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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Zombie.h"
#include "../World.h"
#include "../LineBlockTracer.h"





cZombie::cZombie(bool a_IsVillagerZombie) :
    super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8),
    m_IsVillagerZombie(a_IsVillagerZombie),
    m_IsConverting(false)
{

}





void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
    unsigned int LootingLevel = 0;
    if (a_Killer != nullptr)
    {
        LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
    }
    AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
    cItems RareDrops;
    RareDrops.Add(cItem(E_ITEM_IRON));
    RareDrops.Add(cItem(E_ITEM_CARROT));
    RareDrops.Add(cItem(E_ITEM_POTATO));
    AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
    AddRandomArmorDropItem(a_Drops, LootingLevel);
    AddRandomWeaponDropItem(a_Drops, LootingLevel);
}