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#pragma once
#include "NewMonster.h"
class cNewEnderman :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewEnderman(void);
CLASS_PROTODEF(cNewEnderman)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
private:
bool m_bIsScreaming;
BLOCKTYPE CarriedBlock;
NIBBLETYPE CarriedMeta;
} ;
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