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#pragma once

#include "NewMonster.h"
#include "../Entities/Entity.h"





class cNewWolf :
	public cNewMonster
{
	typedef cNewMonster super;
	
public:
	cNewWolf(void);

	CLASS_PROTODEF(cNewWolf)

	// Get functions
	bool    IsSitting     (void) const { return m_IsSitting; }
	bool    IsBegging     (void) const { return m_IsBegging; }
	bool    IsAngry       (void) const { return m_IsAngry; }
	int     GetCollarColor(void) const { return m_CollarColor; }

	// Set functions
	void SetIsSitting  (bool a_IsSitting)   { m_IsSitting = a_IsSitting; }
	void SetIsBegging  (bool a_IsBegging)   { m_IsBegging = a_IsBegging; }
	void SetIsAngry    (bool a_IsAngry)     { m_IsAngry = a_IsAngry; }
	void SetCollarColor(int a_CollarColor)  { m_CollarColor = a_CollarColor; }

protected:

	bool    m_IsSitting;
	bool    m_IsBegging;
	bool    m_IsAngry;
	int     m_CollarColor;
} ;