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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewCow.h"
#include "../Entities/Player.h"
cNewCow::cNewCow(void) :
super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
{
}
void cNewCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
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