#include "common.h"
#if defined _WIN32 && !defined __MINGW32__
#include "ctype.h"
#else
#include <cwctype>
#endif
#include "General.h"
#include "RwHelper.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
#include "KeyGen.h"
//--MIAMI: file done
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
animBlock = nil;
assocList = nil;
numAssociations = 0;
firstAnimId = 0;
groupId = -1;
}
CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void)
{
DestroyAssociations();
}
void
CAnimBlendAssocGroup::DestroyAssociations(void)
{
if(assocList){
delete[] assocList;
assocList = nil;
numAssociations = 0;
}
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::GetAnimation(uint32 id)
{
return &assocList[id - firstAnimId];
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::GetAnimation(const char *name)
{
int i;
for(i = 0; i < numAssociations; i++)
if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name))
return &assocList[i];
debug("\n\nCan't find the fucking animation %s\n\n\n", name);
return nil;
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::CopyAnimation(uint32 id)
{
CAnimBlendAssociation *anim = GetAnimation(id);
if(anim == nil)
return nil;
CAnimManager::UncompressAnimation(anim->hierarchy);
return new CAnimBlendAssociation(*anim);
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::CopyAnimation(const char *name)
{
CAnimBlendAssociation *anim = GetAnimation(name);
if(anim == nil)
return nil;
CAnimManager::UncompressAnimation(anim->hierarchy);
return new CAnimBlendAssociation(*anim);
}
bool
strcmpIgnoringDigits(const char *s1, const char *s2)
{
char c1, c2;
for(;;){
c1 = *s1;
c2 = *s2;
if(c1) s1++;
if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true;
#if defined _WIN32 && !defined __MINGW32__
if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#else
if(iswdigit(c1) && iswdigit(c2))
#endif
continue;
#if defined _WIN32 && !defined __MINGW32__
c1 = __ascii_toupper(c1);
c2 = __ascii_toupper(c2);
#else
c1 = toupper(c1);
c2 = toupper(c2);
#endif
if(c1 && c2 && c1 != c2)
return false;
}
}
extern const char* csPlayerNames[];
extern const char* playerNames[];
CBaseModelInfo*
GetModelFromName(const char *name)
{
int i;
CBaseModelInfo* mi;
if (CKeyGen::GetUppercaseKey(name) == CKeyGen::GetUppercaseKey("cstoni_a")) {
i = 0;
while (csPlayerNames[i][0] != '\0') {
if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
name = csPlayerNames[i];
break;
}
i++;
}
}
uint32 hashKey = CKeyGen::GetUppercaseKey(name);
for (i = 0; i < MODELINFOSIZE; i++) {
mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetRwObject()
&& RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
hashKey == mi->GetNameHashKey())
return mi;
}
return nil;
}
void
CAnimBlendAssocGroup::CreateAssociations(const char *name)
{
int i;
CAnimBlock *animBlock;
DestroyAssociations();
animBlock = CAnimManager::GetAnimationBlock(name);
assocList = new CAnimBlendAssociation[animBlock->numAnims];
numAssociations = 0;
for(i = 0; i < animBlock->numAnims; i++){
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);
if(IsClumpSkinned(clump))
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
RpClumpDestroy(clump);
assocList[i].animId = firstAnimId + i;
assocList[i].groupId = groupId;
}else
debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name);
}
numAssociations = animBlock->numAnims;
}
// Create associations from hierarchies for a given clump
void
CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
{
int i;
DestroyAssociations();
animBlock = CAnimManager::GetAnimationBlock(blockName);
assocList = new CAnimBlendAssociation[numAssocs];
numAssociations = 0;
for(i = 0; i < numAssocs; i++){
assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock));
assocList[i].animId = firstAnimId + i;
assocList[i].groupId = groupId;
}
numAssociations = numAssocs;
}
void
CAnimBlendAssocGroup::CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars)
{
if (!objectNames) {
CreateAssociations(blockName);
return;
}
if (assocList)
DestroyAssociations();
animBlock = CAnimManager::GetAnimationBlock(blockName);
assocList = new CAnimBlendAssociation[animBlock->numAnims];
numAssociations = 0;
if (animBlock->numAnims > 0)
{
int i, j;
for (i = 0; i < animBlock->numAnims; i++) {
int animId = -1;
for (j = 0; j != animBlock->numAnims; j++)
if (strcmp(CAnimManager::GetAnimation(i + animBlock->firstIndex)->name, animNames + numChars * j) == 0)
animId = j;
if (animId != -1) {
CBaseModelInfo* minfo = GetModelFromName(objectNames + numChars * animId);
if (minfo)
{
RpClump* clump = (RpClump*)minfo->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[numAssociations].Init(clump, CAnimManager::GetAnimation(i + animBlock->firstIndex));
if (IsClumpSkinned(clump))
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
RpClumpDestroy(clump);
assocList[numAssociations].animId = i + numAssociations;
assocList[numAssociations++].groupId = groupId;
}
}
}
}
}