summaryrefslogtreecommitdiffstats
path: root/src/Simulator/FloodyFluidSimulator.h
blob: c12dbd868088cec17fc9ad9a47f13281a42c780f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62

// FloodyFluidSimulator.h

// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
// http://forum.mc-server.org/showthread.php?tid=565





#pragma once

#include "DelayedFluidSimulator.h"





// fwd:
class cBlockArea;





class cFloodyFluidSimulator :
	public cDelayedFluidSimulator
{
	typedef cDelayedFluidSimulator super;
	
public:
	cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
	
protected:
	NIBBLETYPE m_Falloff;
	int        m_NumNeighborsForSource;
	
	// cDelayedFluidSimulator /*override*/s:
	virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) /*override*/;
	
	/** Checks tributaries, if not fed, decreases the block's level and returns true. */
	bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);

	/** Spreads into the specified block, if the blocktype there allows. a_Area is for checking. */
	void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
	
	/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
	bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);

	/** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
	Returns whether the block was changed or not. */
	bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);

	/** Spread fluid to XZ neighbors.
	The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block.
	Descendants may overridde to provide more sophisticated algorithms. */
	virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
} ;