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#pragma once
#include "../Entities/Pawn.h"
#include "../Defines.h"
#include "../BlockID.h"
#include "../Item.h"
#include "../Enchantments.h"
#include "Components/AllComponents.h"
class cClientHandle;
class cWorld;
class cNewMonster : public cPawn {
typedef cPawn super;
public:
/// This identifies individual monster type, as well as their network type-ID
enum eType
{
mtInvalidType = -1,
mtBat = E_META_SPAWN_EGG_BAT,
mtBlaze = E_META_SPAWN_EGG_BLAZE,
mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
mtChicken = E_META_SPAWN_EGG_CHICKEN,
mtCow = E_META_SPAWN_EGG_COW,
mtCreeper = E_META_SPAWN_EGG_CREEPER,
mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
mtGhast = E_META_SPAWN_EGG_GHAST,
mtGiant = E_META_SPAWN_EGG_GIANT,
mtHorse = E_META_SPAWN_EGG_HORSE,
mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
mtOcelot = E_META_SPAWN_EGG_OCELOT,
mtPig = E_META_SPAWN_EGG_PIG,
mtSheep = E_META_SPAWN_EGG_SHEEP,
mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
mtSkeleton = E_META_SPAWN_EGG_SKELETON,
mtSlime = E_META_SPAWN_EGG_SLIME,
mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
mtSpider = E_META_SPAWN_EGG_SPIDER,
mtSquid = E_META_SPAWN_EGG_SQUID,
mtVillager = E_META_SPAWN_EGG_VILLAGER,
mtWitch = E_META_SPAWN_EGG_WITCH,
mtWither = E_META_SPAWN_EGG_WITHER,
mtWolf = E_META_SPAWN_EGG_WOLF,
mtZombie = E_META_SPAWN_EGG_ZOMBIE,
mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
};
cNewMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
protected:
eType m_MobType;
AString m_SoundHurt;
AString m_SoundDeath;
};
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