager::ProcessPlayerMood()
{
CPlayerPed *playerPed;
uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
uint32 curTime = CTimer::GetTimeInMilliseconds();
if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed();
if (playerPed != nil) {
if (playerPed->m_pWanted->GetWantedLevel() > 3) {
m_nPlayerMood = PLAYER_MOOD_ANGRY;
return;
}
if (playerPed->m_pWanted->GetWantedLevel() > 1) {
m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
return;
}
if (lastMissionPassedTime != -1) {
if (curTime < lastMissionPassedTime) {
lastMissionPassedTime = curTime;
return;
}
if (curTime < lastMissionPassedTime + 180000) {
m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
return;
}
}
m_nPlayerMood = PLAYER_MOOD_CALM;
}
}
}
void
cAudioManager::ProcessSpecial()
{
CPlayerPed *playerPed;
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
if (!CReplay::IsPlayingBack())
ProcessPlayerMood();
playerPed = FindPlayerPed();
if (playerPed != nil) {
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
if (playerPed->EnteringCar()) {
if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
}
}
}
void
cAudioManager::ProcessEntity(int32 id)
{
if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
ProcessWeather(id);
}
break;
/* case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessCrane();
}
break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessScriptObject(id);
}
break;
#ifdef GTA_BRIDGE
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessBridge();
}
break;
#endif
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = FALSE;
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if (!m_nUserPause)
ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessWaterCannon(id);
}
break;
case AUDIOTYPE_ESCALATOR:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessEscalators();
}
break;
case AUDIOTYPE_EXTRA_SOUNDS:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessExtraSounds();
}
break;
default:
return;
}
}
}
void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
default:
return;
}
}
}
#pragma region VEHICLE AUDIO
enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
RIO,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
VOODOO,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
WASHING,
BOBCAT,
MRWHOOP,
BFINJECT,
HUNTER,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
CUBAN,
CHOPPER,
ANGEL,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
ROMERO,
PACKER,
SENTXS,
ADMIRAL,
SQUALO,
SEASPAR,
PIZZABOY,
GANGBUR,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
TROPIC,
FLATBED,
YANKEE,
CADDY,
ZEBRA,
TOPFUN,
SKIMMER,
PCJ600,
FAGGIO,
FREEWAY,
RCBARON,
RCRAIDER,
GLENDALE,
OCEANIC,
SANCHEZ,
SPARROW,
PATRIOT,
LOVEFIST,
COASTG,
DINGHY,
HERMES,
SABRE,
SABRETUR,
PHEONIX,
WALTON,
REGINA,
COMET,
DELUXO,
BURRITO,
SPAND,
MARQUIS,
BAGGAGE,
KAUFMAN,
MAVERICK,
VCNMAV,
RANCHER,
FBIRANCH,
VIRGO,
GREENWOO,
JETMAX,
HOTRING,
SANDKING,
BLISTAC,
POLMAV,
BOXVILLE,
BENSON,
MESA,
RCGOBLIN,
HOTRINA,
HOTRINB,
BLOODRA,
BLOODRB,
VICECHEE,
CAR237,
CAR238,
CAR239,
MAX_CARS,
// HACK so this compiles
// TODO(MIAMI): check it out
DODO = -1
};
enum
{
OLD_DOOR = 0,
NEW_DOOR,
TRUCK_DOOR,
BUS_DOOR,
};
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
uint8 m_nBank;
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
uint8 m_nSirenOrAlarmSample;
int32 m_nSirenOrAlarmFrequency;
uint8 m_bDoorType;
};
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
{SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
{SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SI, 12688, OLD_DOOR},
{SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
{SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
{SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
{SFX_CAR_REV_SPORTCAR, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
{SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
{SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
{SFX_CAR_ACCEL_22, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}
};
const eSfxSample aEngineSounds[][2] = {
{ SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT },
{ SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE },
{ SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER },
{ SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC },
{ SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK },
{ SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD },
{ SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA },
{ SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 },
{ SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI },
{ SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER },
{ SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI },
{ SFX_MOPED_IDLE, SFX_MOPED_REV },
{ SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA },
{ SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR },
{ SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 },
{ SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 },
{ SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 },
{ SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 },
};
bool8 bPlayerJustEnteredCar;
const bool8 hornPatternsArray[8][44] = {
{false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
{false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
};
void cAudioManager::ProcessVehicle(CVehicle* veh)
{
CVehicle* playerVeh;
cVehicleParams params;
CBike* bike;
CAutomobile* automobile;
playerVeh = FindVehicleOfPlayer();
if (playerVeh == veh
|| CGame::currArea == AREA_OVALRING
|| CGame::currArea == AREA_BLOOD
|| CGame::currArea == AREA_DIRT
|| CGame::currArea == AREA_EVERYWHERE
|| CGame::currArea == AREA_MALL
|| CGame::currArea == AREA_MAIN_MAP) {
m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = FALSE;
params.m_pVehicle = veh;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
if (veh->GetStatus() == STATUS_SIMPLE)
params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
params.m_VehicleType = veh->m_vehType;
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
ProcessVehicleOneShots(params);
ProcessVehicleSirenOrAlarm(params);
ProcessEngineDamage(params);
return;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
ProcessModelVehicle(params);
ProcessEngineDamage(params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
ProcessModelHeliVehicle(params);
ProcessEngineDamage(params);
} else {
switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI:
ProcessCarHeli(params);
ProcessVehicleFlatTyre(params);
ProcessEngineDamage(params);
break;
case VEHICLE_APPEARANCE_BOAT:
case VEHICLE_APPEARANCE_PLANE:
break;
default:
if (ProcessVehicleRoadNoise(params)) {
ProcessReverseGear(params);
if (CWeather::WetRoads > 0.0f)
ProcessWetRoadNoise(params);
ProcessVehicleSkidding(params);
ProcessVehicleFlatTyre(params);
ProcessVehicleHorn(params);
ProcessVehicleSirenOrAlarm(params);
if (UsesReverseWarning(params.m_nIndex))
ProcessVehicleReverseWarning(params);
if(HasAirBrakes(params.m_nIndex))
ProcessAirBrakes(params);
ProcessCarBombTick(params);
ProcessVehicleEngine(params);
ProcessEngineDamage(params);
ProcessVehicleDoors(params);
}
break;
}
}
ProcessVehicleOneShots(params);
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER)
ProcessCarHeli(params);
else
ProcessBoatEngine(params);
ProcessBoatMovingOverWater(params);
ProcessVehicleOneShots(params);
break;
#ifdef GTA_TRAIN
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(params);
ProcessVehicleOneShots(params);
break;
#endif
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_PLANE:
ProcessPlane(params);
ProcessVehicleOneShots(params);
ProcessVehicleFlatTyre(params);
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (ProcessVehicleRoadNoise(params)) {
if (CWeather::WetRoads > 0.0f)
ProcessWetRoadNoise(params);
ProcessVehicleSkidding(params);
ProcessVehicleHorn(params);
ProcessVehicleSirenOrAlarm(params);
ProcessCarBombTick(params);
ProcessEngineDamage(params);
ProcessVehicleEngine(params);
ProcessVehicleFlatTyre(params);
}
ProcessVehicleOneShots(params);
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
default:
break;
}
ProcessRainOnVehicle(params);
}
}
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
{
const int SOUND_INTENSITY = 22.0f;
CVehicle *veh;
uint8 emittingVol;
if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
return;
veh = params.m_pVehicle;
veh->m_bRainAudioCounter++;
if (veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
emittingVol = 30.0f * CWeather::Rain;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
if (veh->m_bRainSamplesCounter > 4)
veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
bool8
cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
CAutomobile* automobile;
float modificator;
uint8 emittingVolume;
if (params.m_fDistance >= SQR(reverseGearIntensity))
return FALSE;
automobile = (CAutomobile*)params.m_pVehicle;
if (automobile->m_modelIndex == MI_CADDY)
return TRUE;
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (automobile->m_nDriveWheelsOnGround != 0) {
modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVolume = modificator * 24.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
void
cAudioManager::ProcessModelVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
static uint32 prevFreq = 14000;
static uint8 prevVolume = 0;
uint32 freq;
int16 acceletateState;
int16 brakeState;
uint8 volume;
bool8 isPlayerVeh;
bool8 vehSlowdown;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = TRUE;
else
#ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
} else {
volume = 127;
freq = 25000;
}
if (isPlayerVeh) {
volume = clamp2(volume, prevVolume, 7);
freq = clamp2(freq, prevFreq, 800);
}
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if (isPlayerVeh) {
prevFreq = freq;
prevVolume = volume;
}
} else if (params.m_pVehicle != nil) {
if (isPlayerVeh) {
acceletateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
if (acceletateState <= 0) {
vehSlowdown = TRUE;
volume = 127;
freq = 18000;
} else {
vehSlowdown = FALSE;
volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
}
if (isPlayerVeh && !vehSlowdown) {
volume = clamp2(volume, prevVolume, 7);
freq = clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
#ifdef THIS_IS_STUPID
freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
#else
freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
#endif
if (params.m_pVehicle->bIsDrowning)
volume /= 4;
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (vehSlowdown) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
} else {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if (isPlayerVeh) {
if (vehSlowdown) {
prevFreq = freq;
prevVolume = volume;
}
}
}
}
void
cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
static uint32 prevFreq = 22050;
uint32 freq;
bool8 isPlayerVeh;
int16 acceletateState;
int16 brakeState;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = TRUE;
else
#ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (isPlayerVeh) {
brakeState = Pads[0].GetBrake();
acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
} else {
acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (isPlayerVeh)
prevFreq = freq;
}
bool8
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 95.0f;
int32 emittingVol;
uint32 freq;
float multiplier;
int sampleFreq;
float velocity;
uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
if (params.m_pTransmission == nil || wheelsOnGround == 0)
return TRUE;
velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
float relativeVelocity;
int32 emittingVol;
float multiplier;
int freq;
float velocity;
uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
if (params.m_pTransmission == nil || wheelsOnGround == 0)
return TRUE;
velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
void
cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
cTransmission* transmission;
CBike* bike;
tWheelState* wheelState;
float* gasPedalAudioPtr;
int32 freq = 0;
uint8 currentGear;
uint8 emittingVol;
int8 wheelsOnGround;
int8 wheelsOnGroundPrev;
float relativeGearChange;
float relativeChange;
float modificator;
float traction;
bool8 isMoped;
bool8 caddyBool;
isMoped = FALSE;
caddyBool = FALSE;
traction = 0.0f;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
return;
}
if (!veh->bEngineOn)
return;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
ProcessPlayersVehicleEngine(params, params.m_pVehicle);
return;
}
transmission = params.m_pTransmission;
if (transmission != nil) {
switch (veh->m_modelIndex) {
case MI_PIZZABOY:
case MI_FAGGIO:
isMoped = TRUE;
currentGear = transmission->nNumberOfGears;
break;
case MI_CADDY:
currentGear = transmission->nNumberOfGears;
caddyBool = TRUE;
break;
default:
currentGear = veh->m_nCurrentGear;
break;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
wheelState = automobile->m_aWheelState;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
wheelState = bike->m_aWheelState;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
break;
default:
debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
if (wheelsOnGround != 0) {
if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
traction = 0.0f;
} else {
switch (transmission->nDriveType) {
case '4':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
for (int i = 0; i < 2; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.1f;
} else {
for (int i = 0; i < 4; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
}
break;
case 'R':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
}
break;
default:
break;
}
}
} else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0f) {
relativeChange = 0.0f;
modificator = 0.0f;
} else {
if (!isMoped && !caddyBool) {
if (currentGear != 0) {
relativeGearChange = Min(1.0f,
params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
traction = 0.7f;
relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
} else {
relativeChange = Min(1.0f,
1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
}
modificator = relativeChange;
} else {
modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
if (wheelsOnGroundPrev != 0)
*gasPedalAudioPtr *= 0.4f;
relativeChange = *gasPedalAudioPtr;
modificator = relativeChange;
}
if (currentGear != 0 || wheelsOnGround == 0)
freq = 1200 * currentGear + 18000.0f * modificator + 14000;
else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
freq = 22050;
else
freq = 13000.0f * modificator + 14000;
if (modificator >= 0.75f)
emittingVol = 90;
else
emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
} else {
modificator = 0.0f;
emittingVol = 75;
}
if (veh->bIsDrowning)
emittingVol /= 4;
if (caddyBool) {
emittingVol = 100.0f * modificator;
freq = 2130.0f * modificator + 4270;
m_sQueueSample.m_nCounter = 2;
}
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
} else {
if (veh->m_fGasPedal < 0.02f) {
m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
}
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
if (FindVehicleOfPlayer() == params.m_pVehicle)
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART;
m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
void
cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
{
float gasPedal = Abs(veh->m_fGasPedal);
float* gasPealAudioPtr;
switch(vehType) {
case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
default: return;
}
if (*gasPealAudioPtr < gasPedal)
*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
else
*gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
}
void
cAudioManager::PlayerJustGotInCar() const
{
if (m_bIsInitialised)
bPlayerJustEnteredCar = TRUE;
}
void
cAudioManager::PlayerJustLeftCar(void) const
{
// UNUSED: This is a perfectly empty function.
}
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = bank;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif // GTA_PS2
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq;
if (notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
void
cAudioManager::ProcessCesna(cVehicleParams ¶ms)
{
if(params.m_fDistance < SQR(200)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if(params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
tWheelState* wheelState;
CAutomobile* automobile;
CBike* bike;
CVector pos;
float* gasPedalAudioPtr;
int32 accelerateState;
int32 brakeState;
int32 freq;
int32 baseFreq;
int32 freqModifier;
uint32 gearSoundLength;
uint32 soundOffset;
uint8 engineSoundType;
uint8 wheelInUseCounter;
uint8 wheelsOnGround;
uint8 vol;
uint8 currentGear;
uint8 wheelsOnGroundPrev;
float accelerationMultipler;
float gasPedalAudio;
float velocityChangeForAudio;
float relativeVelocityChange;
float time;
bool8 channelUsed;
bool8 lostTraction;
bool8 noGearBox;
bool8 stuckInSand;
bool8 processedAccelSampleStopped;
bool8 isMoped;
static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
static int32 nCruising = 0;
static int16 LastAccel = 0;
static uint8 CurrentPretendGear = 1;
static bool8 bLostTractionLastFrame = FALSE;
static bool8 bHandbrakeOnLastFrame = FALSE;
static bool8 bAccelSampleStopped = TRUE;
lostTraction = FALSE;
isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
processedAccelSampleStopped = FALSE;
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = TRUE;
bPlayerJustEnteredCar = FALSE;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = FALSE;
CurrentPretendGear = 1;
bHandbrakeOnLastFrame = FALSE;
}
if (CReplay::IsPlayingBack()) {
accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
if (isMoped) {
CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
if (params.m_pVehicle->bIsHandbrakeOn) {
brakeState = 0;
nCruising = 0;
LastAccel = 0;
accelerateState = 0;
} else {
nCruising = 1;
}
} else {
currentGear = params.m_pVehicle->m_nCurrentGear;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
wheelState = automobile->m_aWheelState;
velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
wheelState = bike->m_aWheelState;
velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
break;
default:
debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
if (!isMoped) {
switch (params.m_pTransmission->nDriveType) {
case '4':
if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
wheelInUseCounter = 0;
for (uint8 i = 0; i < 4; i++) {
if (wheelState[i] != WHEEL_STATE_NORMAL)
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
lostTraction = TRUE;
}
break;
case 'F':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
} else {
if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
(wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = TRUE;
}
break;
case 'R':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
} else {
if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
}
break;
default:
break;
}
}
if (params.m_fVelocityChange != 0.0f) {
time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
if (params.m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
} else
freqModifier = 0;
if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
freqModifier += 1400;
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
//soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
gearSoundLength = 2526;
break;
case SFX_BANK_PORSCHE:
gearSoundLength = 3587;
break;
case SFX_BANK_SPIDER:
gearSoundLength = 4898;
break;
case SFX_BANK_MERC:
gearSoundLength = 4003;
break;
case SFX_BANK_TRUCK:
gearSoundLength = 6289;
break;
case SFX_BANK_HOTROD:
gearSoundLength = 2766;
break;
case SFX_BANK_COBRA:
gearSoundLength = 3523;
break;
case SFX_BANK_PONTIAC_SLOW:
gearSoundLength = 2773;
break;
case SFX_BANK_CADILLAC:
gearSoundLength = 2560;
break;
case SFX_BANK_PATHFINDER:
gearSoundLength = 4228;
break;
case SFX_BANK_PACARD:
gearSoundLength = 4648;
break;
case SFX_BANK_VTWIN:
gearSoundLength = 3480;
break;
case SFX_BANK_HONDA250:
gearSoundLength = 2380;
break;
case SFX_BANK_SPORTS_BIKE:
gearSoundLength = 2410;
break;
default:
noGearBox = TRUE;
break;
}
if (!channelUsed || nCruising || noGearBox) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
} else {
gearSoundLength -= 1000;
if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
channelUsed = FALSE;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
}
}
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
/*switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
break;
case SFX_BANK_HONDA250:
soundOffset += 2;
break;
case SFX_BANK_SPORTS_BIKE:
soundOffset += 3;
break;
default:
break;
}*/
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
gasPedalAudio = *gasPedalAudioPtr;
else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
gasPedalAudio = 0.0f;
else
gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
nCruising = 0;
if (wheelsOnGround == 0
|| params.m_pVehicle->bIsHandbrakeOn
|| lostTraction
|| params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
if (isMoped) {
gasPedalAudio = 0.0f;
} else {
*gasPedalAudioPtr *= 0.6f;
gasPedalAudio = *gasPedalAudioPtr;
}
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
vol = 110 - (40.0f * gasPedalAudio);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
CurrentPretendGear = Max(1, currentGear);
}
else {
if (nCruising == 0){
stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
|| (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
baseFreq = (8000.0f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
} else {
if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
&& wheelsOnGround != 0) {
*gasPedalAudioPtr *= 0.6f;
}
freqModifier = 0;
if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
else
baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
vol = (25.0f * *gasPedalAudioPtr) + 60;
}
freq = freqModifier + baseFreq;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (channelUsed) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
if (CurrentPretendGear != 1 || currentGear != 2)
CurrentPretendGear = Max(1, currentGear - 1);
processedAccelSampleStopped = TRUE;
bAccelSampleStopped = FALSE;
}
if (channelUsed) {
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else if (processedAccelSampleStopped) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else {
nCruising = 1;
goto PlayCruising;
}
}
} else {
PlayCruising:
bAccelSampleStopped = TRUE;
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
} else {
nCruising = 0;
}
}
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
bool8
cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
CBike *bike;
uint8 numWheels;
uint8 wheelsOnGround;
float gasPedalAudio;
tWheelState* wheelStateArr;
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
float skidVal = 0.0f;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
numWheels = 4;
wheelStateArr = automobile->m_aWheelState;
wheelsOnGround = automobile->m_nWheelsOnGround;
gasPedalAudio = automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
numWheels = 2;
wheelStateArr = bike->m_aWheelState;
wheelsOnGround = bike->m_nWheelsOnGround;
gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
return TRUE;
}
if (wheelsOnGround == 0)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params.m_pTransmission;
switch (transmission->nDriveType) {
case '4':
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
default:
break;
}
skidVal = Max(skidVal, newSkidVal);
}
if (skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
switch (params.m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
if (m_sQueueSample.m_nVolume == 0)
return TRUE;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency += 2000;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
float velChange;
float relativeVel;
switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
break;
case WHEEL_STATE_FIXED:
relativeVel = gasPedalAudio;
if (relativeVel > 0.4f)
relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
velChange = Abs(velocityChange);
if (velChange > 0.04f)
relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
if (relativeVel > relativeVelChange)
relativeVelChange = relativeVel;
break;
default:
break;
}
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
bool8
cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CVehicle *veh;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
veh = params.m_pVehicle;
if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
return TRUE;
if (veh->m_modelIndex == MI_MRWHOOP)
return TRUE;
if (veh->IsAlarmOn())
return TRUE;
if (veh->m_nCarHornTimer != 0) {
if (veh->GetStatus() != STATUS_PLAYER) {
veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
if (veh->m_nCarHornTimer == 44)
veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
return TRUE;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
m_sQueueSample.m_nEmittingVolume = volume;
#else
m_sQueueSample.m_nEmittingVolume = 80;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::UsesSiren(cVehicleParams& params) const
{
return params.m_pVehicle->UsesSiren();
}
bool8
cAudioManager::UsesSirenSwitching(cVehicleParams& params) const
{
if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
return FALSE;
return UsesSiren(params);
}
bool8
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
const float SOUND_INTENSITY = 110.0f;
CVehicle *veh;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
veh = params.m_pVehicle;
if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
return TRUE;
if (veh->IsAlarmOn()) {
if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
return TRUE;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params)) {
if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
return TRUE;
if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if (params.m_nIndex == FBIRANCH)
m_sQueueSample.m_nFrequency = 12668;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
} else if (params.m_nIndex == VICECHEE) {
m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
m_sQueueSample.m_nFrequency = 11440;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::UsesReverseWarning(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
}
bool8
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
CVehicle *veh = params.m_pVehicle;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 15 : 60;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
m_sQueueSample.m_nEmittingVolume = volume;
#else
m_sQueueSample.m_nEmittingVolume = 60;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
int8 doorState;
int32 emittingVol;
float velocity;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if (velocity > 0.0035f) {
emittingVol = (100.0f * velocity * 10.0f / 3.0f);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
}
}
}
return TRUE;
}
bool8
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
uint8 volume;
if (params.m_fDistance > SQR(SOUND_INTENSITY))
return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
return TRUE;
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::HasAirBrakes(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
|| model == COACH || model == PACKER || model == FLATBED;
}
bool8
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
float health;
uint8 emittingVolume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_pVehicle->m_modelIndex == MI_CADDY)
return TRUE;
if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
return TRUE;
health = params.m_pVehicle->m_fHealth;
if (health < 390.0f) {
if (health < 250.0f) {
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
} else {
emittingVolume = 30;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = 27000;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (params.m_pVehicle->bIsDrowning)
emittingVolume /= 2;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
const uint8 EMITTING_VOLUME = 60;
uint8 bombType;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_pVehicle->bEngineOn) {
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
bombType = params.m_pVehicle->m_bombType;
break;
case VEHICLE_TYPE_BIKE:
bombType = params.m_pVehicle->m_bombType;
break;
default:
debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
return TRUE;
break;
}
if (bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
return TRUE;
}
void
cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
{
int16 event;
uint8 emittingVol;
float relVol;
float vol;
bool8 noReflections;
bool8 isHeli;
float maxDist;
static uint8 GunIndex = 53;
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = FALSE;
isHeli = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
case SOUND_CAR_DOOR_CLOSE_BONNET:
case SOUND_CAR_DOOR_CLOSE_BUMPER:
case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
case NEW_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
#else
m_sQueueSample.m_nCounter = event + 22;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_DOOR_OPEN_BONNET:
case SOUND_CAR_DOOR_OPEN_BUMPER:
case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
#else
m_sQueueSample.m_nCounter = event + 10;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
const float SOUND_INTENSITY = 40.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
} break;
case SOUND_CAR_JUMP:
case SOUND_CAR_JUMP_2: {
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
#ifdef THIS_IS_STUPID
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
#else
if (event == SOUND_CAR_JUMP_2) {
#endif
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 85)
WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
break;
}
case SOUND_CAR_TYRE_POP: {
const float SOUND_INTENSITY = 60.0f;
static uint8 WheelIndex = 91;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 94)
WheelIndex = 91;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 117;
break;
}
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
|| params.m_pVehicle->m_modelIndex == MI_CADDY)
continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_LIGHT_BREAK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 37;
m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 30;
break;
}
case SOUND_CAR_HYDRAULIC_1:
case SOUND_CAR_HYDRAULIC_2: {
const float SOUND_INTENSITY = 35.0f;
if (event == SOUND_CAR_HYDRAULIC_1)
m_sQueueSample.m_nFrequency = 15600;
else
m_sQueueSample.m_nFrequency = 13118;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 51;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
}
case SOUND_CAR_HYDRAULIC_3: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 86;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
noReflections = TRUE;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
}
case SOUND_CAR_JERK: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 87;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 15 + 55;
break;
}
case SOUND_CAR_SPLASH: {
const float SOUND_INTENSITY = 60.0f;
static uint8 WaveIndex = 41;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if (vol <= 150.0f)
continue;
if (vol > 800.0f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
}
/*case SOUND_17: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 47;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(SOUND_INTENSITY);
break;
}*/
#ifdef GTA_TRAIN
case SOUND_TRAIN_DOOR_CLOSE:
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 59;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
}
#endif
case SOUND_CAR_TANK_TURRET_ROTATE: {
const float SOUND_INTENSITY = 40.0f;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if (vol > 24.0f / 625.0f)
vol = 24.0f / 625.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = TRUE;
break;
}
case SOUND_CAR_BOMB_TICK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 60;
break;
}
case SOUND_PLANE_ON_GROUND: {
const float SOUND_INTENSITY = 180.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 81;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
}
case SOUND_HELI_BLADE:{
const float SOUND_INTENSITY = 35.0f;
static uint8 HeliIndex = 89;
relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2f || relVol == 1.0f)
continue;
emittingVol = (1.0f - relVol) * 70.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = HeliIndex++;
if (HeliIndex > 90)
HeliIndex = 89;
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
break;
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
CVehicle *playerVeh;
CPlayerPed *playerPed;
switch (params.m_pVehicle->m_modelIndex) {
case MI_HUNTER:
case MI_CHOPPER:
case MI_SEASPAR:
case MI_SPARROW:
case MI_MAVERICK:
case MI_VCNMAV:
if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
if (Pads[0].GetHandBrake() == 0) {
playerVeh = FindPlayerVehicle();
playerPed = FindPlayerPed();
if (playerVeh == nil && playerPed != nil) {
if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
playerVeh = (CVehicle*)playerPed->m_attachedTo;
}
if (playerVeh != params.m_pVehicle) {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = MAX_VOLUME;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
isHeli = TRUE;
break;
default:
{
maxDist = SQR(SOUND_INTENSITY);
#ifdef FIX_BUGS
int32 sampleIndex;
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
break;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
} else
switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
case WEAPONTYPE_TEC9:
sampleIndex = SFX_TEC_LEFT;
frequency = RandomDisplacement(500) + 17000;
break;
case WEAPONTYPE_SILENCED_INGRAM:
sampleIndex = SFX_TEC_LEFT;
frequency = RandomDisplacement(1000) + 34000;
break;
case WEAPONTYPE_MP5:
sampleIndex = SFX_MP5_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
break;
default:
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
#else
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
#endif
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = m_anRandomTable[2] % 15 + 65;
if(GunIndex > 58) GunIndex = 53;
#ifdef FIX_BUGS
m_sQueueSample.m_nFrequency = frequency;
#else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
#endif
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
}
break;
}
case SOUND_WEAPON_HIT_VEHICLE: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 34;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[3] % 20 + 90;
break;
}
case SOUND_BOMB_TIMED_ACTIVATED:
case SOUND_91:
case SOUND_BOMB_ONIGNITION_ACTIVATED:
case SOUND_BOMB_TICK: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 36;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 50;
maxDist = SQR(SOUND_INTENSITY);
break;
}
case SOUND_PED_HELI_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
}
/* case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = FALSE;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
case SOUND_PED_VCPA_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
continue;
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
static uint32 WaterFallFrame = 0;
if (m_FrameCounter <= WaterFallFrame)
continue;
WaterFallFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = m_anRandomTable[4] % 20 + 90;
break;
}
case SOUND_SPLATTER: {
const float SOUND_INTENSITY = 40.0f;
static uint8 CrunchOffset = 0;
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset %= 2;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_PED_COLLISION: {
const float SOUND_INTENSITY = 40.0f;
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
if (emittingVol == 0)
continue;
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
break;
}
default:
continue;
}
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (noReflections) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
} else {
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
}
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = TRUE;
if (isHeli) {
if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nOffset = 0;
#ifdef THIS_IS_STUPID
goto AddSample;
#else
AddSampleToRequestedQueue();
m_sQueueSample.m_nOffset = 127;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
continue;
#endif
}
isHeli = FALSE;
}
m_sQueueSample.m_bIs2D = FALSE;
#ifdef THIS_IS_STUPID
AddSample:
AddSampleToRequestedQueue();
if (isHeli) {
m_sQueueSample.m_nOffset = 127;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
#else
AddSampleToRequestedQueue();
#endif
continue;
}
}
}
}
#ifdef GTA_TRAIN
bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 140.0f;
CTrain *train;
uint8 emittingVol;
float speedMultipler;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_fVelocityChange > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (70.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
//const float SOUND_INTENSITY = 70.0f;
//if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
// m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
// if (m_sQueueSample.m_nVolume != 0) {
// m_sQueueSample.m_nCounter = 33;
// m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
// m_sQueueSample.m_bIs2D = false;
// m_sQueueSample.m_nReleasingVolumeModificator = 5;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
// m_sQueueSample.m_nLoopCount = 0;
// m_sQueueSample.m_nEmittingVolume = emittingVol;
// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
// m_sQueueSample.m_fSpeedMultiplier = 6.0f;
// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
// m_sQueueSample.m_bReleasingSoundFlag = false;
// m_sQueueSample.m_nReleasingVolumeDivider = 3;
// m_sQueueSample.m_bReverbFlag = true;
// m_sQueueSample.m_bRequireReflection = false;
// AddSampleToRequestedQueue();
// }
//}
}
return TRUE;
}
#endif
bool8
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
bool8 isV12 = FALSE;
static int32 LastFreq = 2000;
static int8 LastVol = 0;
static const float intensity = 90.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
if(boat->GetStatus() == STATUS_WRECKED)
return TRUE;
float freqModificator;
float volModificator;
int BaseVol;
int BaseFreq;
switch(boat->GetModelIndex()) {
case MI_RIO:
freqModificator = 490.0f;
volModificator = 60.0f;
BaseVol = 20;
BaseFreq = 1888;
break;
case MI_PREDATOR:
case MI_SQUALO:
case MI_SPEEDER:
case MI_COASTG:
case MI_DINGHY:
case MI_JETMAX:
freqModificator = 6000.0f;
volModificator = 60.0f;
isV12 = TRUE;
BaseFreq = 9000;
BaseVol = 20;
break;
case MI_REEFER:
freqModificator = 715.0f;
volModificator = 80.0f;
BaseVol = 0;
BaseFreq = 3775;
break;
case MI_TROPIC:
case MI_MARQUIS:
freqModificator = 463.0f;
volModificator = 60.0f;
BaseVol = 20;
BaseFreq = 1782;
break;
default:
return TRUE;
}
bool8 bIsPlayerVeh;
if(FindPlayerVehicle() == params.m_pVehicle) {
float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255.0f;
bIsPlayerVeh = TRUE;
} else {
padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
bIsPlayerVeh = FALSE;
}
int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
int Vol = BaseVol + (padRelativeAccerate * volModificator);
if(!boat->bPropellerInWater)
Freq = (9 * Freq) / 8;
if(bIsPlayerVeh) {
if(Freq > LastFreq) {
if(isV12)
Freq = Min(Freq, LastFreq + 100);
else
Freq = Min(Freq, LastFreq + 15);
} else {
if(isV12)
Freq = Max(Freq, LastFreq - 100);
else
Freq = Max(Freq, LastFreq - 15);
}
if(Vol > LastVol)
Vol = Min(Vol, LastVol + 3);
else
Vol = Max(Vol, LastVol - 3);
}
if (Vol > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nFrequency = Freq;
m_sQueueSample.m_nCounter = 40;
if (isV12)
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
else
m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = Vol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if(boat->GetModelIndex() == MI_REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if(bIsPlayerVeh) {
LastFreq = Freq;
LastVol = Vol;
}
return TRUE;
}
return FALSE;
}
bool8
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
int32 vol;
float multiplier;
if (params.m_fDistance > SQR(50))
return FALSE;
velocityChange = Abs(params.m_fVelocityChange);
if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
return TRUE;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = vol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
void
cAudioManager::ProcessCarHeli(cVehicleParams& params)
{
const float SOUND_INTENSITY = 250.0f;
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
CBoat* boat;
uint8 emittingVol;
int16 brakeState;
int16 accelerateState;
uint32 freq;
float propellerSpeed;
float freqModifier; //may be relate to angle with horison
float cameraAngle;
bool8 distanceCalculatedOld;
float distanceOld;
CVector vecPosOld;
float volumeModifier;//TODO find better name
bool8 hunterBool;
static uint32 freqFrontPrev = 14287;
static uint32 freqPropellerPrev = 7143;
static uint32 freqSkimmerPrev = 14287;
boat = nil;
automobile = nil;
hunterBool = FALSE;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh) {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
accelerateState = veh->m_fGasPedal * 255.0f;
brakeState = veh->m_fBrakePedal * 255.0f;
}
freqModifier = Abs(veh->GetUp().y);
cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
if (propellerSpeed == 0.0f)
return;
propellerSpeed = Min(1.0f, propellerSpeed);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
//sound on long distances
if (m_sQueueSample.m_fDistance >= 40.0f)
emittingVol = propellerSpeed * 75.0f;
else if (m_sQueueSample.m_fDistance >= 25.0f)
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
else
emittingVol = 0;
if (emittingVol != 0) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 88;
if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
else
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if (params.m_fDistance >= SQR(140.0f))
return;
if (propellerSpeed >= 0.4f)
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
if (!boat) {
freq = Min(1300, 7000.0f * freqModifier);
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
freq = 1300;
if (veh->m_modelIndex == MI_HUNTER)
hunterBool = TRUE;
}
//sound from front of helicopter
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
} else if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
//after accel rotor sound
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
} else if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
else
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
}
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
//engine starting sound
if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000.0f * propellerSpeed + 30000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000.0f * propellerSpeed + 6000;
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
if (boat) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
} else {
//vacuum cleaner sound
vecPosOld = m_sQueueSample.m_vecPos;
distanceCalculatedOld = params.m_bDistanceCalculated;
distanceOld = params.m_fDistance;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
params.m_bDistanceCalculated = FALSE;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (params.m_fDistance < SQR(27.0f)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
m_sQueueSample.m_vecPos = vecPosOld;
params.m_bDistanceCalculated = distanceCalculatedOld;
params.m_fDistance = distanceOld;
}
}
void
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
{
const float SOUND_INTENSITY = 60.0f;
CAutomobile* automobile;
CBike* bike;
bool8 wheelBurst;
uint8 emittingVol;
float modifier;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
wheelBurst = FALSE;
for (int i = 0; i < 4; i++)
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
wheelBurst = TRUE;
if (!wheelBurst)
return;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
wheelBurst = FALSE;
for(int i = 0; i < 2; i++)
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
wheelBurst = TRUE;
if (!wheelBurst)
return;
break;
default:
return;
}
modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
emittingVol = (100.0f * modifier);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 95;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
//TODO use it in ProcessVehicle
void
cAudioManager::ProcessPlane(cVehicleParams& params)
{
switch (params.m_nIndex) {
case AIRTRAIN:
ProcessJumbo(params);
break;
case DEADDODO:
ProcessCesna(params);
break;
default:
break;
}
}
#pragma region JUMBO
uint8 gJumboVolOffsetPercentage;
void
DoJumboVolOffset()
{
if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
}
void
cAudioManager::ProcessJumbo(cVehicleParams& params)
{
CPlane *plane;
float position;
if (params.m_fDistance >= SQR(440))
return;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
plane = (CPlane*)params.m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if (position <= TakeOffPoint) {
if (plane->m_fSpeed > 0.103344f) {
ProcessJumboAccel(plane);
} else {
ProcessJumboTaxi();
}
} else if (position <= TakeOffPoint + 300.0f) {
ProcessJumboTakeOff(plane);
} else if (position <= LandingPoint - 350.0f) {
ProcessJumboFlying();
} else if (position <= LandingPoint) {
ProcessJumboLanding(plane);
} else if (plane->m_fSpeed > 0.103344f) {
ProcessJumboDecel(plane);
} else {
ProcessJumboTaxi();
}
}
void
cAudioManager::ProcessJumboTaxi()
{
if (SetupJumboFlySound(20)) {
if (SetupJumboTaxiSound(75))
SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
float modificator;
float freqModifier;
if (SetupJumboFlySound(20)) {
modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
freqModifier = modificator * 5.0f;
vol = MAX_VOLUME * freqModifier;
engineFreq = 6050.0f * freqModifier + 16000;
} else {
freqModifier = 1.0f;
engineFreq = 22050;
vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
}
}
}
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
if (SetupJumboEngineSound(MAX_VOLUME, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboFlying()
{
if (SetupJumboFlySound(MAX_VOLUME))
SetupJumboEngineSound(63, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if (SetupJumboFlySound(107.f * modificator + 20)) {
if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(MAX_VOLUME, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
}
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
bool8
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
{
const float SOUND_INTENSITY = 170.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 440.0f;
if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE;
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 240.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_nOffset = 0;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_nOffset = MAX_VOLUME;
AddSampleToRequestedQueue();
}
return TRUE;
}
int32
cAudioManager::GetJumboTaxiFreq() const
{
return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
}
#pragma endregion Some jumbo crap
#pragma endregion All the vehicle audio code
#pragma region PED AUDIO
struct sToniReactions
{
uint32 sfx[4];
uint32 count[4];
};
const sToniReactions aReactions[8] = {
{{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}},
{{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}},
{{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}},
{{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}},
{{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}},
{{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}},
{{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}},
{{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}}
};
void
cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
m_sQueueSample.m_vecPos = ped->GetPosition();
params.m_bDistanceCalculated = FALSE;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
ProcessPedOneShots(params);
}
void
cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
{
uint8 emittingVol;
int32 sampleIndex;
CPed *ped = params.m_pPed;
bool8 narrowSoundRange;
int16 sound;
bool8 stereo;
CWeapon *weapon;
float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
static uint32 iSplashFrame = 0;
weapon = params.m_pPed->GetWeapon();
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
stereo = FALSE;
narrowSoundRange = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
if (params.m_pPed->bIsInTheAir)
continue;
emittingVol = m_anRandomTable[3] % 15 + 45;
if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol /= 2;
maxDist = 400.f;
switch (params.m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_CAR:
case SURFACE_GARAGE_DOOR:
case SURFACE_CAR_PANEL:
case SURFACE_THICK_METAL_PLATE:
case SURFACE_SCAFFOLD_POLE:
case SURFACE_LAMP_POST:
case SURFACE_FIRE_HYDRANT:
case SURFACE_GIRDER:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_CONTAINER:
case SURFACE_NEWS_VENDOR:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_WATER:
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD_CRATES:
case SURFACE_WOOD_BENCH:
case SURFACE_WOOD_SOLID:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch (params.m_pPed->m_nMoveState) {
case PEDMOVE_WALK:
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_RUN:
emittingVol /= 2;
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_SPRINT:
m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
break;
default:
break;
}
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
if (ped->bIsInTheAir)
continue;
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
if (ped->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
} else {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_FIGHT_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_45:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_46:
case SOUND_187:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_47:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_48:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
AddFightSound:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
if (damagerType == ENTITY_TYPE_PED) {
if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
CPed* ped = params.m_pPed;
uint32 fightMove = ped->m_curFightMove;
// LCS:removed for now
//if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
if (
ped->m_nPedState == PED_ATTACK) {
CEntity* damageEntity = ped->m_pDamageEntity;
if (!damageEntity)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else if (damageEntity->GetType() != ENTITY_TYPE_PED)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
// LCS:removed for now
//else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
else if(1)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else
m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
}
}
}
else {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
}
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_BAT_ATTACK:
case SOUND_WEAPON_KNIFE_ATTACK:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
if (damagerType == ENTITY_TYPE_PED) {
switch (weaponType) {
case WEAPONTYPE_SCREWDRIVER:
case WEAPONTYPE_KNIFE:
case WEAPONTYPE_CLEAVER:
case WEAPONTYPE_MACHETE:
case WEAPONTYPE_KATANA:
if (sound == SOUND_WEAPON_KNIFE_ATTACK)
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
else
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
break;
case WEAPONTYPE_HAMMER:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
stereo = TRUE;
break;
}
}
else {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
}
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_WEAPON_CHAINSAW_IDLE:
if (FindVehicleOfPlayer())
continue;
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 70;
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_IDLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_IDLE);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
case SOUND_WEAPON_CHAINSAW_ATTACK:
if (FindVehicleOfPlayer())
continue;
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
case SOUND_WEAPON_CHAINSAW_MADECONTACT:
if (FindVehicleOfPlayer())
continue;
if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
if (!weapon)
continue;
switch (weapon->m_eWeaponType) {
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SPAS12_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_TEC9:
m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_UZI:
case WEAPONTYPE_MINIGUN:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_MP5:
m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_M4:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
m_sQueueSample.m_nFrequency = 25472;
else
m_sQueueSample.m_nFrequency = 20182;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
stereo = TRUE;
break;
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
stereo = TRUE;
break;
default:
continue;
}
break;
case SOUND_WEAPON_RELOAD:
switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) {
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
break;
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 30290;
break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
case WEAPONTYPE_M4:
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 39243;
break;
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
break;
default:
continue;
}
emittingVol = 75;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = 75;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
{
uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
switch (weaponType) {
case WEAPONTYPE_SPAS12_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
break;
case WEAPONTYPE_UZI:
case WEAPONTYPE_MP5:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
break;
case WEAPONTYPE_M4:
case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
break;
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
//m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
break;
default:
continue;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
switch (weaponType) {
case WEAPONTYPE_TEC9:
m_sQueueSample.m_nFrequency = 13000;
break;
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nFrequency = 26000;
break;
case WEAPONTYPE_M4:
m_sQueueSample.m_nFrequency = 15600;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nFrequency = 9959;
break;
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nFrequency = 7904;
break;
default:
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break;
}
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 70;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case SOUND_SPLASH:
if (m_FrameCounter <= iSplashFrame)
continue;
iSplashFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_MELEE_ATTACK_START:
{
uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8;
switch (weaponType)
{
case WEAPONTYPE_SCREWDRIVER:
case WEAPONTYPE_KNIFE:
case WEAPONTYPE_CLEAVER:
case WEAPONTYPE_MACHETE:
case WEAPONTYPE_KATANA:
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
emittingVol = m_anRandomTable[1] % 10 + 35;
else
emittingVol = m_anRandomTable[2] % 20 + 70;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_SKATING:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
uint8 param1 = soundParams & 0xFF;
uint32 param2 = soundParams >> 8;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = TRUE;
++iSound;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
if (param2 == 0)
m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
maxDist = SQR(20);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_WEAPON_MINIGUN_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 150.0f;
emittingVol = 127;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
break;
case SOUND_WEAPON_MINIGUN_2:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 69;
m_sQueueSample.m_nFrequency = 18569;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 150.0f;
emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
break;
case SOUND_WEAPON_MINIGUN_3:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 69;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 150.0f;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_SHIRT_WIND_FLAP:
if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
{
case MI_ANGEL:
case MI_FREEWAY:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
break;
case MI_PCJ600:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
break;
case MI_SANCHEZ:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
break;
default:
continue;
};
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 71;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 15.0f;
maxDist = SQR(15);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
}
}
continue;
default:
SetupPedComments(params, sound);
continue;
}
if (narrowSoundRange && iSound > 60)
iSound = 21;
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (stereo) {
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nOffset = 0;
} else {
stereo = FALSE;
}
}
m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nOffset = 127;
++m_sQueueSample.m_nSampleIndex;
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
if (iSound > 60)
iSound = 21;
} else {
++m_sQueueSample.m_nCounter;
}
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status)
{
if (ped != nil)
ped->m_canTalk = status;
}
void
cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
{
if (!m_bIsInitialised) return;
if (mood < MAX_PLAYER_MOODS) {
m_nPlayerMood = mood;
m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time;
}
}
void
cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
{
CPed *ped = params.m_pPed;
uint8 emittingVol;
float soundIntensity;
tPedComment pedComment;
if(ped != nil) {
if(!ped->m_canTalk) return;
m_bGenericSfx = FALSE;
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
soundIntensity = 40.0f;
} else {
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
pedComment.m_nSampleIndex = NO_SAMPLE; //GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
pedComment.m_nSampleIndex = NO_SAMPLE; //m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
break;
default:
return;
}
}
if(params.m_fDistance < SQR(soundIntensity)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
emittingVol = MAX_VOLUME;
else
emittingVol = 31;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.m_nProcess = 10;
if(m_sQueueSample.m_nVolume != 0) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_nVolume;
m_sPedComments.Add(&pedComment);
}
}
}
uint32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) {
if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
}
if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound);
switch(ped->GetModelIndex()) {
case MI_PLAYER: return GetPlayerTalkSfx(ped, sound);
case MI_COP: return GetCopTalkSfx(ped, sound);
case MI_SWAT: return GetSwatTalkSfx(ped, sound);
case MI_FBI: return GetFBITalkSfx(ped, sound);
case MI_ARMY: return GetGenericMaleTalkSfx(ped, sound);
case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
/* LCS: removed for now
case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
case MI_HMOST: return GetHMOSTTalkSfx(ped, sound);
case MI_HFYRI: return GetHFYRITalkSfx(ped, sound);
case MI_HFORI: return GetHFORITalkSfx(ped, sound);
case MI_HMYRI: return GetHMYRITalkSfx(ped, sound);
case MI_HMORI: return GetHMORITalkSfx(ped, sound);
case MI_HFYBE: return GetHFYBETalkSfx(ped, sound);
case MI_HFOBE: return GetHFOBETalkSfx(ped, sound);
case MI_HMYBE: return GetHMYBETalkSfx(ped, sound);
case MI_HMOBE: return GetHMOBETalkSfx(ped, sound);
case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound);
case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound);
case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound);
case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound);
case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound);
case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound);
case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound);
case MI_HMOCA: return GetHMOCATalkSfx(ped, sound);
case MI_BMODK: return GetBMODKTalkSfx(ped, sound);
case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound);
case MI_BFYST: return GetBFYSTTalkSfx(ped, sound);
case MI_BFOST: return GetBFOSTTalkSfx(ped, sound);
case MI_BMYST: return GetBMYSTTalkSfx(ped, sound);
case MI_BMOST: return GetBMOSTTalkSfx(ped, sound);
case MI_BFYRI: return GetBFYRITalkSfx(ped, sound);
case MI_BFORI: return GetBFORITalkSfx(ped, sound);
case MI_BMYRI: return GetBMYRITalkSfx(ped, sound);
case MI_BFYBE: return GetBFYBETalkSfx(ped, sound);
case MI_BMYBE: return GetBMYBETalkSfx(ped, sound);
case MI_BFOBE: return GetBFOBETalkSfx(ped, sound);
case MI_BMOBE: return GetBMOBETalkSfx(ped, sound);
case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound);
case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound);
case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound);
case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound);
case MI_BMYPI: return GetBMYPITalkSfx(ped, sound);
case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound);
case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound);
case MI_WFYST: return GetWFYSTTalkSfx(ped, sound);
case MI_WFOST: return GetWFOSTTalkSfx(ped, sound);
case MI_WMYST: return GetWMYSTTalkSfx(ped, sound);
case MI_WMOST: return GetWMOSTTalkSfx(ped, sound);
case MI_WFYRI: return GetWFYRITalkSfx(ped, sound);
case MI_WFORI: return GetWFORITalkSfx(ped, sound);
case MI_WMYRI: return GetWMYRITalkSfx(ped, sound);
case MI_WMORI: return GetWMORITalkSfx(ped, sound);
case MI_WFYBE: return GetWFYBETalkSfx(ped, sound);
case MI_WMYBE: return GetWMYBETalkSfx(ped, sound);
case MI_WFOBE: return GetWFOBETalkSfx(ped, sound);
case MI_WMOBE: return GetWMOBETalkSfx(ped, sound);
case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound);
case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound);
case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound);
case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound);
case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound);
case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound);
case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound);
case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound);
case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound);
case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound);
case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound);
case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound);
case MI_WMYPI: return GetWMYPITalkSfx(ped, sound);
case MI_WMOCA: return GetWMOCATalkSfx(ped, sound);
case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound);
case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound);
case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound);
case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound);
case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound);
case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound);
case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
case MI_CBA:
case MI_CBB: return GetCBTalkSfx(ped, sound);
case MI_HNA:
case MI_HNB: return GetHNTalkSfx(ped, sound);
case MI_SGA:
case MI_SGB: return GetSGTalkSfx(ped, sound);
case MI_CLA:
case MI_CLB: return GetCLTalkSfx(ped, sound);
case MI_GDA:
case MI_GDB: return GetGDTalkSfx(ped, sound);
case MI_BKA:
case MI_BKB: return GetBKTalkSfx(ped, sound);
case MI_PGA:
case MI_PGB: return GetPGTalkSfx(ped, sound);
*/
case MI_VICE1:
case MI_VICE2:
case MI_VICE3:
case MI_VICE4:
case MI_VICE5:
case MI_VICE6:
case MI_VICE7:
case MI_VICE8:// return GetVICETalkSfx(ped, sound, ped->GetModelIndex());
case MI_WFYG1:// return GetWFYG1TalkSfx(ped, sound);
case MI_WFYG2:// return GetWFYG2TalkSfx(ped, sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04:
case MI_SPECIAL05:
case MI_SPECIAL06:
case MI_SPECIAL07:
case MI_SPECIAL08:
case MI_SPECIAL09:
case MI_SPECIAL10:
case MI_SPECIAL11:
case MI_SPECIAL12:
case MI_SPECIAL13:
case MI_SPECIAL14:
case MI_SPECIAL15:
case MI_SPECIAL16:
case MI_SPECIAL17:
case MI_SPECIAL18:
case MI_SPECIAL19:
case MI_SPECIAL20:
case MI_SPECIAL21: return NO_SAMPLE;
default: return GetGenericMaleTalkSfx(ped, sound);
}
}
return NO_SAMPLE;
}
void
cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const
{
if (maxOffset == 0) {
phrase = prevPhrase = NO_SAMPLE;
return;
}
phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
if (phrase == prevPhrase && ++phrase >= sample + maxOffset)
phrase = sample;
prevPhrase = phrase;
}
#pragma region PED_COMMENTS
#define cooldown_phrase(count) static uint8 cooldown = 0;\
if (cooldown != 0) {\
if (++cooldown == count) cooldown = 0;\
return NO_SAMPLE;\
}\
cooldown = 1;
uint32
cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH:
case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE;
case SOUND_PED_DAMAGE:
case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break;
case SOUND_PED_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break;
case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break;
case SOUND_PED_PLAYER_REACTTOCOP:
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25);
break;
}
break;
case SOUND_PED_ON_FIRE: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_CALM:
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh
break;
}
break;
}
case SOUND_PED_AIMING: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35);
break;
}
break;
}
case SOUND_PED_CAR_JACKING: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35);
break;
}
break;
}
case SOUND_PED_MUGGING: {
cooldown_phrase(8);
sfx = NO_SAMPLE;
break;
}
case SOUND_PED_CAR_JACKED: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23);
break;
}
break;
}
case SOUND_PED_PLAYER_BEFORESEX:
switch(m_nPlayerMood) {
case PLAYER_MOOD_CALM:
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10);
break;
}
break;
case SOUND_PED_PLAYER_FARFROMCOPS: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20);
break;
}
break;
}
case SOUND_PED_ATTACK: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42);
break;
}
break;
}
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_CRASH_CAR:
case SOUND_PED_ANNOYED_DRIVER: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31);
break;
}
break;
}
case SOUND_PED_SOLICIT: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18);
break;
}
break;
}
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
PedState objective;
return NO_SAMPLE;
// switch(sound) {
// case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break;
// case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break;
// case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break;
// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break;
// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break;
// case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
// case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break;
// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
// case SOUND_PED_COP_ASK_FOR_ID: {
// cooldown_phrase(4);
// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2);
// break;
// }
// case SOUND_PED_COP_LITTLECOPSAROUND:
// objective = FindPlayerPed()->m_nPedState;
// if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE;
// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4);
// break;
// case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break;
// case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break;
//#ifdef FIX_BUGS
// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break;
//#endif
// case SOUND_PED_PED_COLLISION:
// if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0)
// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5);
// else
// return NO_SAMPLE;
// break;
// default: return GetGenericMaleTalkSfx(ped, sound);
// }
// return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
cAudioManager::GetSwatTalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
//uint32 sfx;
//switch(sound) {
//case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break;
//case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break;
//case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break;
//default: return GetGenericMaleTalkSfx(ped, sound);
//}
//sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3);
//return sfx;
}
uint32
cAudioManager::GetFBITalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
// uint32 sfx;
// switch(sound) {
//#ifdef FIX_BUGS
// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break;
//#else
// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break;
//#endif
// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break;
// case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break;
// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break;
// case SOUND_PED_CRASH_VEHICLE:
// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break;
// default: return GetGenericMaleTalkSfx(ped, sound);
// }
//#ifdef FIX_BUGS
// sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3);
//#else
// sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3);
//#endif
// return sfx;
}
uint32
cAudioManager::GetArmyTalkSfx(CPed *ped, int16 sound)
{
return GetGenericMaleTalkSfx(ped, sound);
}
uint32
cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break;
case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2);
return sfx;
}
uint32
cAudioManager::GetFiremanTalkSfx(CPed *ped, int16 sound)
{
return GetGenericMaleTalkSfx(ped, sound);
}
uint32
cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break;
case SOUND_PED_ROBBED:
case SOUND_PED_ACCIDENTREACTION1:
case SOUND_PED_TAXI_WAIT:
case SOUND_PED_EVADE:
case SOUND_PED_FLEE_RUN:
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_WAIT_DOUBLEBACK:
#ifdef FIX_BUGS
case SOUND_PED_CHAT_SEXY_MALE:
#else
case SOUND_PED_CHAT_SEXY_FEMALE:
#endif
GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0);
break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
/*
uint32
cAudioManager::GetHFYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFORITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMORITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break;
#ifdef FIX_BUGS // assumption
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break;
#endif
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYBUTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYMDTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYCGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
#endif
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYPRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYAPTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOCATalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMODKTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break;
case SOUND_PED_147: // this is some cut behaviour, the guy was selling something
GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11);
// what is this? some sort of censorship?
switch(sfx) {
case SFX_BMODK_UNK_147_5:
case SFX_BMODK_UNK_147_6:
case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break;
default: break;
}
break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYCRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFORITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break;
#ifdef FIX_BUGS
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break;
#else
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break;
#endif
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break;
#ifdef FIX_BUGS
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
#else
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
#endif
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBUTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYPRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYPITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBBTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYCRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break;
case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOSTTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFORITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYRITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break;
#ifdef FIX_BUGS
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break;
#endif
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMORITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOBETalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYCWTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1;
#ifdef FIX_BUGS
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break;
#endif
case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYGOTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOGOTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOGOTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYLGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYLGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYBUTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYBUTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break;
case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break;
#ifdef FIX_BUGS
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break;
#else
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
#endif
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOBUTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYPRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOTRTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYPITalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break;
#ifdef FIX_BUGS
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break;
#else
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break;
#endif
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOCATalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYJGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYJGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSKTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYSKTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSHTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOSHTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetJFOTOTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1;
case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetJMOTOTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1;
case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetCBTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetHNTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
// LCS removed for now
// if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1);
return sfx;
}
uint32
cAudioManager::GetCLTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetGDTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetBKTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetPGTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetVICETalkSfx(CPed *ped, int16 sound, int16 model)
{
uint32 sfx;
if(model == MI_VICE6) {
switch(sound) {
case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break;
case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1;
default: return GetGenericMaleTalkSfx(ped, sound);
}
}
switch(sound) {
case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break;
case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5);
return sfx;
}
uint32
cAudioManager::GetWFYG1TalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break;
#else
case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break;
case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
*/
uint32
cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
//uint32 sfx;
//m_bGenericSfx = true;
//switch(sound) {
//case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
//case SOUND_PED_BULLET_HIT:
//case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break;
//case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break;
//case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break;
//default: return NO_SAMPLE;
//}
//return sfx;
}
void
cPedComments::Add(tPedComment *com)
{
uint8 index;
if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
return;
} else {
index = m_nCommentsInBank[m_nActiveBank]++;
}
m_asPedComments[m_nActiveBank][index] = *com;
uint32 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
break;
}
}
if (i < index)
memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
}
void
cPedComments::Process()
{
uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
bool8 prevUsed = FALSE;
static uint8 counter = 0;
static int32 prevSamples[10];
if(AudioManager.m_nUserPause != 0) return;
if(m_nCommentsInBank[m_nActiveBank]) {
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevUsed = TRUE;
break;
}
}
if(!prevUsed) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(!m_bDelay)
#endif
SampleManager.LoadPedComment(sampleIndex);
} else {
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f;
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
AudioManager.m_sQueueSample.m_bReverbFlag = TRUE;
AudioManager.m_sQueueSample.m_bRequireReflection = TRUE;
AudioManager.m_sQueueSample.m_bIs2D = FALSE;
#ifdef FIX_BUGS
if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx
AudioManager.m_sQueueSample.m_bIs2D = TRUE;
AudioManager.m_sQueueSample.m_nOffset = 63;
}
#endif // FIX_BUGS
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevSamples[counter++] = sampleIndex;
if(counter == 10) counter = 0;
AudioManager.AddSampleToRequestedQueue();
#if defined(GTA_PC) && !defined(FIX_BUGS)
m_nDelayTimer = CTimer::GetTimeInMilliseconds();
m_bDelay = TRUE;
#endif
}
}
}
// Switch bank
if (m_nActiveBank) {
actualUsedBank = SFX_BANK_PED_COMMENTS;
m_nActiveBank = SFX_BANK_0;
} else {
actualUsedBank = SFX_BANK_0;
m_nActiveBank = SFX_BANK_PED_COMMENTS;
}
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(m_bDelay)
if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE;
#endif
}
#undef cooldown_phrase
#pragma endregion
#pragma endregion All the ped audio code
void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
float distSquared;
for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch (type) {
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case EXPLOSION_MOLOTOV:
m_sQueueSample.m_fSoundIntensity = 150.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = FALSE;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
default:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
break;
}
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessFires(int32)
{
CEntity *entity;
uint8 emittingVol;
float distSquared;
for (uint8 i = 0; i < NUM_FIRES; i++) {
if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
entity = gFireManager.m_aFires[i].m_pEntity;
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
m_sQueueSample.m_fSoundIntensity = 25.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE;
emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nFrequency = 19591;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_nCounter = i + 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessWaterCannon(int32)
{
const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = 50;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
}
//positon of arcade machines
CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
void
cAudioManager::ProcessExtraSounds()
{
//const float SOUND_INTENSITY = 18.0f;
//const uint8 EMITTING_VOLUME = 50;
//float distance;
//for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
// m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
// distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
// if (distance < SQR(SOUND_INTENSITY)) {
// m_sQueueSample.m_fDistance = Sqrt(distance);
// m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
// if (m_sQueueSample.m_nVolume != 0) {
// m_sQueueSample.m_nCounter = i;
// m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
// m_sQueueSample.m_bIs2D = false;
// m_sQueueSample.m_nLoopCount = 0;
// m_sQueueSample.m_bReleasingSoundFlag = false;
// m_sQueueSample.m_nReleasingVolumeModificator = 4;
// m_sQueueSample.m_fSpeedMultiplier = 3.0f;
// m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
// m_sQueueSample.m_bReverbFlag = true;
// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
// m_sQueueSample.m_bRequireReflection = false;
// m_sQueueSample.m_nReleasingVolumeDivider = 3;
// AddSampleToRequestedQueue();
// }
// }
//}
}
void
cAudioManager::ProcessEscalators()
{
const float SOUND_INTENSITY = 30.0f;
const uint8 EMITTING_VOLUME = 26;
float distance;
for (int i = 0; i < CEscalators::NumEscalators; i++) {
if (!CEscalators::GetEscalator(i).IsActive())
continue;
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
#pragma region SCRIPT_OBJECTS
const int SCRIPT_OBJECT_INTENSITY_S = 30;
const int SCRIPT_OBJECT_INTENSITY_L = 80;
void
cAudioManager::ProcessScriptObject(int32 id)
{
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
}
}
}
void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
uint8 emittingVolume;
float distSquared;
static uint8 iSound = 0;
switch (sound) {
case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 10600;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 22000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 4;
emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
emittingVolume = 70;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20159;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
break;
case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
{
cPedParams pedParams;
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
return;
}
case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
{
cPedParams pedParams;
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
return;
}
case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
m_sQueueSample.m_fSoundIntensity = 1000.0f;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 100;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
break;
//case SCRIPT_SOUND_PAYPHONE_RINGING:
// m_sQueueSample.m_fSoundIntensity = 80.0f;
// m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
// emittingVolume = 80;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
// m_sQueueSample.m_nReleasingVolumeModificator = 1;
// m_sQueueSample.m_fSpeedMultiplier = 2.0f;
// m_sQueueSample.m_bIs2D = false;
// m_sQueueSample.m_bRequireReflection = false;
// break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_CRACK:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
m_sQueueSample.m_fSoundIntensity = 55.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_HIT_BALL:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if (playerPed) {
switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_PED:
case SURFACE_SAND:
case SURFACE_RUBBER:
case SURFACE_HEDGE:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
break;
case SURFACE_WATER:
return;
default:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
break;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
default:
return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
uint8 emittingVolume;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_BANK_ALARM_LOOP:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SNORING_LOOP:
m_sQueueSample.m_fSoundIntensity = 6.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
emittingVolume = 25;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_WATERFALL:
emittingVolume = 30;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20812;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 9;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
default: return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
#pragma endregion All the code for script object audio on the map
void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
float x;
float y;
float modifier;
float wind;
static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_nVolume = vol;
if (TheCamera.SoundDistUp < 20.0f)
m_sQueueSample.m_nVolume /= 2;
if (iSound == 4)
iSound = 0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
x = 0.0f;
y = 0.0f;
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
modifier = Max(Abs(x), Abs(y)) * 10.0f;
modifier = Min(1.0f, modifier);
wind = Max(CWeather::Wind, modifier);
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
CObject::fDistToNearestTree = 999999.9f;
}
}
void
cAudioManager::ProcessFrontEnd()
{
bool8 stereo;
bool8 processedPickup;
bool8 processedMission;
bool8 staticFreq;
bool8 center;
int16 sample;
static uint8 iSound = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
static uint32 radioDial = SFX_RADIO_DIAL_1;
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
staticFreq = FALSE;
processedPickup = FALSE;
center = FALSE;
processedMission = FALSE;
stereo = FALSE;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
staticFreq = TRUE;
center = TRUE;
break;
case SOUND_GARAGE_OPENING:
case SOUND_71: //case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
center = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
break;
case SOUND_PICKUP_HEALTH:
case SOUND_81: //case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_80:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
center = TRUE;
staticFreq = TRUE;
break;
case SOUND_PICKUP_BONUS:
case SOUND_FRONTEND_MENU_STARTING:
case SOUND_HUD:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_INFO_LEFT;
center = TRUE;
break;
case SOUND_PICKUP_MONEY:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
center = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
stereo = TRUE;
break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_PART_MISSION_COMPLETE:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
processedMission = TRUE;
center = TRUE;
break;
case SOUND_RACE_START_GO:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT;
center = TRUE;
break;
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
case SOUND_FRONTEND_RADIO_TURN_OFF:
case SOUND_FRONTEND_RADIO_TURN_ON:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_FRONTEND_HURRICANE:
//m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
case SOUND_BULLETTRACE_2:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1;
break;
case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
break;
case SOUND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_3)
m_sQueueSample.m_nSampleIndex -= 3;
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
//stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT;
break;
case SOUND_FRONTEND_ENTER_OR_ADJUST:
//stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT;
break;
case SOUND_FRONTEND_BACK:
//stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_BACK;
break;
case SOUND_FRONTEND_FAIL:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1;
break;
default:
continue;
}
if (processedPickup) {
if (m_FrameCounter <= cPickupNextFrame)
continue;
cPickupNextFrame = m_FrameCounter + 5;
} else if (processedMission) {
if (m_FrameCounter <= cPartMisComNextFrame)
continue;
cPartMisComNextFrame = m_FrameCounter + 5;
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
m_sQueueSample.m_nFrequency = 28509;
else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
} else if (staticFreq)
m_sQueueSample.m_nFrequency = 5382;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nVolume = 127;
//if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
// m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fDistance = 1.0f;
if (stereo)
m_sQueueSample.m_nOffset = 0;
else {
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_BULLETTRACE_1) {
m_sQueueSample.m_nOffset = 20;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
}
if (sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nOffset = 107;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
}
m_sQueueSample.m_nOffset = 63;
}
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
if (center) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
}
}
/*void
cAudioManager::ProcessCrane()
{
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
float distSquared;
bool8 distCalculated = FALSE;
static const int intensity = 80;
if (crane) {
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
}
}
}
}*/
void
cAudioManager::ProcessProjectiles()
{
uint8 emittingVol;
float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_TEARGAS:
emittingVol = 80;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 13879;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
case WEAPONTYPE_ROCKET:
emittingVol = 127;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
break;
default:
return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessGarages()
{
const float SOUND_INTENSITY = 80.0f;
CEntity *entity;
uint8 state;
uint32 sampleIndex;
uint8 j;
float distSquared;
bool8 distCalculated;
static uint8 iSound = 32;
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
if (entity == nil)
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = FALSE;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
state = CGarages::aGarages[i].m_eGarageState;
// while is here just to exit prematurely and avoid goto
while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
if (m_FrameCounter & 1) {
if (m_anRandomTable[1] & 1)
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
else
sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
} else break; // premature exit to go straight to the for loop
} else {
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
break;
}
}
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
if (distSquared < SQR(SOUND_INTENSITY)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 6735;
} else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 22000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
m_sQueueSample.m_nFrequency = 18000;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nEmittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
break;
default:
break;
}
}
}
}
void
cAudioManager::ProcessFireHydrant()
{
const float SOUND_INTENSITY = 35;
float distSquared;
bool8 distCalculated = FALSE;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nEmittingVolume = 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}
}
#ifdef GTA_BRIDGE
#pragma region BRIDGE
const int bridgeIntensity = 400;
void
cAudioManager::ProcessBridge()
{
float dist;
bool8 distCalculated = FALSE;
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < SQR(450.0f)) {
CalculateDistance(distCalculated, dist);
switch (CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
ProcessBridgeWarning();
break;
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_MOVING_UP:
ProcessBridgeWarning();
ProcessBridgeMotor();
break;
default:
break;
}
ProcessBridgeOneShots();
}
}
}
void
cAudioManager::ProcessBridgeWarning()
{
// TODO: LCS
/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}*/
}
void
cAudioManager::ProcessBridgeMotor()
{
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = FALSE;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeOneShots()
{
if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else return;
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
#pragma endregion
#endif
#pragma region MISSION_AUDIO
bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
struct MissionAudioData {
const char *m_pName;
int32 m_nId;
};
const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"JDAISH2", SFX_JD_SHOCKED_2},
{"JDAICR2", SFX_JD_CRASH_CAR_2},
{"JDAICR1", SFX_JD_CRASH_CAR_1},
{"MHAIJC1", SFX_MICKEY_JACKED_CAR_1},
{"JDAICR3", SFX_JD_CRASH_CAR_3},
{"CSHUTR", SFX_CSHUTR},
{"DRKNOCK", SFX_DRKNOCK},
{"NEDS4CA", SFX_NEDS4CA},
{"RUNPAST", SFX_RUNPAST},
{"LEAR", SFX_LEAR},
{"TING", SFX_TING},
{"CLICK", SFX_CLICK},
{"BBell", SFX_BRIDGE_BELL},
{"CHOP_1", SFX_CHOP_1},
{"CHOP_2", SFX_CHOP_2},
{"MAC4_CM", SFX_MAC4_CM},
{"MAC4_CN", SFX_MAC4_CN},
{"MAC4_CO", SFX_MAC4_CO},
{"MAC4_CP", SFX_MAC4_CP},
{"MAC4_CQ", SFX_MAC4_CQ},
{"MAC4_CR", SFX_MAC4_CR},
{"MAC4_CS", SFX_MAC4_CS},
{"SBell", SFX_SHOPBELL},
{"PROSCR1", SFX_PROSTITUTE_SHOCKED_2},
{"PROSCR2", SFX_PROSTITUTE_SHOCKED_3},
{"COLT_45", SFX_COLT_45},
{"SAL4_AJ", SFX_SAL4_AJ},
{"JD_SLPN", SFX_JD_SLPN},
{"MDON2AH", SFX_MDON2AH},
{"SAL4_EA", SFX_SAL4_EA},
{"mobring", SFX_SFX_RING},
{"pagring", SFX_SFX_PAGER_RING},
{"carrev", SFX_SFX_WILLIE_CAR_REV},
{"bikerev", SFX_SFX_WILLIE_BIKE_REV},
{"liftop", SFX_SFX_LIFT_OPEN},
{"liftcl", SFX_SFX_LIFT_CLOSE},
{"liftrun", SFX_SFX_LIFT_RUNNING},
{"liftbel", SFX_SFX_LIFT_BELL},
{"inlift", SFX_SFX_IN_LIFT},
{"caml", SFX_SFX_CAMERA_LEFT},
{"camr", SFX_SFX_CAMERA_RIGHT},
{"cheer1", SFX_SFX_CHEER1},
{"cheer2", SFX_SFX_CHEER2},
{"cheer3", SFX_SFX_CHEER3},
{"cheer4", SFX_SFX_CHEER4},
{"ooh1", SFX_SFX_OOH1},
{"ooh2", SFX_SFX_OOH2},
{"lanstp1", SFX_SFX_LANSTP1},
{"lanstp2", SFX_SFX_LANSTP2},
{"lanamu1", SFX_SFX_LANAMU1},
{"lanamu2", SFX_SFX_LANAMU2},
{"airhrnl", SFX_SFX_AIRHORN_LEFT},
{"airhrnr", SFX_SFX_AIRHORN_RIGH},
{"sniper", SFX_SFX_SNIPER_SHOT_1},
{"snipsh", SFX_SFX_SNIPER_SHOT_2},
{"bloroof", SFX_SFX_BLOW_ROOF},
{"sfx_01", SFX_SFX_SFX_01},
{"sfx_02", SFX_SFX_SFX_02},
{"ANG1_AA", SFX_SFX_ANG1_AA},
{"ANG1_AB", SFX_SFX_ANG1_AB},
{"ANG1_AC", SFX_SFX_ANG1_AC},
{"ANG1_AD", SFX_SFX_ANG1_AD},
{"ANG1_AE", SFX_SFX_ANG1_AE},
{"ANG1_AF", SFX_SFX_ANG1_AF},
{"ANG1_AG", SFX_SFX_ANG1_AG},
{"ANG1_AH", SFX_SFX_ANG1_AH},
{"ANG1_AI", SFX_SFX_ANG1_AI},
{"ANG1_AJ", SFX_SFX_ANG1_AJ},
{"ANG1_AK", SFX_SFX_ANG1_AK},
{"ANG1_AL", SFX_SFX_ANG1_AL},
{"ANG1_AM", SFX_SFX_ANG1_AM},
{"ANG1_AN", SFX_SFX_ANG1_AN},
{"ANG1_AO", SFX_SFX_ANG1_AO},
{"ANG1_AP", SFX_SFX_ANG1_AP},
{"ANG1_AQ", SFX_SFX_ANG1_AQ},
{"ANG1_AR", SFX_SFX_ANG1_AR},
{"ANG1_AS", SFX_SFX_ANG1_AS},
{"ANG1_AT", SFX_SFX_ANG1_AT},
{"ANG1_AU", SFX_SFX_ANG1_AU},
{"ANG1_AV", SFX_SFX_ANG1_AV},
{"ANG1_AW", SFX_SFX_ANG1_AW},
{"JDT3_AA", SFX_SFX_JDT3_AA},
{"JDT3_AB", SFX_SFX_JDT3_AB},
{"JDT3_AC", SFX_SFX_JDT3_AC},
{"JDT3_AD", SFX_SFX_JDT3_AD},
{"JDT3_AE", SFX_SFX_JDT3_AE},
{"JDT3_AG", SFX_SFX_JDT3_AG},
{"JDT3_AH", SFX_SFX_JDT3_AH},
{"JDT3_BA", SFX_SFX_JDT3_BA},
{"JDT3_BB", SFX_SFX_JDT3_BB},
{"JDT3_BC", SFX_SFX_JDT3_BC},
{"JDT3_BD", SFX_SFX_JDT3_BD},
{"JDT3_BE", SFX_SFX_JDT3_BE},
{"JDT3_BF", SFX_SFX_JDT3_BF},
{"MAR4_AA", SFX_SFX_MAR4_AA},
{"MAR4_AB", SFX_SFX_MAR4_AB},
{"MAR4_AC", SFX_SFX_MAR4_AC},
{"MAR4_AD", SFX_SFX_MAR4_AD},
{"MAR4_BA", SFX_SFX_MAR4_BA},
{"MAR4_BB", SFX_SFX_MAR4_BB},
{"MAR4_BC", SFX_SFX_MAR4_BC},
{"MAR4_BD", SFX_SFX_MAR4_BD},
{"MAR4_BE", SFX_SFX_MAR4_BE},
{"MAR4_BF", SFX_SFX_MAR4_BF},
{"MAR4_BG", SFX_SFX_MAR4_BG},
{"AVEN_AA", SFX_AVEN_AA},
{"AVEN_AB", SFX_AVEN_AB},
{"AVEN_AC", SFX_AVEN_AC},
{"AVEN_AD", SFX_AVEN_AD},
{"AVEN_AE", SFX_AVEN_AE},
{"AVEN_AF", SFX_AVEN_AF},
{"AVEN_AG", SFX_AVEN_AG},
{"AVEN_AH", SFX_AVEN_AH},
{"AVEN_AI", SFX_AVEN_AI},
{"AVEN_AJ", SFX_AVEN_AJ},
{"AVEN_AK", SFX_AVEN_AK},
{"AVEN_AL", SFX_AVEN_AL},
{"AVEN_AM", SFX_AVEN_AM},
{"AVEN_AN", SFX_AVEN_AN},
{"AVEN_AO", SFX_AVEN_AO},
{"AVEN_AP", SFX_AVEN_AP},
{"AVEN_AQ", SFX_AVEN_AQ},
{"AVEN_AR", SFX_AVEN_AR},
{"AVEN_AS", SFX_AVEN_AS},
{"AVEN_AT", SFX_AVEN_AT},
{"AVEN_AU", SFX_AVEN_AU},
{"AVEN_AV", SFX_AVEN_AV},
{"AVEN_AW", SFX_AVEN_AW},
{"AVE1_AA", SFX_AVE1_AA},
{"AVE1_AB", SFX_AVE1_AB},
{"AVE1_AC", SFX_AVE1_AC},
{"AVE1_AD", SFX_AVE1_AD},
{"AVE1_AE", SFX_AVE1_AE},
{"AVE1_AF", SFX_AVE1_AF},
{"AVE1_AG", SFX_AVE1_AG},
{"AVE2_AA", SFX_AVE2_AA},
{"AVE2_AC", SFX_AVE2_AC},
{"AVE2_AD", SFX_AVE2_AD},
{"AVE2_AE", SFX_AVE2_AE},
{"AVE2_AG", SFX_AVE2_AG},
{"AVE2_AH", SFX_AVE2_AH},
{"AVE3_AA", SFX_AVE3_AA},
{"AVE3_AB", SFX_AVE3_AB},
{"AVE3_AC", SFX_AVE3_AC},
{"AVE3_AD", SFX_AVE3_AD},
{"AVE3_AE", SFX_AVE3_AE},
{"AVE3_AF", SFX_AVE3_AF},
{"AVE3_AG", SFX_AVE3_AG},
{"AVE4_AA", SFX_AVE4_AA},
{"AVE4_AB", SFX_AVE4_AB},
{"AVE4_AD", SFX_AVE4_AD},
{"AVE4_AE", SFX_AVE4_AE},
{"AVE4_AF", SFX_AVE4_AF},
{"AVE4_AG", SFX_AVE4_AG},
{"AVE4_AH", SFX_AVE4_AH},
{"AVE5_AA", SFX_AVE5_AA},
{"AVE5_AB", SFX_AVE5_AB},
{"AVE5_AC", SFX_AVE5_AC},
{"AVE5_AD", SFX_AVE5_AD},
{"AVE5_AE", SFX_AVE5_AE},
{"AVE5_AF", SFX_AVE5_AF},
{"AVE5_AG", SFX_AVE5_AG},
{"AVE6_AA", SFX_AVE6_AA},
{"AVE6_AB", SFX_AVE6_AB},
{"AVE6_AC", SFX_AVE6_AC},
{"AVE6_AD", SFX_AVE6_AD},
{"AVE6_AE", SFX_AVE6_AE},
{"BONS2BA", SFX_BONS2BA},
{"BONS2BB", SFX_BONS2BB},
{"BONS2BC", SFX_BONS2BC},
{"BONS2BD", SFX_BONS2BD},
{"BONS2BE", SFX_BONS2BE},
{"CAD1_AA", SFX_CAD1_AA},
{"CAD1_AB", SFX_CAD1_AB},
{"CAD1_AC", SFX_CAD1_AC},
{"CAD1_AD", SFX_CAD1_AD},
{"CAD1_AE", SFX_CAD1_AE},
{"CAD2_AA", SFX_CAD2_AA},
{"CAD2_AB", SFX_CAD2_AB},
{"CAD2_AC", SFX_CAD2_AC},
{"CAD2_AD", SFX_CAD2_AD},
{"CAD2_AE", SFX_CAD2_AE},
{"CAD2_AF", SFX_CAD2_AF},
{"CAD3_AA", SFX_CAD3_AA},
{"CAD3_AB", SFX_CAD3_AB},
{"CAD3_AC", SFX_CAD3_AC},
{"CAD3_AD", SFX_CAD3_AD},
{"CAD3_AE", SFX_CAD3_AE},
{"CAD3_AF", SFX_CAD3_AF},
{"CAD4_AA", SFX_CAD4_AA},
{"CAD4_AB", SFX_CAD4_AB},
{"CAD4_AC", SFX_CAD4_AC},
{"CAD4_AD", SFX_CAD4_AD},
{"CAD4_AE", SFX_CAD4_AE},
{"CAD4_AF", SFX_CAD4_AF},
{"CAD5_AA", SFX_CAD5_AA},
{"CAD5_AB", SFX_CAD5_AB},
{"CAD5_AC", SFX_CAD5_AC},
{"CAD5_AD", SFX_CAD5_AD},
{"CAD5_AE", SFX_CAD5_AE},
{"CAD5_AF", SFX_CAD5_AF},
{"CAD6_AA", SFX_CAD6_AA},
{"CAD6_AB", SFX_CAD6_AB},
{"CAD6_AC", SFX_CAD6_AC},
{"CAD6_AD", SFX_CAD6_AD},
{"CAD6_AE", SFX_CAD6_AE},
{"CAD6_AF", SFX_CAD6_AF},
{"CAD7_AB", SFX_CAD7_AB},
{"CAD7_AC", SFX_CAD7_AC},
{"CAD7_AD", SFX_CAD7_AD},
{"CAD7_AE", SFX_CAD7_AE},
{"CAD8_AB", SFX_CAD8_AB},
{"CAD8_AC", SFX_CAD8_AC},
{"CAD8_AD", SFX_CAD8_AD},
{"CAD8_AE", SFX_CAD8_AE},
{"CAD8_AF", SFX_CAD8_AF},
{"CAD9_AA", SFX_CAD9_AA},
{"CAD9_AB", SFX_CAD9_AB},
{"CAD9_AC", SFX_CAD9_AC},
{"CAD9_AD", SFX_CAD9_AD},
{"CAD9_AE", SFX_CAD9_AE},
{"CAD9_AF", SFX_CAD9_AF},
{"DONH1CA", SFX_DONH1CA},
{"DONH1DA", SFX_DONH1DA},
{"DONH1DB", SFX_DONH1DB},
{"DONH1EA", SFX_DONH1EA},
{"DONH1EB", SFX_DONH1EB},
{"DONH1EC", SFX_DONH1EC},
{"DONH1ED", SFX_DONH1ED},
{"DONH1EE", SFX_DONH1EE},
{"DONH1FA", SFX_DONH1FA},
{"DONH1GA", SFX_DONH1GA},
{"DONH1GB", SFX_DONH1GB},
{"DONH1GC", SFX_DONH1GC},
{"DONH1HA", SFX_DONH1HA},
{"DONH1IA", SFX_DONH1IA},
{"DONH1IB", SFX_DONH1IB},
{"DONH1JA", SFX_DONH1JA},
{"DONH1JB", SFX_DONH1JB},
{"DONH1JC", SFX_DONH1JC},
{"DONH1JD", SFX_DONH1JD},
{"DONH1JE", SFX_DONH1JE},
{"DONH2AA", SFX_DONH2AA},
{"DONH2AB", SFX_DONH2AB},
{"DONH2AC", SFX_DONH2AC},
{"DONH2AD", SFX_DONH2AD},
{"DONH2AF", SFX_DONH2AF},
{"DONH2AG", SFX_DONH2AG},
{"DONH2AH", SFX_DONH2AH},
{"DONH2BA", SFX_DONH2BA},
{"DONH2BB", SFX_DONH2BB},
{"DONH2BC", SFX_DONH2BC},
{"DONH2BD", SFX_DONH2BD},
{"DONH2BE", SFX_DONH2BE},
{"DONH2BF", SFX_DONH2BF},
{"DONH2BG", SFX_DONH2BG},
{"DONH2BH", SFX_DONH2BH},
{"DONH2BI", SFX_DONH2BI},
{"DONH2BJ", SFX_DONH2BJ},
{"DONH2BK", SFX_DONH2BK},
{"DONH2BL", SFX_DONH2BL},
{"DONH2CA", SFX_DONH2CA},
{"DONH2CB", SFX_DONH2CB},
{"DONH2CC", SFX_DONH2CC},
{"DONH2CD", SFX_DONH2CD},
{"DONH2CE", SFX_DONH2CE},
{"DONH2CF", SFX_DONH2CF},
{"DONH2CG", SFX_DONH2CG},
{"DONH2DA", SFX_DONH2DA},
{"DONH2DB", SFX_DONH2DB},
{"DONH2DC", SFX_DONH2DC},
{"DONH2EA", SFX_DONH2EA},
{"DONH2EC", SFX_DONH2EC},
{"DONH3AA", SFX_DONH3AA},
{"DONH3AB", SFX_DONH3AB},
{"DONH3AC", SFX_DONH3AC},
{"DONH3AD", SFX_DONH3AD},
{"DONH3AE", SFX_DONH3AE},
{"DONH3AF", SFX_DONH3AF},
{"DONH3AG", SFX_DONH3AG},
{"DONH3AH", SFX_DONH3AH},
{"DONH3AI", SFX_DONH3AI},
{"DONH3BA", SFX_DONH3BA},
{"DONH3BB", SFX_DONH3BB},
{"DONH3CA", SFX_DONH3CA},
{"DONH3DA", SFX_DONH3DA},
{"DONH3EA", SFX_DONH3EA},
{"DONH3EB", SFX_DONH3EB},
{"DONH3EC", SFX_DONH3EC},
{"DONH3ED", SFX_DONH3ED},
{"DONH3EE", SFX_DONH3EE},
{"DONH3EF", SFX_DONH3EF},
{"DONH3FA", SFX_DONH3FA},
{"DONH3GA", SFX_DONH3GA},
{"DONH3GB", SFX_DONH3GB},
{"DONH3GC", SFX_DONH3GC},
{"DONH3GD", SFX_DONH3GD},
{"DONH3GE", SFX_DONH3GE},
{"DONH3GF", SFX_DONH3GF},
{"DONH3HA", SFX_DONH3HA},
{"DONH3HB", SFX_DONH3HB},
{"DONH4AA", SFX_DONH4AA},
{"DONH4AB", SFX_DONH4AB},
{"DONH4AC", SFX_DONH4AC},
{"DONH4AD", SFX_DONH4AD},
{"DONH4AE", SFX_DONH4AE},
{"DONH4AF", SFX_DONH4AF},
{"DONH4AG", SFX_DONH4AG},
{"DONH4AH", SFX_DONH4AH},
{"DONH4AI", SFX_DONH4AI},
{"DONH4AJ", SFX_DONH4AJ},
{"DONH5AA", SFX_DONH5AA},
{"DONH5AB", SFX_DONH5AB},
{"DONH5AC", SFX_DONH5AC},
{"DONH5AD", SFX_DONH5AD},
{"DONH5AE", SFX_DONH5AE},
{"DONH5AF", SFX_DONH5AF},
{"DONH5AG", SFX_DONH5AG},
{"DONH5AH", SFX_DONH5AH},
{"DONH5AI", SFX_DONH5AI},
{"DONH5AJ", SFX_DONH5AJ},
{"DONH5BA", SFX_DONH5BA},
{"DONH6BA", SFX_DONH6BA},
{"DONH6CA", SFX_DONH6CA},
{"DONH6CB", SFX_DONH6CB},
{"DONH6DA", SFX_DONH6DA},
{"DONH6DB", SFX_DONH6DB},
{"DONH6EA", SFX_DONH6EA},
{"DONH6EB", SFX_DONH6EB},
{"DONH6EC", SFX_DONH6EC},
{"DONH6FA", SFX_DONH6FA},
{"DONH6GA", SFX_DONH6GA},
{"DONH6GB", SFX_DONH6GB},
{"DONH6GC", SFX_DONH6GC},
{"DONH6GD", SFX_DONH6GD},
{"DONH6GF", SFX_DONH6GF},
{"DONS1AA", SFX_DONS1AA},
{"DONS1AB", SFX_DONS1AB},
{"DONS1AC", SFX_DONS1AC},
{"DONS1BA", SFX_DONS1BA},
{"DONS1BB", SFX_DONS1BB},
{"DONS2AA", SFX_DONS2AA},
{"DONS2AB", SFX_DONS2AB},
{"DONS2AC", SFX_DONS2AC},
{"DONS2AD", SFX_DONS2AD},
{"DONS2AE", SFX_DONS2AE},
{"DONS2AF", SFX_DONS2AF},
{"DONS2BA", SFX_DONS2BA},
{"DONS2BB", SFX_DONS2BB},
{"DONS2BC", SFX_DONS2BC},
{"DONS2BD", SFX_DONS2BD},
{"DONS2BE", SFX_DONS2BE},
{"DONS2CA", SFX_DONS2CA},
{"DONS2CB", SFX_DONS2CB},
{"DONS2CC", SFX_DONS2CC},
{"DONS2CD", SFX_DONS2CD},
{"DONS2CE", SFX_DONS2CE},
{"DONS2CF", SFX_DONS2CF},
{"DONS2CG", SFX_DONS2CG},
{"DONS2CH", SFX_DONS2CH},
{"DONS2CI", SFX_DONS2CI},
{"DONS2CJ", SFX_DONS2CJ},
{"DONS2CK", SFX_DONS2CK},
{"DONS2CL", SFX_DONS2CL},
{"DONS2CM", SFX_DONS2CM},
{"DONS2CN", SFX_DONS2CN},
{"DONS4AA", SFX_DONS4AA},
{"DONS4AB", SFX_DONS4AB},
{"DONS4AC", SFX_DONS4AC},
{"DONS4AD", SFX_DONS4AD},
{"DONS4AE", SFX_DONS4AE},
{"DONS4AF", SFX_DONS4AF},
{"DONS5AA", SFX_DONS5AA},
{"DONS5AB", SFX_DONS5AB},
{"DONS5AC", SFX_DONS5AC},
{"DONS5AD", SFX_DONS5AD},
{"DONS5AE", SFX_DONS5AE},
{"DONS5BA", SFX_DONS5BA},
{"DONS5BB", SFX_DONS5BB},
{"DONS5BC", SFX_DONS5BC},
{"DONS5BD", SFX_DONS5BD},
{"DONS5BE", SFX_DONS5BE},
{"DONS5CA", SFX_DONS5CA},
{"DONS5DA", SFX_DONS5DA},
{"DONS5EA", SFX_DONS5EA},
{"DONS5EB", SFX_DONS5EB},
{"DONS6AA", SFX_DONS6AA},
{"DONS6AB", SFX_DONS6AB},
{"DONS6AC", SFX_DONS6AC},
{"DONS6AD", SFX_DONS6AD},
{"DONS6AE", SFX_DONS6AE},
{"DONS6AF", SFX_DONS6AF},
{"DONS6AG", SFX_DONS6AG},
{"DONS7AA", SFX_DONS7AA},
{"DONS7AB", SFX_DONS7AB},
{"DONS7AC", SFX_DONS7AC},
{"DONS7AD", SFX_DONS7AD},
{"DONS7AE", SFX_DONS7AE},
{"DONS7AF", SFX_DONS7AF},
{"DONS7AG", SFX_DONS7AG},
{"HIT1_AA", SFX_HIT1_AA},
{"HIT1_AB", SFX_HIT1_AB},
{"HIT1_AC", SFX_HIT1_AC},
{"HIT1_AD", SFX_HIT1_AD},
{"HIT1_AE", SFX_HIT1_AE},
{"HIT1_AF", SFX_HIT1_AF},
{"HIT1_AG", SFX_HIT1_AG},
{"HIT2_AA", SFX_HIT2_AA},
{"HIT2_AB", SFX_HIT2_AB},
{"HIT2_AC", SFX_HIT2_AC},
{"HIT2_AD", SFX_HIT2_AD},
{"HIT2_AE", SFX_HIT2_AE},
{"HIT2_AF", SFX_HIT2_AF},
{"HIT2_AG", SFX_HIT2_AG},
{"HIT2_AH", SFX_HIT2_AH},
{"HIT3_AA", SFX_HIT3_AA},
{"HIT3_AB", SFX_HIT3_AB},
{"HIT3_AC", SFX_HIT3_AC},
{"HIT3_AD", SFX_HIT3_AD},
{"HIT3_AE", SFX_HIT3_AE},
{"HIT3_AF", SFX_HIT3_AF},
{"HIT3_AG", SFX_HIT3_AG},
{"HITM_AA", SFX_HITM_AA},
{"HITM_AB", SFX_HITM_AB},
{"HITM_AC", SFX_HITM_AC},
{"HITM_AD", SFX_HITM_AD},
{"JDT1_BA", SFX_JDT1_BA},
{"JDT1_BB", SFX_JDT1_BB},
{"JDT1_CA", SFX_JDT1_CA},
{"JDT1_CB", SFX_JDT1_CB},
{"JDT1_DA", SFX_JDT1_DA},
{"JDT1_DB", SFX_JDT1_DB},
{"JDT1_DC", SFX_JDT1_DC},
{"JDT1_DD", SFX_JDT1_DD},
{"JDT1_DE", SFX_JDT1_DE},
{"JDT1_DF", SFX_JDT1_DF},
{"JDT1_DG", SFX_JDT1_DG},
{"JDT1_DH", SFX_JDT1_DH},
{"JDT1_DI", SFX_JDT1_DI},
{"JDT1_DJ", SFX_JDT1_DJ},
{"JDT1_EA", SFX_JDT1_EA},
{"JDT1_EB", SFX_JDT1_EB},
{"JDT1_EC", SFX_JDT1_EC},
{"JDT1_ED", SFX_JDT1_ED},
{"JDT1_EE", SFX_JDT1_EE},
{"JDT1_FA", SFX_JDT1_FA},
{"JDT1_FB", SFX_JDT1_FB},
{"JDT1_FC", SFX_JDT1_FC},
{"JDT1_FD", SFX_JDT1_FD},
{"JDT1_FE", SFX_JDT1_FE},
{"JDT1_FF", SFX_JDT1_FF},
{"JDT1_GA", SFX_JDT1_GA},
{"JDT1_HA", SFX_JDT1_HA},
{"JDT1_HB", SFX_JDT1_HB},
{"JDT1_HC", SFX_JDT1_HC},
{"JDT1_HD", SFX_JDT1_HD},
{"JDT1_HE", SFX_JDT1_HE},
{"JDT1_HF", SFX_JDT1_HF},
{"JDT1_IA", SFX_JDT1_IA},
{"JDT1_JA", SFX_JDT1_JA},
{"JDT1_JB", SFX_JDT1_JB},
{"JDT1_KA", SFX_JDT1_KA},
{"JDT1_KB", SFX_JDT1_KB},
{"JDT1_KC", SFX_JDT1_KC},
{"JDT1_KD", SFX_JDT1_KD},
{"JDT1_KE", SFX_JDT1_KE},
{"JDT1_KF", SFX_JDT1_KF},
{"JDT1_LA", SFX_JDT1_LA},
{"JDT1_LB", SFX_JDT1_LB},
{"JDT2_AA", SFX_JDT2_AA},
{"JDT2_AB", SFX_JDT2_AB},
{"JDT2_AC", SFX_JDT2_AC},
{"JDT2_AD", SFX_JDT2_AD},
{"JDT2_AE", SFX_JDT2_AE},
{"JDT2_AF", SFX_JDT2_AF},
{"JDT2_AG", SFX_JDT2_AG},
{"JDT2_AH", SFX_JDT2_AH},
{"JDT2_BA", SFX_JDT2_BA},
{"JDT2_BB", SFX_JDT2_BB},
{"JDT2_BC", SFX_JDT2_BC},
{"JDT2_CA", SFX_JDT2_CA},
{"JDT2_CB", SFX_JDT2_CB},
{"JDT2_DA", SFX_JDT2_DA},
{"JDT2_DC", SFX_JDT2_DC},
{"JDT2_DD", SFX_JDT2_DD},
{"JDT2_DE", SFX_JDT2_DE},
{"JDT2_DF", SFX_JDT2_DF},
{"JDT3_AA", SFX_JDT3_AA},
{"JDT3_AB", SFX_JDT3_AB},
{"JDT3_AC", SFX_JDT3_AC},
{"JDT3_AD", SFX_JDT3_AD},
{"JDT3_AE", SFX_JDT3_AE},
{"JDT3_AG", SFX_JDT3_AG},
{"JDT3_AH", SFX_JDT3_AH},
{"JDT3_BA", SFX_JDT3_BA},
{"JDT3_BB", SFX_JDT3_BB},
{"JDT3_BC", SFX_JDT3_BC},
{"JDT3_BD", SFX_JDT3_BD},
{"JDT3_BE", SFX_JDT3_BE},
{"JDT3_BF", SFX_JDT3_BF},
{"JDT4_AA", SFX_JDT4_AA},
{"JDT4_AB", SFX_JDT4_AB},
{"JDT4_AC", SFX_JDT4_AC},
{"JDT4_AD", SFX_JDT4_AD},
{"JDT4_AE", SFX_JDT4_AE},
{"JDT4_AF", SFX_JDT4_AF},
{"JDT5_BA", SFX_JDT5_BA},
{"JDT5_CA", SFX_JDT5_CA},
{"JDT5_CC", SFX_JDT5_CC},
{"JDT5_CD", SFX_JDT5_CD},
{"JDT5_CE", SFX_JDT5_CE},
{"JDT5_CG", SFX_JDT5_CG},
{"JDT5_CI", SFX_JDT5_CI},
{"JDT5_DA", SFX_JDT5_DA},
{"JDT5_EA", SFX_JDT5_EA},
{"JDT5_EB", SFX_JDT5_EB},
{"JDT5_EC", SFX_JDT5_EC},
{"JDT5_ED", SFX_JDT5_ED},
{"JDT5_EE", SFX_JDT5_EE},
{"JDT6_AA", SFX_JDT6_AA},
{"JDT6_AB", SFX_JDT6_AB},
{"JDT6_AC", SFX_JDT6_AC},
{"JDT6_AE", SFX_JDT6_AE},
{"JDT6_AF", SFX_JDT6_AF},
{"JDT6_AG", SFX_JDT6_AG},
{"JDT6_AH", SFX_JDT6_AH},
{"JDT6_BA", SFX_JDT6_BA},
{"JDT6_BB", SFX_JDT6_BB},
{"JDT6_BC", SFX_JDT6_BC},
{"JDT6_BD", SFX_JDT6_BD},
{"JDT6_BE", SFX_JDT6_BE},
{"JDT6_BF", SFX_JDT6_BF},
{"JDT6_BG", SFX_JDT6_BG},
{"JDT7_AA", SFX_JDT7_AA},
{"JDT7_AB", SFX_JDT7_AB},
{"JDT7_AC", SFX_JDT7_AC},
{"JDT7_AD", SFX_JDT7_AD},
{"JDT7_AE", SFX_JDT7_AE},
{"JDT7_AF", SFX_JDT7_AF},
{"JDT7_AG", SFX_JDT7_AG},
{"JDT7_BA", SFX_JDT7_BA},
{"JDT7_BB", SFX_JDT7_BB},
{"JDT7_BC", SFX_JDT7_BC},
{"JDT7_CA", SFX_JDT7_CA},
{"JDT7_CB", SFX_JDT7_CB},
{"JDT7_CC", SFX_JDT7_CC},
{"JDT8_AA", SFX_JDT8_AA},
{"JDT8_AB", SFX_JDT8_AB},
{"JDT8_AC", SFX_JDT8_AC},
{"JDT8_AD", SFX_JDT8_AD},
{"JDT8_AE", SFX_JDT8_AE},
{"JDT8_AF", SFX_JDT8_AF},
{"JDT8_AG", SFX_JDT8_AG},
{"JDT8_AH", SFX_JDT8_AH},
{"JDT8_CA", SFX_JDT8_CA},
{"JDT8_CB", SFX_JDT8_CB},
{"JDT8_DA", SFX_JDT8_DA},
{"JDT8_DB", SFX_JDT8_DB},
{"JDT8_DC", SFX_JDT8_DC},
{"JDT8_DD", SFX_JDT8_DD},
{"JDT8_DE", SFX_JDT8_DE},
{"JDT8_DF", SFX_JDT8_DF},
{"JDT8_DG", SFX_JDT8_DG},
{"JDT8_EA", SFX_JDT8_EA},
{"JDT8_EB", SFX_JDT8_EB},
{"JDT8_EC", SFX_JDT8_EC},
{"JDT8_ED", SFX_JDT8_ED},
{"JDT8_EE", SFX_JDT8_EE},
{"JDT8_FA", SFX_JDT8_FA},
{"JDT8_FB", SFX_JDT8_FB},
{"JDT8_FC", SFX_JDT8_FC},
{"JDX_AA", SFX_JDX_AA},
{"JDX_AB", SFX_JDX_AB},
{"JDX_AC", SFX_JDX_AC},
{"M8B1AA", SFX_M8B1AA},
{"M8B1AB", SFX_M8B1AB},
{"MAC1_AA", SFX_MAC1_AA},
{"MAC1_AB", SFX_MAC1_AB},
{"MAC1_AC", SFX_MAC1_AC},
{"MAC1_AD", SFX_MAC1_AD},
{"MAC1_AE", SFX_MAC1_AE},
{"MAC1_AF", SFX_MAC1_AF},
{"MAC1_AG", SFX_MAC1_AG},
{"MAC1_AH", SFX_MAC1_AH},
{"MAC1_AI", SFX_MAC1_AI},
{"MAC1_AJ", SFX_MAC1_AJ},
{"MAC1_AK", SFX_MAC1_AK},
{"MAC1_AL", SFX_MAC1_AL},
{"MAC1_AM", SFX_MAC1_AM},
{"MAC1_AN", SFX_MAC1_AN},
{"MAC1_AO", SFX_MAC1_AO},
{"MAC1_BA", SFX_MAC1_BA},
{"MAC1_BB", SFX_MAC1_BB},
{"MAC1_BC", SFX_MAC1_BC},
{"MAC1_BD", SFX_MAC1_BD},
{"MAC1_BE", SFX_MAC1_BE},
{"MAC1_BF", SFX_MAC1_BF},
{"MAC1_BG", SFX_MAC1_BG},
{"MAC1_CA", SFX_MAC1_CA},
{"MAC1_CB", SFX_MAC1_CB},
{"MAC1_DA", SFX_MAC1_DA},
{"MAC1_EA", SFX_MAC1_EA},
{"MAC1_FA", SFX_MAC1_FA},
{"MAC1_FB", SFX_MAC1_FB},
{"MAC1_GA", SFX_MAC1_GA},
{"MAC1_GB", SFX_MAC1_GB},
{"MAC1_HA", SFX_MAC1_HA},
{"MAC1_IA", SFX_MAC1_IA},
{"MAC1_IB", SFX_MAC1_IB},
{"MAC1_JA", SFX_MAC1_JA},
{"MAC1_JB", SFX_MAC1_JB},
{"MAC2_AA", SFX_MAC2_AA},
{"MAC2_AB", SFX_MAC2_AB},
{"MAC2_AC", SFX_MAC2_AC},
{"MAC2_AD", SFX_MAC2_AD},
{"MAC2_AE", SFX_MAC2_AE},
{"MAC2_AF", SFX_MAC2_AF},
{"MAC2_AG", SFX_MAC2_AG},
{"MAC2_AH", SFX_MAC2_AH},
{"MAC2_AI", SFX_MAC2_AI},
{"MAC2_BA", SFX_MAC2_BA},
{"MAC2_BB", SFX_MAC2_BB},
{"MAC2_BC", SFX_MAC2_BC},
{"MAC3_AA", SFX_MAC3_AA},
{"MAC3_AB", SFX_MAC3_AB},
{"MAC3_AC", SFX_MAC3_AC},
{"MAC3_AD", SFX_MAC3_AD},
{"MAC3_AE", SFX_MAC3_AE},
{"MAC3_AF", SFX_MAC3_AF},
{"MAC3_AG", SFX_MAC3_AG},
{"MAC3_AH", SFX_MAC3_AH},
{"MAC3_AI", SFX_MAC3_AI},
{"MAC3_AJ", SFX_MAC3_AJ},
{"MAC3_AK", SFX_MAC3_AK},
{"MAC3_AL", SFX_MAC3_AL},
{"MAC3_AM", SFX_MAC3_AM},
{"MAC3_AN", SFX_MAC3_AN},
{"MAC3_BA", SFX_MAC3_BA},
{"MAC4_AA", SFX_MAC4_AA},
{"MAC4_AB", SFX_MAC4_AB},
{"MAC4_AC", SFX_MAC4_AC},
{"MAC4_AD", SFX_MAC4_AD},
{"MAC4_AE", SFX_MAC4_AE},
{"MAC4_AF", SFX_MAC4_AF},
{"MAC4_AG", SFX_MAC4_AG},
{"MAC4_AH", SFX_MAC4_AH},
{"MAC4_AI", SFX_MAC4_AI},
{"MAC4_AJ", SFX_MAC4_AJ},
{"MAC4_AK", SFX_MAC4_AK},
{"MAC4_AL", SFX_MAC4_AL},
{"MAC4_BA", SFX_MAC4_BA},
{"MAC4_BB", SFX_MAC4_BB},
{"MAC4_BC", SFX_MAC4_BC},
{"MAC4_BD", SFX_MAC4_BD},
{"MAC4_BE", SFX_MAC4_BE},
{"MAC4_BF", SFX_MAC4_BF},
{"MAC4_BG", SFX_MAC4_BG},
{"MAC4_BI", SFX_MAC4_BI},
{"MAC4_BJ", SFX_MAC4_BJ},
{"MAC4_BL", SFX_MAC4_BL},
{"MAC4_BM", SFX_MAC4_BM},
{"MAC4_BO", SFX_MAC4_BO},
{"MAC4_BP", SFX_MAC4_BP},
{"MAC4_BQ", SFX_MAC4_BQ},
{"MAC4_BR", SFX_MAC4_BR},
{"MAC4_BS", SFX_MAC4_BS},
{"MAC4_BT", SFX_MAC4_BT},
{"MAC4_BU", SFX_MAC4_BU},
{"MAC4_CA", SFX_MAC4_CA},
{"MAC4_CB", SFX_MAC4_CB},
{"MAC4_CC", SFX_MAC4_CC},
{"MAC4_CD", SFX_MAC4_CD},
{"MAC4_CE", SFX_MAC4_CE},
{"MAC4_CF", SFX_MAC4_CF},
{"MAC4_CG", SFX_MAC4_CG},
{"MAC4_CH", SFX_MAC4_CH},
{"MAC4_CI", SFX_MAC4_CI},
{"MAC4_CK", SFX_MAC4_CK},
{"MAC4_CM", SFX_MAC4_CM},
{"MAC5_AA", SFX_MAC5_AA},
{"MAC5_AB", SFX_MAC5_AB},
{"MAC5_AC", SFX_MAC5_AC},
{"MAC5_AD", SFX_MAC5_AD},
{"MAC5_AE", SFX_MAC5_AE},
{"MAC5_AF", SFX_MAC5_AF},
{"MAC5_AG", SFX_MAC5_AG},
{"MAC5_AH", SFX_MAC5_AH},
{"MAC5_AI", SFX_MAC5_AI},
{"MAC5_AJ", SFX_MAC5_AJ},
{"MAC5_AK", SFX_MAC5_AK},
{"MAC5_AL", SFX_MAC5_AL},
{"MAC5_AM", SFX_MAC5_AM},
{"MAC5_AN", SFX_MAC5_AN},
{"MAR1_AA", SFX_MAR1_AA},
{"MAR1_AB", SFX_MAR1_AB},
{"MAR1_AC", SFX_MAR1_AC},
{"MAR1_AD", SFX_MAR1_AD},
{"MAR1_AE", SFX_MAR1_AE},
{"MAR1_BA", SFX_MAR1_BA},
{"MAR1_CA", SFX_MAR1_CA},
{"MAR1_DA", SFX_MAR1_DA},
{"MAR1_DB", SFX_MAR1_DB},
{"MAR1_EA", SFX_MAR1_EA},
{"MAR1_FA", SFX_MAR1_FA},
{"MAR1_FB", SFX_MAR1_FB},
{"MAR1_FC", SFX_MAR1_FC},
{"MAR1_FD", SFX_MAR1_FD},
{"MAR1_GA", SFX_MAR1_GA},
{"MAR1_GB", SFX_MAR1_GB},
{"MAR1_GC", SFX_MAR1_GC},
{"MAR1_HA", SFX_MAR1_HA},
{"MAR1_HB", SFX_MAR1_HB},
{"MAR1_HC", SFX_MAR1_HC},
{"MAR1_IA", SFX_MAR1_IA},
{"MAR1_IB", SFX_MAR1_IB},
{"MAR1_IC", SFX_MAR1_IC},
{"MAR2_AA", SFX_MAR2_AA},
{"MAR2_AB", SFX_MAR2_AB},
{"MAR2_AC", SFX_MAR2_AC},
{"MAR2_AD", SFX_MAR2_AD},
{"MAR2_AE", SFX_MAR2_AE},
{"MAR2_AF", SFX_MAR2_AF},
{"MAR2_AG", SFX_MAR2_AG},
{"MAR2_AH", SFX_MAR2_AH},
{"MAR2_BA", SFX_MAR2_BA},
{"MAR2_BB", SFX_MAR2_BB},
{"MAR2_BC", SFX_MAR2_BC},
{"MAR2_CA", SFX_MAR2_CA},
{"MAR2_CB", SFX_MAR2_CB},
{"MAR2_CC", SFX_MAR2_CC},
{"MAR2_CD", SFX_MAR2_CD},
{"MAR2_CE", SFX_MAR2_CE},
{"MAR2_DA", SFX_MAR2_DA},
{"MAR2_EA", SFX_MAR2_EA},
{"MAR2_EB", SFX_MAR2_EB},
{"MAR2_EC", SFX_MAR2_EC},
{"MAR2_FA", SFX_MAR2_FA},
{"MAR2_FB", SFX_MAR2_FB},
{"MAR2_GA", SFX_MAR2_GA},
{"MAR2_GB", SFX_MAR2_GB},
{"MAR2_GC", SFX_MAR2_GC},
{"MAR2_GE", SFX_MAR2_GE},
{"MAR2_GG", SFX_MAR2_GG},
{"MAR2_GH", SFX_MAR2_GH},
{"MAR2_HA", SFX_MAR2_HA},
{"MAR2_HB", SFX_MAR2_HB},
{"MAR2_HC", SFX_MAR2_HC},
{"MAR3_AA", SFX_MAR3_AA},
{"MAR3_AB", SFX_MAR3_AB},
{"MAR3_AC", SFX_MAR3_AC},
{"MAR3_AD", SFX_MAR3_AD},
{"MAR3_BA", SFX_MAR3_BA},
{"MAR3_BB", SFX_MAR3_BB},
{"MAR3_BC", SFX_MAR3_BC},
{"MAR3_BD", SFX_MAR3_BD},
{"MAR3_BE", SFX_MAR3_BE},
{"MAR3_BF", SFX_MAR3_BF},
{"MAR4_BA", SFX_MAR4_BA},
{"MAR4_BC", SFX_MAR4_BC},
{"MAR4_BD", SFX_MAR4_BD},
{"MAR4_BF", SFX_MAR4_BF},
{"MAR5_AA", SFX_MAR5_AA},
{"MAR5_AB", SFX_MAR5_AB},
{"MAR5_AC", SFX_MAR5_AC},
{"MAR5_AD", SFX_MAR5_AD},
{"MAR5_AE", SFX_MAR5_AE},
{"MAR5_BA", SFX_MAR5_BA},
{"MAR5_BB", SFX_MAR5_BB},
{"MAR5_CA", SFX_MAR5_CA},
{"MAR5_CB", SFX_MAR5_CB},
{"MAR5_CC", SFX_MAR5_CC},
{"MAR5_CD", SFX_MAR5_CD},
{"MAR5_CE", SFX_MAR5_CE},
{"MAR5_EA", SFX_MAR5_EA},
{"MAR5_EB", SFX_MAR5_EB},
{"MAR5_EC", SFX_MAR5_EC},
{"MAR5_FA", SFX_MAR5_FA},
{"MAR5_FB", SFX_MAR5_FB},
{"MAR5_FC", SFX_MAR5_FC},
{"MAR5_FD", SFX_MAR5_FD},
{"MAR5_FE", SFX_MAR5_FE},
{"MAR5_FF", SFX_MAR5_FF},
{"MARX_AA", SFX_MARX_AA},
{"MARX_AB", SFX_MARX_AB},
{"MARX_AC", SFX_MARX_AC},
{"MDON1AA", SFX_MDON1AA},
{"MDON1AB", SFX_MDON1AB},
{"MDON1AC", SFX_MDON1AC},
{"MDON2AA", SFX_MDON2AA},
{"MDON2AB", SFX_MDON2AB},
{"MDON2AC", SFX_MDON2AC},
{"MDON2AD", SFX_MDON2AD},
{"MDON2AE", SFX_MDON2AE},
{"MDON2AF", SFX_MDON2AF},
{"MDON2AG", SFX_MDON2AG},
{"MDON3AA", SFX_MDON3AA},
{"MDON3AB", SFX_MDON3AB},
{"MDON3AC", SFX_MDON3AC},
{"MDON3AD", SFX_MDON3AD},
{"MDON3AE", SFX_MDON3AE},
{"MDON3AF", SFX_MDON3AF},
{"MDON3AG", SFX_MDON3AG},
{"MJDT1AA", SFX_MJDT1AA},
{"MJDT1AB", SFX_MJDT1AB},
{"MJDT1AC", SFX_MJDT1AC},
{"MJDT1AE", SFX_MJDT1AE},
{"MMA1AA", SFX_MMA1AA},
{"MMA1AB", SFX_MMA1AB},
{"MMA1AC", SFX_MMA1AC},
{"MMA1AD", SFX_MMA1AD},
{"MMA1AE", SFX_MMA1AE},
{"MMA2AA", SFX_MMA2AA},
{"MMA2AB", SFX_MMA2AB},
{"MMA2AC", SFX_MMA2AC},
{"MMA2AD", SFX_MMA2AD},
{"MMA2AE", SFX_MMA2AE},
{"MMA2AF", SFX_MMA2AF},
{"MMA2AG", SFX_MMA2AG},
{"MMA2AH", SFX_MMA2AH},
{"MMA2AI", SFX_MMA2AI},
{"MMA2AJ", SFX_MMA2AJ},
{"MMAR1AA", SFX_MMAR1AA},
{"MMAR1AB", SFX_MMAR1AB},
{"MMAR1AC", SFX_MMAR1AC},
{"MMAR1AD", SFX_MMAR1AD},
{"MMCA1AA", SFX_MMCA1AA},
{"MMCA1AB", SFX_MMCA1AB},
{"MMCA1AC", SFX_MMCA1AC},
{"MMCA1AD", SFX_MMCA1AD},
{"MMCA2AA", SFX_MMCA2AA},
{"MMCA2AB", SFX_MMCA2AB},
{"MMCA2AC", SFX_MMCA2AC},
{"MMCA2AD", SFX_MMCA2AD},
{"MMCA2AE", SFX_MMCA2AE},
{"MMCA2AF", SFX_MMCA2AF},
{"MSA10AA", SFX_MSA10AA},
{"MSA10AB", SFX_MSA10AB},
{"MSA10AC", SFX_MSA10AC},
{"MSA10AD", SFX_MSA10AD},
{"MSA11AA", SFX_MSA11AA},
{"MSA11AB", SFX_MSA11AB},
{"MSA11AC", SFX_MSA11AC},
{"MSA11AD", SFX_MSA11AD},
{"MSA12AA", SFX_MSA12AA},
{"MSA12AC", SFX_MSA12AC},
{"MSA12AD", SFX_MSA12AD},
{"MSA13AA", SFX_MSA13AA},
{"MSA13AB", SFX_MSA13AB},
{"MSA13AC", SFX_MSA13AC},
{"MSA13AD", SFX_MSA13AD},
{"MSA13AE", SFX_MSA13AE},
{"MSA13AF", SFX_MSA13AF},
{"MSA13AG", SFX_MSA13AG},
{"MSA13AH", SFX_MSA13AH},
{"MSA14AA", SFX_MSA14AA},
{"MSA14AB", SFX_MSA14AB},
{"MSA14AC", SFX_MSA14AC},
{"MSA14AD", SFX_MSA14AD},
{"MSAL5AA", SFX_MSAL5AA},
{"MSAL5AB", SFX_MSAL5AB},
{"MSAL6AA", SFX_MSAL6AA},
{"MSAL6AB", SFX_MSAL6AB},
{"MSAL6AC", SFX_MSAL6AC},
{"MSAL6AD", SFX_MSAL6AD},
{"MSAL7AA", SFX_MSAL7AA},
{"MSAL7AB", SFX_MSAL7AB},
{"MSAL7AC", SFX_MSAL7AC},
{"MSAL7AD", SFX_MSAL7AD},
{"MSAL7AE", SFX_MSAL7AE},
{"MSAL7AF", SFX_MSAL7AF},
{"MSAL7AG", SFX_MSAL7AG},
{"MSAL8AA", SFX_MSAL8AA},
{"MSAL8AB", SFX_MSAL8AB},
{"MSAL8AC", SFX_MSAL8AC},
{"MSAL8AD", SFX_MSAL8AD},
{"MSAL8AF", SFX_MSAL8AF},
{"MSAL8AG", SFX_MSAL8AG},
{"MSAL9AA", SFX_MSAL9AA},
{"MSAL9AB", SFX_MSAL9AB},
{"MSAL9AC", SFX_MSAL9AC},
{"MSAL9AD", SFX_MSAL9AD},
{"MSAL9AE", SFX_MSAL9AE},
{"MSAL9AF", SFX_MSAL9AF},
{"MTOS1AA", SFX_MTOS1AA},
{"MTOS1AB", SFX_MTOS1AB},
{"MTOS1AC", SFX_MTOS1AC},
{"MTOS1AD", SFX_MTOS1AD},
{"MTOS1AE", SFX_MTOS1AE},
{"MTOS1AF", SFX_MTOS1AF},
{"MTOS1AG", SFX_MTOS1AG},
{"MTOS2AA", SFX_MTOS2AA},
{"MTOS2AB", SFX_MTOS2AB},
{"MTOS2AC", SFX_MTOS2AC},
{"MTOS2AD", SFX_MTOS2AD},
{"MTOS2AE", SFX_MTOS2AE},
{"MTOS2AF", SFX_MTOS2AF},
{"MTOS2AG", SFX_MTOS2AG},
{"MVIC1AA", SFX_MVIC1AA},
{"MVIC1AB", SFX_MVIC1AB},
{"MVIC1AC", SFX_MVIC1AC},
{"MVIC1AD", SFX_MVIC1AD},
{"MVIC1AE", SFX_MVIC1AE},
{"MVIC1AF", SFX_MVIC1AF},
{"MVIC1AG", SFX_MVIC1AG},
{"MVIC1AH", SFX_MVIC1AH},
{"MVIC1AI", SFX_MVIC1AI},
{"MVIC1AJ", SFX_MVIC1AJ},
{"MVIC1AK", SFX_MVIC1AK},
{"NEDS1AA", SFX_NEDS1AA},
{"NEDS1AB", SFX_NEDS1AB},
{"NEDS1AC", SFX_NEDS1AC},
{"NEDS1AD", SFX_NEDS1AD},
{"NEDS1AE", SFX_NEDS1AE},
{"NEDS1AF", SFX_NEDS1AF},
{"NEDS1AG", SFX_NEDS1AG},
{"NEDS1BC", SFX_NEDS1BC},
{"NEDS1BE", SFX_NEDS1BE},
{"NEDS2AA", SFX_NEDS2AA},
{"NEDS2AB", SFX_NEDS2AB},
{"NEDS2AC", SFX_NEDS2AC},
{"NEDS2AD", SFX_NEDS2AD},
{"NEDS2AE", SFX_NEDS2AE},
{"NEDS2AF", SFX_NEDS2AF},
{"NEDS2BA", SFX_NEDS2BA},
{"NEDS3AA", SFX_NEDS3AA},
{"NEDS3AB", SFX_NEDS3AB},
{"NEDS3AC", SFX_NEDS3AC},
{"NEDS3AD", SFX_NEDS3AD},
{"NEDS4AA", SFX_NEDS4AA},
{"NEDS4AB", SFX_NEDS4AB},
{"NEDS4AC", SFX_NEDS4AC},
{"NEDS4AD", SFX_NEDS4AD},
{"NEDS4AE", SFX_NEDS4AE},
{"NEDS4BA", SFX_NEDS4BA},
{"NEDS4BB", SFX_NEDS4BB},
{"NEDS4BC", SFX_NEDS4BC},
{"NEDS4BD", SFX_NEDS4BD},
{"NEDS4BE", SFX_NEDS4BE},
{"NEDS4BF", SFX_NEDS4BF},
{"RAC1_AA", SFX_RAC1_AA},
{"RAC1_AB", SFX_RAC1_AB},
{"RAC1_AC", SFX_RAC1_AC},
{"RAC1_AD", SFX_RAC1_AD},
{"RAC1_AE", SFX_RAC1_AE},
{"RAC1_AF", SFX_RAC1_AF},
{"RAC1_AG", SFX_RAC1_AG},
{"RAC2_AA", SFX_RAC2_AA},
{"RAC2_AB", SFX_RAC2_AB},
{"RAC2_AC", SFX_RAC2_AC},
{"RAC2_AD", SFX_RAC2_AD},
{"RAC2_AE", SFX_RAC2_AE},
{"RAC2_AF", SFX_RAC2_AF},
{"RAC3_AB", SFX_RAC3_AB},
{"RAC3_AC", SFX_RAC3_AC},
{"RAC3_AD", SFX_RAC3_AD},
{"RAC3_AE", SFX_RAC3_AE},
{"RAC3_AF", SFX_RAC3_AF},
{"RAC3_AG", SFX_RAC3_AG},
{"RAYS1AA", SFX_RAYS1AA},
{"RAYS1AB", SFX_RAYS1AB},
{"RAYS1AC", SFX_RAYS1AC},
{"RAYS1BA", SFX_RAYS1BA},
{"RAYS1BB", SFX_RAYS1BB},
{"RAYS1CA", SFX_RAYS1CA},
{"RAYS1CB", SFX_RAYS1CB},
{"RAYS1CC", SFX_RAYS1CC},
{"RAYS1CD", SFX_RAYS1CD},
{"RAYS1CE", SFX_RAYS1CE},
{"RAYS1CF", SFX_RAYS1CF},
{"RAYS1DA", SFX_RAYS1DA},
{"RAYS1DB", SFX_RAYS1DB},
{"RAYS1DC", SFX_RAYS1DC},
{"RAYS2AA", SFX_RAYS2AA},
{"RAYS2AB", SFX_RAYS2AB},
{"RAYS2AD", SFX_RAYS2AD},
{"RAYS2AE", SFX_RAYS2AE},
{"RAYS2AF", SFX_RAYS2AF},
{"RAYS2AG", SFX_RAYS2AG},
{"RAYS2AH", SFX_RAYS2AH},
{"RAYS2AI", SFX_RAYS2AI},
{"RAYS2CA", SFX_RAYS2CA},
{"RAYS2DA", SFX_RAYS2DA},
{"RAYS4AA", SFX_RAYS4AA},
{"RAYS4AB", SFX_RAYS4AB},
{"RAYS4AC", SFX_RAYS4AC},
{"RAYS4AD", SFX_RAYS4AD},
{"RAYS4AE", SFX_RAYS4AE},
{"RAYS4AF", SFX_RAYS4AF},
{"RAYS5AA", SFX_RAYS5AA},
{"RAYS5AB", SFX_RAYS5AB},
{"RAYS5AC", SFX_RAYS5AC},
{"RAYS5AD", SFX_RAYS5AD},
{"RAYS5AE", SFX_RAYS5AE},
{"RAYS5AF", SFX_RAYS5AF},
{"RAYS5AG", SFX_RAYS5AG},
{"RAYS5AH", SFX_RAYS5AH},
{"RAYS5AI", SFX_RAYS5AI},
{"SAL1_AA", SFX_SAL1_AA},
{"SAL1_AB", SFX_SAL1_AB},
{"SAL1_AC", SFX_SAL1_AC},
{"SAL1_AE", SFX_SAL1_AE},
{"SAL2_AA", SFX_SAL2_AA},
{"SAL2_AB", SFX_SAL2_AB},
{"SAL2_AC", SFX_SAL2_AC},
{"SAL2_AD", SFX_SAL2_AD},
{"SAL2_AF", SFX_SAL2_AF},
{"SAL2_AG", SFX_SAL2_AG},
{"SAL2_CK", SFX_SAL2_CK},
{"SAL2_DA", SFX_SAL2_DA},
{"SAL2_DB", SFX_SAL2_DB},
{"SAL2_DC", SFX_SAL2_DC},
{"SAL2_EA", SFX_SAL2_EA},
{"SAL3_AA", SFX_SAL3_AA},
{"SAL3_AD", SFX_SAL3_AD},
{"SAL3_AE", SFX_SAL3_AE},
{"SAL3_AF", SFX_SAL3_AF},
{"SAL3_AG", SFX_SAL3_AG},
{"SAL3_AI", SFX_SAL3_AI},
{"SAL3_BB", SFX_SAL3_BB},
{"SAL3_CB", SFX_SAL3_CB},
{"SALH4AB", SFX_SALH4AB},
{"SALH4AC", SFX_SALH4AC},
{"SALH4AE", SFX_SALH4AE},
{"SALH4AF", SFX_SALH4AF},
{"SALH4AH", SFX_SALH4AH},
{"SALH4AI", SFX_SALH4AI},
{"SALH4AJ", SFX_SALH4AJ},
{"SAL4_AA", SFX_SAL4_AA},
{"SAL4_AB", SFX_SAL4_AB},
{"SAL4_AC", SFX_SAL4_AC},
{"SAL4_AD", SFX_SAL4_AD},
{"SAL4_AE", SFX_SAL4_AE},
{"SAL4_AF", SFX_SAL4_AF},
{"SAL4_AH", SFX_SAL4_AH},
{"SAL4_AI", SFX_SAL4_AI},
{"SAL4_BA", SFX_SAL4_BA},
{"SAL4_CA", SFX_SAL4_CA},
{"SAL4_CB", SFX_SAL4_CB},
{"SAL4_CC", SFX_SAL4_CC},
{"SAL4_CD", SFX_SAL4_CD},
{"SAL4_CE", SFX_SAL4_CE},
{"SAL4_CF", SFX_SAL4_CF},
{"SAL4_CG", SFX_SAL4_CG},
{"SAL4_CH", SFX_SAL4_CH},
{"SAL4_CI", SFX_SAL4_CI},
{"SAL4_CJ", SFX_SAL4_CJ},
{"SAL4_CK", SFX_SAL4_CK},
{"SAL4_CL", SFX_SAL4_CL},
{"SAL4_CM", SFX_SAL4_CM},
{"SAL4_CN", SFX_SAL4_CN},
{"SAL4_CO", SFX_SAL4_CO},
{"SAL4_CP", SFX_SAL4_CP},
{"SAL4_CQ", SFX_SAL4_CQ},
{"SAL4_DA", SFX_SAL4_DA},
{"SAL5_AB", SFX_SAL5_AB},
{"SAL5_AE", SFX_SAL5_AE},
{"SAL5_AH", SFX_SAL5_AH},
{"SAL5_AI", SFX_SAL5_AI},
{"SAL5_AJ", SFX_SAL5_AJ},
{"SAL6_AA", SFX_SAL6_AA},
{"SAL6_AB", SFX_SAL6_AB},
{"SAL6_AC", SFX_SAL6_AC},
{"SAL6_AE", SFX_SAL6_AE},
{"SAL6_AF", SFX_SAL6_AF},
{"SAL6_AG", SFX_SAL6_AG},
{"SAL6_AH", SFX_SAL6_AH},
{"SAL6_AI", SFX_SAL6_AI},
{"SAL6_AJ", SFX_SAL6_AJ},
{"SAL6_BA", SFX_SAL6_BA},
{"SAL6_BB", SFX_SAL6_BB},
{"SAL6_BC", SFX_SAL6_BC},
{"SAL6_BD", SFX_SAL6_BD},
{"SAL6_BE", SFX_SAL6_BE},
{"SAL6_BF", SFX_SAL6_BF},
{"SAL6_BH", SFX_SAL6_BH},
{"SAL6_BJ", SFX_SAL6_BJ},
{"SAL6_BK", SFX_SAL6_BK},
{"SAL7_AA", SFX_SAL7_AA},
{"SAL7_AB", SFX_SAL7_AB},
{"SAL7_AC", SFX_SAL7_AC},
{"SAL7_AD", SFX_SAL7_AD},
{"SAL7_AE", SFX_SAL7_AE},
{"SAL7_AF", SFX_SAL7_AF},
{"SAL7_AG", SFX_SAL7_AG},
{"SAL7_AI", SFX_SAL7_AI},
{"SAL7_AJ", SFX_SAL7_AJ},
{"SAL7_AK", SFX_SAL7_AK},
{"SAL7_BA", SFX_SAL7_BA},
{"SAL7_BB", SFX_SAL7_BB},
{"SAL7_BC", SFX_SAL7_BC},
{"SAL7_BD", SFX_SAL7_BD},
{"SAL7_BE", SFX_SAL7_BE},
{"SAL7_BF", SFX_SAL7_BF},
{"SAL7_BG", SFX_SAL7_BG},
{"SAL7_BH", SFX_SAL7_BH},
{"SAL7_CA", SFX_SAL7_CA},
{"SAL7_CB", SFX_SAL7_CB},
{"SAL7_CC", SFX_SAL7_CC},
{"SAL8_AA", SFX_SAL8_AA},
{"SAL8_AB", SFX_SAL8_AB},
{"SAL8_AC", SFX_SAL8_AC},
{"SAL8_BA", SFX_SAL8_BA},
{"SAL8_BC", SFX_SAL8_BC},
{"SAL8_BD", SFX_SAL8_BD},
{"SAL8_BE", SFX_SAL8_BE},
{"SAL8_BF", SFX_SAL8_BF},
{"SAL8_CA", SFX_SAL8_CA},
{"SAL8_CC", SFX_SAL8_CC},
{"SAL8_DA", SFX_SAL8_DA},
{"SAL8_DB", SFX_SAL8_DB},
{"SAL8_DC", SFX_SAL8_DC},
{"SAL8_EA", SFX_SAL8_EA},
{"SAL8_EC", SFX_SAL8_EC},
{"SAL8_ED", SFX_SAL8_ED},
{"SAL8_EE", SFX_SAL8_EE},
{"SAL8_FA", SFX_SAL8_FA},
{"SAL8_GA", SFX_SAL8_GA},
{"SAL8_GB", SFX_SAL8_GB},
{"SALH1GB", SFX_SALH1GB},
{"SALH1HB", SFX_SALH1HB},
{"SALH2AA", SFX_SALH2AA},
{"SALH2AB", SFX_SALH2AB},
{"SALH2AC", SFX_SALH2AC},
{"SALH2AD", SFX_SALH2AD},
{"SALH2AE", SFX_SALH2AE},
{"SALH2AF", SFX_SALH2AF},
{"SALH2AG", SFX_SALH2AG},
{"SALH2AH", SFX_SALH2AH},
{"SALH2BA", SFX_SALH2BA},
{"SALH2BB", SFX_SALH2BB},
{"SALH2BC", SFX_SALH2BC},
{"SALH2BD", SFX_SALH2BD},
{"SALH2BH", SFX_SALH2BH},
{"SALH2BI", SFX_SALH2BI},
{"SALH2CA", SFX_SALH2CA},
{"SALH3AA", SFX_SALH3AA},
{"SALH3AB", SFX_SALH3AB},
{"SALH3AC", SFX_SALH3AC},
{"SALH3AD", SFX_SALH3AD},
{"SALH3AE", SFX_SALH3AE},
{"SALH3AF", SFX_SALH3AF},
{"SALH3AG", SFX_SALH3AG},
{"SALH3AH", SFX_SALH3AH},
{"SALH3AI", SFX_SALH3AI},
{"SALH3AJ", SFX_SALH3AJ},
{"SALH3AK", SFX_SALH3AK},
{"SALH3BA", SFX_SALH3BA},
{"SALH3BB", SFX_SALH3BB},
{"SALH3CA", SFX_SALH3CA},
{"SALH3CC", SFX_SALH3CC},
{"SALH3CD", SFX_SALH3CD},
{"SALH4AA", SFX_SALH4AA},
{"SALH4AD", SFX_SALH4AD},
{"SALH4AG", SFX_SALH4AG},
{"SALH4BA", SFX_SALH4BA},
{"SALH4BB", SFX_SALH4BB},
{"SALH4BC", SFX_SALH4BC},
{"SALH4CA", SFX_SALH4CA},
{"SALH5CA", SFX_SALH5CA},
{"SALH5CB", SFX_SALH5CB},
{"SALH5CC", SFX_SALH5CC},
{"SALH5DA", SFX_SALH5DA},
{"SALH5DB", SFX_SALH5DB},
{"SALH5EA", SFX_SALH5EA},
{"SALH5EB", SFX_SALH5EB},
{"SALH5FA", SFX_SALH5FA},
{"SALH5GA", SFX_SALH5GA},
{"SALH5GB", SFX_SALH5GB},
{"SALH5GC", SFX_SALH5GC},
{"SALH5HA", SFX_SALH5HA},
{"SALH5IA", SFX_SALH5IA},
{"SALH5IB", SFX_SALH5IB},
{"SALH5JA", SFX_SALH5JA},
{"SALH5KA", SFX_SALH5KA},
{"SALH5KB", SFX_SALH5KB},
{"SALH5LA", SFX_SALH5LA},
{"SALH5LB", SFX_SALH5LB},
{"SALH5MA", SFX_SALH5MA},
{"SALH5MB", SFX_SALH5MB},
{"SALH5MC", SFX_SALH5MC},
{"SALH5NA", SFX_SALH5NA},
{"SALH5OA", SFX_SALH5OA},
{"SALH5OB", SFX_SALH5OB},
{"SALH5OC", SFX_SALH5OC},
{"SALH5OD", SFX_SALH5OD},
{"SALH5OE", SFX_SALH5OE},
{"SALH5OF", SFX_SALH5OF},
{"SALH5OG", SFX_SALH5OG},
{"SALH5OH", SFX_SALH5OH},
{"SALH5OI", SFX_SALH5OI},
{"SALH5OJ", SFX_SALH5OJ},
{"SALH5OK", SFX_SALH5OK},
{"SALS1AA", SFX_SALS1AA},
{"SALS1AB", SFX_SALS1AB},
{"SALS1AC", SFX_SALS1AC},
{"SALS1AD", SFX_SALS1AD},
{"SALS1AE", SFX_SALS1AE},
{"SALS1AF", SFX_SALS1AF},
{"SALS1AG", SFX_SALS1AG},
{"SALS1AH", SFX_SALS1AH},
{"SALS1AI", SFX_SALS1AI},
{"SALS2AA", SFX_SALS2AA},
{"SALS2AB", SFX_SALS2AB},
{"SALS2AC", SFX_SALS2AC},
{"SALS2AD", SFX_SALS2AD},
{"SALS2BC", SFX_SALS2BC},
{"SALS2BD", SFX_SALS2BD},
{"SALS2BE", SFX_SALS2BE},
{"SALS2BF", SFX_SALS2BF},
{"SALS2CD", SFX_SALS2CD},
{"SALS3AA", SFX_SALS3AA},
{"SALS3AB", SFX_SALS3AB},
{"SALS3AC", SFX_SALS3AC},
{"SALS3BB", SFX_SALS3BB},
{"SALS3BD", SFX_SALS3BD},
{"SALS3CA", SFX_SALS3CA},
{"SALS3CB", SFX_SALS3CB},
{"SALS3CC", SFX_SALS3CC},
{"SALS3CD", SFX_SALS3CD},
{"SALS3CE", SFX_SALS3CE},
{"SALS3CF", SFX_SALS3CF},
{"SALS3CG", SFX_SALS3CG},
{"SALS3DA", SFX_SALS3DA},
{"SALS3DE", SFX_SALS3DE},
{"SALS3DH", SFX_SALS3DH},
{"SALS3DI", SFX_SALS3DI},
{"SALS4AA", SFX_SALS4AA},
{"SALS4AB", SFX_SALS4AB},
{"SALS4AC", SFX_SALS4AC},
{"SALS4AD", SFX_SALS4AD},
{"SALS4AE", SFX_SALS4AE},
{"SALS4AF", SFX_SALS4AF},
{"SALS4BA", SFX_SALS4BA},
{"SALS4BB", SFX_SALS4BB},
{"SALS4BC", SFX_SALS4BC},
{"SALS4BD", SFX_SALS4BD},
{"SALS4BE", SFX_SALS4BE},
{"SALS4BF", SFX_SALS4BF},
{"SALS4BG", SFX_SALS4BG},
{"SALS4BH", SFX_SALS4BH},
{"SALS5AA", SFX_SALS5AA},
{"SALS5AB", SFX_SALS5AB},
{"SALS5AC", SFX_SALS5AC},
{"SALS5AD", SFX_SALS5AD},
{"SALS5AE", SFX_SALS5AE},
{"SALS5AF", SFX_SALS5AF},
{"SALS5BA", SFX_SALS5BA},
{"SALS5BB", SFX_SALS5BB},
{"SALS5BC", SFX_SALS5BC},
{"SALS5BD", SFX_SALS5BD},
{"SALS5BE", SFX_SALS5BE},
{"SALS5BF", SFX_SALS5BF},
{"SALS5BG", SFX_SALS5BG},
{"SALS5CA", SFX_SALS5CA},
{"SALS5CB", SFX_SALS5CB},
{"SALS5CC", SFX_SALS5CC},
{"SALS5CD", SFX_SALS5CD},
{"SALS5CE", SFX_SALS5CE},
{"SALS5CF", SFX_SALS5CF},
{"SALS5CG", SFX_SALS5CG},
{"SALS6AA", SFX_SALS6AA},
{"SALS6AB", SFX_SALS6AB},
{"SALS6AD", SFX_SALS6AD},
{"SALS6AE", SFX_SALS6AE},
{"SALS6AF", SFX_SALS6AF},
{"SALS6AG", SFX_SALS6AG},
{"SALS6AH", SFX_SALS6AH},
{"SALX_AA", SFX_SALX_AA},
{"SALX_AB", SFX_SALX_AB},
{"SALX_AC", SFX_SALX_AC},
{"SALX_AD", SFX_SALX_AD},
{"SALX_AE", SFX_SALX_AE},
{"SALX_AF", SFX_SALX_AF},
{"SALX_AG", SFX_SALX_AG},
{"SALX_AH", SFX_SALX_AH},
{"SALX_AI", SFX_SALX_AI},
{"SALX_AK", SFX_SALX_AK},
{"SALX_AL", SFX_SALX_AL},
{"SALX_AM", SFX_SALX_AM},
{"SALX_AN", SFX_SALX_AN},
{"SALX_AO", SFX_SALX_AO},
{"SALX_AP", SFX_SALX_AP},
{"SALX_AQ", SFX_SALX_AQ},
{"SALX_AR", SFX_SALX_AR},
{"SALX_AS", SFX_SALX_AS},
{"TAN1_AA", SFX_TAN1_AA},
{"TAN1_AB", SFX_TAN1_AB},
{"TAN1_AD", SFX_TAN1_AD},
{"TAN1_AE", SFX_TAN1_AE},
{"TAN1_AF", SFX_TAN1_AF},
{"TAN1_AG", SFX_TAN1_AG},
{"TAN1_AH", SFX_TAN1_AH},
{"TAN1_AI", SFX_TAN1_AI},
{"TAN1_AJ", SFX_TAN1_AJ},
{"TAN2_AA", SFX_TAN2_AA},
{"TAN2_AB", SFX_TAN2_AB},
{"TAN2_AC", SFX_TAN2_AC},
{"TAN2_AE", SFX_TAN2_AE},
{"TAN2_AF", SFX_TAN2_AF},
{"TAN2_AG", SFX_TAN2_AG},
{"TAN2_AH", SFX_TAN2_AH},
{"TAN2_AJ", SFX_TAN2_AJ},
{"TAN3_AA", SFX_TAN3_AA},
{"TAN3_AB", SFX_TAN3_AB},
{"TAN3_AC", SFX_TAN3_AC},
{"TAN3_AD", SFX_TAN3_AD},
{"TAN3_AE", SFX_TAN3_AE},
{"TAN3_AF", SFX_TAN3_AF},
{"TAN3_AG", SFX_TAN3_AG},
{"TAN3_AH", SFX_TAN3_AH},
{"TOSH1AA", SFX_TOSH1AA},
{"TOSH1AB", SFX_TOSH1AB},
{"TOSH1AC", SFX_TOSH1AC},
{"TOSH1AD", SFX_TOSH1AD},
{"TOSH2AA", SFX_TOSH2AA},
{"TOSH2AB", SFX_TOSH2AB},
{"TOSH2AC", SFX_TOSH2AC},
{"TOSH2AE", SFX_TOSH2AE},
{"TOSH2AF", SFX_TOSH2AF},
{"TOSH2AG", SFX_TOSH2AG},
{"TOSH2AH", SFX_TOSH2AH},
{"TOSH2AI", SFX_TOSH2AI},
{"TOSH2AJ", SFX_TOSH2AJ},
{"TOSH2AK", SFX_TOSH2AK},
{"TOSH2AL", SFX_TOSH2AL},
{"TOSH2AM", SFX_TOSH2AM},
{"TOSH3AA", SFX_TOSH3AA},
{"TOSH3AB", SFX_TOSH3AB},
{"TOSH3AC", SFX_TOSH3AC},
{"TOSH3AD", SFX_TOSH3AD},
{"TOSH3AE", SFX_TOSH3AE},
{"TOSH3AF", SFX_TOSH3AF},
{"TOSH3AG", SFX_TOSH3AG},
{"TOSH3AH", SFX_TOSH3AH},
{"TOSH3AI", SFX_TOSH3AI},
{"TOSH3AJ", SFX_TOSH3AJ},
{"TOSH3AK", SFX_TOSH3AK},
{"TOSH3BA", SFX_TOSH3BA},
{"TOSH3BB", SFX_TOSH3BB},
{"TOSH3CA", SFX_TOSH3CA},
{"TOSH3CB", SFX_TOSH3CB},
{"TOSH3CC", SFX_TOSH3CC},
{"TOSH3CD", SFX_TOSH3CD},
{"TOSH3CE", SFX_TOSH3CE},
{"TOSH3CF", SFX_TOSH3CF},
{"TOSH3CG", SFX_TOSH3CG},
{"TOSH3CH", SFX_TOSH3CH},
{"TOSH3CI", SFX_TOSH3CI},
{"TOSH3CJ", SFX_TOSH3CJ},
{"TOSH3CK", SFX_TOSH3CK},
{"TOSH3DA", SFX_TOSH3DA},
{"TOSH3EA", SFX_TOSH3EA},
{"TOSH3FA", SFX_TOSH3FA},
{"TOSH3FB", SFX_TOSH3FB},
{"TOSH3FC", SFX_TOSH3FC},
{"TOSH3FD", SFX_TOSH3FD},
{"TOSH3FE", SFX_TOSH3FE},
{"TOSH3FF", SFX_TOSH3FF},
{"TOSH3GA", SFX_TOSH3GA},
{"TOSH3GB", SFX_TOSH3GB},
{"TOSH3HA", SFX_TOSH3HA},
{"TOSH4AA", SFX_TOSH4AA},
{"TOSH4AB", SFX_TOSH4AB},
{"TOSH4AC", SFX_TOSH4AC},
{"TOSH4AD", SFX_TOSH4AD},
{"TOSH4AE", SFX_TOSH4AE},
{"TOSH4AF", SFX_TOSH4AF},
{"TOSH4AG", SFX_TOSH4AG},
{"TOSH4AH", SFX_TOSH4AH},
{"TOSH4AI", SFX_TOSH4AI},
{"TOSH4AJ", SFX_TOSH4AJ},
{"TOSH4BA", SFX_TOSH4BA},
{"TOSH4BB", SFX_TOSH4BB},
{"TOSH4BC", SFX_TOSH4BC},
{"TOSH4CA", SFX_TOSH4CA},
{"TOSH4CB", SFX_TOSH4CB},
{"TOSH4CC", SFX_TOSH4CC},
{"TOSH4CD", SFX_TOSH4CD},
{"TOSH4CE", SFX_TOSH4CE},
{"TOSH4DA", SFX_TOSH4DA},
{"TOSH4DB", SFX_TOSH4DB},
{"TOSH4DC", SFX_TOSH4DC},
{"VAL1_AA", SFX_VAL1_AA},
{"VAL1_AB", SFX_VAL1_AB},
{"VAL1_AC", SFX_VAL1_AC},
{"VAL1_AD", SFX_VAL1_AD},
{"VAL1_AE", SFX_VAL1_AE},
{"VAL1_AF", SFX_VAL1_AF},
{"VAL1_AG", SFX_VAL1_AG},
{"VAL1_AH", SFX_VAL1_AH},
{"VAL1_AI", SFX_VAL1_AI},
{"VAL2_AA", SFX_VAL2_AA},
{"VAL2_AB", SFX_VAL2_AB},
{"VAL2_AC", SFX_VAL2_AC},
{"VAL2_AD", SFX_VAL2_AD},
{"VAL2_AE", SFX_VAL2_AE},
{"VAL2_AF", SFX_VAL2_AF},
{"VAL2_AG", SFX_VAL2_AG},
{"VAL2_AH", SFX_VAL2_AH},
{"VAL2_AI", SFX_VAL2_AI},
{"VAL3_AA", SFX_VAL3_AA},
{"VAL3_AB", SFX_VAL3_AB},
{"VAL3_AC", SFX_VAL3_AC},
{"VAL3_AD", SFX_VAL3_AD},
{"VAL3_AE", SFX_VAL3_AE},
{"VAL3_AF", SFX_VAL3_AF},
{"VIC1_BA", SFX_VIC1_BA},
{"VIC1_BB", SFX_VIC1_BB},
{"VIC1_BC", SFX_VIC1_BC},
{"VIC1_BD", SFX_VIC1_BD},
{"VIC1_BE", SFX_VIC1_BE},
{"VIC1_BF", SFX_VIC1_BF},
{"VIC1_CA", SFX_VIC1_CA},
{"VIC1_CB", SFX_VIC1_CB},
{"VIC1_CC", SFX_VIC1_CC},
{"VIC1_CD", SFX_VIC1_CD},
{"VIC1_CE", SFX_VIC1_CE},
{"VIC1_DA", SFX_VIC1_DA},
{"VIC1_DB", SFX_VIC1_DB},
{"VIC1_DC", SFX_VIC1_DC},
{"VIC1_DD", SFX_VIC1_DD},
{"VIC1_DE", SFX_VIC1_DE},
{"VIC1_DF", SFX_VIC1_DF},
{"VIC1_DG", SFX_VIC1_DG},
{"VIC1_DH", SFX_VIC1_DH},
{"VIC2_AA", SFX_VIC2_AA},
{"VIC2_AB", SFX_VIC2_AB},
{"VIC2_AC", SFX_VIC2_AC},
{"VIC2_AD", SFX_VIC2_AD},
{"VIC2_AF", SFX_VIC2_AF},
{"VIC2_AG", SFX_VIC2_AG},
{"VIC2_AH", SFX_VIC2_AH},
{"VIC2_BA", SFX_VIC2_BA},
{"VIC2_BE", SFX_VIC2_BE},
{"VIC2_BI", SFX_VIC2_BI},
{"VIC3_AA", SFX_VIC3_AA},
{"VIC3_AB", SFX_VIC3_AB},
{"VIC3_AD", SFX_VIC3_AD},
{"VIC3_AE", SFX_VIC3_AE},
{"VIC3_AF", SFX_VIC3_AF},
{"VIC3_AG", SFX_VIC3_AG},
{"VIC3_AH", SFX_VIC3_AH},
{"VIC3_AJ", SFX_VIC3_AJ},
{"VIC3_AK", SFX_VIC3_AK},
{"VIC3_AL", SFX_VIC3_AL},
{"VIC3_AM", SFX_VIC3_AM},
{"VIC3_AN", SFX_VIC3_AN},
{"VIC3_AO", SFX_VIC3_AO},
{"VIC3_BA", SFX_VIC3_BA},
{"VIC3_BB", SFX_VIC3_BB},
{"VIC3_BC", SFX_VIC3_BC},
{"VIC4_AA", SFX_VIC4_AA},
{"VIC4_AB", SFX_VIC4_AB},
{"VIC4_AC", SFX_VIC4_AC},
{"VIC4_AD", SFX_VIC4_AD},
{"VIC4_AE", SFX_VIC4_AE},
{"VIC4_AF", SFX_VIC4_AF},
{"VIC4_AG", SFX_VIC4_AG},
{"VIC4_AH", SFX_VIC4_AH},
{"VIC4_AI", SFX_VIC4_AI},
{"VIC4_AJ", SFX_VIC4_AJ},
{"VIC4_AK", SFX_VIC4_AK},
{"VIC4_AL", SFX_VIC4_AL},
{"VIC4_AM", SFX_VIC4_AM},
{"VIC4_AN", SFX_VIC4_AN},
{"VIC4_BA", SFX_VIC4_BA},
{"VIC4_BB", SFX_VIC4_BB},
{"VIC4_BC", SFX_VIC4_BC},
{"VIC4_BD", SFX_VIC4_BD},
{"VIC4_BE", SFX_VIC4_BE},
{"VIC4_BF", SFX_VIC4_BF},
{"VIC4_BG", SFX_VIC4_BG},
{"VIC4_BH", SFX_VIC4_BH},
{"VIC5_AA", SFX_VIC5_AA},
{"VIC5_AB", SFX_VIC5_AB},
{"VIC5_AC", SFX_VIC5_AC},
{"VIC5_AD", SFX_VIC5_AD},
{"VIC5_AE", SFX_VIC5_AE},
{"VIC5_AF", SFX_VIC5_AF},
{"VIC5_AG", SFX_VIC5_AG},
{"VIC5_AH", SFX_VIC5_AH},
{"VIC5_AI", SFX_VIC5_AI},
{"VIC5_AJ", SFX_VIC5_AJ},
{"VIC5_AK", SFX_VIC5_AK},
{"VIC5_AL", SFX_VIC5_AL},
{"VIC5_FA", SFX_VIC5_FA},
{"VIC5_FD", SFX_VIC5_FD},
{"VIC5_FF", SFX_VIC5_FF},
{"VIC5_FG", SFX_VIC5_FG},
{"VIC5_FH", SFX_VIC5_FH},
{"VIC5_FI", SFX_VIC5_FI},
{"VIC5_FJ", SFX_VIC5_FJ},
{"VIC5_FK", SFX_VIC5_FK},
{"VIC6_AA", SFX_VIC6_AA},
{"VIC6_AB", SFX_VIC6_AB},
{"VIC6_AC", SFX_VIC6_AC},
{"VIC6_AD", SFX_VIC6_AD},
{"VIC6_AE", SFX_VIC6_AE},
{"VIC6_AF", SFX_VIC6_AF},
{"VIC6_AG", SFX_VIC6_AG},
{"VIC6_AH", SFX_VIC6_AH},
{"VIC6_AI", SFX_VIC6_AI},
{"VIC6_AJ", SFX_VIC6_AJ},
{"VIC6_AK", SFX_VIC6_AK},
{"VIC6_AL", SFX_VIC6_AL},
{"VIC6_AM", SFX_VIC6_AM},
{"VIC6_AN", SFX_VIC6_AN},
{"VIC6_AO", SFX_VIC6_AO},
{"VIC7_AA", SFX_VIC7_AA},
{"VIC7_AB", SFX_VIC7_AB},
{"VIC7_AC", SFX_VIC7_AC},
{"VIC7_AD", SFX_VIC7_AD},
{"VIC7_AE", SFX_VIC7_AE},
{"VIC7_AG", SFX_VIC7_AG},
{"VIC7_AH", SFX_VIC7_AH},
{"VIC7_AJ", SFX_VIC7_AJ},
{"VIC7_AL", SFX_VIC7_AL},
{"VIC7_AM", SFX_VIC7_AM},
{"VIC7_AN", SFX_VIC7_AN},
{"VIC7_AO", SFX_VIC7_AO},
{"VIC7_BA", SFX_VIC7_BA},
{"VIC7_BB", SFX_VIC7_BB},
{"VIC7_BC", SFX_VIC7_BC},
{"VIC7_BD", SFX_VIC7_BD},
{"VIC7_BE", SFX_VIC7_BE},
{"VIC7_BF", SFX_VIC7_BF},
{"VIC7_BG", SFX_VIC7_BG},
{"VIC7_BH", SFX_VIC7_BH},
{"VIC7_BI", SFX_VIC7_BI},
{"WAC1_AA", SFX_WAC1_AA},
{"WAC1_AB", SFX_WAC1_AB},
{"WAC1_AC", SFX_WAC1_AC},
{"WAC1_AD", SFX_WAC1_AD},
{"WAC1_AE", SFX_WAC1_AE},
{"WAC1_AF", SFX_WAC1_AF},
{"WAC1_AG", SFX_WAC1_AG},
{"WAC1_AH", SFX_WAC1_AH},
{"WAC2_AA", SFX_WAC2_AA},
{"WAC2_AB", SFX_WAC2_AB},
{"WAC2_AC", SFX_WAC2_AC},
{"WAC2_AD", SFX_WAC2_AD},
{"WAC2_AE", SFX_WAC2_AE},
{"WAC2_AF", SFX_WAC2_AF},
{"WAC2_AG", SFX_WAC2_AG},
{"WED1_AA", SFX_WED1_AA},
{"WED1_AB", SFX_WED1_AB},
{"WED1_AC", SFX_WED1_AC},
{"WED1_AD", SFX_WED1_AD},
{"WED1_AE", SFX_WED1_AE},
{"WED1_AF", SFX_WED1_AF},
{"WED1_AG", SFX_WED1_AG},
{"WED2_AA", SFX_WED2_AA},
{"WED2_AB", SFX_WED2_AB},
{"WED2_AC", SFX_WED2_AC},
{"WED2_AD", SFX_WED2_AD},
{"WED2_AE", SFX_WED2_AE},
{"WED2_AF", SFX_WED2_AF},
{"WED2_AG", SFX_WED2_AG},
{"WED2_AH", SFX_WED2_AH},
{"WED3_AA", SFX_WED3_AA},
{"WED3_AB", SFX_WED3_AB},
{"WED3_AC", SFX_WED3_AC},
{"WED3_AD", SFX_WED3_AD},
{"WED3_AE", SFX_WED3_AE},
{"WED3_AF", SFX_WED3_AF},
{"WED3_AG", SFX_WED3_AG},
{"WED3_AH", SFX_WED3_AH},
{"WED3_AI", SFX_WED3_AI},
{"WED3_AJ", SFX_WED3_AJ},
{"WED3_AK", SFX_WED3_AK},
{"WED3_AL", SFX_WED3_AL},
{"DONH3IA", SFX_DONH3IA},
{"DONH3JA", SFX_DONH3JA},
{"DONH5CA", SFX_DONH5CA},
{"DONH5CB", SFX_DONH5CB},
{"DONS7CA", SFX_DONS7CA},
{"DONS7CB", SFX_DONS7CB},
{"DONS7CC", SFX_DONS7CC},
{"DONS7CD", SFX_DONS7CD},
{"DONS7CE", SFX_DONS7CE},
{"JDT1_MA", SFX_JDT1_MA},
{"JDT1_MB", SFX_JDT1_MB},
{"JDT1_MC", SFX_JDT1_MC},
{"JDT1_MD", SFX_JDT1_MD},
{"JDT1_ME", SFX_JDT1_ME},
{"JDT1_MF", SFX_JDT1_MF},
{"JDT1_MG", SFX_JDT1_MG},
{"JDT1_MH", SFX_JDT1_MH},
{"JDT4_BA", SFX_JDT4_BA},
{"JDT4_BB", SFX_JDT4_BB},
{"JDT4_BC", SFX_JDT4_BC},
{"JDT5_FA", SFX_JDT5_FA},
{"JDT5_FB", SFX_JDT5_FB},
{"JDT5_FC", SFX_JDT5_FC},
{"JDT5_GA", SFX_JDT5_GA},
{"JDT5_GB", SFX_JDT5_GB},
{"JDT6_CA", SFX_JDT6_CA},
{"JDT6_CB", SFX_JDT6_CB},
{"JDT6_DA", SFX_JDT6_DA},
{"JDT7_CD", SFX_JDT7_CD},
{"JDT8_AI", SFX_JDT8_AI},
{"JDT8_BA", SFX_JDT8_BA},
{"JDT8_FD", SFX_JDT8_FD},
{"JDT8_FE", SFX_JDT8_FE},
{"JDT8_FF", SFX_JDT8_FF},
{"JDT8_FG", SFX_JDT8_FG},
{"JDT8_FH", SFX_JDT8_FH},
{"JDT8_GA", SFX_JDT8_GA},
{"JDT8_HA", SFX_JDT8_HA},
{"JDT8_HB", SFX_JDT8_HB},
{"MAC1_JC", SFX_MAC1_JC},
{"MAC4_DA", SFX_MAC4_DA},
{"MAC4_DB", SFX_MAC4_DB},
{"MAC4_DC", SFX_MAC4_DC},
{"MAC4_DD", SFX_MAC4_DD},
{"MAC4_DE", SFX_MAC4_DE},
{"MAC4_DF", SFX_MAC4_DF},
{"MAC4_DG", SFX_MAC4_DG},
{"MAC4_DH", SFX_MAC4_DH},
{"MAR1_HD", SFX_MAR1_HD},
{"MAR2_GF", SFX_MAR2_GF},
{"MAR5_DA", SFX_MAR5_DA},
{"MAR5_DB", SFX_MAR5_DB},
{"MAR5_DC", SFX_MAR5_DC},
{"MAR5_EA", SFX_MAR5_EA},
{"MAR5_EB", SFX_MAR5_EB},
{"MAR5_EC", SFX_MAR5_EC},
{"MAR5_ED", SFX_MAR5_ED},
{"NEDS1BA", SFX_NEDS1BA},
{"NEDS1BB", SFX_NEDS1BB},
{"NEDS1BC", SFX_NEDS1BC},
{"NEDS1BD", SFX_NEDS1BD},
{"NEDS1BE", SFX_NEDS1BE},
{"NEDS1BF", SFX_NEDS1BF},
{"NOOD_AA", SFX_NOOD_AA},
{"NOOD_AB", SFX_NOOD_AB},
{"NOOD_AC", SFX_NOOD_AC},
{"NOOD_AD", SFX_NOOD_AD},
{"NOOD_AE", SFX_NOOD_AE},
{"NOOD_AF", SFX_NOOD_AF},
{"NOOD_AG", SFX_NOOD_AG},
{"NOOD_AH", SFX_NOOD_AH},
{"NOOD_AI", SFX_NOOD_AI},
{"NOOD_AJ", SFX_NOOD_AJ},
{"NOOD_AK", SFX_NOOD_AK},
{"NOOD_AL", SFX_NOOD_AL},
{"NOOD_AM", SFX_NOOD_AM},
{"NOOD_AN", SFX_NOOD_AN},
{"NOOD_AO", SFX_NOOD_AO},
{"NOOD_AP", SFX_NOOD_AP},
{"NOOD_AQ", SFX_NOOD_AQ},
{"NOOD_AR", SFX_NOOD_AR},
{"NOOD_AS", SFX_NOOD_AS},
{"NOOD_AT", SFX_NOOD_AT},
{"PIZZ_AA", SFX_PIZZ_AA},
{"PIZZ_AB", SFX_PIZZ_AB},
{"PIZZ_AC", SFX_PIZZ_AC},
{"PIZZ_AD", SFX_PIZZ_AD},
{"PIZZ_AE", SFX_PIZZ_AE},
{"PIZZ_AF", SFX_PIZZ_AF},
{"PIZZ_AG", SFX_PIZZ_AG},
{"PIZZ_AH", SFX_PIZZ_AH},
{"PIZZ_AI", SFX_PIZZ_AI},
{"PIZZ_AJ", SFX_PIZZ_AJ},
{"PIZZ_AK", SFX_PIZZ_AK},
{"PIZZ_AL", SFX_PIZZ_AL},
{"PIZZ_AM", SFX_PIZZ_AM},
{"PIZZ_AN", SFX_PIZZ_AN},
{"PIZZ_AO", SFX_PIZZ_AO},
{"PIZZ_AP", SFX_PIZZ_AP},
{"PIZZ_AQ", SFX_PIZZ_AQ},
{"PIZZ_AR", SFX_PIZZ_AR},
{"PIZZ_AS", SFX_PIZZ_AS},
{"PIZZ_AT", SFX_PIZZ_AT},
{"RAYS2BA", SFX_RAYS2BA},
{"RAYS2BB", SFX_RAYS2BB},
{"RAYS2CA", SFX_RAYS2CA},
{"RAYS2CB", SFX_RAYS2CB},
{"RAYS2DA", SFX_RAYS2DA},
{"RAYS2DB", SFX_RAYS2DB},
{"RAYS2EA", SFX_RAYS2EA},
{"RAYS2EB", SFX_RAYS2EB},
{"RAYS4AA", SFX_RAYS4AA},
{"RAYS4AB", SFX_RAYS4AB},
{"RAYS4AC", SFX_RAYS4AC},
{"RAYS4AD", SFX_RAYS4AD},
{"RAYS4AE", SFX_RAYS4AE},
{"RAYS4AF", SFX_RAYS4AF},
{"RAYS4BA", SFX_RAYS4BA},
{"RAYS4BB", SFX_RAYS4BB},
{"RAYS4BC", SFX_RAYS4BC},
{"RAYS4BD", SFX_RAYS4BD},
{"RAYS4BE", SFX_RAYS4BE},
{"RAYS4BF", SFX_RAYS4BF},
{"RAYS4BG", SFX_RAYS4BG},
{"RAYS5BA", SFX_RAYS5BA},
{"RAYS5BB", SFX_RAYS5BB},
{"RMN_AA", SFX_RMN_AA},
{"RMN_AB", SFX_RMN_AB},
{"RMN_AC", SFX_RMN_AC},
{"RMN_AD", SFX_RMN_AD},
{"RMN_AE", SFX_RMN_AE},
{"RMN_AF", SFX_RMN_AF},
{"RMN_AG", SFX_RMN_AG},
{"RMN_AH", SFX_RMN_AH},
{"RMN_AI", SFX_RMN_AI},
{"RMN_AJ", SFX_RMN_AJ},
{"RMN_AK", SFX_RMN_AK},
{"SAL1_BA", SFX_SAL1_BA},
{"SAL1_BB", SFX_SAL1_BB},
{"SAL1_BC", SFX_SAL1_BC},
{"SAL1_BD", SFX_SAL1_BD},
{"SAL2_BA", SFX_SAL2_BA},
{"SAL2_BB", SFX_SAL2_BB},
{"SAL2_BC", SFX_SAL2_BC},
{"SAL2_BD", SFX_SAL2_BD},
{"SAL2_CA", SFX_SAL2_CA},
{"SAL2_CB", SFX_SAL2_CB},
{"SAL2_CC", SFX_SAL2_CC},
{"SAL2_CD", SFX_SAL2_CD},
{"SAL2_CE", SFX_SAL2_CE},
{"SAL2_CF", SFX_SAL2_CF},
{"SAL2_CG", SFX_SAL2_CG},
{"SAL2_CH", SFX_SAL2_CH},
{"SAL2_CI", SFX_SAL2_CI},
{"SAL2_CJ", SFX_SAL2_CJ},
{"SAL2_CL", SFX_SAL2_CL},
{"SAL2_CM", SFX_SAL2_CM},
{"SAL2_CN", SFX_SAL2_CN},
{"SAL2_CO", SFX_SAL2_CO},
{"SAL2_CP", SFX_SAL2_CP},
{"SAL2_CQ", SFX_SAL2_CQ},
{"SAL2_CR", SFX_SAL2_CR},
{"SAL2_CS", SFX_SAL2_CS},
{"SAL2_CT", SFX_SAL2_CT},
{"SAL2_CU", SFX_SAL2_CU},
{"SAL2_CV", SFX_SAL2_CV},
{"SAL2_DD", SFX_SAL2_DD},
{"SAL2_DE", SFX_SAL2_DE},
{"SAL3_BA", SFX_SAL3_BA},
{"SAL3_CA", SFX_SAL3_CA},
{"SAL3_DA", SFX_SAL3_DA},
{"SAL4_AA", SFX_SAL4_AA},
{"SAL5_AA", SFX_SAL5_AA},
{"SAL5_AD", SFX_SAL5_AD},
{"SAL5_AF", SFX_SAL5_AF},
{"SAL5_AG", SFX_SAL5_AG},
{"SAL6_CA", SFX_SAL6_CA},
{"SAL6_CB", SFX_SAL6_CB},
{"SAL6_CC", SFX_SAL6_CC},
{"SAL6_CD", SFX_SAL6_CD},
{"SAL7_CD", SFX_SAL7_CD},
{"SAL8_HA", SFX_SAL8_HA},
{"SAL8_HB", SFX_SAL8_HB},
{"SAL8_HC", SFX_SAL8_HC},
{"SAL8_HD", SFX_SAL8_HD},
{"SAL8_HE", SFX_SAL8_HE},
{"SAL8_HF", SFX_SAL8_HF},
{"SAL8_HG", SFX_SAL8_HG},
{"SAL8_HH", SFX_SAL8_HH},
{"SALH1AA", SFX_SALH1AA},
{"SALH1AB", SFX_SALH1AB},
{"SALH1BA", SFX_SALH1BA},
{"SALH1BB", SFX_SALH1BB},
{"SALH1CA", SFX_SALH1CA},
{"SALH1CB", SFX_SALH1CB},
{"SALH1DA", SFX_SALH1DA},
{"SALH1EA", SFX_SALH1EA},
{"SALH1EB", SFX_SALH1EB},
{"SALH1FB", SFX_SALH1FB},
{"SALH1FC", SFX_SALH1FC},
{"SALH1FG", SFX_SALH1FG},
{"SALH1GA", SFX_SALH1GA},
{"SALH1GB", SFX_SALH1GB},
{"SALH1HA", SFX_SALH1HA},
{"SALH2BE", SFX_SALH2BE},
{"SALH2BF", SFX_SALH2BF},
{"SALH2BG", SFX_SALH2BG},
{"SALH4CB", SFX_SALH4CB},
{"SALS1BA", SFX_SALS1BA},
{"SALS1BB", SFX_SALS1BB},
{"SALS1BC", SFX_SALS1BC},
{"SALS1BD", SFX_SALS1BD},
{"SALS2BA", SFX_SALS2BA},
{"SALS2BB", SFX_SALS2BB},
{"SALS2CA", SFX_SALS2CA},
{"SALS2CB", SFX_SALS2CB},
{"SALS2CC", SFX_SALS2CC},
{"SALS2CE", SFX_SALS2CE},
{"SALS3BA", SFX_SALS3BA},
{"SALS3BC", SFX_SALS3BC},
{"SALS3DB", SFX_SALS3DB},
{"SALS3DC", SFX_SALS3DC},
{"SALS3DD", SFX_SALS3DD},
{"SALS3DF", SFX_SALS3DF},
{"SALS3DG", SFX_SALS3DG},
{"STRE_AA", SFX_STRE_AA},
{"STRE_AB", SFX_STRE_AB},
{"STRE_AC", SFX_STRE_AC},
{"STRE_AD", SFX_STRE_AD},
{"STRE_AE", SFX_STRE_AE},
{"STRE_AF", SFX_STRE_AF},
{"STRE_AG", SFX_STRE_AG},
{"STRE_BA", SFX_STRE_BA},
{"STRE_BB", SFX_STRE_BB},
{"STRE_BC", SFX_STRE_BC},
{"STRE_BD", SFX_STRE_BD},
{"STRE_BE", SFX_STRE_BE},
{"STRE_BF", SFX_STRE_BF},
{"STRE_BG", SFX_STRE_BG},
{"STRE_CA", SFX_STRE_CA},
{"STRE_CB", SFX_STRE_CB},
{"STRE_CC", SFX_STRE_CC},
{"TOSH1BA", SFX_TOSH1BA},
{"TOSH1BB", SFX_TOSH1BB},
{"TOSH1BC", SFX_TOSH1BC},
{"TOSH1BD", SFX_TOSH1BD},
{"TOSH3IA", SFX_TOSH3IA},
{"TOSH3IB", SFX_TOSH3IB},
{"VIC2_BB", SFX_VIC2_BB},
{"VIC2_BC", SFX_VIC2_BC},
{"VIC2_BD", SFX_VIC2_BD},
{"VIC2_BF", SFX_VIC2_BF},
{"VIC2_BH", SFX_VIC2_BH},
{"VIC2_BJ", SFX_VIC2_BJ},
{"VIC2_CA", SFX_VIC2_CA},
{"VIC2_DA", SFX_VIC2_DA},
{"VIC2_DB", SFX_VIC2_DB},
{"VIC2_DE", SFX_VIC2_DC},
{"VIC4_CA", SFX_VIC4_CA},
{"VIC4_CB", SFX_VIC4_CB},
{"VIC5_DA", SFX_VIC5_DA},
{"VIC5_DB", SFX_VIC5_DB},
{"VIC5_DC", SFX_VIC5_DC},
{"VIC5_EA", SFX_VIC5_EA},
{"VIC5_EB", SFX_VIC5_EB},
{"VIC5_EC", SFX_VIC5_EC},
{"VIC5_FB", SFX_VIC5_FB},
{"VIC5_FC", SFX_VIC5_FC},
{"VIC5_FE", SFX_VIC5_FE},
{"VIC6_BA", SFX_VIC6_BA},
{"VIC6_BB", SFX_VIC6_BB},
{"VIC7_CA", SFX_VIC7_CA},
{"VIC7_CB", SFX_VIC7_CB},
{"VIC7_CC", SFX_VIC7_CC},
{"LCN_AA", SFX_LCN_AA},
{"LCN_AB", SFX_LCN_AB},
{"MSA12AB", SFX_SFX_ANG1_AA},
{"BNK1_12", SFX_SFX_BNK1_12},
{"TAX1_1", SFX_SFX_TAX1_1},
{"TAX1_2", SFX_SFX_TAX1_2},
{"TAX1_3", SFX_SFX_TAX1_3},
{"TAX1_4", SFX_SFX_TAX1_4},
{"TAX1_5", SFX_SFX_TAX1_5},
{"TAX2_1", SFX_SFX_TAX2_1},
{"TAX2_2", SFX_SFX_TAX2_2},
{"TAX2_3", SFX_SFX_TAX2_3},
{"TAX2_4", SFX_SFX_TAX2_4},
{"TAX2_5", SFX_SFX_TAX2_5},
{"TAX2_6", SFX_SFX_TAX2_6},
{"TAX2_7", SFX_SFX_TAX2_7},
{"TAX3_1", SFX_SFX_TAX3_1},
{"TAX3_2", SFX_SFX_TAX3_2},
{"TAX3_3", SFX_SFX_TAX3_3},
{"TAX3_4", SFX_SFX_TAX3_4},
{"TAX3_5", SFX_SFX_TAX3_5},
{nil, 0}
};
int32
FindMissionAudioSfx(const char *name)
{
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
}
bool8
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
{
return FALSE;
}
// LCS: mission audio turns from streamed to sampled
void
cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if (missionAudioSfx != NO_SAMPLE) {
m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
//m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx);
m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
g_bMissionAudioLoadFailed[slot] = FALSE;
}
}
}
uint8
cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) const
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nLoadingStatus[slot];
return LOADING_STATUS_LOADED;
}
void
cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE;
m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
}
}
void
cAudioManager::PlayLoadedMissionAudio(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
m_sMissionAudio.m_bIsPlayed[slot] = TRUE;
}
bool8
cAudioManager::ShouldDuckMissionAudio(uint8 slot) const
{
//if (IsMissionAudioSamplePlaying(slot))
// return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
return FALSE;
}
bool8
cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const
{
if (m_bIsInitialised) {
if (slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
else
return TRUE;
} else {
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
return (cPretendFrame[slot]++ % 64) != 0;
}
}
bool8
cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
{
if (m_bIsInitialised) {
if (slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
else
return TRUE;
}
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
return (cPretendFrame[slot]++ % 64) == 0;
}
void
cAudioManager::ClearMissionAudio(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + 29);
}
}
void
cAudioManager::ProcessMissionAudioSlot(uint8 slot)
{
float dist;
uint8 emittingVol;
uint8 pan;
float distSquared;
CVector vec;
static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 };
static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
case LOADING_STATUS_NOT_LOADED:
//SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;
break;
case LOADING_STATUS_LOADED:
if (!m_sMissionAudio.m_bIsPlayed[slot])
return;
if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
SampleManager.StopChannel(slot + 29);
//SampleManager.StopStreamedFile(slot + 1);
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
} else if (!m_nUserPause) {
if (++nFramesForPretendPlaying[slot] < 90) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
}
}
break;
}
switch (m_sMissionAudio.m_nPlayStatus[slot]) {
case PLAY_STATUS_STOPPED:
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
if(m_nUserPause)
// SampleManager.PauseStream(1, slot + 1);
SampleManager.StopChannel(slot + 29);
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
// SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
// SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
//else
SampleManager.SetChannelPan(slot + 29, 63);
SampleManager.SetChannelVolume(slot + 29, 127);
//SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
emittingVol = 127;
if (distSquared > 0.0f) {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(127, 80.0f, dist);
}
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetChannelPan(slot + 29, pan);
SampleManager.SetChannelVolume(slot + 29, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
}
//SampleManager.StartPreloadedStreamedFile(slot + 1);
SampleManager.StartChannel(slot + 29);
}
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
nCheckPlayingDelay[slot] = 30;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = true;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + 29);
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
if (!m_nUserPause) {
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + 29);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
//if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) {
if(m_nUserPause)
//SampleManager.PauseStream(1, slot + 1);
SampleManager.StopChannel(slot + 29);
else
{
//SampleManager.PauseStream(0, slot + 1);
//SampleManager.StartChannel(slot + 29);
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
emittingVol = 127;
if (distSquared > 0.0f) {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(127, 80.0f, dist);
}
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetChannelPan(slot + 29, pan);
SampleManager.SetChannelVolume(slot + 29, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
}
}
//} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
// m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = false;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + 29);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
if (m_nUserPause)
break;
if (nCheckPlayingDelay[slot]--) {
//if (!SampleManager.IsStreamPlaying(slot + 1))
if (!SampleManager.GetChannelUsedFlag(slot + 29))
break;
nCheckPlayingDelay[slot] = 0;
}
m_sMissionAudio.m_bIsPlaying[slot] = TRUE;
}
break;
default:
break;
}
break;
case LOADING_STATUS_FAILED:
if (++nFramesUntilFailedLoad[slot] >= 120) {
nFramesForPretendPlaying[slot] = 0;
g_bMissionAudioLoadFailed[slot] = TRUE;
nFramesUntilFailedLoad[slot] = 0;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
}
break;
default:
break;
}
}
void
cAudioManager::ProcessMissionAudio()
{
if (!m_bIsInitialised) return;
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
ProcessMissionAudioSlot(i);
if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
field_5538 = 64;
else if (field_5538 < 127) {
field_5538 += 5;
if (field_5538 > 127)
field_5538 = 127;
}
}
#pragma endregion All the mission audio stuff