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#pragma once
#include "Monster.h"
#include "Components/BurningComponent.h"
#include "Chunk.h"
class cZombie :
public cMonster
{
typedef cMonster super;
public:
cZombie(bool a_IsVillagerZombie);
CLASS_PROTODEF(cZombie)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_BurningComponent.Tick(a_Dt, a_Chunk);
}
bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
bool IsConverting (void) const { return m_IsConverting; }
private:
bool m_IsVillagerZombie;
bool m_IsConverting;
cBurningComponent<cEntity, cChunk> m_BurningComponent;
} ;
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