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// BrewingstandWindow.cpp
// Representing the UI window for the brewing stand block
#include "Globals.h"
#include "BrewingstandWindow.h"
#include "SlotArea.h"
#include "../BrewingRecipes.h"
#include "../Root.h"
cBrewingstandWindow::cBrewingstandWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandEntity * a_Brewingstand) :
cWindow(wtBrewery, "Brewingstand")
{
m_SlotAreas.push_back(new cSlotAreaBrewingstand(a_Brewingstand, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
if ((a_Slot >= 0) && (a_Slot <= 4))
{
// Brewing stand Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
else
{
cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes();
if ((BR->IsBottle(a_ItemStack)) || (BR->IsIngredient(a_ItemStack)) || BR->IsFuel(a_ItemStack))
{
AreasInOrder.push_back(m_SlotAreas[0]); /* brewing stand Area */
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
else
{
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
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