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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewWolf.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
cNewWolf::cNewWolf(void) :
super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
m_IsSitting(false),
m_IsBegging(false),
m_IsAngry(false),
m_CollarColor(14)
{
}
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