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#pragma once

#include "AggressiveMonster.h"





class cZombie :
	public cAggressiveMonster
{
	typedef cAggressiveMonster super;
	
public:
	cZombie(CreateMonsterInfo a_Info, bool a_IsVillagerZombie);

	CLASS_PROTODEF(cZombie)
	
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
	virtual void MoveToPosition(const Vector3d & a_Position) override;

	virtual bool IsUndead(void) override { return true; }
	
	bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
	bool IsConverting    (void) const { return m_IsConverting; }

private:

	bool m_IsVillagerZombie;
	bool m_IsConverting;

} ;