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#pragma once #include "AggressiveMonster.h" class cBlaze : public cAggressiveMonster { typedef cAggressiveMonster super; public: cBlaze(void); CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; virtual void Attack(float a_Dt) /*override*/; } ;